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Accursed Deceiver

Area[33] Sepulchre Annex [33] Sepulchre Passage [33] Sepulchre Halls [33] Sepulchre Atrium [55] Sepulchre Annex [55] Sepulchre Passage [55] Sepulchre Halls [55] Sepulchre Atrium [68] Sepulchre Annex [68] Sepulchre Passage [68] Sepulchre Halls [68] Sepulchre Atrium [75] Sepulchre Annex [75] Sepulchre Passage [75] Sepulchre Halls [75] Sepulchre Atrium
ModRaises Undead
Casts Flammability
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
ReviveSkeleton
NecromancerReviveSkeleton
FireWeakness
NecromancerFlammability
Can be Attached for a total Duration of 6 seconds
-40% to Fire Resistance
+20% chance to be Ignited
skill_art_variation [1]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
ReviveSkeleton
NecromancerReviveSkeleton
FireWeakness
NecromancerFlammability
Can be Attached for a total Duration of 6 seconds
-40% to Fire Resistance
+20% chance to be Ignited
skill_art_variation [1]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
ReviveSkeleton
NecromancerReviveSkeleton
FireWeakness
NecromancerFlammability
Can be Attached for a total Duration of 6 seconds
-40% to Fire Resistance
+20% chance to be Ignited
skill_art_variation [1]
ReviveSkeleton60IsNecromancerRaisable IsNotMinion TargetIsNormal
SummonSpecificMonsters20TargetIsEnemy IHaveFewerThanFiveMinions
Flee15NoRepeat TargetNear AllyNearMe TargetIsEnemy
#Should only melee as last resort
Melee21TargetNear
#This is here for the case where there is nothing for them to do.
Melee 3
#Various skills only used by specific necros
Enfeeble6TargetNotCursed TargetIsCurseable TargetNotFar
CriticalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ElementalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
TemporalChains6TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability6TargetNotCursed TargetIsCurseable TargetNotFar
ProjectileWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
FireWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ColdWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
LightningWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
RaiseSkeleton15TargetMediumNear IsNotMinion
RaiseSkeleton6IsNotMinion
Damage98%
Life186%
Resists FireResists ColdResists LightningResists Chaos
Part 100200
Part 200450
Maps00750
Area[33] Sepulchre Annex [33] Sepulchre Passage [33] Sepulchre Halls [33] Sepulchre Atrium [55] Sepulchre Annex [55] Sepulchre Passage [55] Sepulchre Halls [55] Sepulchre Atrium [68] Sepulchre Annex [68] Sepulchre Passage [68] Sepulchre Halls [68] Sepulchre Atrium [75] Sepulchre Annex [75] Sepulchre Passage [75] Sepulchre Halls [75] Sepulchre Atrium
ModRaises Undead
Casts Frostbite
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
ReviveSkeleton
NecromancerReviveSkeleton
ColdWeakness
NecromancerFrostbite
Can be Attached for a total Duration of 6 seconds
-40% to Cold Resistance
Nearby Enemies have +20% chance to be Frozen by Cold Damage
skill_art_variation [1]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
ReviveSkeleton
NecromancerReviveSkeleton
ColdWeakness
NecromancerFrostbite
Can be Attached for a total Duration of 6 seconds
-40% to Cold Resistance
Nearby Enemies have +20% chance to be Frozen by Cold Damage
skill_art_variation [1]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
ReviveSkeleton
NecromancerReviveSkeleton
ColdWeakness
NecromancerFrostbite
Can be Attached for a total Duration of 6 seconds
-40% to Cold Resistance
Nearby Enemies have +20% chance to be Frozen by Cold Damage
skill_art_variation [1]
ReviveSkeleton60IsNecromancerRaisable IsNotMinion TargetIsNormal
SummonSpecificMonsters20TargetIsEnemy IHaveFewerThanFiveMinions
Flee15NoRepeat TargetNear AllyNearMe TargetIsEnemy
#Should only melee as last resort
Melee21TargetNear
#This is here for the case where there is nothing for them to do.
Melee 3
#Various skills only used by specific necros
Enfeeble6TargetNotCursed TargetIsCurseable TargetNotFar
CriticalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ElementalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
TemporalChains6TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability6TargetNotCursed TargetIsCurseable TargetNotFar
ProjectileWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
FireWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ColdWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
LightningWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
RaiseSkeleton15TargetMediumNear IsNotMinion
RaiseSkeleton6IsNotMinion
Damage98%
Life186%
Resists FireResists ColdResists LightningResists Chaos
Part 100200
Part 200450
Maps00750
Area[33] Sepulchre Annex [33] Sepulchre Passage [33] Sepulchre Halls [33] Sepulchre Atrium [55] Sepulchre Annex [55] Sepulchre Passage [55] Sepulchre Halls [55] Sepulchre Atrium [68] Sepulchre Annex [68] Sepulchre Passage [68] Sepulchre Halls [68] Sepulchre Atrium [75] Sepulchre Annex [75] Sepulchre Passage [75] Sepulchre Halls [75] Sepulchre Atrium
ModRaises Undead
Casts Conductivity
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
ReviveSkeleton
NecromancerReviveSkeleton
LightningWeakness
NecromancerConductivity
Can be Attached for a total Duration of 6 seconds
-40% to Lightning Resistance
+20% chance to be Shocked
skill_art_variation [1]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
ReviveSkeleton
NecromancerReviveSkeleton
LightningWeakness
NecromancerConductivity
Can be Attached for a total Duration of 6 seconds
-40% to Lightning Resistance
+20% chance to be Shocked
skill_art_variation [1]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
ReviveSkeleton
NecromancerReviveSkeleton
LightningWeakness
NecromancerConductivity
Can be Attached for a total Duration of 6 seconds
-40% to Lightning Resistance
+20% chance to be Shocked
skill_art_variation [1]
ReviveSkeleton60IsNecromancerRaisable IsNotMinion TargetIsNormal
SummonSpecificMonsters20TargetIsEnemy IHaveFewerThanFiveMinions
Flee15NoRepeat TargetNear AllyNearMe TargetIsEnemy
#Should only melee as last resort
Melee21TargetNear
#This is here for the case where there is nothing for them to do.
Melee 3
#Various skills only used by specific necros
Enfeeble6TargetNotCursed TargetIsCurseable TargetNotFar
CriticalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ElementalWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
TemporalChains6TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability6TargetNotCursed TargetIsCurseable TargetNotFar
ProjectileWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
FireWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
ColdWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
LightningWeakness6TargetNotCursed TargetIsCurseable TargetNotFar
RaiseSkeleton15TargetMediumNear IsNotMinion
RaiseSkeleton6IsNotMinion
Damage98%
Life186%
Resists FireResists ColdResists LightningResists Chaos
Part 100200
Part 200450
Maps00750