ตัวฟาดทราย วงศ์เฟนูมัส
สัตว์ร้าย
Fenumal Sandwhipper
SpectreN
Tagsbeast, bludgeoning_weapon, นักเวท, extra_small_height, hard_armour, has_one_hand_mace, has_one_handed_melee, hidden_monster, insect, insect_blood, not_dex, not_int, physical_affinity, ranged, spider, very_slow_movement
พลังชีวิต
450%
ค่าเกราะ
+50%
Ailment Threshold
450%
ค่าต้านทาน
40 40 40 25
Damage
150%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
150%
Type
ScorpionBestiary
Metadata
BlackScorpionBestiaryBurrowTornado
เลเวล
68
พลังชีวิต
28,950
ค่าเกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
560
ความเสียหายเวท
560
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
30,765
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
BestiaryPitbullSandStormSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
ประกายสายฟ้า (Spark)
โอกาสคริติคอล: 5%
ประสิทธิภาพการเสริมความเสียหาย: 70%
เวลาร่าย: 0.9 วินาที
ยิงประกายไฟที่คาดเดาไม่ได้ซึ่งเคลื่อนไปแบบสุ่มจนกว่าจะปะทะศัตรูหรือหมดเวลา
สร้างความเสียหาย กายภาพ 269.6 ถึง 404.4
ระยะเวลาพื้นฐาน 5 วินาที
ยิงกระสุน เพิ่มเติม 6 ลูก
ยิงกระสุนเป็นวงกลม
ลดความเร็วกระสุน 46%
base is projectile [1]
ScorpionBurrowSlam
Attack, Area, Triggerable
Base Damage: 448–672
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
สร้างความเสียหาย ลดลง อีก 80%
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Animated
{
	animated_object = "Metadata/Monsters/LeagueBestiary/Arachnids/ScorpionBestiary.ao"
}

Actor
{
	basic_action = "Emerge2"
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}

Transitionable
{
	create_untransitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_in_stampede.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/stampede_fx.epk );"
	on_transition = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Pouncing_shade/spiritslam.ao ); HideAllMeshSegments(); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_in_stampede.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/diverse_effects/stampede/EPK/fade_out_stampede.epk );"
	create_transitioned = "DisableRendering();"
}

Render
{
	hide_mini_life_bar = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/BlackScorpionBestiaryBurrowTornado"] = {
    name = "Fenumal Sandwhipper",
    life = 4.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "ScorpionBurrowSlam",
        "BestiaryPitbullSandStormSpark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ScorpionBurrowSlam"] = {
    name = "ScorpionBurrowSlam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryPitbullSandStormSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3500, 6, -46, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3500, 6, -46, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3500, 6, -46, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 4000, 6, -46, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 4000, 6, -46, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 5000, 6, -46, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 5000, 6, -46, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 5000, 6, -46, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
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