Please consider supporting us by disabling your ad blocker.
Triad Grip
Mesh Gloves
Gloves
Armour: (104.4 to 127.6)
Energy Shield: (21.6 to 26.4)
Requires Level 32, 26 Str, 26 Int
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
The secret of the elements lies within a square triangle.
Drop Model Viewer
Release Version3.8
BaseTypeMesh Gloves

(80–120)% increased Armour and Energy Shield

GroupDefencesPercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local_armour_and_energy_shield_+% Min: 80 Max: 120 Local
  • Minions convert 25% of Physical Damage to Fire Damage per Red Socket

    GroupMinionConversionPerSocket
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • minion_base_physical_damage_%_to_convert_to_fire_per_red_socket_on_item Min: 25 Max: 25 Global
  • Minions convert 25% of Physical Damage to Cold Damage per Green Socket

    GroupMinionConversionPerSocket
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • minion_base_physical_damage_%_to_convert_to_cold_per_green_socket_on_item Min: 25 Max: 25 Global
  • Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket

    GroupMinionConversionPerSocket
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • minion_base_physical_damage_%_to_convert_to_lightning_per_blue_socket_on_item Min: 25 Max: 25 Global
  • Minions convert 25% of Physical Damage to Chaos Damage per White Socket

    GroupMinionConversionPerSocket
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • minion_base_physical_damage_%_to_convert_to_chaos_per_white_socket_on_item Min: 25 Max: 25 Global
  • Minions have (5–10)% chance to Freeze, Shock and Ignite

    GroupMinionChanceToFreezeShockIgnite
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • minion_chance_to_freeze_shock_ignite_% Min: 5 Max: 10 Global