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Viridian Jewel
Jewel
Requires Level 20
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Drop Model Viewer
DropLevel20
BaseTypeViridian Jewel
ClassJewel
TypeMetadata/Items/Jewels/JewelDex
Tagsjewel, not_str, not_int, not_for_sale, dexjewel
Purchase
  • Unique: Chaos Orbx8
  • Unique /50

    Show Full Descriptions
    Fluid Motion Viridian Jewel
    Requires Level: 20
    Strength from Passives in Radius is Transformed to Dexterity
    local_jewel_effect_base_radius [1500]
    Intuitive Leap Viridian Jewel
    Requires Level: 20
    Passives in Radius can be Allocated without being connected to your tree
    local_jewel_effect_base_radius [800]
    Lioneye's Fall Viridian Jewel
    Requires Level: 20
    Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
    local_jewel_effect_base_radius [1200]
    Survival Instincts Viridian Jewel
    Requires Level: 20
    +20 to Dexterity
    +6% to all Elemental Resistances
    Cannibalistic Habits Viridian Jewel
    Requires Level: 20
    Recover 2% of Life when you Consume a corpse
    「Unrevealed」Limited Drop
    Apparitions Viridian Jewel
    Requires Level: 20
    Minions have (2–5)% chance to Dodge Attack Hits
    「Unrevealed」Limited Drop
    Hotfooted Viridian Jewel
    Requires Level: 20
    (10–15)% increased Movement Speed while Ignited
    Weight of Sin Viridian Jewel
    Requires Level: 20
    15% reduced Movement Speed
    (15–20)% increased Chaos Damage
    Specialised Viridian Jewel
    Requires Level: 20
    4% increased Attributes per allocated Keystone
    (Attributes are Strength, Dexterity, and Intelligence)

    「Unrevealed」Limited Drop
    Miser of Misery Viridian Jewel
    Requires Level: 20
    +3 Life gained for each Elemental Ailment on Enemies hit by your Attacks
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    +3 Life gained for each Elemental Ailment on Enemies hit by your Spells
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

    「Unrevealed」Limited Drop
    Careful Planning Viridian Jewel
    Requires Level: 20
    Intelligence from Passives in Radius is Transformed to Dexterity
    local_jewel_effect_base_radius [1500]
    Hidden Potential Viridian Jewel
    Requires Level: 20
    (20–25)% increased Damage for each Magic Item Equipped
    (Flasks and Jewels are not Equipped)
    Sacrificial Harvest Viridian Jewel
    Requires Level: 20
    (20–30)% chance to gain an additional Vaal Soul on Kill
    Self-Flagellation Viridian Jewel
    Requires Level: 20
    (10–20)% increased Damage per Curse on you
    An additional Curse can be applied to you
    Poacher's Aim Viridian Jewel
    Requires Level: 20
    Projectiles Pierce an additional Target
    10% increased Projectile Damage
    Conqueror's Longevity Viridian Jewel
    Requires Level: 20
    8% increased Life Recovery from Flasks
    2% chance to Dodge Attack Hits
    3% chance to Avoid Elemental Ailments
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Chill of Corruption Viridian Jewel
    Requires Level: 20
    50% chance to gain an additional Vaal Soul per Enemy Shattered
    Hungry Abyss Viridian Jewel
    Requires Level: 20
    With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
    (Flasks and Jewels are not Equipped)
    Pacifism Viridian Jewel
    Requires Level: 20
    -1 to Maximum Frenzy Charges
    Pugilist Viridian Jewel
    Requires Level: 20
    1% increased Evasion Rating per 3 Dexterity Allocated in Radius
    1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
    local_jewel_effect_base_radius [1500]
    1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
    (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
    Cold Steel Viridian Jewel
    Requires Level: 20
    Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
    Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
    local_jewel_effect_base_radius [1500]
    Static Electricity Viridian Jewel
    Requires Level: 20
    Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
    Adds 1 to 2 Lightning Damage to Attacks
    local_jewel_effect_base_radius [1500]
    Volley Fire Viridian Jewel
    Requires Level: 20
    With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks
    local_jewel_effect_base_radius [1200]
    (7–10)% increased Projectile Damage
    Spirit Guards Viridian Jewel
    Requires Level: 20
    Minions deal (8–12)% increased Damage
    local_jewel_effect_base_radius [1200]
    With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 8 Ranged Weapons
    Pitch Darkness Viridian Jewel
    Requires Level: 20
    (10–15)% increased Fire Damage
    With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
    local_jewel_effect_base_radius [1200]
    With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy
    Steel Spirit Viridian Jewel
    Requires Level: 20
    (7–10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
    local_jewel_effect_base_radius [1200]
    Growing Agony Viridian Jewel
    Requires Level: 20
    (8–12)% increased Damage over Time
    With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
    local_jewel_effect_base_radius [1200]
    With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
    Cheap Construction Viridian Jewel
    Requires Level: 20
    10% reduced Trap Duration
    Can have up to 1 additional Trap placed at a time
    Hair Trigger Viridian Jewel
    Requires Level: 20
    (15–25)% increased Trap Damage
    (40–60)% increased Trap Trigger Area of Effect
    Emperor's Cunning Viridian Jewel
    Requires Level: 20
    3% increased Character Size
    20% increased Global Accuracy Rating
    (4–6)% increased Dexterity

