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Ascendant Assassin Berserker Champion Chieftain Deadeye Elementalist Gladiator Guardian Hierophant Inquisitor Juggernaut Necromancer Occultist Pathfinder Raider Saboteur Slayer Trickster

Ascendancy /132

NameModUnique
Unstoppable
You cannot be slowed to below base speed
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Marauder
Juggernaut
Unbreakable
Armour received from Body Armour is doubled
Cannot be Stunned
Marauder
Juggernaut
Unyielding
30% increased Damage while you have Fortify
1.5% of Maximum Life Regenerated per second while you have Fortify
25% increased effect of Fortify on You
Marauder
Juggernaut
Undeniable
+1000 to Accuracy Rating
1% increased Attack Speed per 200 Accuracy Rating
Marauder
Juggernaut
Unflinching
20% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
Marauder
Juggernaut
Unrelenting
6% increased Damage per Endurance Charge
8% reduced Elemental Damage taken while at Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
Marauder
Juggernaut
War Bringer
Recover 25% of Life and Mana when you use a Warcry
100% increased Warcry Cooldown Recovery Speed
100% increased Warcry Duration
Marauder
Berserker
Rite of Ruin
Cannot be Stunned if you've Killed Recently
6% reduced Damage taken if you've Killed Recently
25% increased Attack Speed if you haven't Killed Recently
Marauder
Berserker
Pain Reaver
2% of Damage Leeched as Life and Mana if you've Killed Recently
1% of Damage Leeched as Life
1% of Damage Leeched as Mana
Marauder
Berserker
Cloaked in Savagery
100% of Damage Leeched as Life if you've taken a Savage Hit Recently
50% increased Damage if you've taken a Savage Hit Recently
25% increased Attack Speed if you've taken a Savage Hit Recently
Marauder
Berserker
Crave the Slaughter
25% increased Attack Speed if you've been Hit Recently
15% increased Movement Speed if you haven't been Hit Recently
Marauder
Berserker
Aspect of Carnage
10% increased Damage taken
40% more Damage
Marauder
Berserker
Arohongui, Moon's Presence
Enemies near your Totems deal 8% less Damage
Enemies near your Totems take 16% increased Physical and Fire Damage
Marauder
Chieftain
Ngamahu, Flame's Advance
15% chance to Ignite
35% increased damage against Burning Enemies
Marauder
Chieftain
Hinekora, Death's Fury
Gain 20% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently
Damage Penetrates 10% Fire Resistance
1% of Fire Damage Leeched as Life
1% of Damage dealt by your Totems is Leeched to you as Life
Marauder
Chieftain
Ramako, Sun's Light
Cannot be Ignited
0.5% of maximum Life Regenerated per second per Endurance Charge
When you or your Totems Kill a Burning Enemy, 20% chance for you\nand your Totems to each gain an Endurance Charge
Marauder
Chieftain
Tukohama, War's Herald
Totems have 50% of your Armour
Totems are Immune to Fire Damage
Skills used by Totems have a 20% chance to Taunt on Hit
Totems Reflect 8% of their maximum Life as Fire Damage to\nnearby Enemies when Hit
Marauder
Chieftain
Tawhoa, Forest's Strength
10% increased Strength
+10% to all Elemental Resistances
10% reduced Mana Cost of Skills
40% increased Armour
Marauder
Chieftain
Way of the Poacher
10% increased Attack Speed
20% chance to gain a Frenzy Charge on Kill
20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
Ranger
Raider
Avatar of the Slaughter
3% increased Attack Damage per Frenzy Charge
2% increased Movement Speed per Frenzy Charge
3% increased Attack Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
Ranger
Raider
Rapid Assault
20% increased Attack Damage
Gain Onslaught for 3 seconds on Kill
Ranger
Raider
Avatar of the Chase
100% increased Onslaught Effect
25% more chance to Evade Melee Attacks during Onslaught
15% more chance to Evade Projectile Attacks during Onslaught
20% increased Attack Damage during Onslaught
Ranger
Raider
Quartz Infusion
6% chance to Dodge Attacks
Gain Phasing for 3 seconds on Kill
You have Phasing while at maximum Frenzy Charges
