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隱匿裝備

隱匿裝備

永生密教會掉落隱匿詞綴的裝備,帶這些給瓊恩揭開物品並從三個屬性中選擇一個。隱匿詞綴列表

展示特定詞綴時,該詞綴在大師工藝製作處解鎖可以使用於其他物品,重複選取可以解鎖該詞綴的更高級版本。

詞綴本身有等級,1, 2, 3, 4 級分別需要 1, 3, 9, 27 個點數來解鎖,解鎖物品時,該物品等級也會影響解鎖點數。

解鎖時

  • 解鎖條的左右會提示目前等級,如圖現在三個詞綴分別是 1, 0, 1 等級。
  • 解鎖詞綴的左邊,會提示解鎖後的等級,,如圖現在三個詞綴分別是 2, 1, 1 等級。
  • 黃色的部分是已經完成的解鎖,白色的部分則是解鎖後會新增的解鎖點數。
  • 一開始三條都會是白色的,因為一級只要一點。
  • 如圖第一個會出現黃色 1/3,白色 2/3,表示選取後會變成第二階解鎖。
  • 如圖第三個會出現黃色 1/3,白色 1/3,表示選取後會變成第一階 2/3。
  • 當整條都是黃色沒有白色時,表示該詞綴已經揭露滿等了。

