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One Hand Axes /11

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Rust of Winter Rusted Hatchet
Requires Level: 2
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Avoids Frozen
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)

「Descent: Champions」Limited Drop
The Screaming Eagle Jade Hatchet
Requires Level: 6
+(10–15) to maximum Life
Adds (10–15) to (25–30) Physical Damage
10% increased Movement Speed
+(5–7) Life gained on Kill
Socketed Gems are supported by Level 2 Chance to Flee

Use The Apex Predator Upgrade The Gryphon
The Gryphon Jade Hatchet
Requires Level: 32
Socketed Gems are supported by Level 2 Chance to Flee
(170–190)% increased Physical Damage
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
+(5–7) Life gained on Kill
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)

「Fated」Limited Drop
The Screaming Eagle Use The Apex Predator Upgrade
Dreadarc Cleaver
Requires Level: 16
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
5% increased Movement Speed
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
Curse Enemies with Level 10 Flammability on Hit

Use Burning Dread Upgrade Dreadsurge
Dreadsurge Cleaver
Requires Level: 60
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
5% increased Movement Speed
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
Hits ignore Enemy Monster Fire Resistance while you are Ignited

「Fated」Limited Drop
Dreadarc Use Burning Dread Upgrade
Relentless Fury Decorative Axe
Requires Level: 29
You gain Onslaught for 3 seconds on Culling Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Adds (3–5) to (7–10) Physical Damage
(60–80)% increased Physical Damage
2% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cannot be Chilled during Onslaught
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Moonbender's Wing Tomahawk
Requires Level: 39
(70–90)% increased Physical Damage
Adds (5–9) to (13–17) Physical Damage
(30–50)% increased Critical Strike Chance
25% of Physical Damage Converted to Cold Damage
25% of Physical Damage Converted to Lightning Damage
Grants Level 1 Lightning Warp Skill
Soul Taker Siege Axe
Requires Level: 59
(100–140)% increased Physical Damage
(20–25)% increased Attack Speed
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Adds 10 to 20 Physical Damage
+(20–25)% to Cold Resistance
Jack, the Axe Vaal Hatchet
Requires Level: 65
Adds (11–14) to (18–23) Physical Damage
2% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(90–110)% increased Physical Damage
(10–15)% increased Attack Speed
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50% reduced total Recovery per second from Life Leech
25% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Rigwald's Savagery Royal Axe
Requires Level: 67
Adds (50–70) to (135–165) Physical Damage
40% increased Physical Weapon Damage while Dual Wielding
(10–15)% increased Attack Speed
35% increased Attack Speed with Swords
25% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)

「Rigwald」Limited Drop
「Talisman」League Specific
Dyadus Infernal Axe
Requires Level: 69
Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
100% increased Damage with Ignite inflicted on Chilled Enemies
25% chance to Ignite when in Main Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Chill reduces Enemy Action Speed by 10%)