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Crimson Jewel
Jewel
Requires Level 20
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
DropLevel20
BaseTypeCrimson Jewel
ClassJewel
TypeMetadata/Items/Jewels/JewelStr
Tagsjewel, not_dex, not_int, not_for_sale, strjewel,
Purchase
  • Unique: Chaos Orbx8
  • Unique /42

    Show Full Descriptions
    Brawn Crimson Jewel
    Requires Level: 20
    (4–6)% increased Strength
    (4–6)% increased Dexterity
    (10–15)% reduced Intelligence
    Inertia Crimson Jewel
    Requires Level: 20
    Dexterity from Passives in Radius is Transformed to Strength
    local_jewel_effect_base_radius [1500]
    Vampire's Might Crimson Jewel
    Requires Level: 20
    (10–20)% reduced total Recovery per second from Life Leech
    (25–30)% increased Damage while Leeching

    「Unrevealed」Limited Drop
    Survival Skills Crimson Jewel
    Requires Level: 20
    10% increased Global Physical Damage
    +50 to Armour
    Inspired Learning Crimson Jewel
    Requires Level: 20
    With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
    local_jewel_effect_base_radius [800]
    Martial Artistry Crimson Jewel
    Requires Level: 20
    (10–15)% increased Area of Effect while Unarmed
    Spire of Stone Crimson Jewel
    Requires Level: 20
    3% increased Totem Life per 10 Strength Allocated in Radius
    local_jewel_effect_base_radius [1500]
    Totems cannot be Stunned
    Mantra of Flames Crimson Jewel
    Requires Level: 20
    Adds (3–5) to (8–12) Fire Attack Damage per Buff on you
    Adds (2–3) to (5–8) Fire Spell Damage per Buff on you
    Combustibles Crimson Jewel
    Requires Level: 20
    10% reduced Quantity of Items found
    (20–30)% increased Burning Damage
    The Naming Temporary Crimson Jewel
    Requires Level: 20
    10% chance to Fortify on Melee hit
    「Unrevealed」Limited Drop
    Fragile Bloom Crimson Jewel
    Requires Level: 20
    2% of Life Regenerated per second
    10% increased Damage taken
    Rain of Splinters Crimson Jewel
    Requires Level: 20
    (30–50)% reduced Totem Damage
    Totems fire 2 additional Projectiles
    Efficient Training Crimson Jewel
    Requires Level: 20
    Intelligence from Passives in Radius is Transformed to Strength
    local_jewel_effect_base_radius [1500]
    Atziri's Reign Crimson Jewel
    Requires Level: 20
    (15–20)% increased Vaal Skill Effect Duration
    Blood Sacrifice Crimson Jewel
    Requires Level: 20
    1% of maximum Mana gained on Kill
    Removes 1% of maximum Life on Kill
    Removes 1% of maximum Energy Shield on Kill
    Warlord's Reach Crimson Jewel
    Requires Level: 20
    8% increased Attack Damage
    +1 to Melee Weapon and Unarmed Attack range
    Conqueror's Efficiency Crimson Jewel
    Requires Level: 20
    2% reduced Mana Reserved
    4% increased Skill Effect Duration
    3% reduced Mana Cost of Skills
    Ancient Waystones Crimson Jewel
    Requires Level: 20
    60% reduced Mana Cost of Totem Skills that cast an Aura
    Zerphi's Youth Crimson Jewel
    Requires Level: 20
    With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
    「Unrevealed」Limited Drop
    Fragility Crimson Jewel
    Requires Level: 20
    -1 to Maximum Endurance Charges
    Fireborn Crimson Jewel
    Requires Level: 20
    Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
    local_jewel_effect_base_radius [1200]
    Energised Armour Crimson Jewel
    Requires Level: 20
    (15–20)% increased Armour
    Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
    local_jewel_effect_base_radius [1500]
    Might in All Forms Crimson Jewel
    Requires Level: 20
    Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
    local_jewel_effect_base_radius [1200]
    Izaro's Turmoil Crimson Jewel
    Requires Level: 20
    (18–25)% increased Fire Damage
    (18–25)% increased Cold Damage
    2% chance to Freeze
    2% chance to Ignite