Crafting Bench /407

IDModRequireItemClassesUnlock
Jun(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x Orb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x Orb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit
3x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
8x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x Orb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x Orb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(60–64)% increased Fire Damage
(15–17)% chance to Ignite
3x Orb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun(65–72)% increased Fire Damage
(18–20)% chance to Ignite
3x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(73–80)% increased Fire Damage
(21–23)% chance to Ignite
8x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(36–41)% increased Fire Damage
7% chance to Ignite
3x Orb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(42–50)% increased Fire Damage
(8–9)% chance to Ignite
3x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(51–60)% increased Fire Damage
(10–11)% chance to Ignite
8x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(60–64)% increased Cold Damage
(15–17)% chance to Freeze
3x Orb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun(65–72)% increased Cold Damage
(18–20)% chance to Freeze
3x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(73–80)% increased Cold Damage
(21–23)% chance to Freeze
8x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(36–41)% increased Cold Damage
7% chance to Freeze
3x Orb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(42–50)% increased Cold Damage
(8–9)% chance to Freeze
3x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(51–60)% increased Cold Damage
(10–11)% chance to Freeze
8x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(60–64)% increased Lightning Damage
(15–17)% chance to Shock
3x Orb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun(65–72)% increased Lightning Damage
(18–20)% chance to Shock
3x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(73–80)% increased Lightning Damage
(21–23)% chance to Shock
8x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(36–41)% increased Lightning Damage
7% chance to Shock
3x Orb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(42–50)% increased Lightning Damage
(8–9)% chance to Shock
3x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(51–60)% increased Lightning Damage
(10–11)% chance to Shock
8x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(53–60)% increased Chaos Damage
Chaos Skills have (15–17)% increased Skill Effect Duration
3x Orb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun(61–68)% increased Chaos Damage
Chaos Skills have (18–20)% increased Skill Effect Duration
3x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(69–75)% increased Chaos Damage
Chaos Skills have (21–23)% increased Skill Effect Duration
8x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(35–39)% increased Chaos Damage
Chaos Skills have (7–8)% increased Skill Effect Duration
3x Orb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(40–45)% increased Chaos Damage
Chaos Skills have (9–10)% increased Skill Effect Duration
3x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(46–50)% increased Chaos Damage
Chaos Skills have (11–12)% increased Skill Effect Duration
8x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(60–64)% increased Spell Damage
(16–20)% increased Mana Regeneration Rate
8x Orb of TransmutationTwo Hand MeleeUnveil
Jun(65–72)% increased Spell Damage
(21–25)% increased Mana Regeneration Rate
2x Chaos OrbTwo Hand MeleeUnveil
Jun(73–80)% increased Spell Damage
(26–30)% increased Mana Regeneration Rate
6x Chaos OrbTwo Hand MeleeUnveil
Jun(36–41)% increased Spell Damage
(7–9)% increased Mana Regeneration Rate
8x Orb of TransmutationOne Hand Melee, One Hand RangedUnveil
Jun(42–50)% increased Spell Damage
(10–12)% increased Mana Regeneration Rate
2x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(51–60)% increased Spell Damage
(13–15)% increased Mana Regeneration Rate
6x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(53–58)% increased Spell Damage
Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage
1x Chaos OrbTwo Hand MeleeUnveil
Jun(59–66)% increased Spell Damage
Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage
4x Chaos OrbTwo Hand MeleeUnveil
Jun(67–75)% increased Spell Damage
Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage
1x Exalted OrbTwo Hand MeleeUnveil
Jun(38–40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
1x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(41–45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(46–50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
1x Exalted OrbOne Hand Melee, One Hand RangedUnveil
JunMinions deal (26–32)% increased Damage
Minions have (26–32)% increased maximum Life
8x Orb of AlterationTwo Hand Melee, Two Hand RangedUnveil
JunMinions deal (33–38)% increased Damage
Minions have (33–38)% increased maximum Life
4x Orb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
JunMinions deal (39–45)% increased Damage
Minions have (39–45)% increased maximum Life
4x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
JunMinions deal (16–19)% increased Damage
Minions have (16–19)% increased maximum Life
8x Orb of AlterationOne Hand Melee, One Hand RangedUnveil
JunMinions deal (20–24)% increased Damage
Minions have (20–24)% increased maximum Life
4x Orb of AlchemyOne Hand Melee, One Hand RangedUnveil
JunMinions deal (25–28)% increased Damage
Minions have (25–28)% increased maximum Life
4x Chaos OrbOne Hand Melee, One Hand RangedUnveil
JunMinions have (19–21)% increased Attack Speed
Minions have (19–21)% increased Cast Speed
8x Orb of AlterationTwo Hand Melee, Two Hand RangedUnveil
JunMinions have (22–24)% increased Attack Speed
Minions have (22–24)% increased Cast Speed
2x Orb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
JunMinions have (25–28)% increased Attack Speed
Minions have (25–28)% increased Cast Speed
4x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
JunMinions have (10–11)% increased Attack Speed
Minions have (10–11)% increased Cast Speed
8x Orb of AlterationOne Hand Melee, One Hand RangedUnveil
JunMinions have (12–13)% increased Attack Speed
Minions have (12–13)% increased Cast Speed
2x Orb of AlchemyOne Hand Melee, One Hand RangedUnveil
JunMinions have (14–15)% increased Attack Speed
Minions have (14–15)% increased Cast Speed
4x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun+(28–30)% to Chaos Damage over Time Multiplier8x Orb of AlterationTwo Hand Melee, Two Hand RangedUnveil
Jun+(31–35)% to Chaos Damage over Time Multiplier2x Orb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun+(36–40)% to Chaos Damage over Time Multiplier4x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun+(14–15)% to Chaos Damage over Time Multiplier8x Orb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun+(16–17)% to Chaos Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun+(18–20)% to Chaos Damage over Time Multiplier4x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun+(28–30)% to Cold Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeUnveil
Jun+(31–35)% to Cold Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeUnveil
Jun+(36–40)% to Cold Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeUnveil
Jun+(14–15)% to Cold Damage over Time Multiplier8x Orb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun+(16–17)% to Cold Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun+(18–20)% to Cold Damage over Time Multiplier4x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun+(28–30)% to Fire Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeUnveil
Jun+(31–35)% to Fire Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeUnveil
Jun+(36–40)% to Fire Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeUnveil
Jun+(14–15)% to Fire Damage over Time Multiplier8x Orb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun+(16–17)% to Fire Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun+(18–20)% to Fire Damage over Time Multiplier4x Chaos OrbOne Hand Melee, One Hand RangedUnveil
JunAttacks with this Weapon Penetrate (10–11)% Elemental Resistances4x Orb of AlchemyTwo Hand Melee, Two Hand Ranged, One Hand Melee, One Hand RangedUnveil
JunAttacks with this Weapon Penetrate (12–13)% Elemental Resistances4x Chaos OrbTwo Hand Melee, Two Hand Ranged, One Hand Melee, One Hand RangedUnveil
JunAttacks with this Weapon Penetrate (14–16)% Elemental Resistances1x Exalted OrbTwo Hand Melee, Two Hand Ranged, One Hand Melee, One Hand RangedUnveil
JunAttacks with this Weapon Penetrate (10–11)% Chaos Resistance8x Orb of AlterationTwo Hand Melee, Two Hand Ranged, One Hand Melee, One Hand RangedUnveil
JunAttacks with this Weapon Penetrate (12–13)% Chaos Resistance4x Orb of AlchemyTwo Hand Melee, Two Hand Ranged, One Hand Melee, One Hand RangedUnveil
JunAttacks with this Weapon Penetrate (14–16)% Chaos Resistance4x Chaos OrbTwo Hand Melee, Two Hand Ranged, One Hand Melee, One Hand RangedUnveil
Jun(6–7)% chance to deal Double Damage2x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(8–10)% chance to deal Double Damage1x Divine OrbTwo Hand Melee, Two Hand RangedUnveil
Jun3% chance to deal Double Damage2x Chaos OrbOne Hand Melee, One Hand Ranged, ShieldUnveil
Jun(4–5)% chance to deal Double Damage1x Divine OrbOne Hand Melee, One Hand Ranged, ShieldUnveil
Jun(26–30)% increased Armour and Evasion
+(15–19) to maximum Life
8x Orb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(31–35)% increased Armour and Evasion
+(20–23) to maximum Life
2x Orb of AlchemyBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(36–40)% increased Armour and Evasion
+(24–28) to maximum Life
2x Chaos OrbBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(26–30)% increased Armour and Energy Shield
+(15–19) to maximum Life
8x Orb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(31–35)% increased Armour and Energy Shield
+(20–23) to maximum Life
