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Archbishop Geofri the Abashed
[18] The Crypt Level 2

Archbishop Geofri the Abashed

Area[18] The Crypt Level 2
ModCurse Immune
Casts Vulnerability
Casts Temporal Chains
Curse Skills have 80% reduced Cast Speed
Blocks Attacks
base_block_%_damage_taken [10]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Vulnerability
SkeletonVulnerability
Can be Attached for a total Duration of 10.9 seconds
50% increased Physical Damage taken
50% increased Physical Damage taken over time
20% chance to be inflicted with Bleeding when Hit by an Attack
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
TemporalChains
SkeletonTemporalChains
Can be Attached for a total Duration of 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Vulnerability
SkeletonVulnerability
Can be Attached for a total Duration of 10.9 seconds
50% increased Physical Damage taken
50% increased Physical Damage taken over time
20% chance to be inflicted with Bleeding when Hit by an Attack
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
TemporalChains
SkeletonTemporalChains
Can be Attached for a total Duration of 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Vulnerability
SkeletonVulnerability
Can be Attached for a total Duration of 10.9 seconds
50% increased Physical Damage taken
50% increased Physical Damage taken over time
20% chance to be inflicted with Bleeding when Hit by an Attack
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
TemporalChains
SkeletonTemporalChains
Can be Attached for a total Duration of 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Vulnerability
SkeletonVulnerability
Can be Attached for a total Duration of 10.9 seconds
50% increased Physical Damage taken
50% increased Physical Damage taken over time
20% chance to be inflicted with Bleeding when Hit by an Attack
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
TemporalChains
SkeletonTemporalChains
Can be Attached for a total Duration of 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Vulnerability
SkeletonVulnerability
Can be Attached for a total Duration of 10.9 seconds
50% increased Physical Damage taken
50% increased Physical Damage taken over time
20% chance to be inflicted with Bleeding when Hit by an Attack
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
TemporalChains
SkeletonTemporalChains
Can be Attached for a total Duration of 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
TemporalChains150TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability150TargetNotCursed TargetIsCurseable TargetNotFar
Damage200%
Life200%
Resists FireResists ColdResists LightningResists Chaos
Part 102500
Part 205500
Maps08500
Area
ModCurse Immune
Casts Vulnerability
Casts Temporal Chains
Curse Skills have 80% reduced Cast Speed
Undead
Blocks Attacks
base_block_%_damage_taken [10]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Vulnerability
SkeletonVulnerability
Can be Attached for a total Duration of 10.9 seconds
50% increased Physical Damage taken
50% increased Physical Damage taken over time
20% chance to be inflicted with Bleeding when Hit by an Attack
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
TemporalChains
SkeletonTemporalChains
Can be Attached for a total Duration of 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Vulnerability
SkeletonVulnerability
Can be Attached for a total Duration of 10.9 seconds
50% increased Physical Damage taken
50% increased Physical Damage taken over time
20% chance to be inflicted with Bleeding when Hit by an Attack
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
TemporalChains
SkeletonTemporalChains
Can be Attached for a total Duration of 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Vulnerability
SkeletonVulnerability
Can be Attached for a total Duration of 10.9 seconds
50% increased Physical Damage taken
50% increased Physical Damage taken over time
20% chance to be inflicted with Bleeding when Hit by an Attack
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
TemporalChains
SkeletonTemporalChains
Can be Attached for a total Duration of 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Vulnerability
SkeletonVulnerability
Can be Attached for a total Duration of 10.9 seconds
50% increased Physical Damage taken
50% increased Physical Damage taken over time
20% chance to be inflicted with Bleeding when Hit by an Attack
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
TemporalChains
SkeletonTemporalChains
Can be Attached for a total Duration of 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Vulnerability
SkeletonVulnerability
Can be Attached for a total Duration of 10.9 seconds
50% increased Physical Damage taken
50% increased Physical Damage taken over time
20% chance to be inflicted with Bleeding when Hit by an Attack
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
TemporalChains
SkeletonTemporalChains
Can be Attached for a total Duration of 4 seconds
Cursed Normal and Magic Enemies have 20% less Action Speed
Other effects on Cursed enemies expire 40% slower
Cursed Rare and Unique Enemies have 10% less Action Speed
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
TemporalChains150TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability150TargetNotCursed TargetIsCurseable TargetNotFar
Damage200%
Life200%
Resists FireResists ColdResists LightningResists Chaos
Part 102500
Part 205500
Maps08500