You have Phasing while you have Onslaught
Ranger
Raider
Avatar of the Veil
Immune to Elemental Status Ailments while Phasing
10% chance to Dodge Spell Damage while Phasing
20% increased Movement Speed while Phasing
Supported Skills deal 40% increased Elemental Damage
Ranger
Raider
Fast and Deadly
Supported Projectile Skills deal 30% increased Projectile Damage
30% increased Projectile Speed
10% increased Attack Speed
Ranger
Deadeye
Ricochet
Skills Chain +1 timesRanger
Deadeye
Endless Munitions
Skills fire an additional Projectile
50% increased Area of Effect of Area Skills
+200 to Accuracy Rating
Ranger
Deadeye
Far Shot
Projectile Attacks gain damage as they travel farther, dealing up to 30% more Damage to targetsRanger
Deadeye
Rupture
+40% to Critical Strike Multiplier against Bleeding Enemies
80% increased Critical Strike Chance against Bleeding Enemies
Attacks have 25% chance to cause Bleeding
Moving while Bleeding doesn't cause you to take extra Damage
Ranger
Deadeye
Powerful Precision
Projectiles have 100% additional chance to Pierce targets at the start of their movement, losing this chance as the projectile travels farther
Projectile Critical Strike Chance increased by Arrow Pierce Chance
Attack Projectiles Return to You after hitting targets
Ranger
Deadeye
Nature's Adrenaline
20% increased Attack Speed while using a Flask
15% increased Movement Speed while using a Flask
Ranger
Pathfinder
Master Surgeon
Gain a Flask Charge when you deal a Critical Strike
Remove Bleeding on Flask use
30% increased Life Recovery from Flasks
Ranger
Pathfinder
Nature's Boon
8% reduced Elemental Damage taken
Flasks gain a Charge every 3 seconds
20% chance for your Flasks to not consume Charges
Ranger
Pathfinder
Master Alchemist
Immune to Elemental Status Ailments while using a Flask
40% increased Elemental Damage while using a Flask
20% chance to Freeze, Shock and Ignite while using a Flask
Ranger
Pathfinder
Veteran Bowyer
Damage Penetrates 10% Elemental Resistances
Gain 10% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Status Ailments\ngrant 100% increased Flask Charges
Ranger
Pathfinder
Master Herbalist
+30% to Chaos Resistance while using a Flask
Always Poison on Hit while using a Flask
20% increased Damage with Poison
20% increased Poison Duration
Ranger
Pathfinder
Profane Bloom
Enemies you Curse take 10% increased Damage
Cursed Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Witch
Occultist
Malediction
When you Kill an Enemy, for each Curse on that Enemy, gain 4%\nof Non-Chaos Damage as extra Chaos Damage for 4 seconds
Enemies can have 1 additional Curse
Witch
Occultist
Wicked Ward
+100 to maximum Energy Shield
Energy Shield Recharge is not interrupted by Damage if Recharge\nbegan Recently
Witch
Occultist
Vile Bastion
0.5% of Energy Shield Regenerated per second for each\nEnemy you've Killed Recently
Cannot Be Stunned while on Full Energy Shield
Witch
Occultist
Void Beacon
-20% to Chaos Resistance
25% reduced Life Regeneration rate
Witch
Occultist
Forbidden Power
+1 to Maximum Power Charges
10% chance to gain a Power Charge on Critical Strike
Witch
Occultist
Beacon of Ruin
Elemental Status Effects caused by your Skills spread to other nearby Enemies\nRadius: 12Witch
Elementalist
Shaper of Desolation
Every 14 seconds:\nGain Chilling Conflux for 4 seconds\nGain Shocking Conflux for 4 seconds\nGain Igniting Conflux for 4 seconds\nGain Chilling, Shocking and Igniting Conflux for 2 secondsWitch
Elementalist
Liege of the Primordial
Your Elemental Golems are Immune to Elemental Damage
100% increased Effect of Buffs granted by your Elemental Golems
40% increased Damage of each Damage Type for which you\nhave a matching Golem
Can Summon up to 1 additional Golem at a time
Witch
Elementalist
Mastermind of Discord
Damage Penetrates 25% Cold Resistance if you've\nused a Fire Skill in the past 10 seconds
Damage Penetrates 25% Lightning Resistance if you've\nused a Cold Skill in the past 10 seconds