2x Orb of AlchemyBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(36–40)% increased Armour and Energy Shield
+(24–28) to maximum Life
2x Chaos OrbBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(26–30)% increased Evasion and Energy Shield
+(15–19) to maximum Life
8x Orb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(31–35)% increased Evasion and Energy Shield
+(20–23) to maximum Life
2x Orb of AlchemyBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(36–40)% increased Evasion and Energy Shield
+(24–28) to maximum Life
2x Chaos OrbBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(26–30)% increased Armour
+(15–19) to maximum Life
8x Orb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(31–35)% increased Armour
+(20–23) to maximum Life
2x Orb of AlchemyBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(36–40)% increased Armour
+(24–28) to maximum Life
2x Chaos OrbBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(26–30)% increased Evasion Rating
+(15–19) to maximum Life
8x Orb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(31–35)% increased Evasion Rating
+(20–23) to maximum Life
2x Orb of AlchemyBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(36–40)% increased Evasion Rating
+(24–28) to maximum Life
2x Chaos OrbBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(26–30)% increased Energy Shield
+(15–19) to maximum Life
8x Orb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(31–35)% increased Energy Shield
+(20–23) to maximum Life
2x Orb of AlchemyBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(36–40)% increased Energy Shield
+(24–28) to maximum Life
2x Chaos OrbBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(26–30)% increased Armour, Evasion and Energy Shield
+(15–19) to maximum Life
8x Orb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(31–35)% increased Armour, Evasion and Energy Shield
+(20–23) to maximum Life
2x Orb of AlchemyBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun(36–40)% increased Armour, Evasion and Energy Shield
+(24–28) to maximum Life
2x Chaos OrbBody Armour, Boots, Gloves, Helmet, ShieldUnveil
Jun+(11–12) to Strength and Dexterity6x Orb of AlterationBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(13–14) to Strength and Dexterity2x Orb of AlchemyBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(15–17) to Strength and Dexterity4x Chaos OrbBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(11–12) to Dexterity and Intelligence6x Orb of AlterationBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(13–14) to Dexterity and Intelligence2x Orb of AlchemyBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(15–17) to Dexterity and Intelligence4x Chaos OrbBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(11–12) to Strength and Intelligence6x Orb of AlterationBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(13–14) to Strength and Intelligence2x Orb of AlchemyBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+(15–17) to Strength and Intelligence4x Chaos OrbBody Armour, Boots, Gloves, Helmet, Shield, Amulet, Belt, Ring, QuiverUnveil
Jun+1 to Minimum Endurance Charges1x Divine OrbRing, AmuletUnveil
Jun+1 to Minimum Power Charges1x Divine OrbRing, AmuletUnveil
Jun+1 to Minimum Frenzy Charges1x Divine OrbRing, AmuletUnveil
Jun+(26–30) to maximum Mana
Regenerate 2 Mana per second
6x Orb of AugmentationRing, AmuletUnveil
Jun+(31–35) to maximum Mana
Regenerate 3 Mana per second
4x Orb of AlchemyRing, AmuletUnveil
Jun+(36–40) to maximum Mana
Regenerate 4 Mana per second
4x Chaos OrbRing, AmuletUnveil
Jun+(26–30) to maximum Mana
3% reduced Mana Cost of Skills
6x Orb of AugmentationRing, AmuletUnveil
Jun+(31–35) to maximum Mana
4% reduced Mana Cost of Skills
4x Orb of AlchemyRing, AmuletUnveil
Jun+(36–40) to maximum Mana
5% reduced Mana Cost of Skills
4x Chaos OrbRing, AmuletUnveil
Jun+(26–30) to maximum Mana
4% of Damage taken gained as Mana over 4 seconds when Hit
6x Orb of AugmentationRing, AmuletUnveil
Jun+(31–35) to maximum Mana
5% of Damage taken gained as Mana over 4 seconds when Hit
4x Orb of AlchemyRing, AmuletUnveil
Jun+(36–40) to maximum Mana
6% of Damage taken gained as Mana over 4 seconds when Hit
4x Chaos OrbRing, AmuletUnveil
Jun3% increased Attack and Cast Speed8x Orb of AlterationAmulet, QuiverUnveil
Jun4% increased Attack and Cast Speed4x Orb of AlchemyAmulet, QuiverUnveil
Jun(5–6)% increased Attack and Cast Speed3x Chaos OrbAmulet, QuiverUnveil
Jun(13–14)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of ChanceBootsUnveil
Jun(15–17)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of AlchemyBootsUnveil
Jun(18–20)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Chaos OrbBootsUnveil
Jun(13–14)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of ChanceBootsUnveil
Jun(15–17)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of AlchemyBootsUnveil
Jun(18–20)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Chaos OrbBootsUnveil
Jun(13–14)% increased Movement Speed
Cannot be Chilled
4x Orb of ChanceBootsUnveil
Jun(15–17)% increased Movement Speed
Cannot be Chilled
4x Orb of AlchemyBootsUnveil
Jun(18–20)% increased Movement Speed
Cannot be Chilled
4x Chaos OrbBootsUnveil
Jun+(105–150) to Armour and Evasion Rating8x Orb of AlterationBelt, QuiverUnveil
Jun+(151–213) to Armour and Evasion Rating2x Orb of AlchemyBelt, QuiverUnveil
Jun+(214–285) to Armour and Evasion Rating4x Chaos OrbBelt, QuiverUnveil
Jun+(105–150) to Armour
+(11–15) to maximum Energy Shield
8x Orb of AlterationBeltUnveil
Jun+(151–213) to Armour
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBeltUnveil
Jun+(214–285) to Armour
+(21–25) to maximum Energy Shield
4x Chaos OrbBeltUnveil
Jun+(105–150) to Evasion Rating
+(11–15) to maximum Energy Shield
8x Orb of AlterationBelt, QuiverUnveil
Jun+(151–213) to Evasion Rating
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBelt, QuiverUnveil
Jun+(214–285) to Evasion Rating
+(21–25) to maximum Energy Shield
4x Chaos OrbBelt, QuiverUnveil
JunFlasks applied to you have (3–4)% increased Effect3x Glassblower's BaubleBeltUnveil
JunFlasks applied to you have (5–6)% increased Effect3x Chaos OrbBeltUnveil
JunFlasks applied to you have (7–8)% increased Effect1x Exalted OrbBeltUnveil
Jun(5–6)% chance for your Flasks to not consume Charges3x Glassblower's BaubleBeltUnveil
Jun(7–8)% chance for your Flasks to not consume Charges3x Chaos OrbBeltUnveil
JunFlasks applied to you have (8–10)% increased Effect
20% reduced Flask Charges gained
2x Chaos OrbBeltUnveil
JunFlasks applied to you have (11–14)% increased Effect
33% reduced Flask Charges gained
1x Exalted OrbBeltUnveil
Jun(6–8)% increased Cooldown Recovery Speed2x Chaos OrbBeltUnveil
Jun(9–12)% increased Cooldown Recovery Speed1x Divine OrbBeltUnveil
Jun(5–6)% increased Damage per Endurance Charge3x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(3–4)% increased Damage per Endurance Charge3x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(5–6)% increased Damage per Frenzy Charge3x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(3–4)% increased Damage per Frenzy Charge3x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(5–6)% increased Damage per Power Charge3x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(3–4)% increased Damage per Power Charge3x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(20–25)% of Physical Damage Converted to Fire Damage1x Divine OrbGlovesUnveil
Jun(20–25)% of Physical Damage Converted to Cold Damage1x Divine OrbGlovesUnveil
Jun(20–25)% of Physical Damage Converted to Lightning Damage1x Divine OrbGlovesUnveil
Jun+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
0 to maximum number of Spectres
4x Chaos OrbHelmet, Body ArmourUnveil
Jun(16–22)% increased Effect of non-Damaging Ailments on Enemies2x Orb of ChanceBoots, AmuletUnveil
Jun(23–30)% increased Effect of non-Damaging Ailments on Enemies2x Regal OrbBoots, AmuletUnveil
JunYou can apply an additional Curse3x Exalted OrbBody ArmourUnveil
Jun(6–7)% increased Effect of your Curses2x Chaos OrbShieldUnveil
Jun(8–10)% increased Effect of your Curses1x Exalted OrbShieldUnveil
JunRegenerate (0.5–0.6)% of Life per second2x Orb of ChanceAmulet, ShieldUnveil
JunRegenerate (0.7–1)% of Life per second4x Chaos OrbAmulet, ShieldUnveil
Jun(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention2x Vaal OrbBody Armour, HelmetUnveil
Jun(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention4x Vaal OrbBody Armour, HelmetUnveil
Jun+(1000–1600) to Armour during Soul Gain Prevention2x Vaal OrbBody Armour, ShieldUnveil
Jun+(1601–2200) to Armour during Soul Gain Prevention3x Vaal OrbBody Armour, ShieldUnveil
Jun+(2201–3000) to Armour during Soul Gain Prevention4x Vaal OrbBody Armour, ShieldUnveil
JunYou have Onslaught during Soul Gain Prevention3x Vaal OrbBoots, GlovesUnveil
JunNon-Vaal Skills deal (30–40)% increased Damage during Soul Gain Prevention1x Vaal OrbBoots, GlovesUnveil
JunNon-Vaal Skills deal (41–50)% increased Damage during Soul Gain Prevention2x Vaal OrbBoots, GlovesUnveil
JunNon-Vaal Skills deal (51–60)% increased Damage during Soul Gain Prevention4x Vaal OrbBoots, GlovesUnveil
Jun(8–10)% increased Area of Effect
+1 to Level of Socketed AoE Gems
1x Divine OrbHelmet, GlovesUnveil
JunProjectiles Pierce an additional Target
+1 to Level of Socketed Projectile Gems
1x Divine OrbHelmet, GlovesUnveil
Jun+1 to Melee Weapon and Unarmed Attack range
+1 to Level of Socketed Melee Gems
1x Divine OrbHelmet, GlovesUnveil
Jun+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee, Two Hand RangedUnveil
Jun+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee, One Hand RangedUnveil
Jun(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee, Two Hand RangedUnveil
Jun(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee, One Hand RangedUnveil
JunRegenerate 60 Energy Shield per second while a Rare or Unique Enemy is Nearby6x Orb of AlterationBody Armour, BeltUnveil
JunRegenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBody Armour, BeltUnveil
JunRegenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby4x Chaos OrbBody Armour, BeltUnveil
Jun3% chance to gain a Frenzy Charge on Critical Strike
(9–10)% increased Global Critical Strike Chance
6x Orb of AlterationQuiverUnveil
Jun4% chance to gain a Frenzy Charge on Critical Strike
(11–12)% increased Global Critical Strike Chance
2x Orb of AlchemyQuiverUnveil
Jun5% chance to gain a Frenzy Charge on Critical Strike
(13–14)% increased Global Critical Strike Chance
4x Chaos OrbQuiverUnveil
Jun(14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently
(11–12)% increased Global Critical Strike Chance
6x Orb of AlterationGloves, QuiverUnveil
Jun(17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
(13–14)% increased Global Critical Strike Chance
2x Orb of AlchemyGloves, QuiverUnveil
Jun(20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
(15–16)% increased Global Critical Strike Chance
4x Chaos OrbGloves, QuiverUnveil
JunAdds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently
(11–12)% increased Global Critical Strike Chance
6x Orb of AlterationGloves, QuiverUnveil
JunAdds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
(13–14)% increased Global Critical Strike Chance
2x Orb of AlchemyGloves, QuiverUnveil
JunAdds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
(15–16)% increased Global Critical Strike Chance
4x Chaos OrbGloves, QuiverUnveil
Jun+(26–30) to maximum Life
Regenerate 2 Mana per second
6x Orb of AlterationHelmet, Gloves, Boots, Ring, Amulet, Belt, QuiverUnveil
Jun+(31–35) to maximum Life
Regenerate 3 Mana per second
2x Orb of AlchemyHelmet, Gloves, Boots, Ring, Amulet, Belt, QuiverUnveil
Jun+(36–40) to maximum Life
Regenerate 4 Mana per second
4x Chaos OrbHelmet, Gloves, Boots, Ring, Amulet, Belt, QuiverUnveil
Jun+(26–30) to maximum Mana
Regenerate 10 Life per second
6x Orb of AlterationHelmet, Gloves, Boots, Ring, Amulet, Belt, QuiverUnveil
Jun+(31–35) to maximum Mana
Regenerate 11 Life per second
2x Orb of AlchemyHelmet, Gloves, Boots, Ring, Amulet, Belt, QuiverUnveil
Jun+(36–40) to maximum Mana
Regenerate 12 Life per second
4x Chaos OrbHelmet, Gloves, Boots, Ring, Amulet, Belt, QuiverUnveil
Jun(18–20)% increased Totem Placement speed6x Orb of AugmentationBoots, AmuletUnveil
Jun(21–25)% increased Totem Placement speed3x Orb of AlchemyBoots, AmuletUnveil
Jun(26–30)% increased Totem Placement speed3x Chaos OrbBoots, AmuletUnveil
JunAdds (6–7) to (9–10) Fire Damage
Adds (6–7) to (9–10) Cold Damage
8x Orb of TransmutationShield, Ring, QuiverUnveil
JunAdds (8–9) to (11–13) Fire Damage
Adds (8–9) to (11–13) Cold Damage
3x Orb of AlchemyShield, RingUnveil
JunAdds (10–12) to (14–16) Fire Damage
Adds (10–12) to (14–16) Cold Damage
3x Chaos OrbShield, RingUnveil
JunAdds (6–7) to (9–10) Fire Damage
Adds 1 to (14–16) Lightning Damage
8x Orb of TransmutationShield, Ring, QuiverUnveil
JunAdds (8–9) to (11–13) Fire Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield, RingUnveil
JunAdds (10–12) to (14–16) Fire Damage
Adds 1 to (21–24) Lightning Damage
3x Chaos OrbShield, RingUnveil
JunAdds (6–7) to (9–10) Cold Damage
Adds 1 to (14–16) Lightning Damage
8x Orb of TransmutationShield, Ring, QuiverUnveil
JunAdds (8–9) to (11–13) Cold Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield, RingUnveil
JunAdds (10–12) to (14–16) Cold Damage
Adds 1 to (21–24) Lightning Damage
3x Chaos OrbShield, RingUnveil
JunYour Critical Strike Chance is Lucky while Focussed
grant_focus_skill [1]
9x Orb of AlterationBeltUnveil
Jun+(16–18)% chance to Dodge Attack Hits while Focussed
grant_focus_skill [1]
4x Orb of AlterationHelmet, BootsUnveil
Jun+(19–22)% chance to Dodge Attack Hits while Focussed
grant_focus_skill [1]
2x Orb of AlchemyHelmet, BootsUnveil
Jun+(23–25)% chance to Dodge Attack Hits while Focussed
grant_focus_skill [1]
4x Chaos OrbHelmet, BootsUnveil
Jun8% additional Physical Damage Reduction while Focussed
grant_focus_skill [1]
4x Orb of AlterationHelmet, GlovesUnveil
Jun(9–10)% additional Physical Damage Reduction while Focussed
grant_focus_skill [1]
2x Orb of AlchemyHelmet, GlovesUnveil
Jun(11–12)% additional Physical Damage Reduction while Focussed
grant_focus_skill [1]
4x Chaos OrbHelmet, GlovesUnveil
JunShock nearby Enemies for 2 Seconds when you Focus
grant_focus_skill [1]
4x Orb of AlterationRingUnveil
JunShock nearby Enemies for 3 Seconds when you Focus
grant_focus_skill [1]
2x Orb of AlchemyRingUnveil
JunShock nearby Enemies for 4 Seconds when you Focus
grant_focus_skill [1]
2x Chaos OrbRingUnveil
Jun1% of Evasion Rating is Regenerated as Life per second while Focussed
grant_focus_skill [1]
3x Chaos OrbBody ArmourUnveil
JunRecover (23–25)% of Mana and Energy Shield when you Focus
grant_focus_skill [1]
6x Orb of AlterationBody ArmourUnveil
JunRecover (26–28)% of Mana and Energy Shield when you Focus
grant_focus_skill [1]
2x Orb of AlchemyBody ArmourUnveil
JunRecover (29–31)% of Mana and Energy Shield when you Focus
grant_focus_skill [1]
4x Chaos OrbBody ArmourUnveil
Jun(16–20)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
4x Orb of AlterationTwo Hand Melee, Two Hand RangedUnveil
Jun(21–25)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
8x Orb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun(26–30)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
1x Divine OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(7–9)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
4x Orb of AlterationOne Hand Melee, One Hand Ranged, ShieldUnveil
Jun(10–12)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
8x Orb of AlchemyOne Hand Melee, One Hand Ranged, ShieldUnveil
Jun(13–15)% chance to deal Double Damage while Focussed
grant_focus_skill [1]
1x Divine OrbOne Hand Melee, One Hand Ranged, ShieldUnveil
Jun(22–25)% increased Attack and Cast Speed while Focussed
grant_focus_skill [1]
6x Orb of AlterationGlovesUnveil
Jun(26–30)% increased Attack and Cast Speed while Focussed
grant_focus_skill [1]
3x Orb of AlchemyGlovesUnveil
Jun(31–36)% increased Attack and Cast Speed while Focussed
grant_focus_skill [1]
2x Chaos OrbGlovesUnveil
Jun(81–100)% increased Duration of Ailments you inflict while Focussed
grant_focus_skill [1]
4x Orb of AlterationHelmetUnveil
Jun(101–120)% increased Duration of Ailments you inflict while Focussed
grant_focus_skill [1]
4x Orb of AlchemyHelmetUnveil
Jun(121–140)% increased Duration of Ailments you inflict while Focussed
grant_focus_skill [1]
1x Divine OrbHelmetUnveil
JunYou are Immune to Ailments while Focussed
grant_focus_skill [1]
3x Chaos OrbBootsUnveil
Jun10% of Damage Leeched as Life while Focussed
grant_focus_skill [1]
You have Vaal Pact while Focussed
3x Chaos OrbAmuletUnveil
Jun80% increased Effect of Fortify on you while Focussed
grant_focus_skill [1]
4x Orb of AlterationBody ArmourUnveil
Jun100% increased Effect of Fortify on you while Focussed
grant_focus_skill [1]
2x Orb of AlchemyBody ArmourUnveil
Jun120% increased Effect of Fortify on you while Focussed
grant_focus_skill [1]
2x Chaos OrbBody ArmourUnveil
JunTrigger Socketed Spells when you Focus
grant_focus_skill [1]
3x Chaos OrbHelmetUnveil
Jun(21–25)% of Damage is taken from Mana before Life while Focussed
grant_focus_skill [1]
3x Chaos OrbBody ArmourUnveil
JunMinions Recover 100% of their Life when you Focus
grant_focus_skill [1]
3x Chaos OrbGlovesUnveil
JunSkills Cost no Mana while Focussed
grant_focus_skill [1]
3x Chaos OrbAmuletUnveil
Jun(11–13)% increased Damage4x Orb of AlchemyRing, BeltUnveil, Leo
Jun(14–16)% increased Damage4x Chaos OrbRing, BeltUnveil, Leo
Jun(17–20)% increased Damage1x Exalted OrbRing, BeltUnveil, Leo
Jun+1 to Level of Socketed Support Gems1x Divine OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, ShieldUnveil, Catarina
Jun+2 to Level of Socketed Support Gems2x Exalted OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, ShieldUnveil, Catarina
JunChannelling Skills have -1 to Total Mana Cost2x Orb of AlchemyRing, AmuletUnveil, Elreon
JunChannelling Skills have -2 to Total Mana Cost2x Chaos OrbRing, AmuletUnveil, Elreon
JunChannelling Skills have -3 to Total Mana Cost4x Chaos OrbRing, AmuletUnveil, Elreon
JunNon-Channelling Skills have (-5–-4) to Total Mana Cost2x Orb of AlchemyRing, AmuletUnveil, Elreon
JunNon-Channelling Skills have (-7–-6) to Total Mana Cost2x Chaos OrbRing, AmuletUnveil, Elreon
JunNon-Channelling Skills have (-9–-8) to Total Mana Cost4x Chaos OrbRing, AmuletUnveil, Elreon
Jun(24–30)% increased Damage while Leeching2x Orb of AlchemyGloves, AmuletUnveil, Vorici
Jun(31–36)% increased Damage while Leeching3x Chaos OrbGloves, AmuletUnveil, Vorici
Jun(37–43)% increased Damage while Leeching1x Exalted OrbGloves, AmuletUnveil, Vorici
Jun+(5–6)% to Quality of Socketed Gems4x Gemcutter's PrismOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, ShieldUnveil, Haku
Jun+(6–7)% to Quality of Socketed Gems8x Gemcutter's PrismOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, ShieldUnveil, Haku
Jun+(7–8)% to Quality of Socketed Gems1x Exalted OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand Ranged, ShieldUnveil, Haku
JunAdds (9–10) to (14–15) Physical Damage
30% chance to cause Bleeding on Hit
6x Orb of AlterationTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (5–6) to (8–9) Physical Damage
30% chance to cause Bleeding on Hit
6x Orb of AlterationOne Hand Melee, One Hand RangedUnveil, Tora
JunAdds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyOne Hand Melee, One Hand RangedUnveil, Tora
JunAdds (9–11) to (12–14) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbOne Hand Melee, One Hand RangedUnveil, Tora
JunHits can't be Evaded3x Exalted OrbOne Hand Melee, Two Hand MeleeUnveil, Vagan
Jun(16–18)% increased Damage during any Flask Effect6x Glassblower's BaubleGlovesUnveil, Guff
Jun(19–23)% increased Damage during any Flask Effect2x Orb of AlchemyGlovesUnveil, Guff
Jun(24–28)% increased Damage during any Flask Effect4x Chaos OrbGlovesUnveil, Guff
Jun(31–35)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies4x Orb of ChanceHelmetUnveil, Janus
