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Vulconus
Demon Dagger
Rune Dagger
Physical Damage: (109 to 134)(232 to 247)
Critical Strike Chance: 6.5%
Attacks per Second: 1.2
Weapon Range: 10
Requires Level 68, 76 Dex, 149 Int
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Every 8 seconds, gain Avatar of Fire for 4 seconds
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage)
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
「The Enslaver」Limited Drop
Drop Model ViewerHeld Model Viewer
Release Version3.1.0
BaseTypeDemon Dagger
SkillAvatar of Fire

Adds (85–110) to (135–150) Physical Damage

GroupPhysicalDamage
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local_minimum_added_physical_damage Min: 85 Max: 110 Local
  • local_maximum_added_physical_damage Min: 135 Max: 150 Local
  • Adds (130–160) to (220–240) Fire Damage

    GroupFireDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_minimum_added_fire_damage Min: 130 Max: 160 Local
  • local_maximum_added_fire_damage Min: 220 Max: 240 Local
  • 50% chance to cause Bleeding on Hit

    GroupLocalChanceToBleed
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_chance_to_bleed_on_hit_% Min: 50 Max: 50 Local
  • (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies

    GroupFireDamagePercentage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • fire_damage_+%_vs_bleeding_enemies Min: 70 Max: 100 Global
  • (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies

    GroupPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical_damage_+%_vs_ignited_enemies Min: 70 Max: 100 Global
  • Every 8 seconds, gain Avatar of Fire for 4 seconds

    GroupGainAvatarOfFireEvery8Seconds
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • avatar_of_fire_rotation_active Min: 1 Max: 1 Global
  • (160–200)% increased Critical Strike Chance while you have Avatar of Fire

    GroupCriticalStrikeChanceIncrease
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • critical_strike_chance_+%_while_you_have_avatar_of_fire Min: 160 Max: 200 Global
  • 50% of Physical Damage Converted to Fire while you have Avatar of Fire

    GroupConvertPhysicalToFire
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical_damage_%_to_convert_to_fire_while_you_have_avatar_of_fire Min: 50 Max: 50 Global
  • +2000 Armour while you do not have Avatar of Fire

    GroupIncreasedPhysicalDamageReductionRatingPercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • armour_while_you_do_not_have_avatar_of_fire Min: 2000 Max: 2000 Global