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Juggernaut /132 /132

NameCategoryShow Full Descriptions
Unstoppable
NotableAction Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned
Unbreakable
NotableArmour received from Body Armour is doubled
5% reduced Damage taken
Regenerate 2% of Life per second
1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
Unyielding
Notable8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge
Undeniable
Notable+1000 to Accuracy Rating
1% increased Attack Speed per 200 Accuracy Rating
Gain Accuracy Rating equal to your Strength
30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds
30% increased Damage if you've dealt a Critical Strike in the past 8 seconds
Unflinching
Notable30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Gain an Endurance Charge every second if you've been Hit Recently
Unrelenting
Notable8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
War Bringer
NotableRecover 25% of Life and Mana when you use a Warcry
100% increased Warcry Cooldown Recovery Speed
100% increased Warcry Duration
If you've Warcried Recently, you and nearby allies
have 20% increased Attack Speed
15% chance to deal Double Damage if you've Warcried in the past 8 seconds
Rite of Ruin
NotableInherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
Lose 0.1% of Life per second per Rage while you are not losing Rage
Pain Reaver
Notable2% of Attack Damage Leeched as Life
2% of Attack Damage Leeched as Mana
50% increased Maximum total Recovery per second from Life Leech if you've taken a Savage Hit Recently
25% increased Attack Speed if you've been Hit Recently
Flawless Savagery
Notable50% increased Critical Strike Chance for Attacks
+25% to Critical Strike Multiplier
Adds 20 to 30 Physical Damage to Attacks if you've
dealt a Critical Strike Recently
Crave the Slaughter
NotableGain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Aspect of Carnage
Notable10% increased Damage taken
40% more Damage
Blitz
NotableGain a Blitz Charge on Critical Strike
2% more Attack Speed per Blitz Charge
10% reduced Critical Strike Chance per Blitz Charge
+20 to Maximum Blitz Charges
Arohongui, Moon's Presence
NotableEnemies near your Totems deal 8% less Damage
Enemies near your Totems take 16% increased Physical and Fire Damage
Totems are Immune to Fire Damage
Ngamahu, Flame's Advance
Notable50% of Physical Damage Converted to Fire Damage
Every 10 seconds, gain 100% of Physical Damage
as Extra Fire Damage for 4 seconds
Hinekora, Death's Fury
Notable1% of Fire Damage Leeched as Life
10% increased Strength
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Tasalio, Cleansing Water
NotableRegenerate 2% of Life per second
10% of Physical Damage from Hits taken as Fire Damage
Unaffected by Ignite
+100% to Fire Resistance
50% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently
Tukohama, War's Herald
Notable1% of Damage dealt by your Totems is Leeched to you as Life
Ancestor Totems have 100% increased Activation range
50% increased Effect of Buffs granted by your Active Ancestor Totems
25% increased Area of Effect while you have a Totem
Tawhoa, Forest's Strength
Notable5% increased Fire Damage per Endurance Charge
5% increased Physical Damage per Endurance Charge
35% chance to gain an Endurance Charge when you use a Fire skill
Ramako, Sun's Light
NotableDamage Penetrates 15% Fire Resistance
25% chance to Ignite
+25% to Fire Damage over Time Multiplier
Valako, Storm's Embrace
Notable+1 to Maximum Endurance Charges
Regenerate 0.5% of Life per second per Endurance Charge
3% more Damage for each Endurance Charge lost recently, up to 15%
Way of the Poacher
Notable10% increased Attack Speed
20% chance to gain a Frenzy Charge on Kill
20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
+1 to Maximum Frenzy Charges
Avatar of the Slaughter
Notable8% increased Attack Damage per Frenzy Charge
3% increased Movement Speed per Frenzy Charge
3% increased Attack Speed per Frenzy Charge
8% increased Evasion Rating per Frenzy Charge
Rapid Assault
Notable20% increased Attack Damage
Gain Onslaught for 10 seconds on Kill
10% chance to gain Onslaught for 10 Seconds when you Hit a Rare
or Unique Enemy
+5% chance to Evade Attacks
Avatar of the Chase
Notable100% increased Onslaught Effect
30% more chance to Evade Melee Attacks during Onslaught
30% more chance to Evade Projectile Attacks during Onslaught
30% increased Attack Damage during Onslaught
Quartz Infusion
Notable10% chance to Dodge Attack Hits
Gain Phasing for 4 seconds on Kill
You have Phasing while at maximum Frenzy Charges
You have Phasing during Onslaught
40% increased Elemental Damage
Avatar of the Veil
NotableImmune to Elemental Ailments while Phasing
10% chance to Dodge Spell Hits while Phasing
10% increased Movement Speed while Phasing
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those Resistances