Jun(36–40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies8x Orb of ChanceHelmetUnveil, Janus
Jun(41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies4x Regal OrbHelmetUnveil, Janus
JunGain (8–10)% of Fire Damage as Extra Chaos Damage4x Vaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (11–13)% of Fire Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Fire Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain 4% of Fire Damage as Extra Chaos Damage4x Vaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (5–6)% of Fire Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Fire Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (8–10)% of Cold Damage as Extra Chaos Damage4x Vaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (11–13)% of Cold Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Cold Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain 4% of Cold Damage as Extra Chaos Damage4x Vaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (5–6)% of Cold Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Cold Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (8–10)% of Lightning Damage as Extra Chaos Damage4x Vaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (11–13)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain 4% of Lightning Damage as Extra Chaos Damage4x Vaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (5–6)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (8–10)% of Physical Damage as Extra Chaos Damage4x Vaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (11–13)% of Physical Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Physical Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain 4% of Physical Damage as Extra Chaos Damage4x Vaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (5–6)% of Physical Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Physical Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
Jun4% increased Attributes4x Orb of AlterationBody ArmourUnveil, Hillock
Jun5% increased Attributes2x Orb of AlchemyBody ArmourUnveil, Hillock
Jun6% increased Attributes4x Chaos OrbBody ArmourUnveil, Hillock
JunGain 6% of Maximum Life as Extra Maximum Energy Shield3x Orb of AugmentationBody ArmourUnveil, Gravicius
JunGain (7–8)% of Maximum Life as Extra Maximum Energy Shield2x Orb of AlchemyBody ArmourUnveil, Gravicius
JunGain (9–10)% of Maximum Life as Extra Maximum Energy Shield4x Chaos OrbBody ArmourUnveil, Gravicius
Jun10% Chance to Trigger Level 18 Summon Spectral Wolf on Kill3x Chaos OrbAmuletUnveil, Jorgin
Jun(3–4)% of Physical Damage from Hits taken as Fire Damage3x Chaos OrbHelmetUnveil, Korell
Jun(5–6)% of Physical Damage from Hits taken as Fire Damage1x Divine OrbHelmetUnveil, Korell
Jun(7–8)% of Physical Damage from Hits taken as Fire Damage1x Exalted OrbHelmetUnveil, Korell
Jun60% chance to Avoid being Frozen8x Orb of AlterationBootsUnveil, Rin
Jun80% chance to Avoid being Frozen4x Chaos OrbBootsUnveil, Rin
JunCannot be Frozen1x Exalted OrbBootsUnveil, Rin
Jun+(15–17)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(10–11)% increased Global Critical Strike Chance
4x Orb of AlterationRingUnveil, Cameria
Jun+(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(12–13)% increased Global Critical Strike Chance
2x Orb of AlchemyRingUnveil, Cameria
Jun+(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
(14–16)% increased Global Critical Strike Chance
4x Chaos OrbRingUnveil, Cameria
Jun(8–10)% increased Chaos Damage
(8–10)% increased Global Physical Damage
4x Orb of AlterationRingUnveil, Aisling
Jun(11–13)% increased Chaos Damage
(11–13)% increased Global Physical Damage
2x Orb of AlchemyRingUnveil, Aisling
Jun(14–16)% increased Chaos Damage
(14–16)% increased Global Physical Damage
4x Chaos OrbRingUnveil, Aisling
Jun(8–10)% increased Fire Damage
(8–10)% increased Lightning Damage
4x Orb of AlterationRingUnveil, Riker
Jun(11–13)% increased Fire Damage
(11–13)% increased Lightning Damage
2x Orb of AlchemyRingUnveil, Riker
Jun(14–16)% increased Fire Damage
(14–16)% increased Lightning Damage
4x Chaos OrbRingUnveil, Riker
JunRegenerate 3% of Life per second during Flask Effect6x Glassblower's BaubleFlaskUnveil
Jun50% Chance to avoid being Stunned during Flask Effect
(8–12)% increased Movement Speed during Flask effect
6x Glassblower's BaubleFlaskUnveil
Jun(20–25)% reduced Mana Cost of Skills during Flask Effect6x Glassblower's BaubleFlaskUnveil
Jun(20–30)% increased Rarity of Items found during Flask Effect6x Glassblower's BaubleFlaskUnveil
Jun(60–80)% increased Critical Strike Chance during Flask Effect6x Glassblower's BaubleFlaskUnveil
Jun15% of Damage Taken from Hits is Leeched as Life during Flask Effect6x Glassblower's BaubleFlaskUnveil
Jun(8–10)% increased Attack Speed
+(7–12)% to Quality
1x Divine OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun(13–16)% increased Attack Speed
+(13–18)% to Quality
1x Exalted OrbOne Hand Melee, Two Hand MeleeUnveil
Jun(15–20)% increased Critical Strike Chance
+(7–12)% to Quality
2x Chaos OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun(21–25)% increased Critical Strike Chance
+(13–18)% to Quality
1x Exalted OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(161–180) to Accuracy Rating
+(10–12)% to Quality
4x Orb of AlterationOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(181–210) to Accuracy Rating
+(13–15)% to Quality
4x Orb of AlchemyOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(211–250) to Accuracy Rating
+(16–18)% to Quality
4x Chaos OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun(8–10)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
1x Divine OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun(13–16)% increased Attack Speed
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
1x Exalted OrbOne Hand Melee, Two Hand MeleeUnveil
Jun(10–12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlterationTwo Hand Melee, Two Hand RangedUnveil
Jun(13–15)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun(16–19)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun(7–8)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun(9–10)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun(11–13)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos OrbOne Hand Melee, One Hand RangedUnveil
JunTrigger a Socketed Spell when you Use a Skill3x Chaos OrbOne Hand Melee, One Hand Ranged, Two Hand Melee, Two Hand RangedUnveil
Jun+(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(13–15)% to Fire and Chaos Resistances3x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(13–15)% to Lightning and Chaos Resistances3x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(13–15)% to Cold and Chaos Resistances3x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, Gloves, Boots, Helmet, Shield, Ring, Amulet, Belt, QuiverUnveil
Jun+(10–15) to Strength
+(7–10)% to Quality
8x Armourer's ScrapOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(16–20) to Strength
+(11–14)% to Quality
3x Orb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(21–25) to Strength
+(15–18)% to Quality
4x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(10–15) to Dexterity
+(7–10)% to Quality
8x Armourer's ScrapOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(16–20) to Dexterity
+(11–14)% to Quality
3x Orb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(21–25) to Dexterity
+(15–18)% to Quality
4x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(10–15) to Intelligence
+(7–10)% to Quality
8x Armourer's ScrapOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(16–20) to Intelligence
+(11–14)% to Quality
3x Orb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
Jun+(21–25) to Intelligence
+(15–18)% to Quality
4x Chaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand Ranged, Body Armour, ShieldUnveil
JunRegenerate 1% of Life per second during any Flask Effect2x Glassblower's BaubleBeltUnveil
JunRegenerate 1.5% of Life per second during any Flask Effect4x Orb of AlchemyBeltUnveil
JunRegenerate 2% of Life per second during any Flask Effect4x Chaos OrbBeltUnveil
Jun(7–8)% increased Trap Throwing Speed6x Orb of AugmentationAmulet, BeltUnveil
Jun(9–10)% increased Trap Throwing Speed3x Orb of AlchemyAmulet, BeltUnveil
Jun(11–12)% increased Trap Throwing Speed4x Chaos OrbAmulet, BeltUnveil
Jun(7–8)% increased Mine Throwing Speed6x Orb of AugmentationAmulet, HelmetUnveil
Jun(9–10)% increased Mine Throwing Speed3x Orb of AlchemyAmulet, HelmetUnveil
Jun(11–12)% increased Mine Throwing Speed4x Chaos OrbAmulet, HelmetUnveil
Jun(7–8)% increased Brand Attachment range6x Orb of AugmentationAmulet, GlovesUnveil
Jun(9–10)% increased Brand Attachment range3x Orb of AlchemyAmulet, GlovesUnveil
Jun(11–12)% increased Brand Attachment range4x Chaos OrbAmulet, GlovesUnveil
Jun(5–8)% increased maximum Life
(5–8)% increased maximum Mana
6x Chaos OrbBody ArmourUnveil
Jun(5–7)% Chance to Block Attack Damage4x Chaos OrbBody ArmourUnveil
Jun(8–10)% chance to Dodge Spell Hits4x Chaos OrbBody ArmourUnveil
Jun(25–35)% chance to Avoid Elemental Ailments
(25–35)% chance to Avoid being Stunned
6x Orb of AlchemyBody ArmourUnveil
Jun(9–10)% increased Area Damage
(6–7)% increased Area of Effect
3x Orb of AlchemyAmuletUnveil
Jun(11–13)% increased Area Damage
(8–9)% increased Area of Effect
3x Chaos OrbAmuletUnveil
Jun(14–16)% increased Area Damage
(10–12)% increased Area of Effect
1x Divine OrbAmuletUnveil
Jun(9–10)% increased Projectile Damage
(10–12)% increased Projectile Speed
3x Orb of AlchemyAmuletUnveil
Jun(11–13)% increased Projectile Damage
(13–16)% increased Projectile Speed
3x Chaos OrbAmuletUnveil
Jun(14–16)% increased Projectile Damage
(17–20)% increased Projectile Speed
1x Divine OrbAmuletUnveil
Jun(9–10)% increased Melee Damage
+1 to Melee Weapon and Unarmed Attack range
3x Orb of AlchemyAmuletUnveil
Jun(11–13)% increased Melee Damage
+1 to Melee Weapon and Unarmed Attack range
3x Chaos OrbAmuletUnveil
Jun(14–16)% increased Melee Damage
+1 to Melee Weapon and Unarmed Attack range
1x Divine OrbAmuletUnveil