Damage Penetrates 25% Fire Resistance if you've\nused a Lightning Skill in the past 10 seconds
Witch
Elementalist
Pendulum of Destruction
Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds
elementalist_elemental_damage_rotation [1]
Every 10 seconds, gain 25% increased Area of Effect of Area Skills for 4 seconds
Witch
Elementalist
Paragon of Calamity
For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element
For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element
50% reduced Reflected Elemental Damage taken
Witch
Elementalist
Beacon of Corruption
Supported Skills deal 20% increased Chaos Damage
+15% to Chaos Resistance
Minions have +15% to Chaos Resistance
Your Minions spread Caustic Cloud on Death, dealing 10% of their maximum Life as Chaos Damage per second
Witch
Necromancer
Soul Weaver
Spectres have 100% increased maximum Life
Spectres have 100% increased Damage
Witch
Necromancer
Flesh Binder
You and your Minions have 1% additional Physical Damage Reduction for each Zombie you ownWitch
Necromancer
Mistress of Sacrifice
20% increased Duration
Your Offering Skills also affect you
Witch
Necromancer
Spirit Eater
40% increased Damage if you have consumed a corpse recently
2% increased Attack and Cast Speed for each corpse consumed recently
Desecrate creates 2 additional Corpses
Minions deal 30% increased Damage
Witch
Necromancer
Commander of Darkness
Auras you Cast grant 10% increased Damage to you and Allies
Auras you Cast grant 5% increased Attack and Cast Speed to you and Allies
You and Allies affected by your Auras have +20% to all Elemental Resistances
Witch
Necromancer
Bane of Legends
Gain Onslaught for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills
Duelist
Slayer
Overwhelm
Your Damaging Hits always Stun Enemies that are on Full Life
100% increased Stun Duration against Enemies that are on Full Life
100% increased Stun Duration against Enemies that are on Low Life
20% chance to double Stun Duration
Duelist
Slayer
Headsman
15% increased Area of Effect of Area Skills if you've Killed Recently
20% more Damage if you've Killed Recently
50% reduced Reflected Physical Damage taken
Duelist
Slayer
Endless Hunger
Life Leech effects are not removed at Full Life
20% of Overkill Damage is Leeched as Life
Duelist
Slayer
Brutal Fervour
100% increased Life Leeched per second
+10% of maximum Life per second to maximum Life Leech rate
You are Immune to Bleeding while Leeching
Cannot be Stunned while Leeching
Duelist
Slayer
Impact
Single-target Melee attacks deal Splash Damage to surrounding targets
20% increased Area of Effect of Area Skills
50% less Damage to surrounding targets
Duelist
Slayer
Gratuitous Violence
Bleeding Enemies you Kill Explode, dealing 10% of\ntheir Maximum Life as Physical Damage
30% increased Damage against Bleeding Enemies
Attacks have 25% chance to cause Bleeding
Duelist
Gladiator
Blood in the Eyes
30% increased Damage against Bleeding Enemies
30% chance for Attacks to Maim on Hit against Bleeding Enemies
6% reduced Damage taken from Bleeding Enemies
Attacks have 25% chance to cause Bleeding
Duelist
Gladiator
Outmatch and Outlast
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Duelist
Gladiator
Painforged
8% additional Block Chance if you were Damaged by a Hit Recently
40% increased Damage if you've taken no Damage from Hits Recently
Duelist
Gladiator
Violent Retaliation
8% increased Physical Damage for each Hit you've Blocked Recently
4% increased Movement Speed for each Hit you've Blocked Recently
80% increased Physical Damage if you've Blocked a Hit from a Unique Enemy Recently
Duelist
Gladiator
Versatile Combatant
100% of Block Chance applied to SpellsDuelist
Gladiator
Fortitude
20% reduced Damage taken when Hit
You have Fortify
Duelist
Champion
Unstoppable Hero
10% increased Attack Speed while you have Fortify
30% increased Melee Damage while you have Fortify