Nearby Enemies have 15% less Accuracy Rating while you have Phasing
Fast and Deadly
Notable30% increased Projectile Damage
10% increased Attack Speed
50% more Global Accuracy Rating
100% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed
Ricochet
NotableSkills Chain +1 times
Projectiles deal 10% more Damage for each remaining Chain
Endless Munitions
NotableSkills fire an additional Projectile
50% increased Area of Effect
+200 to Accuracy Rating
Far Shot
NotableFar Shot
30% increased Projectile Speed
Rupture
Notable+40% to Critical Strike Multiplier against Bleeding Enemies
80% increased Critical Strike Chance against Bleeding Enemies
Attacks have 25% chance to cause Bleeding
Moving while Bleeding doesn't cause you to take extra Damage
Gain +30 Life when you Hit a Bleeding Enemy
Powerful Precision
NotableProjectiles have 100% increased Critical Strike Chance against Targets they Pierce
Projectiles Pierce 3 additional Targets
Projectiles Pierce all nearby Targets
Gathering Winds
NotableIf you've used a Skill Recently, you and nearby Allies have Tailwind
+1000 Evasion Rating while you have Tailwind
10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%
Nature's Adrenaline
Notable20% increased Attack Speed during any Flask Effect
15% increased Movement Speed during any Flask Effect
Master Surgeon
NotableGain a Flask Charge when you deal a Critical Strike
Removes Bleeding when you use a Flask
30% increased Life Recovery from Flasks
Nature's Boon
Notable6% reduced Elemental Damage taken
Flasks gain 3 Charges every 3 seconds
20% chance for your Flasks to not consume Charges
Master Alchemist
NotableImmune to Elemental Ailments during any Flask Effect
40% increased Elemental Damage during any Flask Effect
20% chance to Freeze, Shock and Ignite during any Flask Effect
Veteran Bowyer
NotableDamage Penetrates 10% Elemental Resistances
Gain 10% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges
Nature's Reprisal
Notable30% increased Chaos Damage
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Chaos Skills have 50% increased Area of Effect
Master Toxicist
Notable10% more Chaos Damage with Attack Skills
Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage
You lose Virulence 50% slower
10% of Physical Damage Converted to Chaos Damage
Gain 10% of Physical Damage as Extra Chaos Damage
Profane Bloom
NotableCursed Enemies you or your Minions Kill have a 25% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Your Curses can apply to Hexproof Enemies
Malediction
NotableWhen you Kill an Enemy, for each Curse on that Enemy, gain 8%
of Non-Chaos Damage as extra Chaos Damage for 4 seconds
You can apply an additional Curse
15% increased Effect of your Curses
Enemies you Curse have Malediction
Vile Bastion
NotableRegenerate 1% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
Regenerate 40 Energy Shield per second
Void Beacon
NotableNearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Nearby Enemies have -20% to Cold Resistance
Forbidden Power
Notable+1 to Maximum Power Charges
5% increased Area of Effect per Power Charge
5% increased Spell Damage per Power Charge
Gain a Power Charge after Spending a total of 200 Mana
Withering Presence
Notable+20% to Chaos Damage over Time Multiplier
+60% to Chaos Resistance
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced Damage over Time
Frigid Wake
Notable+20% to Cold Damage over Time Multiplier
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
Beacon of Ruin
NotableChills from your Hits always reduce Action Speed by at least 10%
Shocks from your Hits always increase Damage taken by at least 15%
20% more Damage with Ignite
30% increased Effect of non-Damaging Ailments on Enemies
Shaper of Desolation
NotableEvery 14 seconds:
Gain Chilling Conflux for 4 seconds
Gain Shocking Conflux for 4 seconds
Gain Igniting Conflux for 4 seconds
Gain Chilling, Shocking and Igniting Conflux for 2 seconds
Liege of the Primordial
NotableSummoned Golems are Immune to Elemental Damage
+1 to maximum number of Golems
20% increased Damage per Summoned Golem
25% increased Effect of Buffs granted by your Golems per Summoned Golem
Mastermind of Discord
Notable25% reduced Mana Reservation of Herald Skills
25% increased Effect of Heralds on you
Damage penetrates 25% Fire Resistance while affected by Herald of Ash
Damage penetrates 25% Cold Resistance while affected by Herald of Ice
Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder
Pendulum of Destruction
NotableGain 75% increased Elemental Damage for 5 seconds
Gain 75% increased Area of Effect for 5 seconds
Paragon of Calamity
NotableFor each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element
For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element
Cannot take Reflected Elemental Damage
0.5% of Elemental Damage Leeched as Life
