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Eclipse Solaris
Crystal Wand
Wands
Physical Damage: (41 to 45)(79 to 87)
Critical Strike Chance: 7%
Attacks per Second: 1.3
Requires Level 45, 146 Int
(29–33)% increased Spell Damage
Adds (18–22) to (36–44) Physical Damage
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(Blinded enemies have their Chance to Hit halved)
blinded [1]
(120–140)% increased Critical Strike Chance against Blinded Enemies
Every decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew.
Use Blinding Light Upgrade Corona Solaris
Release Version2.1.0
BaseTypeCrystal Wand

Adds (18–22) to (36–44) Physical Damage

GroupPhysicalDamage
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local_minimum_added_physical_damage Min: 18 Max: 22 Local
  • local_maximum_added_physical_damage Min: 36 Max: 44 Local
  • +(27–33)% to Global Critical Strike Multiplier

    GroupCriticalStrikeMultiplier
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_critical_strike_multiplier_+ Min: 27 Max: 33 Global
  • 20% increased Light Radius

    GroupLightRadius
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • light_radius_+% Min: 20 Max: 20 Global
  • Nearby Enemies are Blinded

    GroupNearbyEnemiesAreBlinded
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_display_nearby_enemies_are_blinded Min: 1 Max: 1 Local
  • blinded [1]

    GroupNearbyEnemiesAreBlinded
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Granted Buff IdBlinded
    You are significantly less accurate
    Granted Buff Value25
    Stats
  • blinded Min: 1 Max: 1 Global
  • (120–140)% increased Critical Strike Chance against Blinded Enemies

    GroupCriticalChanceAgainstBlindedEnemies
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • critical_strike_chance_+%_vs_blinded_enemies Min: 120 Max: 140 Global