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Rune Dagger Unique /11

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Ungil's Gauche Boot Knife
Requires Level: 20
30% increased Global Critical Strike Chance
+(10–20) to Dexterity
Adds 3 to 30 Lightning Damage
(80–100)% increased Physical Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
Widowmaker Boot Blade
Requires Level: 44
30% increased Global Critical Strike Chance
Adds (35–40) to (55–60) Physical Damage
(22–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Heartbreaker Royal Skean
Requires Level: 50
30% increased Global Critical Strike Chance
+(40–50) to maximum Mana
+50 to maximum Energy Shield
(60–70)% increased Spell Damage
10% faster start of Energy Shield Recharge
Your Spells have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
The Consuming Dark Fiend Dagger
Requires Level: 53
40% increased Global Critical Strike Chance
+1 to Level of all Fire Spell Skill Gems
(40–60)% increased Fire Damage
+(20–40) to Intelligence
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Arakaali's Fang Fiend Dagger
Requires Level: 53
40% increased Global Critical Strike Chance
(170–200)% increased Physical Damage
Adds (8–13) to (20–30) Physical Damage
Adds 1 to 59 Chaos Damage
100% chance to Trigger Level 1 Raise Spiders on Kill
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Bino's Kitchen Knife Slaughter Knife
Requires Level: 65
30% increased Global Critical Strike Chance
Adds (50–60) to (120–140) Physical Damage
+(8–12)% to Chaos Resistance
+(15–25)% to Global Critical Strike Multiplier
(40–50)% increased Critical Strike Chance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
30% increased Damage over Time
Cold Iron Point Ezomyte Dagger
Requires Level: 62
30% increased Global Critical Strike Chance
+3 to Level of all Physical Spell Skill Gems
Deal no Elemental Damage
Mark of the Doubting Knight Platinum Kris
Requires Level: 64
50% increased Global Critical Strike Chance
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
+5% Chance to Block Attack Damage while Dual Wielding
50% chance to Cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
50% chance to Cause Poison on Critical Strike
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Divinarius Imperial Skean
Requires Level: 66
30% increased Global Critical Strike Chance
(50–70)% increased Spell Damage
+30 Life gained on Kill
+10 Mana gained on Kill
10% increased Area of Effect
(125–175)% increased Critical Strike Chance for Spells if you've Killed Recently
(Recently refers to the past 4 seconds)
+(40–60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
(Recently refers to the past 4 seconds)

「Templar」Limited Drop
「Legion」League Specific
White Wind Imperial Skean
Requires Level: 66
30% increased Global Critical Strike Chance
Adds (160–190) to (280–320) Cold Damage
(10–15)% increased Attack Speed
+(300–400) to Evasion Rating
20% chance to Dodge Attack Hits while your Off Hand is empty
100% increased Cold Damage while your Off Hand is empty
Vulconus Demon Dagger
Requires Level: 68
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Every 8 seconds, gain Avatar of Fire for 4 seconds
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage)
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire

「The Enslaver」Limited Drop