30% increased Armour and Evasion while you have Fortify
Duelist
Champion
Conqueror
25% chance to Taunt on Hit
6% reduced Damage taken if you've Taunted an Enemy Recently
1% of Life Regenerated per second if you've Taunted an Enemy Recently
Duelist
Champion
Worthy Foe
Enemies you Taunt take 20% increased Damage
Enemies you Taunt deal 10% less Damage against other targets
Duelist
Champion
Inspirational
35% increased Damage
8% increased Movement Speed
Duelist
Champion
First to Strike, Last to Fall
200% increased Armour and Evasion Rating when on Low Life
40% increased Damage when not on Low Life
Elemental Status Ailments are removed when you reach Low Life
Your Hits permanently Intimidate Enemies that are on Full Life
Duelist
Champion
Righteous Providence
100% increased Critical Strike Chance against Enemies that are affected\nby no Elemental Status Ailments
+45% to Critical Strike Multiplier against Enemies that are affected\nby Elemental Status Ailments
Templar
Inquisitor
Inevitable Judgement
Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Templar
Inquisitor
Augury of Penitence
16% increased Elemental Damage taken
8% less Elemental Damage
Templar
Inquisitor
Instruments of Virtue
30% increased Spell Damage if you've Cast a Spell Recently
50% increased Attack Damage if you've Cast a Spell Recently
20% increased Attack Speed if you've Attacked Recently
30% increased Cast Speed if you've Attacked Recently
Templar
Inquisitor
Sanctify
25% chance to create Consecrated Ground when Hit, lasting 8 seconds
25% chance to create Consecrated Ground on Kill, lasting 8 seconds
Consecrated Ground you create grants 40% increased Damage to you and Allies
Templar
Inquisitor
Pious Path
Cannot be affected by Elemental Status Ailments while on Consecrated Ground
4% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground
25% increased Attack and Cast Speed while on Consecrated Ground
Templar
Inquisitor
Divine Guidance
+150 to maximum Mana
When Hit, 10% of Damage is taken from Mana before Life
Templar
Hierophant
Sanctuary of Thought
Gain 25% of Maximum Mana as Extra Maximum Energy Shield
50% reduced Mana Cost of Skills while on Full Energy Shield
50% reduced Mana Cost of Skills
Templar
Hierophant
Pursuit of Faith
4% increased Damage per Enemy Killed by you or your Totems Recently
8% increased Attack and Cast Speed while you have a Totem
Templar
Hierophant
Ritual of Awakening
Can have up to 2 additional Totems summoned at a time
8% less Totem Damage per Totem
Templar
Hierophant
Conviction of Power
25% chance to gain an Endurance Charge when you gain a Power Charge
15% chance to Gain a Power Charge if you or your Totems kill an Enemy
Templar
Hierophant
Illuminated Devotion
Skills from your Boots Leech 2% of Damage as Life
Skills from your Gloves have 40% increased Area of Effect
Skills from your Helmet Penetrate 20% Elemental Resistances
Templar
Hierophant
Time of Need
Every 5 seconds, remove Curses and Elemental Status Ailments from you
Every 5 seconds, 30% of Maximum Life Regenerated over one second
25% reduced Effect of Curses on You
Templar
Guardian
Radiant Faith
Grants maximum Energy Shield equal to 15% of your Reserved Mana to\nyou and nearby Allies
Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
Templar
Guardian
Bastion of Hope
5% additional Block Chance
You and nearby Allies cannot be Stunned if you've Blocked Recently
50% additional Block Chance for 1 second every 5 seconds
Templar
Guardian
Prayer of Glory
Using Warcries is Instant
You and nearby allies have 15% increased Attack, Cast and Movement Speed if you've used a Warcry Recently
Warcries cost no Mana
Templar
Guardian
Harmony of Purpose
Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Templar
Guardian
Unwavering Faith
Auras you Cast grant +1% Physical Damage Reduction to you and Allies
Auras you Cast grant 0.2% of Maximum Life Regenerated per second to\nyou and Allies
Templar
Guardian
Unstable Infusion