Elemancer
Notable+1 to maximum number of Golems
20% increased Golem Damage per Summoned Golem
35% chance to Avoid Elemental Ailments per Summoned Golem
25% increased Effect of Buffs granted by your Golems per Summoned Golem
Mindless Aggression
NotableMinions deal 30% increased Damage
Minions have 10% increased Attack Speed
Minions have 10% increased Cast Speed
Minions have 30% increased Movement Speed
Unnatural Strength
Notable+2 to Level of all Minion Skill Gems
Bone Barrier
NotableGrants Level 20 Bone Armour Skill
1% additional Physical Damage Reduction per Minion, up to 10%
+3% to all Elemental Resistances per Minion, up to 30%
3% increased Recovery Rate of Life and Energy Shield per Minion, up to 30%
Minions have 20% more Maximum Life
Mistress of Sacrifice
Notable30% increased Skill Effect Duration
Your Offering Skills also affect you
Your Offerings have 25% reduced Effect on you
30% increased Minion Duration
Essence Glutton
Notable20% increased maximum Mana
Regenerate 8% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
Commander of Darkness
NotableAuras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and Allies affected by Auras from your Skills have +20%
to Elemental Resistances
You and Allies affected by Auras from your Skills deal 30% increased Damage
Plaguebringer
NotableWith at least one nearby corpse, nearby Enemies deal 10% reduced Damage
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Corpse Pact
NotableCorpses you Spawn have 50% increased Maximum Life
Enemies near corpses you Spawned Recently are Chilled and Shocked
30% increased Damage if you have Consumed a corpse Recently
2% increased Attack and Cast Speed for each corpse Consumed Recently
Bane of Legends
NotableGain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills
Overwhelm
NotableBase Critical Strike Chance for Attacks with Weapons is 7.5%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby enemies have -30% to Critical Strike Multiplier
Headsman
Notable20% more Damage against Unique Enemies
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage
Endless Hunger
Notable20% of Overkill Damage is Leeched as Life
You are Immune to Bleeding while Leeching
Cannot be Stunned while Leeching
Brutal Fervour
NotableLife Leech effects are not removed at Full Life
50% increased Attack Damage while Leeching
15% increased Attack Speed while Leeching
6% reduced Damage taken while Leeching
Impact
Notable5% increased Area of Effect per Enemy killed recently, up to 50%
+2 to Melee Weapon and Unarmed Attack range
50% increased Global Accuracy Rating
Deal up to 15% more Melee Damage to Enemies, based on proximity
Masterful Form
Notable50% increased Frenzy Charge Duration
50% increased Endurance Charge Duration
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
Gratuitous Violence
NotableBleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
30% increased Damage with Hits and Ailments against Bleeding Enemies
Attacks have 25% chance to cause Bleeding
25% more Damage with Bleeding
Blood in the Eyes
Notable10% chance to Blind with Hits against Bleeding Enemies
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Attacks have 25% chance to cause Bleeding
Outmatch and Outlast
Notable25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Painforged
Notable+8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
40% increased Damage if you've taken no Damage from Hits Recently
Your Counterattacks deal Double Damage
Cannot be Stunned by Hits you Block
Violent Retaliation
Notable8% increased Physical Damage for each time you've Blocked in the past 10 seconds
+1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds
80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
+4% to maximum Chance to Block Attack Damage
Versatile Combatant
NotableChance to Block Spell Damage is equal to Chance to Block Attack Damage
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
Arena Challenger
Notable+10 to Maximum Challenger Charges
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
2% more Attack and Movement Speed per Challenger Charge
Fortitude
Notable20% reduced Damage taken from Hits
You have Fortify
Unstoppable Hero
Notable10% increased Attack Speed while you have Fortify
30% increased Attack Damage while you have Fortify
Cannot be Stunned while you have Fortify
+1000 to Armour and Evasion Rating while you have Fortify
Conqueror
Notable100% chance to Taunt on Hit
6% reduced Damage taken if you've Taunted an Enemy Recently
Regenerate 2% of Life per second if you've Taunted an Enemy Recently
Enemies Taunted by you deal 10% less Damage with Hits and
Ailments against other targets
Worthy Foe
NotableEnemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Inspirational
NotableBanner Skills Reserve no Mana
15% increased effect of Non-Curse Auras from your Skills
