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Mineral Pools

Act11
Monster Level75
BossShock and Horror
Tagsswamp, map, area_with_water, einharmaps, flooded_area
Atlas LinkedDunes Map[T8], Temple Map[T10]
Upgraded FromDunes Map[T8]
Divination CardLysah's Respite
The Lover
The Survivalist
The Cacophony
AtlasBaseGripped Gloves
SextantRacecourse Map[T7]
Caer Blaidd, Wolfpack's Den
Underground River Map[T9]
Dunes Map[T8]
Temple Map[T10]
TopologiesEndGameMineralPools_1
EndGameMineralPools_2
EndGameMineralPools_3
EndGameMineralPools_4

Gilded Cage's Comprehensive Guide to Maps

Clearing Ability2
Mob Count4
Boss Difficulty6
Boss Based OnMerveil
Boss notesSame as Act 1 fight. First phase avoid Merveil's cold spells. Second phase can be hectic. Watch out for the Heir of Flame and Storm when they arrive. Stay out of geysers which do large amounts of Cold damage.
TilesetMerveil's Caverns
Few Obstaclesx
Boss not in own roomx
Outdoorso
Linearx
Sextant CoverageYYY
LevelNameExperienceDamageAttacks per SecondLifeResists FireResists ColdResists LightningResists Chaos
75Shock and Horror9054262892.21.5137823530303015