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Hopeshredder
Ranger Bow
Bows
Physical Damage: 37-76
Critical Strike Chance: 6%
Attacks per Second: (1.495 to 1.625)
Requires Level 60, 212 Dex
Adds (130–150) to (270–300) Cold Damage
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
(15–25)% increased Attack Speed
12 to 14 Cold Damage per Frenzy Charge
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
200 Cold Damage taken per second per Frenzy Charge while moving
Their last thoughts were not of their friends,
or their families, or their homes.
Their last thoughts were untethered from reality,
and bathed in fear and ferocity.
「The Elder」Limited Drop
Drop Model ViewerHeld Model Viewer
Release Version3.1.0
BaseTypeRanger Bow

Adds (130–150) to (270–300) Cold Damage

GroupColdDamage
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local_minimum_added_cold_damage Min: 130 Max: 150 Local
  • local_maximum_added_cold_damage Min: 270 Max: 300 Local
  • 4% increased Movement Speed per Frenzy Charge

    GroupMovementVelocityPerFrenzyCharge
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • movement_velocity_+%_per_frenzy_charge Min: 4 Max: 4 Global
  • +(400–500) to Accuracy Rating
    (15–25)% increased Attack Speed

    GroupIncreasedAccuracy
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_accuracy_rating Min: 400 Max: 500 Local
  • local_attack_speed_+% Min: 15 Max: 25 Local
  • 12 to 14 Cold Damage per Frenzy Charge

    GroupAddedColdDamagePerFrenzyCharge
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • minimum_added_cold_damage_per_frenzy_charge Min: 12 Max: 12 Global
  • maximum_added_cold_damage_per_frenzy_charge Min: 14 Max: 14 Global
  • 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge

    GroupAvoidElementalDamagePerFrenzyCharge
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • avoid_elemental_damage_%_per_frenzy_charge Min: 2 Max: 2 Global
  • 0.5% of Attack Damage Leeched as Life per Frenzy Charge

    GroupAttackDamageLeechPerFrenzyCharge
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life_leech_from_attack_damage_permyriad_per_frenzy_charge Min: 50 Max: 50 Global
  • 200 Cold Damage taken per second per Frenzy Charge while moving

    GroupDamageTakenPerCharge
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cold_damage_taken_per_minute_per_frenzy_charge_while_moving Min: 12000 Max: 12000 Global