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Domination and Nemesis /14

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Berek's Grip Two-Stone Ring
Requires Level: 20
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

「Domination/Nemesis」League Specific
Berek's Grip Two-Stone Ring
Requires Level: 20
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

「Domination/Nemesis」League Specific
Berek's Grip Two-Stone Ring
Requires Level: 20
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)

「Domination/Nemesis」League Specific
Berek's Pass Two-Stone Ring
Requires Level: 20
+(12–16)% to Fire and Cold Resistances
+(30–40) to maximum Energy Shield
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
(25–30)% increased Fire Damage
30% increased Damage while Ignited
+5000 to Armour while Frozen

「Domination/Nemesis」League Specific
Berek's Pass Two-Stone Ring
Requires Level: 20
+(12–16)% to Fire and Cold Resistances
+(30–40) to maximum Energy Shield
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
(25–30)% increased Fire Damage
30% increased Damage while Ignited
+5000 to Armour while Frozen

「Domination/Nemesis」League Specific
Berek's Pass Two-Stone Ring
Requires Level: 20
+(12–16)% to Fire and Cold Resistances
+(30–40) to maximum Energy Shield
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
(25–30)% increased Fire Damage
30% increased Damage while Ignited
+5000 to Armour while Frozen

「Domination/Nemesis」League Specific
Berek's Respite Two-Stone Ring
Requires Level: 20
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by 20%, for 2 seconds)
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Ignite deals Fire Damage over time)

「Domination/Nemesis」League Specific
Berek's Respite Two-Stone Ring
Requires Level: 20
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by 20%, for 2 seconds)
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Ignite deals Fire Damage over time)

「Domination/Nemesis」League Specific
Berek's Respite Two-Stone Ring
Requires Level: 20
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by 20%, for 2 seconds)
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Ignite deals Fire Damage over time)

「Domination/Nemesis」League Specific
Blood of the Karui Sanctified Life Flask
Requires Level: 50
 
100% increased Life Recovered
(5–20)% increased Recovery rate
Recover Full Life at the end of the Flask Effect

「Domination/Nemesis」League Specific
Headhunter Leather Belt
Requires Level: 40
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds

「Nemesis」League Specific
Lavianga's Spirit Sanctified Mana Flask
Requires Level: 50
 
(30–50)% increased Amount Recovered
100% increased Recovery rate
Your Skills have no Mana Cost during Flask effect

「Domination/Nemesis」League Specific
The Gull Raven Mask
Requires Level: 38
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
(120–150)% increased Evasion and Energy Shield
+(60–80) to maximum Life
+(30–45) to maximum Energy Shield
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you

「Domination」League Specific
The Taming Prismatic Ring
Requires Level: 30
+(8–10)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
20% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

「Vendor Recipe」Limited Drop
「Domination/Nemesis」League Specific