    「Labyrinth」Limited Drop
    The Vigil Crimson Jewel
    Requires Level: 20
    With at least 40 Strength in Radius, Vigilant Strike
    Fortifies you and Nearby Allies for 12 seconds
    local_jewel_effect_base_radius [1200]
    (10–15)% increased Armour
    Rapid Expansion Crimson Jewel
    Requires Level: 20
    (8–12)% increased Global Physical Damage
    With at least 40 Strength in Radius, Ground Slam
    has a 50% increased angle
    local_jewel_effect_base_radius [1200]
    With at least 40 Strength in Radius, Ground Slam has a 35% chance
    to grant an Endurance Charge when you Stun an Enemy
    Shattered Chains Crimson Jewel
    Requires Level: 20
    (10–15)% increased Cold Damage
    With at least 40 Strength in Radius, 20% increased
    Rarity of Items dropped by Enemies Shattered by Glacial Hammer
    local_jewel_effect_base_radius [1200]
    Weight of the Empire Crimson Jewel
    Requires Level: 20
    (8–12)% increased Global Physical Damage
    With at least 40 Strength in Radius, Heavy Strike has a
    20% chance to deal Double Damage
    local_jewel_effect_base_radius [1200]
    Emperor's Might Crimson Jewel
    Requires Level: 20
    3% increased Character Size
    10% increased Damage
    (4–6)% increased Strength

    「Labyrinth Ladder」Limited Drop
    Grand Spectrum Crimson Jewel
    Requires Level: 20
    Gain 200 Armour per Grand Spectrum
    number_of_stackable_unique_jewels [1]
    Coated Shrapnel Crimson Jewel
    Requires Level: 20
    Traps and Mines deal (3–5) to (10–15) additional Physical Damage
    Traps and Mines have a 25% chance to Poison on Hit
    Underdog's Fury Crimson Jewel
    Requires Level: 20

    「Unrevealed」Limited Drop
    Primordial Might Crimson Jewel
    Requires Level: 20
    (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
    Golems Summoned in the past 8 seconds deal (35–45)% increased Damage
    Golems have (18–22)% increased Maximum Life
    Your Golems are aggressive
    Primordial
    The Red Dream Crimson Jewel
    Requires Level: 20
    Gain 5% of Fire Damage as Extra Chaos Damage
    Passives granting Fire Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain an Endurance Charge on Kill
    local_jewel_effect_base_radius [1500]

    「Chayula's Domain」Limited Drop
    「Breach」League Specific
    Use Blessing of Chayula Upgrade The Red Nightmare
    The Red Nightmare Crimson Jewel
    Requires Level: 20
    Gain 5% of Fire Damage as Extra Chaos Damage
    Passives granting Fire Resistance or all Elemental Resistances in Radius
    also grant Chance to Block Attack Damage at 35% of its value
    Passives granting Fire Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain an Endurance Charge on Kill
    local_jewel_effect_base_radius [1500]

    「Breach」League Specific
    The Red Dream Use Blessing of Chayula Upgrade
    Winter Burial Crimson Jewel
    Requires Level: 20
    (10–15)% increased Cold Damage
    With at least 40 Strength in Radius, Glacial Hammer deals
    Cold-only Splash Damage to surrounding targets
    With at least 40 Strength in Radius, 25% of Glacial
    Hammer Physical Damage Converted to Cold Damage
    local_jewel_effect_base_radius [1200]
    Wildfire Crimson Jewel
    Requires Level: 20
    (10–15)% increased Fire Damage
    With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
    With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
    local_jewel_effect_base_radius [1200]
    Overwhelming Odds Crimson Jewel
    Requires Level: 20
    (10–15)% increased Global Physical Damage
    With at least 40 Strength in Radius, Cleave grants Fortify on Hit
    With at least 40 Strength in Radius, Cleave has 3% increased Area of
    Effect per Nearby Enemy
    local_jewel_effect_base_radius [1200]
    Might of the Meek Crimson Jewel
    Requires Level: 20
    50% increased Effect of non-Keystone Passive Skills in Radius
    Notable Passive Skills in Radius grant nothing
    local_jewel_effect_base_radius [1500]
    Tempered Flesh Crimson Jewel
    Requires Level: 20
    -1 Strength per 1 Strength on Allocated Passives in Radius
    local_jewel_effect_base_radius [1200]
    +5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius

    「The Vaal Omnitect」Limited Drop
    「Incursion」League Specific
    Use Vial of Transcendence Upgrade Transcendent Flesh
    Combat Focus Crimson Jewel
    Requires Level: 20
    Elemental Hit deals (10–15)% increased Damage
    With 40 total Strength and Intelligence in Radius, Elemental Hit cannot choose Cold
    local_jewel_effect_base_radius [1200]
    With 40 total Strength and Intelligence in Radius, Elemental Hit deals 50% less Cold Damage
    Transcendent Flesh Crimson Jewel
    Requires Level: 20
    -1 Strength per 1 Strength on Allocated Passives in Radius
    local_jewel_effect_base_radius [1200]
    1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius
    +5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius

    「Incursion」League Specific
    Tempered Flesh Use Vial of Transcendence Upgrade

    Crimson Jewel

    Prefix

    attack#% increased Critical Strike Chance with One Handed Melee Weapons
    fire#% increased Critical Strike Chance with Fire Skills
    cold#% increased Critical Strike Chance with Cold Skills
    lightning#% increased Critical Strike Chance with Lightning Skills
    attack+#% to Critical Strike Multiplier with One Handed Melee Weapons
    fire+#% to Critical Strike Multiplier with Fire Skills
    cold+#% to Critical Strike Multiplier with Cold Skills
    lightning+#% to Critical Strike Multiplier with Lightning Skills
    chaos+#% to Critical Strike Multiplier with Chaos Skills
    #% Chance to Block Attack Damage while Dual Wielding
    #% Chance to Block Spell Damage while Dual Wielding
    #% increased Totem Damage
    life#% increased Totem Life
    physical attack#% increased Physical Damage with Maces
    physical attack#% increased Physical Damage with One Handed Melee Weapons
    fire#% increased Fire Damage
    cold#% increased Cold Damage
    lightning#% increased Lightning Damage
    physical#% increased Global Physical Damage
    chaos#% increased Chaos Damage
    attack speed#% increased Attack Speed with Maces
    attack speed#% increased Attack Speed with One Handed Melee Weapons
    life#% increased maximum Life
    mana#% increased maximum Mana
    mana#% increased Mana Regeneration Rate
    life physical attack#% of Physical Attack Damage Leeched as Life
    defences#% increased Armour

    Suffix

    attack#% increased Global Critical Strike Chance
    +#% to Global Critical Strike Multiplier
    attack#% increased Melee Critical Strike Chance
    elemental#% increased Critical Strike Chance with Elemental Skills
    attack+#% to Melee Critical Strike Multiplier
    elemental+#% to Critical Strike Multiplier with Elemental Skills
    fire+#% to Fire Resistance
    cold+#% to Cold Resistance
    lightning+#% to Lightning Resistance
    fire cold+#% to Fire and Cold Resistances
    fire lightning+#% to Fire and Lightning Resistances
    cold lightning+#% to Cold and Lightning Resistances
    elemental+#% to all Elemental Resistances
    chaos+#% to Chaos Resistance
    #% increased Stun Duration on Enemies
    #% increased Stun and Block Recovery
    mana#% reduced Mana Cost of Skills
    #% chance to Knock Enemies Back on hit
    cold#% chance to Freeze
    #% increased Freeze Duration on Enemies
    poison#% increased Damage with Poison
    bleed#% increased Damage with Bleeding
    fire#% increased Burning Damage
    elementalTotems gain +#% to all Elemental Resistances
    attack#% increased Melee Damage
    #% increased Damage over Time
    #% increased Area Damage
    attack speed#% increased Attack Speed
    speed#% increased Projectile Speed
    attack caster speed#% increased Attack and Cast Speed
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    +# to Strength and Dexterity
    +# to Strength and Intelligence
    +# to Dexterity and Intelligence
    +# to all Attributes
    life attack+# Life gained for each Enemy hit by your Attacks
    #% increased Rarity of Items found

    Delve Prefix

    fireDamage Penetrates #% Fire Resistance
    coldDamage Penetrates #% Cold Resistance
    lightningDamage Penetrates #% Lightning Resistance
    physical#% reduced Physical Damage taken over time
    life#% of Life Regenerated per second
    defences#% increased Global Defences
    elementalDamage Penetrates #% Elemental Resistances

    Delve Suffix

    chaos#% increased Chaos Damage
    defences+# to Armour if you've Hit an Enemy Recently
    defences+# to Evasion Rating if Hit an Enemy Recently
    defences#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently
    poison bleed#% increased Damage with Ailments
    caster#% chance to Avoid interruption from Stuns while Casting
    life attack#% of Attack Damage Leeched as Life
    mana#% of Damage taken gained as Mana over # seconds when Hit
    speed#% chance to gain Onslaught when you use a Flask
    minion speedMinions have #% increased Attack Speed
    Minions have #% increased Cast Speed
    #% chance to gain an additional Vaal Soul on Kill

    Vaal Orb /10

    Corrupted Blood cannot be inflicted on you
    You cannot be Hindered
    #% increased Effect of non-Damaging Ailments on Enemies
    #% increased Area of Effect
    #% increased Global Critical Strike Chance
    #% increased Damage
    You cannot be Maimed
    minionMinions deal #% increased Damage
    mana#% reduced Mana Reserved
    You cannot be Cursed with Silence