    「Labyrinth Ladder」Limited Drop
    Grand Spectrum Viridian Jewel
    Requires Level: 20
    12% increased Elemental Damage per Grand Spectrum
    number_of_stackable_unique_jewels [1]
    Primordial Eminence Viridian Jewel
    Requires Level: 20
    Golems have (16–20)% increased Attack and Cast Speed
    30% increased Effect of Buffs granted by your Golems
    Golems have +(800–1000) to Armour
    Primordial
    The Green Dream Viridian Jewel
    Requires Level: 20
    Gain 5% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Frenzy Charge on Kill
    local_jewel_effect_base_radius [1500]

    「Chayula's Domain」Limited Drop
    「Breach」League Specific
    Use Blessing of Chayula Upgrade The Green Nightmare
    The Green Nightmare Viridian Jewel
    Requires Level: 20
    Gain 5% of Cold Damage as Extra Chaos Damage
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant Chance to Dodge Attack Hits at 35% of its value
    Passives granting Cold Resistance or all Elemental Resistances in Radius
    also grant an equal chance to gain a Frenzy Charge on Kill
    local_jewel_effect_base_radius [1500]

    「Breach」League Specific
    The Green Dream Use Blessing of Chayula Upgrade
    Sudden Ignition Viridian Jewel
    Requires Level: 20
    (10–15)% increased Fire Damage
    With at least 40 Dexterity in Radius, Burning
    Arrow can inflict an additional Ignite on an Enemy
    local_jewel_effect_base_radius [1200]
    Ring of Blades Viridian Jewel
    Requires Level: 20
    (10–15)% increased Global Physical Damage
    With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a Nova
    With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles
    local_jewel_effect_base_radius [1200]
    Fight for Survival Viridian Jewel
    Requires Level: 20
    (10–15)% increased Cold Damage
    local_jewel_effect_base_radius [1200]
    With at least 40 Dexterity in Radius, Melee Damage
    dealt by Frost Blades Penetrates 15% Cold Resistance
    With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
    Omen on the Winds Viridian Jewel
    Requires Level: 20
    (15–20)% increased Damage with Hits against Chilled Enemies
    With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
    With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
    local_jewel_effect_base_radius [1200]
    Might and Influence Viridian Jewel
    Requires Level: 20
    (10–15)% increased Global Physical Damage
    With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage
    to surrounding targets
    local_jewel_effect_base_radius [1200]
    With at least 40 Dexterity in Radius, Dual Strike has a 20% chance
    to deal Double Damage with the Main-Hand Weapon
    Collateral Damage Viridian Jewel
    Requires Level: 20
    (10–15)% increased Global Physical Damage
    With at least 40 Dexterity in Radius, Shrapnel Shot's
    cone has a 50% chance to deal Double Damage
    With at least 40 Dexterity in Radius, Shrapnel Shot has 25% increased Area of Effect
    local_jewel_effect_base_radius [1200]
    Choking Ash Viridian Jewel
    Requires Level: 20
    (10–15)% increased Fire Damage
    With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap
    local_jewel_effect_base_radius [1200]

    「Unrevealed」Limited Drop
    Straight and True Viridian Jewel
    Requires Level: 20
    (7–10)% increased Projectile Damage
    With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel
    local_unique_jewel_split_arrow_projectiles_fire_in_parallel_y_dist_with_40_dex_in_radius [5]
    local_jewel_effect_base_radius [1200]