Jun /51

TitleName
IntroductionI am Jun Ortoi, of the sun-scorched plains of Vastiri. I am investigating the disappearance of several prominent exiles. I have surreptitiously been observing your movements for some time. The way you slew the monster beneath this mountain tells me you are suitable for what I must ask of you.

Wraeclast is lawless, but it is not without justice, and some here are more deserving of death than others. The missing were good people. Capable fighters doing what they could to bring light to a situation mired in darkness. I believe they were taken by a group calling themselves the Immortal Syndicate, and I fear they will not be the last.
The Immortal SyndicateScattered across the plains and mountains are small fortifications I believe to be Immortal Syndicate outposts. They have posted guards along their perimeters, so we must be cautious. Seek one out. I will meet you there, and together we will infiltrate it.
Veiled ItemsI've spent some time around powerful magical objects. There are some whose magical properties are obscured and tangled, trapped and restricted by a curse placed upon it. I cannot restore such items to their original glory, but I can at least break the curse and release some of its power, if you bring it to me.
The Syndicate LeaderThe picture is at last clear. Catarina has obtained an artifact capable of shifting the very energies of life freely. She sought power, not just magical, but political power. To be able to grant immortality is a powerful bargaining tool indeed.

Wraeclast is fractured. Many little societies separated by vast tracts of land. But it will not always be so, and Catarina knows this. She is playing the long game. She sees herself as an immortal Queen just biding her time.

Her subordinates dare not cross her, for she has the power to gift them immortality, but also to take it away.

She is a tyrant in the making, and the longer we let her accumulate power, the harder it will be to depose her.
The Syndicate LeaderThe picture is at last clear. Catarina has obtained the Horns of Kulemak, an artifact capable of shifting the very energies of life freely. She sought power, not just magical, but political power. To be able to grant immortality is a powerful bargaining tool indeed.

Wraeclast is fractured. Many little societies separated by vast tracts of land. But it will not always be so, and Catarina knows this. She is playing the long game. She sees herself as an immortal Queen just biding her time.

Her subordinates dare not cross her, for she has the power to gift them immortality, but also to take it away.

There is a reason my Order hid the Horns for so long, and we are seeing it play out before our very eyes.
Janus PerandusYou have heard of the famed Perandus family, I have no doubt. Wealthy and powerful and responsible for putting Malachai in position to bring Wraeclast to ruin all those centuries ago. Though Emperor Chitus is the most famous of the Perandus family, some remnants of his vile bloodline linger even still.

Janus was one such remnant. He too was orphaned, but with the Perandus coffers dry and the Perandus name worth its weight in gold, no one took him in. No one except my akhara.


That he is the only other survivor, and is now a powerful member of the Immortal Syndicate leaves no doubt in my mind that it was he who sold us out.

If there is but one silver lining in all of this, it is that I may get to sink my blades into his flesh over, and over, and over again.
The Forbidden VaultMy akhara, my people, were long ago tasked with protecting the people of Wraeclast from themselves. Many artifacts of great power exist - you have come across some such in your travels. But there are some artifacts whose power is so great that to use them would put the world in jeopardy. Artifacts like the Horns of Kulemak. We, the Order of the Djinn, existed to keep such power sealed away and secret. Better that the world forget that it, and we, exist, than fight for control of a power they have no hope of controlling.
Syndicate MembersSome of the members we have come across... well... they have come back from the dead. I don't have any better way of putting it.

They are no mindless zombies. Somehow they are returning... whole. This must be why they call themselves the Immortal Syndicate. Immortality is dangerous, even in the hands of those with good intentions.
Why Jun FightsDo I really need a reason? For what reason did you help the sick and dying in Lioneye's Watch? We do these things because no one else will. We do these things because the world has enough pain in it already. Would you have me sit idly by, watching the few good souls left on this wretched stretch of land fall into the shadows?

Creation cannot occur without destruction, nor destruction without creation. Light and darkness. The two must coexist. One cannot be without the other. But forces work to break Wraeclast's already precarious balance. And who but us can put it right?
CatarinaAt last, we have a name; Catarina. I know of her. She was a powerful necromancer whose talents were... misdirected. I do not know for certain how she learned to raise the dead back to true life, but... I have my suspicions. And I have reason to believe that such power does not come without a great price.

It is likely she is paying that price in very inhumane ways.

We must find out where she is hiding. Too much is at stake to let her continue.
Order of the DjinnYou have not heard of us because you were never meant to hear of us. I say us... in truth, it is just me left. We came from all walks of life, but we were all orphans, taken in and raised by the Order, and taught never to speak of it under punishment of death. It sounds harsh, I understand, but such was the importance of our duty that a life of solitude and secrecy was necessary.

For hundreds, maybe thousands of years, we remained secret, until Janus Perandus... that... that imbecile... He sold us out. Reaching for the last vestiges of his ancestral glory. Just like his great grandfather Chitus, he may have doomed us all.
Horns of KulemakWe were only taught what was passed down for generations. We believed the Horns to be the ultimate tool of life and death; capable of siphoning the very breath of life from any living thing. We do not know where it came from. Perhaps the remains of a powerful, long-dead animal. Perhaps a creation of the gods themselves.

