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Corona Solaris
Crystal Wand
Wands
Physical Damage: (46 to 50)(88 to 96)
Critical Strike Chance: 7%
Attacks per Second: 1.3
Requires Level 63, 146 Int
(29–33)% increased Spell Damage
Triggers Level 20 Blinding Aura when Equipped
Adds (18–22) to (36–44) Physical Damage
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(Blinded enemies have their Chance to Hit halved)
(120–140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies
Legend tells of a time when Solaris will
burst forth from Lunaris,
and night will be eternally banished.
「Fated」Limited Drop
Eclipse Solaris Use Blinding Light Upgrade
Drop Model ViewerHeld Model Viewer
Release Version3.2.0
BaseTypeCrystal Wand
SkillBlinding Aura

Triggers Level 20 Blinding Aura when Equipped

GroupGrantedSkill
DomainsItem (1)
GenerationTypeUnique (3)
Req. level79 (Effective: 63)
Granted Skill2Blinding Aura
Casts an aura that blinds enemies in a radius.
CastAuraBlinding (Level 20)
Increases and Reductions to Light Radius also apply to Area of Effect
Stats
  • local_display_trigger_level_X_blinding_aura_skill_on_equip Min: 20 Max: 20 Local
  • Adds (18–22) to (36–44) Physical Damage

    GroupPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_minimum_added_physical_damage Min: 18 Max: 22 Local
  • local_maximum_added_physical_damage Min: 36 Max: 44 Local
  • +(27–33)% to Global Critical Strike Multiplier

    GroupCriticalStrikeMultiplier
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_critical_strike_multiplier_+ Min: 27 Max: 33 Global
  • 20% increased Light Radius

    GroupLightRadius
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • light_radius_+% Min: 20 Max: 20 Global
  • Nearby Enemies are Blinded

    GroupNearbyEnemiesAreBlinded
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_display_nearby_enemies_are_blinded Min: 1 Max: 1 Local
  • (120–140)% increased Critical Strike Chance against Blinded Enemies

    GroupCriticalChanceAgainstBlindedEnemies
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • critical_strike_chance_+%_vs_blinded_enemies Min: 120 Max: 140 Global
  • Increases and Reductions to Light Radius also apply to Accuracy

    GroupIncreasedAccuracy
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • light_radius_increases_apply_to_accuracy Min: 1 Max: 1 Global
  • Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies

    GroupAddedFireDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • minimum_added_fire_damage_to_hits_vs_blinded_enemies Min: 145 Max: 157 Global
  • maximum_added_fire_damage_to_hits_vs_blinded_enemies Min: 196 Max: 210 Global