When you create a Banner, it gains 40% of the Stages of your placed Banner
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage
You and nearby Allies have 12% increased Movement Speed
First to Strike, Last to Fall
NotableYour Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline
Master of Metal
NotableImpales you inflict last 2 additional Hits
20% chance to Impale Enemies on Hit with Attacks
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Righteous Providence
Notable100% increased Critical Strike Chance against Enemies that are affected
by no Elemental Ailments
+45% to Critical Strike Multiplier against Enemies that are affected
by Elemental Ailments
20% increased Effect of non-Damaging Ailments on Enemies
Inevitable Judgement
NotableCritical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Augury of Penitence
NotableNearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage
Instruments of Virtue
Notable30% increased Spell Damage if you've Cast a Spell Recently
50% increased Attack Damage if you've Cast a Spell Recently
20% increased Attack Speed if you've Attacked Recently
30% increased Cast Speed if you've Attacked Recently
Sanctuary
NotableYou have Consecrated Ground around you while stationary
Consecrated Ground you create applies 10% increased Damage taken to Enemies
Regenerate 15 Mana per Second while on Consecrated Ground
Pious Path
NotableConsecrated Ground you create grants Immunity to Elemental Ailments
to you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
Regenerate 200 Energy Shield per Second while on Consecrated Ground
20% increased Attack and Cast Speed while on Consecrated Ground
Divine Guidance
Notable30% increased maximum Mana
10% of Damage is taken from Mana before Life
Transfiguration of Mind
Sanctuary of Thought
NotableGain 20% of Maximum Mana as Extra Maximum Energy Shield
10% less Mana Reservation of Skills
50% less Mana Cost of Skills
1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
Pursuit of Faith
Notable6% increased Damage per Enemy Killed by you or your Totems Recently
10% increased Attack and Cast Speed while you have a Totem
+1 to maximum number of Summoned Totems
100% increased Totem Duration
Ritual of Awakening
NotableSkills that would Summon a Totem Summon two Totems instead
50% increased Totem Placement speed
You and your Totems Regenerate 1% of Life per second per Totem
Regenerate 0.5% of Mana per second for each Totem
3% more Damage per Totem
Conviction of Power
Notable25% chance to gain an Endurance Charge when you gain a Power Charge
15% chance to gain a Power Charge if you or your Totems kill an Enemy
Damage Penetrates 5% Elemental Resistances while you have a Power Charge
5% reduced Elemental Damage taken while you have an Endurance Charge
50% chance to gain a Power Charge when you Summon a Totem
Illuminated Devotion
Notable40% increased Spell Damage while you have Arcane Surge
25% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Arcane Blessing
NotableGain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Immune to Elemental Ailments while you have Arcane Surge
Sign of Purpose
NotableYou can Cast an additional Brand
14% increased Brand Attachment range
Brand Recall has 30% increased Cooldown Recovery Speed
Enemies take 10% increased Damage for each of your Brands Attached to them
Time of Need
NotableEvery 5 seconds, remove Curses and Elemental Ailments from you
Every 5 seconds, Regenerate 30% of Life over one second
25% reduced Effect of Curses on you
Radiant Faith
NotableGrants maximum Energy Shield equal to 15% of your Reserved Mana to
you and nearby Allies
Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
Bastion of Hope
NotableIf you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage
Harmony of Purpose
NotableNearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
10% chance to gain a Power, Frenzy or Endurance Charge on Hit
Unwavering Faith
NotableAuras from your Skills grant +1% Physical Damage Reduction to you and Allies
Auras from your Skills grant 0.2% of Life Regenerated per second to
you and Allies
Radiant Crusade
NotableWhile there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
While there are at least five nearby Allies, you and nearby Allies have Onslaught
+20% to all Elemental Resistances
Unwavering Crusade
NotableNearby Allies deal 30% increased Damage
Nearby Allies have 15% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit
Unstable Infusion
Notable20% chance to gain a Power Charge on Non-Critical Strike
10% chance to gain a Power Charge on Critical Strike
+1 to Maximum Power Charges
Deadly Infusion
Notable+8% to Critical Strike Multiplier per Power Charge
+2% Critical Strike Chance while at maximum Power Charges
10% increased Movement Speed while at maximum Power Charges
Ambush and Assassinate
Notable+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