10% chance to gain a Power Charge on non-Critical StrikeShadow
Assassin
Deadly Infusion
+8% to Critical Strike Multiplier per Power Charge
+0% Critical Strike Chance per Power Charge
Shadow
Assassin
Ambush
+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
Shadow
Assassin
Assassinate
Critical Strikes have Culling Strike
Hits deal 30% increased Damage against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Low Life
Shadow
Assassin
Toxic Delivery
10% reduced Damage taken from Damage Over Time
20% of Physical Damage gained as Extra Chaos Damage against\nBleeding Enemies
Poison you inflict with Critical Strikes deals 100% more Damage
Bleeding you inflict on Maimed Enemies deals 100% more Damage
Shadow
Assassin
Noxious Strike
50% chance for Attacks to Maim on Hit against Poisoned Enemies
40% chance to Poison on Hit against Bleeding Enemies
Attacks have 30% chance to cause Bleeding
30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently
Shadow
Assassin
Swift Killer
15% chance to gain a Frenzy Charge on Kill
+1 to Maximum Frenzy Charges
Shadow
Trickster
Patient Reaper
30% increased Damage over Time
60% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
Shadow
Trickster
Ghost Dance
5% chance to Dodge Attacks
5% chance to Dodge Spell Damage
20% faster start of Energy Shield Recharge
10% increased Movement Speed while on Full Energy Shield
Shadow
Trickster
Shade Form
20% increased Attack and Cast Speed if Energy\nShield Recharge has started Recently
+500 to Evasion Rating
+250 to maximum Energy Shield
20% more chance to Evade Attacks while not on full Energy Shield
Shadow
Trickster
Walk the Aether
Movement Skills cost no Mana
20% increased Attack and Cast Speed if you've used a Movement Skill Recently
Shadow
Trickster
Weave the Arcane
50% increased Mana Regeneration Rate
25% increased maximum Mana
20% chance to Recover 10% of Maximum Mana when you use a Skill
8% reduced Damage Taken for 4 seconds after spending 200 Mana
Shadow
Trickster
Blinding Assault
Cannot be Blinded
25% chance to Blind Enemies on Hit
25% chance to create a Smoke Cloud when Hit
Shadow
Saboteur
Born in the Shadows
30% increased Damage against Blinded Enemies
6% reduced Damage taken from Blinded Enemies
50% increased Blind duration
Shadow
Saboteur
Explosives Expert
10% reduced Damage taken from Traps and Mines
Gain 10% of Physical Damage as Extra Fire Damage
Damage Penetrates 10% Elemental Resistances
Shadow
Saboteur
Bomb Specialist
Can have up to 2 additional Remote Mines placed at a time
You gain 8% increased Area of Effect for each Mine
You gain 8% increased Damage for each Trap
10% Chance for Traps to Trigger an additional time
Shadow
Saboteur
Chain Reaction
40% increased Cooldown Recovery Speed for throwing Traps
20% increased Area of Effect for Traps
When your Traps Trigger, your nearby Traps also Trigger
20% increased Trap Damage
Shadow
Saboteur
Demolitions Specialist
20% increased Mine Laying Speed if you Detonated Mines Recently
40% increased Damage if you Detonated Mines Recently
20% chance when Placing Mines to Place an additional Mine
100% increased Mine Arming Speed
Shadow
Saboteur
Path of the Ranger
Can Allocate Passives from the Ranger's starting pointScion
Ascendant
Path of the Witch
Can Allocate Passives from the Witch's starting pointScion
Ascendant
Path of the Marauder
Can Allocate Passives from the Marauder's starting pointScion
Ascendant
Path of the Duelist
Can Allocate Passives from the Duelist's starting pointScion
Ascendant
Path of the Shadow
Can Allocate Passives from the Shadow's starting pointScion
Ascendant
Path of the Templar
Can Allocate Passives from the Templar's starting pointScion
Ascendant
Juggernaut
30% increased Armour
10% chance to gain an Endurance Charge when you are Hit
You cannot be Stunned while at maximum Endurance Charges
Cannot be Chilled
Scion
Ascendant
Berserker
25% increased Attack and Cast Speed if you've taken a Savage\nHit Recently
10% more Damage
5% increased Damage taken