    「Unrevealed」Limited Drop
    Pure Talent Viridian Jewel
    Requires Level: 20
    While your Passive Skill Tree connects to the Duelist's starting location, you gain:
    1% of Attack Damage Leeched as Life
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    While your Passive Skill Tree connects to the Ranger's starting location, you gain:
    7% increased Movement Speed
    While your Passive Skill Tree connects to the Shadow's starting location, you gain:
    0.5% to Critical Strike Chance
    While your Passive Skill Tree connects to the Witch's starting location, you gain:
    0.5% of Mana Regenerated per second
    While your Passive Skill Tree connects to the Templar's starting location, you gain:
    Damage Penetrates 5% Elemental Resistances
    While your Passive Skill Tree connects to the Scion's starting location, you gain:
    25 to All Attributes
    (Attributes are Strength, Dexterity, and Intelligence)
    While your Passive Skill Tree connects to the Marauder's starting location, you gain:
    Melee Skills have 15% increased Area of Effect
    The Golden Rule Viridian Jewel
    Requires Level: 20
    (30–40)% increased Armour while Bleeding
    Bleeding you inflict is Reflected to you
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
    +1% to Chaos Resistance per Poison on you
    Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    Combat Focus Viridian Jewel
    Requires Level: 20
    (10–15)% increased Elemental Damage with Attack Skills
    With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning
    local_jewel_effect_base_radius [1200]
    With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage
    Tempered Spirit Viridian Jewel
    Requires Level: 20
    -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
    local_jewel_effect_base_radius [1200]
    +15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius

    「The Vaal Omnitect」Limited Drop
    「Incursion」League Specific
    Use Vial of Transcendence Upgrade Transcendent Spirit
    Transcendent Spirit Viridian Jewel
    Requires Level: 20
    -1 Dexterity per 1 Dexterity on Allocated Passives in Radius
    local_jewel_effect_base_radius [1200]
    2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
    +15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius

    「Incursion」League Specific
    Tempered Spirit Use Vial of Transcendence Upgrade
    Unnatural Instinct Viridian Jewel
    Requires Level: 20
    Allocated Small Passive Skills in Radius grant nothing
    (Passive Skills that are not Notable, Keystones, or Jewel Sockets are Small)
    Grants all bonuses of Unallocated Small Passive Skills in Radius
    local_jewel_effect_base_radius [800]
    (Passive Skills that are not Notable, Keystones, or Jewel Sockets are Small)
    Divide and Conquer Viridian Jewel
    Requires Level: 20
    (10–15)% increased Attack Damage while holding a Shield
    With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +4 times
    local_jewel_effect_base_radius [1200]
    With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires Shard Projectiles when Chaining
    With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires 75% less Shard Projectiles
    Quickening Covenant Viridian Jewel
    Requires Level: 20
    Minions have (12–16)% increased Attack Speed
    Minions have (12–16)% increased Cast Speed
    Minions have (10–12)% chance to Dodge Attack Hits
    Minions have (10–12)% chance to Dodge Spell Hits
    Notable Passive Skills in Radius are Transformed to
    instead grant: Minions have 25% reduced Movement Speed
    local_jewel_effect_base_radius [1200]

    Viridian Jewel

    Prefix

    attack#% increased Damage with Axes
    #% increased Damage with Swords
    #% increased Damage with Bows
    #% increased Damage with Claws
    #% increased Damage with Daggers
    attack#% increased Damage with One Handed Weapons
    #% increased Damage with Two Handed Weapons
    #% increased Weapon Damage while Dual Wielding
    #% increased Attack Damage while holding a Shield
    #% increased Trap Damage
    #% increased Mine Damage
    fire#% increased Fire Damage
    cold#% increased Cold Damage
    lightning#% increased Lightning Damage
    physical#% increased Global Physical Damage
    chaos#% increased Chaos Damage
    attack speed#% increased Attack Speed with Axes
    #% increased Attack Speed with Swords
    #% increased Attack Speed with Bows
    #% increased Attack Speed with Claws
    #% increased Attack Speed with Daggers
    attack speed#% increased Attack Speed with One Handed Melee Weapons
    #% increased Attack Speed with Two Handed Melee Weapons
    #% increased Attack Speed while Dual Wielding
    #% increased Attack Speed while holding a Shield
    speed#% increased Trap Throwing Speed
    speed#% increased Mine Throwing Speed
    life#% increased maximum Life
    mana#% increased maximum Mana
    mana#% increased Mana Regeneration Rate
    physical attack mana#% of Physical Attack Damage Leeched as Mana
    defences#% increased Evasion Rating
    attack#% increased Critical Strike Chance with One Handed Melee Weapons
    #% increased Critical Strike Chance with Two Handed Melee Weapons
    #% increased Weapon Critical Strike Chance while Dual Wielding
    fire#% increased Critical Strike Chance with Fire Skills
    cold#% increased Critical Strike Chance with Cold Skills
    lightning#% increased Critical Strike Chance with Lightning Skills
    attack+#% to Critical Strike Multiplier with One Handed Melee Weapons
    +#% to Critical Strike Multiplier with Two Handed Melee Weapons
    +#% to Critical Strike Multiplier while Dual Wielding
    fire+#% to Critical Strike Multiplier with Fire Skills
    cold+#% to Critical Strike Multiplier with Cold Skills
    lightning+#% to Critical Strike Multiplier with Lightning Skills
    defences#% Chance to Block Attack Damage while Dual Wielding
    #% Chance to Block Attack Damage while holding a Shield
    defences#% Chance to Block Spell Damage while Dual Wielding
    #% Chance to Block Spell Damage while holding a Shield
    #% increased Totem Damage
    life#% increased Totem Life