Regardless of its provenance, I believe the Horns are what have given the Immortal Syndicate their miraculous ability to return from the dead unscathed.
Syndicate SafehouseThanks to your hard work, we have at last pinpointed the location of a Syndicate safehouse. I believe a leader to be sending orders from there.

When you are ready, I can take us close. Together we will infiltrate and dismantle it. If we can capture the leader, they may be able to get us closer to the one they call "The Lifegiver".
OriathI'd not believe you if I had not witnessed the boats lurching onto the shores of Wraeclast myself. So... The gods have returned, and Oriath has fallen. This complicates things, to say the least.

Exile, I believe the Syndicate has been planning to form a new government. The Templar were cruel, but at least they were mortal. If the Syndicate's power continues to grow, they will be able to rule Wraeclast and beyond without fear of reprisal, and we mere mortals will have no choice but to serve, or fuel their cycle of death and rebirth.
OriathKitava is slain, and you are the saviour of Oriath. In any other era, such an act would etch your name into the pages of history, but...

The Immortal Syndicate remains, positioned to wrest control of the few remaining survivors, and you are the only one with the might to tear them down. Please, for the sake of those that still live, we must push onwards. Oriath has seen too much horror as it is.
Underground LabThis is no beast den. Through these tunnels lies an Immortal Syndicate shelter. I fear they are in the process of dismantling, leaving us with no evidence. Together, we must rush inside and stop them as best we can. We are certain to find important information within.
Veiled ItemsI've spent some time around powerful magical objects. There are some whose magical properties are obscured and tangled, trapped and restricted by a curse placed upon it. I cannot restore such items to their original glory, but I can at least break the curse and release some of its power, if you bring it to me.
The Syndicate LeaderThe picture is at last clear. Catarina has obtained an artifact capable of shifting the very energies of life freely. She sought power, not just magical, but political power. To be able to grant immortality is a powerful bargaining tool indeed.

Wraeclast is fractured. Many little societies separated by vast tracts of land. But it will not always be so, and Catarina knows this. She is playing the long game. She sees herself as an immortal Queen just biding her time.

Her subordinates dare not cross her, for she has the power to gift them immortality, but also to take it away.

She is a tyrant in the making, and the longer we let her accumulate power, the harder it will be to depose her.
The Syndicate LeaderThe picture is at last clear. Catarina has obtained the Horns of Kulemak, an artifact capable of shifting the very energies of life freely. She sought power, not just magical, but political power. To be able to grant immortality is a powerful bargaining tool indeed.

Wraeclast is fractured. Many little societies separated by vast tracts of land. But it will not always be so, and Catarina knows this. She is playing the long game. She sees herself as an immortal Queen just biding her time.

Her subordinates dare not cross her, for she has the power to gift them immortality, but also to take it away.

There is a reason my Order hid the Horns for so long, and we are seeing it play out before our very eyes.
Janus PerandusYou have heard of the famed Perandus family, I have no doubt. Wealthy and powerful and responsible for putting Malachai in position to bring Wraeclast to ruin all those centuries ago. Though Emperor Chitus is the most famous of the Perandus family, some remnants of his vile bloodline linger even still.

Janus was one such remnant. He too was orphaned, but with the Perandus coffers dry and the Perandus name worth its weight in gold, no one took him in. No one except my akhara.


That he is the only other survivor, and is now a powerful member of the Immortal Syndicate leaves no doubt in my mind that it was he who sold us out.

If there is but one silver lining in all of this, it is that I may get to sink my blades into his flesh over, and over, and over again.
The Forbidden VaultMy akhara, my people, were long ago tasked with protecting the people of Wraeclast from themselves. Many artifacts of great power exist - you have come across some such in your travels. But there are some artifacts whose power is so great that to use them would put the world in jeopardy. Artifacts like the Horns of Kulemak. We, the Order of the Djinn, existed to keep such power sealed away and secret. Better that the world forget that it, and we, exist, than fight for control of a power they have no hope of controlling.
Syndicate MembersSome of the members we have come across... well... they have come back from the dead. I don't have any better way of putting it.

They are no mindless zombies. Somehow they are returning... whole. This must be why they call themselves the Immortal Syndicate. Immortality is dangerous, even in the hands of those with good intentions.
Why Jun FightsDo I really need a reason? For what reason did you help the sick and dying in Lioneye's Watch? We do these things because no one else will. We do these things because the world has enough pain in it already. Would you have me sit idly by, watching the few good souls left on this wretched stretch of land fall into the shadows?

Creation cannot occur without destruction, nor destruction without creation. Light and darkness. The two must coexist. One cannot be without the other. But forces work to break Wraeclast's already precarious balance. And who but us can put it right?
CatarinaAt last, we have a name; Catarina. I know of her. She was a powerful necromancer whose talents were... misdirected. I do not know for certain how she learned to raise the dead back to true life, but... I have my suspicions. And I have reason to believe that such power does not come without a great price.

It is likely she is paying that price in very inhumane ways.

We must find out where she is hiding. Too much is at stake to let her continue.
Order of the DjinnYou have not heard of us because you were never meant to hear of us. I say us... in truth, it is just me left. We came from all walks of life, but we were all orphans, taken in and raised by the Order, and taught never to speak of it under punishment of death. It sounds harsh, I understand, but such was the importance of our duty that a life of solitude and secrecy was necessary.

For hundreds, maybe thousands of years, we remained secret, until Janus Perandus... that... that imbecile... He sold us out. Reaching for the last vestiges of his ancestral glory. Just like his great grandfather Chitus, he may have doomed us all.
Horns of KulemakWe were only taught what was passed down for generations. We believed the Horns to be the ultimate tool of life and death; capable of siphoning the very breath of life from any living thing. We do not know where it came from. Perhaps the remains of a powerful, long-dead animal. Perhaps a creation of the gods themselves.

Regardless of its provenance, I believe the Horns are what have given the Immortal Syndicate their miraculous ability to return from the dead unscathed.
Syndicate SafehouseThanks to your hard work, we have at last pinpointed the location of a Syndicate safehouse. I believe a leader to be sending orders from there.

When you are ready, I can take us close. Together we will infiltrate and dismantle it. If we can capture the leader, they may be able to get us closer to the one they call "The Lifegiver".
OriathI'd not believe you if I had not witnessed the boats lurching onto the shores of Wraeclast myself. So... The gods have returned, and Oriath has fallen. This complicates things, to say the least.

Exile, I believe the Syndicate has been planning to form a new government. The Templar were cruel, but at least they were mortal. If the Syndicate's power continues to grow, they will be able to rule Wraeclast and beyond without fear of reprisal, and we mere mortals will have no choice but to serve, or fuel their cycle of death and rebirth.
OriathKitava is slain, and you are the saviour of Oriath. In any other era, such an act would etch your name into the pages of history, but...

The Immortal Syndicate remains, positioned to wrest control of the few remaining survivors, and you are the only one with the might to tear them down. Please, for the sake of those that still live, we must push onwards. Oriath has seen too much horror as it is.
EinharAnyone who believes the world is coming to an end raises some red flags. He has that unusual accent, but he claims to be from Oriath. I think Einhar is hiding more than just his face.

