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Dockhand Wraith

Area[29] The Docks [33] The Aqueduct [57] The Quay [1] Secluded Canal
ModUses Phase Run
stance_movement_speed_+%_final [100]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
PhaseRun
MonsterPhaseRun
25% increased Movement Speed
Adds 0.75 seconds to monster response time
Can be Attached for a total Duration of 10 seconds
50% more Melee Physical Damage
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
PhaseRun
MonsterPhaseRun
25% increased Movement Speed
Adds 0.75 seconds to monster response time
Can be Attached for a total Duration of 10 seconds
50% more Melee Physical Damage
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
PhaseRun
MonsterPhaseRun
25% increased Movement Speed
Adds 0.75 seconds to monster response time
Can be Attached for a total Duration of 10 seconds
50% more Melee Physical Damage
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
PhaseRun
MonsterPhaseRun
25% increased Movement Speed
Adds 0.75 seconds to monster response time
Can be Attached for a total Duration of 10 seconds
50% more Melee Physical Damage
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
PhaseRun
MonsterPhaseRun
25% increased Movement Speed
Adds 0.75 seconds to monster response time
Can be Attached for a total Duration of 10 seconds
50% more Melee Physical Damage
Melee18OnlyLastTarget
ChangeToStance290TargetNotNear TargetIsEnemy
Melee 3
stance stance2
Melee30TargetNotNear OnlyLastTarget
PhaseRun6IHaveNoPhaseRun EnemyInAggroRangeOfMe
Advance 6
StrafeLeft 3
StrafeRight 3
ChangeToStance1150TargetNear TargetIsEnemy
Damage100%
Life100%
Resists FireResists ColdResists LightningResists Chaos
Part 10000
Part 20000
Maps0000
Area[29] The Docks
ModUses Phase Run
stance_movement_speed_+%_final [100]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
PhaseRun
MonsterPhaseRun
25% increased Movement Speed
Adds 0.75 seconds to monster response time
Can be Attached for a total Duration of 10 seconds
50% more Melee Physical Damage
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
PhaseRun
MonsterPhaseRun
25% increased Movement Speed
Adds 0.75 seconds to monster response time
Can be Attached for a total Duration of 10 seconds
50% more Melee Physical Damage
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
PhaseRun
MonsterPhaseRun
25% increased Movement Speed
Adds 0.75 seconds to monster response time
Can be Attached for a total Duration of 10 seconds
50% more Melee Physical Damage
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
PhaseRun
MonsterPhaseRun
25% increased Movement Speed
Adds 0.75 seconds to monster response time
Can be Attached for a total Duration of 10 seconds
50% more Melee Physical Damage
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
PhaseRun
MonsterPhaseRun
25% increased Movement Speed
Adds 0.75 seconds to monster response time
Can be Attached for a total Duration of 10 seconds
50% more Melee Physical Damage
Melee18OnlyLastTarget
ChangeToStance290TargetNotNear TargetIsEnemy
Melee 3
stance stance2
Melee30TargetNotNear OnlyLastTarget
PhaseRun6IHaveNoPhaseRun EnemyInAggroRangeOfMe
Advance 6
StrafeLeft 3
StrafeRight 3
ChangeToStance1150TargetNear TargetIsEnemy
Damage140%
Life100%
Resists FireResists ColdResists LightningResists Chaos
Part 10000
Part 20000
Maps0000
Area[29] The Docks [33] The Aqueduct [57] The Quay [1] Secluded Canal
ModFires Ice Shots
stance_movement_speed_+%_final [100]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
IceShot
MonsterIceShot
50% of Physical Damage Converted to Cold Damage
Can be Attached for a total Duration of 2.5 seconds
50% increased Global Physical Damage
Deals 100% of Damage
skill_art_variation
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
IceShot
MonsterIceShot
50% of Physical Damage Converted to Cold Damage
Can be Attached for a total Duration of 2.5 seconds
50% increased Global Physical Damage
Deals 100% of Damage
skill_art_variation
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
IceShot
MonsterIceShot
50% of Physical Damage Converted to Cold Damage
Can be Attached for a total Duration of 2.5 seconds
50% increased Global Physical Damage
Deals 100% of Damage
skill_art_variation
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
IceShot
MonsterIceShot
50% of Physical Damage Converted to Cold Damage
Can be Attached for a total Duration of 2.5 seconds
50% increased Global Physical Damage
Deals 100% of Damage
skill_art_variation
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
IceShot
MonsterIceShot
50% of Physical Damage Converted to Cold Damage
Can be Attached for a total Duration of 2.5 seconds
50% increased Global Physical Damage
Deals 100% of Damage
skill_art_variation
Melee24OnlyLastTarget
IceShot3OnlyLastTarget
Flee9TargetNear NoRepeat TargetIsEnemy
Melee 3
Damage60%
Life96%
Resists FireResists ColdResists LightningResists Chaos
Part 10000
Part 20000
Maps0000
Area
ModFires Ice Shots
stance_movement_speed_+%_final [100]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Melee
Melee
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]
Melee24OnlyLastTarget
IceShot3OnlyLastTarget
Flee9TargetNear NoRepeat TargetIsEnemy
Melee 3
Damage73%
Life157%
Resists FireResists ColdResists LightningResists Chaos
Part 10000
Part 20000
Maps0000