    Suffix

    attack#% increased Melee Damage
    #% increased Projectile Damage
    #% increased Damage
    #% increased Damage over Time
    #% increased Area Damage
    attack speed#% increased Attack Speed
    speed#% increased Projectile Speed
    attack caster speed#% increased Attack and Cast Speed
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    +# to Strength and Dexterity
    +# to Strength and Intelligence
    +# to Dexterity and Intelligence
    +# to all Attributes
    attack mana+# Mana gained for each Enemy hit by your Attacks
    #% increased Rarity of Items found
    attack#% increased Global Accuracy Rating
    attack#% increased Global Accuracy Rating
    #% increased Global Critical Strike Chance
    attack#% increased Global Critical Strike Chance
    +#% to Global Critical Strike Multiplier
    attack#% increased Melee Critical Strike Chance
    elemental#% increased Critical Strike Chance with Elemental Skills
    attack+#% to Melee Critical Strike Multiplier
    elemental+#% to Critical Strike Multiplier with Elemental Skills
    fire+#% to Fire Resistance
    cold+#% to Cold Resistance
    lightning+#% to Lightning Resistance
    fire cold+#% to Fire and Cold Resistances
    fire lightning+#% to Fire and Lightning Resistances
    cold lightning+#% to Cold and Lightning Resistances
    elemental+#% to all Elemental Resistances
    chaos+#% to Chaos Resistance
    #% increased Stun Duration on Enemies
    #% increased Stun and Block Recovery
    mana#% reduced Mana Cost of Skills
    #% chance to Knock Enemies Back on hit
    cold#% chance to Freeze
    #% increased Freeze Duration on Enemies
    #% chance to Shock
    #% increased Shock Duration on Enemies
    #% chance to Ignite
    #% increased Ignite Duration on Enemies
    #% chance to Poison on Hit
    #% increased Poison Duration
    Attacks have #% chance to cause Bleeding
    #% increased Bleeding Duration
    poison#% increased Damage with Poison
    bleed#% increased Damage with Bleeding
    fire#% increased Burning Damage
    elementalTotems gain +#% to all Elemental Resistances
    chaos+#% to Chaos Damage over Time Multiplier
    +#% to Cold Damage over Time Multiplier
    +#% to Physical Damage over Time Multiplier

    Delve Prefix

    fireDamage Penetrates #% Fire Resistance
    coldDamage Penetrates #% Cold Resistance
    lightningDamage Penetrates #% Lightning Resistance
    physical#% reduced Physical Damage taken over time
    lifeRegenerate #% of Life per second
    defences#% increased Global Defences
    elementalDamage Penetrates #% Elemental Resistances

    Delve Suffix

    chaos#% increased Chaos Damage
    defences+# to Armour if you've Hit an Enemy Recently
    defences+# to Evasion Rating if Hit an Enemy Recently
    defencesRegenerate #% of Energy Shield per second if you've Hit an Enemy Recently
    poison bleed#% increased Damage with Ailments
    caster#% chance to Avoid interruption from Stuns while Casting
    life attack#% of Attack Damage Leeched as Life
    mana#% of Damage taken gained as Mana over # seconds when Hit
    speed#% chance to gain Onslaught when you use a Flask
    minion speedMinions have #% increased Attack Speed
    Minions have #% increased Cast Speed
    #% chance to gain an additional Vaal Soul on Kill

    Vaal Orb /10

    33Corrupted Blood cannot be inflicted on you
    40You cannot be Hindered
    1#% increased Effect of non-Damaging Ailments on Enemies
    1#% increased Area of Effect
    1#% increased Global Critical Strike Chance
    1#% increased Damage
    40You cannot be Maimed
    1minionMinions deal #% increased Damage
    1mana#% reduced Mana Reserved
    60You cannot be Cursed with Silence