Critical Strikes have Culling Strike
20% more Damage with Hits and Ailments against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Low Life
Opportunistic
NotableDamage from your Critical Strikes cannot be Reflected
20% increased Movement Speed if you've Killed Recently
10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
20% more Damage while there is at most one Rare or Unique Enemy nearby
Toxic Delivery
Notable10% reduced Damage taken from Damage Over Time
Gain 20% of Physical Damage as Extra Chaos Damage against
Poisoned Enemies
Poison you inflict with Critical Strikes deals 50% more Damage
+0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Noxious Strike
Notable5% increased Poison Duration for each Poison you have inflicted Recently
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit
50% increased Damage with Poison
+25% to Damage over Time Multiplier for Poison
Mistwalker
Notable25% increased Elusive Effect
8% reduced Damage taken while Elusive
20% increased Attack and Cast Speed while Elusive
You take no Extra Damage from Critical Strikes while Elusive
50% chance to gain Elusive on Critical Strike
Swift Killer
Notable+1 to Maximum Frenzy Charges and Maximum Power Charges
15% chance to gain a Frenzy Charge and a Power Charge on Kill
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
Gain a Power or Frenzy Charge each second while Channelling
Patient Reaper
Notable50% increased Damage over Time
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
Recover 2% of Life on Kill
Recover 4% of Mana on Kill
Recover 2% of Energy Shield on Kill
Ghost Dance
Notable+3% to Chance to Evade while you have Energy Shield
10% increased Movement Speed while you have Energy Shield
When Hit, lose a Ghost Shroud and Recover Energy Shield equal to 4% of your Evasion Rating
2% reduced Damage taken per Ghost Shroud
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
Escape Artist
NotableCannot be Stunned while you have Ghost Shrouds
6% increased Attack and Cast Speed per Ghost Shroud
10% chance to Dodge Spell Hits if you have Energy Shield
+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour
Prolonged Pain
Notable10% reduced Damage taken from Damage Over Time
20% more Damage over Time
20% increased Skill Effect Duration
20% increased Poison Duration
Weave the Arcane
Notable25% increased maximum Mana
20% chance to Recover 10% of Mana when you use a Skill
6% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana
Movement Skills cost no Mana
20% increased Attack and Cast Speed if you've used a Movement Skill Recently
Harness the Void
Notable25% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
15% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
5% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Pyromaniac
NotableRegenerate 1% of Life per Second for each Trap Triggered Recently, up to 10% per second
Regenerate 1% of Life per second for each Mine Detonated Recently, up to 10% per second
Immune to Ignite and Shock
20% reduced Mana Cost of Skills that throw Traps
20% reduced Mana Reservation of Skills that throw Mines
Born in the Shadows
NotableCannot be Blinded
25% chance to Blind Enemies on Hit
10% reduced Damage taken from Blinded Enemies
30% increased Damage with Hits and Ailments against Blinded Enemies
Nearby Enemies are Blinded
Explosives Expert
Notable30% increased Area of Effect
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
+30% to Critical Strike Multiplier against Burning Enemies
8% reduced Area Damage taken from Hits
80% increased Critical Strike Chance against Shocked Enemies
Bomb Specialist
Notable40% increased Damage if you Detonated Mines Recently
20% increased Mine Throwing Speed if you Detonated Mines Recently
You gain 4% increased Area of Effect for each Mine
Mines have 20% increased Detonation Speed
Perfect Crime
NotableYou gain 8% increased Damage for each Trap
20% Chance for Traps to Trigger an additional time
10% increased Cooldown Recovery Speed for throwing Traps
Demolitions Specialist
Notable100% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land,
reducing Movement Speed by 40%
Chain Reaction
Notable30% increased Trap Damage
15% increased Cooldown Recovery Speed for throwing Traps
When your Traps Trigger, your nearby Traps also Trigger
Skills used by Traps have 20% increased Area of Effect
Path of the Ranger
NotableCan Allocate Passives from the Ranger's starting point
Path of the Witch
NotableCan Allocate Passives from the Witch's starting point
Path of the Marauder
NotableCan Allocate Passives from the Marauder's starting point
Path of the Duelist
NotableCan Allocate Passives from the Duelist's starting point
Path of the Shadow
NotableCan Allocate Passives from the Shadow's starting point
Path of the Templar
NotableCan Allocate Passives from the Templar's starting point