Please consider supporting us by disabling your ad blocker.

Gem

Charged Dash
Movement, AoE, Channelling, Attack, Lightning, Melee
Level: 1–20
Cast Time: 1 sec
Mana Cost: 4
Attack Speed: 160% of base
Effectiveness of Added Damage: (95–110)%
Requires Level 28
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.
Per 1% Quality:
0.5% increased Attack Speed
Deals (95–110)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
DropLevel28
BaseTypeCharged Dash
ClassActive Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres,
TargetTypesGround
ActiveTypeAttack, Hit, Area, Melee, LightningSkill, MovementSkill, Channelled
Quest Reward
ActCharacterQuest Complete
3DuelistSever the Right Hand
3RangerSever the Right Hand
3ShadowSever the Right Hand
3ScionSever the Right Hand
Quest Vendor
CharacterNPCQuest Complete
MarauderClarissaSever the Right Hand
TemplarClarissaSever the Right Hand
DuelistClarissaSever the Right Hand
RangerClarissaSever the Right Hand
ShadowClarissaSever the Right Hand
ScionClarissaSever the Right Hand
Lilly RothThe Lord's Labyrinth
SiosaA Fixture of Fate
Implicit
50% of Physical Damage Converted to Lightning Damage
charged_dash_damage_+%_final [-100]
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement Speed
is_area_damage
base_skill_show_average_damage_instead_of_dps
skill_can_add_multiple_charges_per_action
Mana Cost: 4
Level Effect
LevelRequires LevelDexterityBase DamageExperience
1286695%199,345
2317295.8%285,815
3347996.6%401,344
4378597.4%554,379
5409198.2%477,437
6429598.9%583,786
74410099.7%710,359
846104100.5%1,355,511
948108101.3%1,138,877
1050112102.1%1,368,233
1152116102.9%1,638,338
1254121103.7%1,956,648
1356125104.5%3,655,184
1458129105.3%3,017,327
1560133106.1%7,759,995
1662137106.8%15,138,193
1764142107.6%26,083,825
1866146108.4%62,620,247
1968150109.2%211,708,088
2070154110%
2172110.8%
2274111.6%
2376112.4%
2478113.2%
2580113.9%
2682114.7%
2784115.5%
2886116.3%
2988117.1%
3090117.9%
3191118.3%
3292118.7%
3393119.1%
3494119.5%
3595119.9%
3696120.3%
3797120.7%
3898121.1%
3999121.4%
40100121.8%

helmet /1055

LevelModDrop Rate
The Merciless Labyrinth25% increased Charged Dash Damagehelmet(0.08%)
The Eternal Labyrinth40% increased Charged Dash Damagehelmet(0.08%)
The Merciless Labyrinth4% chance to Dodge Attack Hits if you have finished Channelling Charged Dash Recentlyhelmet(0.08%)
The Eternal Labyrinth6% chance to Dodge Attack Hits if you have finished Channelling Charged Dash Recentlyhelmet(0.08%)
The Merciless LabyrinthCharged Dash has +4 to Radius of each Wave's last damage Areahelmet(0.08%)
The Eternal LabyrinthCharged Dash has +6 to Radius of each Wave's last damage Areahelmet(0.08%)
The Merciless LabyrinthCharged Dash has 10% more Movement Speedhelmet(0.08%)
The Eternal LabyrinthCharged Dash has 15% more Movement Speedhelmet(0.08%)