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Rune Dagger Unique /11
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![]() | Ungil's Gauche Boot Knife Requires Level: 20 30% increased Global Critical Strike Chance+(10–20) to Dexterity Adds 3 to 30 Lightning Damage (80–100)% increased Physical Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance +12% Chance to Block Attack Damage while Dual Wielding |
![]() | Widowmaker Boot Blade Requires Level: 44 30% increased Global Critical Strike ChanceAdds (35–40) to (55–60) Physical Damage (22–30)% increased Critical Strike Chance +(30–40)% to Global Critical Strike Multiplier 100% increased Critical Strike Chance against Enemies on Full Life 1% of Attack Damage Leeched as Life on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Heartbreaker Royal Skean Requires Level: 50 30% increased Global Critical Strike Chance+(40–50) to maximum Mana +50 to maximum Energy Shield (60–70)% increased Spell Damage 10% faster start of Energy Shield Recharge Your Spells have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | The Consuming Dark Fiend Dagger Requires Level: 53 40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems (40–60)% increased Fire Damage +(20–40) to Intelligence 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Arakaali's Fang Fiend Dagger Requires Level: 53 40% increased Global Critical Strike Chance(170–200)% increased Physical Damage Adds (8–13) to (20–30) Physical Damage Adds 1 to 59 Chaos Damage 100% chance to Trigger Level 1 Raise Spiders on Kill 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Bino's Kitchen Knife Slaughter Knife Requires Level: 65 30% increased Global Critical Strike ChanceAdds (50–60) to (120–140) Physical Damage +(8–12)% to Chaos Resistance +(15–25)% to Global Critical Strike Multiplier (40–50)% increased Critical Strike Chance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second 30% increased Damage over Time |
![]() | Cold Iron Point Ezomyte Dagger Requires Level: 62 30% increased Global Critical Strike Chance+3 to Level of all Physical Spell Skill Gems Deal no Elemental Damage |
![]() | Mark of the Doubting Knight Platinum Kris Requires Level: 64 50% increased Global Critical Strike Chance(250–270)% increased Physical Damage 10% reduced Attack Speed +(6–10)% to all Elemental Resistances +5% Chance to Block Attack Damage while Dual Wielding 50% chance to Cause Bleeding on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) 50% chance to Cause Poison on Critical Strike (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Divinarius Imperial Skean Requires Level: 66 30% increased Global Critical Strike Chance(50–70)% increased Spell Damage +30 Life gained on Kill +10 Mana gained on Kill 10% increased Area of Effect (125–175)% increased Critical Strike Chance for Spells if you've Killed Recently (Recently refers to the past 4 seconds) +(40–60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently (Recently refers to the past 4 seconds) 「Templar」Limited Drop 「Legion」League Specific |
![]() | White Wind Imperial Skean Requires Level: 66 30% increased Global Critical Strike ChanceAdds (160–190) to (280–320) Cold Damage (10–15)% increased Attack Speed +(300–400) to Evasion Rating 20% chance to Dodge Attack Hits while your Off Hand is empty 100% increased Cold Damage while your Off Hand is empty |
![]() | Vulconus Demon Dagger Requires Level: 68 40% increased Global Critical Strike ChanceAdds (85–110) to (135–150) Physical Damage Adds (130–160) to (220–240) Fire Damage 50% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Every 8 seconds, gain Avatar of Fire for 4 seconds (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) (160–200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire 「The Enslaver」Limited Drop |
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