1% of Damage Leeched as Life if you've Killed Recently
Scion
Ascendant
Chieftain
Gain 15% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently
15% chance to Ignite
30% increased Damage while you have a Totem
Regenerate 2% of your maximum Life per second while you have a Totem
Scion
Ascendant
Raider
10% chance to gain a Frenzy Charge on Kill
You have Onslaught while on full Frenzy Charges
4% chance to Dodge Attacks
25% chance to Avoid Elemental Status Ailments
Scion
Ascendant
Deadeye
Skills fire an additional Projectile
Projectiles gain Damage as they travel further, dealing up\nto 30% increased Damage to targets
30% chance of Projectiles Piercing
Attacks have 15% chance to cause Bleeding
Scion
Ascendant
Pathfinder
50% increased Flask Charges gained
25% increased Damage while using a Flask
50% chance to avoid Freeze, Shock, Ignite and Bleed while using a Flask
4% reduced Elemental Damage taken while using a Flask
Scion
Ascendant
Occultist
Enemies you Curse have -15% to Chaos Resistance
20% increased Damage if you've Killed a Cursed Enemy Recently
20% increased maximum Energy Shield
1% of Energy Shield Regenerated per second
Scion
Ascendant
Elementalist
Gain Elemental Conflux for 4 seconds when you Kill a Rare or Unique Enemy
4% reduced Elemental Damage taken
Damage Penetrates 5% of Enemy Elemental Resistances
30% increased Damage of each Damage Type for which you\nhave a matching Golem
Scion
Ascendant
Necromancer
You and Allies deal 15% increased Damage while affected by Auras you Cast
15% increased effect of Offering spells
You and your Minions have 4% Physical Damage Reduction
2% increased Attack and Cast Speed for each corpse consumed recently
Scion
Ascendant
Slayer
10% of Overkill Damage is Leeched as Life
Your Damaging Hits always Stun Enemies that are on Full Life
30% increased Damage against Rare and Unique Enemies
Culling Strike
Scion
Ascendant
Gladiator
3% additional Block Chance
30% of Block Chance applied to Spells
30% increased Damage if you've killed a Bleeding Enemy Recently
Attacks have 15% chance to cause Bleeding
Scion
Ascendant
Champion
10% chance to Fortify on Melee hit
You and nearby Allies have 15% increased damage while you have Fortify
20% chance to Taunt on Hit
4% reduced Damage taken from Taunted Enemies
Scion
Ascendant
Inquisitor
20% chance to create Consecrated Ground on Kill, lasting 8 seconds
Take 8% reduced Elemental Damage while on Consecrated Ground
120% increased Critical Strike Chance against Enemies affected\nby Elemental Status Ailments
Supported Skills deal 20% increased Elemental Damage
Scion
Ascendant
Hierophant
25% increased maximum Mana
Gain 10% of Maximum Mana as Extra Maximum Energy Shield
Skills in your Helm can have up to 1 additional Totem Summoned at a time
20% chance to gain a Power Charge when you place a Totem
Scion
Ascendant
Guardian
You and Allies have 12% increased Attack and Cast Speed while affected\nby Auras you Cast
Every 5 seconds, remove Curses and Elemental Status Ailments from you
3% additional Block Chance
You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Scion
Ascendant
Assassin
10% chance to gain a Power Charge on Hit against Enemies that are on Full Life
+40% to Critical Strike Multiplier against Enemies that are on Full Life
+1% to Critical Strike Chance
Your Critical Strikes with Attacks Maim Enemies
Scion
Ascendant
Trickster
20% more chance to Evade while on full Energy Shield
20% increased Damage while not on full Energy Shield
100% increased Mana Regeneration if you've used a Movement Skill Recently
30% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
Scion
Ascendant
Saboteur
20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
5% increased Damage for each Trap and Mine you have
20% increased Cooldown Recovery Speed for throwing Traps
Damage Penetrates 6% Elemental Resistances if you Detonated Mines Recently
Scion
Ascendant

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