But... who am I to talk?
NikoNiko is... a strange one. I believe there is a good person buried within him somewhere, but he is lost within his own darkness, struggling to climb out.
AlvaGreed has spilled more blood than all the other vices combined, and Alva is one of the greediest people I have ever met. That you have aligned with her makes me question your own motives.
ZanaThe rules of my akhara forbid women ever feeling the touch of a man. No families, no loose lips, no loose ends. But it makes no mention of two women... When our jobs are done at last, I believe I would like a stronger bond with her. Perhaps we could find some orphans of our own to take in.
HelenaHelena looked within herself and chose to turn her back on what she was made to believe, even under fear of death. She is a woman worthy of admiration.
NavaliNavali can see the future, yet she does nothing to prevent malicious acts. Am I just supposed to act like that is fine?
Veiled ItemsI've spent some time around powerful magical objects. There are some whose magical properties are obscured and tangled, trapped and restricted by a curse placed upon it. I cannot restore such items to their original glory, but I can at least break the curse and release some of its power, if you bring it to me.
The Immortal SyndicateCatch and release? You may scare the other fish away, but you may also follow it to a hidden reef. Information is important, and can be gathered by force or by politics. Go now. It is risky to be seen with each other.
The Immortal SyndicateSo be it. I will take them to a secret location and extract what information I can about their co-conspirators. Go, I will seek you out again soon.
Syndicate SuppliesWe were too slow. They have escaped with the cargo and any hope of discovering more about them. Perhaps we will run into them again soon.
InvestigationWe must decide what we will do with our captive. What you choose to do will impact our ability to investigate further. Talk to our captive. I will watch your back.
InvestigationWe must decide what we will do with our captive. What you choose to do will impact our ability to investigate further. Talk to our captive. I will watch your back.
InvestigationGreat work, exile. What do you want to do with our captive?
InvestigationGreat work, exile. What do you want to do with our captive?
Syndicate SafehouseThanks to your hard work, we have at last pinpointed the location of a Syndicate safehouse. I believe a leader to be sending orders from there.

When you are ready, I can take us close. Together we will infiltrate and dismantle it. If we can capture the leader, they may be able to get us closer to the one they call "The Lifegiver".
Jun's SecretExile, I fear I have not been entirely honest with you. This dusty pit was once the Forbidden Vault, and I its guardian. That you have not heard of it is not surprising; it was kept in absolute secrecy for countless generations, known only to my akhara, the-... the Order of the Djinn.

It feels so strange to tell someone. To speak so plainly would have been a sin of the highest order, punishable by death. It seems harsh to an outsider like yourself, but you do not know the importance of what we did...
The Forbidden VaultMy akhara, my people, were long ago tasked with protecting the people of Wraeclast from themselves. Many artifacts of great power exist - you have come across some such in your travels. But there are some artifacts whose power is so great that to use them would put the world in jeopardy. Artifacts like the Horns of Kulemak. We, the Order of the Djinn, existed to keep such power sealed away and secret. Better that the world forget that it, and we, exist, than fight for control of a power they have no hope of controlling.
Order of the DjinnYou have not heard of us because you were never meant to hear of us. I say us... in truth, it is just me left. We came from all walks of life, but we were all orphans, taken in and raised by the Order, and taught never to speak of it under punishment of death. It sounds harsh, I understand, but such was the importance of our duty that a life of solitude and secrecy was necessary.

For hundreds, maybe thousands of years, we remained secret, until Janus Perandus... that... that imbecile... He sold us out. Reaching for the last vestiges of his ancestral glory. Just like his great grandfather Chitus, he may have doomed us all.
Janus PerandusYou have heard of the famed Perandus family, I have no doubt. Wealthy and powerful and responsible for putting Malachai in position to bring Wraeclast to ruin all those centuries ago. Though Emperor Chitus is the most famous of the Perandus family, some remnants of his vile bloodline linger even still.

Janus was one such remnant. He too was orphaned, but with the Perandus coffers dry and the Perandus name worth its weight in gold, no one took him in. No one except my akhara.


That he is the only other survivor, and is now a powerful member of the Immortal Syndicate leaves no doubt in my mind that it was he who sold us out.

If there is but one silver lining in all of this, it is that I may get to sink my blades into his flesh over, and over, and over again.
Horns of KulemakWe were only taught what was passed down for generations. We believed the Horns to be the ultimate tool of life and death; capable of siphoning the very breath of life from any living thing. We do not know where it came from. Perhaps the remains of a powerful, long-dead animal. Perhaps a creation of the gods themselves.

Regardless of its provenance, I believe the Horns are what have given the Immortal Syndicate their miraculous ability to return from the dead unscathed.
CatarinaThen... it is done. Catarina is dead. The Syndicate is fractured. My akhara can at last find peace.

The road to justice is long and bloody, exile, and is best travelled with friends. I am glad we travelled this road together.

From the bottom of my heart... for all that you've done... thank you.
CatarinaThen... it is done. Catarina is dead. The Syndicate is fractured. My akhara can at last find peace.

The road to justice is long and bloody, exile, and is best travelled with friends. I am glad we travelled this road together.

From the bottom of my heart... for all that you've done... thank you.

Crafting Bench /103

MasterNameMaster LevelCost
JunBlue Light Beam31380
JunSnowy Rock43220
JunLarge Snowy Rock57500
JunBare Tree31740
JunBare Branches2720
JunCharred Wood Pile1280
JunPrisoners' Monument560000
JunOriath Square Fountain7360000
JunOriath Curb31740
JunTriumph Fountain425300
JunOriath Ground2720
JunOriath Doorway425300
JunOriathan Child313800
JunSand Pile31740
JunBeast Trophy425300
JunSyndicate Flag313800
JunSyndicate Cage25670
JunSyndicate Cart25670
JunCorpse Sculpture6102000
JunArtifact Cage719000
JunSyndicate Drawers25670
JunSyndicate Shelf313800
JunSyndicate Ladder313800
JunSyndicate Cabinet12300
JunSyndicate Table12300
JunSyndicate Desk12300
JunWarped Skull31740
JunManifesto Altar560000
JunSandy Grave12300
JunManifesto Stand560000
JunSyndicate Fortification6102000
JunSyndicate Statue425300
JunSyndicate Display43220
JunWeapon Display Table560000
JunSyndicate Armour Rack425300
JunBlacksmith's Rack57500
JunAssassin's Daggers7150000
JunSword Display Case25760
JunGeomancer's Bench6102000
JunSyndicate Helm Stand425300
JunBlacksmith's Barrel43200
JunSyndicate Mannequin425300
JunSyndicate Shield Stand560000
JunKarui Weapon Holder425300
JunKarui Weapon Rack313800
JunKarui Weapon Display560000
JunPrimeval Support313800
JunPrimeval Tablet31740
JunPrimeval Carving719000
JunPrimeval Pillar6102000
JunPrimeval Container43220
JunPrimeval Bench612700
JunPrimeval Column Arc560000
JunPrimeval Way Marker57500
JunPrimeval Column612700
JunPrimeval Debris1280
JunPrimeval Rubble1280
JunPetrified Primevals25760
JunPrimeval Planter425300
JunPrimeval Vase2720
JunPrimeval Marker43220
JunPrimeval Stand43220
JunPrimeval Floor Crystal313800
JunPrimeval Shrine425300
JunPrimeval Trough31740
JunPrimeval Throne313800
JunPrimeval Tree Planter12300
JunPrimeval Chair57500
JunPrimeval Table25760
JunSanctum Pillar12300
JunOvergrown Boulder57500
JunPetrified Stump612700
JunPetrified Tree719000
JunTheurgic Precipitate Machine6244000
JunTree Roots313800
JunClassical Painting612700
JunSpore Pods1280
JunOriath Barrier43220
JunToxic Pods1280
JunToxic Pustules2720
JunToxic Fungus1280
JunToxic Growths2720
JunPirate Remains25760
JunScattered Coins1280
JunRising Smoke2720
JunThick Smoke425300
JunRaging Fire313800
JunAltar Burner25760
JunCharred Skeleton1280
JunBamboo Pile1280
JunBamboo Fence31740
JunBamboo Divider2720
JunBamboo Floor31740
JunMaraketh Rug25760
JunMaraketh Banner25760
JunMaraketh Brazier43220
JunRhex Statue560000
JunPlanter Box2720
JunMaple Tree12300
JunTasuni's Shrine313800
JunShrine Table12300
JunOyun's Throne560000
JunMaraketh Gong425300