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Precursor's Emblem
Ruby Ring
Rings
Requires Level 49
+(20–30)% to Fire Resistance
+20 to Strength

5% increased maximum Energy Shield

5% increased maximum Life

History teaches humility.
「Vendor Recipe」Limited Drop
Precursor's Emblem
Sapphire Ring
Rings
Requires Level 49
+(20–30)% to Cold Resistance
+20 to Dexterity

5% increased maximum Energy Shield

5% increased maximum Life

History teaches humility.
「Vendor Recipe」Limited Drop
Precursor's Emblem
Topaz Ring
Rings
Requires Level 49
+(20–30)% to Lightning Resistance
+20 to Intelligence

5% increased maximum Energy Shield

5% increased maximum Life

History teaches humility.
「Vendor Recipe」Limited Drop
Precursor's Emblem
Prismatic Ring
Rings
Requires Level 49
+(8–10)% to all Elemental Resistances
+20 to all Attributes

5% increased maximum Energy Shield

5% increased maximum Life

History teaches humility.
「Vendor Recipe」Limited Drop
Precursor's Emblem
Two-Stone Ring
Rings
Requires Level 49
+(12–16)% to Cold and Lightning Resistances
+20 to Dexterity and Intelligence

5% increased maximum Energy Shield

5% increased maximum Life

or
History teaches humility.
「Vendor Recipe」Limited Drop
Precursor's Emblem
Two-Stone Ring
Rings
Requires Level 49
+(12–16)% to Fire and Cold Resistances
+20 to Strength and Dexterity

5% increased maximum Energy Shield

5% increased maximum Life

or
History teaches humility.
「Vendor Recipe」Limited Drop
Precursor's Emblem
Two-Stone Ring
Rings
Requires Level 49
+(12–16)% to Fire and Lightning Resistances
+20 to Strength and Intelligence

5% increased maximum Energy Shield

5% increased maximum Life

or
History teaches humility.
「Vendor Recipe」Limited Drop
Drop Model Viewer
Release Version3.4.0
BaseTypeRuby Ring
Description
10% increased Accuracy Rating per Frenzy Charge
(6–8) to (12–13) Cold Damage per Frenzy Charge
(7–9) to (13–14) Fire Damage per Endurance Charge
(1–2) to (18–20) Lightning Damage per Power Charge
You can apply an additional Curse while at maximum Power Charges
Gain Arcane Surge on Hit with Spells while at maximum Power Charges
6% increased Armour per Endurance Charge
1% increased Attack and Cast Speed per Endurance Charge
1% increased Attack and Cast Speed per Power Charge
+1% Chance to Block Attack Damage per Endurance Charge
+1% Chance to Block Attack Damage per Frenzy Charge
+1% Chance to Block Attack Damage per Power Charge
You cannot be Stunned while at maximum Endurance Charges
15% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
15% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
15% chance that if you would gain Power Charges, you instead gain up to
your maximum number of Power Charges
+4% to Chaos Resistance per Endurance Charge
Gain 1% of Cold Damage as Extra Chaos Damage per Frenzy Charge
6% increased Critical Strike Chance per Endurance Charge
6% increased Critical Strike Chance per Frenzy Charge
+3% to Critical Strike Multiplier per Power Charge
5% increased Damage per Endurance Charge
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
1% chance to Dodge Attack Hits per Endurance Charge
1% chance to Dodge Attack Hits per Frenzy Charge
1% chance to Dodge Attack Hits per Power Charge
(20–40)% increased Endurance Charge Duration
Gain an Endurance Charge every second if you've been Hit Recently
10% chance to gain an Endurance Charge on Kill
3% increased Energy Shield per Power Charge
8% increased Evasion Rating per Frenzy Charge
Gain 1% of Fire Damage as Extra Chaos Damage per Endurance Charge
Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges
(20–40)% increased Frenzy Charge Duration
10% chance to gain a Frenzy Charge on Hit
10% chance to gain a Frenzy Charge on Kill
Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges
You have Iron Reflexes while at maximum Frenzy Charges
0.3% of maximum Life Regenerated per second per Endurance Charge
0.3% of Life Regenerated per second per Frenzy Charge
0.3% of maximum Life Regenerated per second per Power Charge
Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
You have Mind over Matter while at maximum Power Charges
1% increased Movement Speed per Endurance Charge
1% increased Movement Speed per Frenzy Charge
1% increased Movement Speed per Power Charge
Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges
1% additional Physical Damage Reduction per Frenzy Charge
1% additional Physical Damage Reduction per Power Charge
(20–40)% increased Power Charge Duration
20% chance to gain a Power Charge on Critical Strike
10% chance to gain a Power Charge on Kill
You have Vaal Pact while at maximum Endurance Charges