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Ascendant Assassin Berserker Champion Chieftain Deadeye Elementalist Gladiator Guardian Hierophant Inquisitor Juggernaut Necromancer Occultist Pathfinder Raider Saboteur Slayer Trickster

Ascendancy /132

NameModUnique
Unstoppable
10% increased Movement Speed
Movement Speed cannot be modified to below base value
You cannot be slowed to below base speed
Marauder
Juggernaut
Unbreakable
Cannot be Stunned
Armour received from Body Armour is doubled
Marauder
Juggernaut
Unyielding
25% increased effect of Fortify on You
1.5% of Maximum Life Regenerated per second while you have Fortify
30% increased Damage while you have Fortify
Marauder
Juggernaut
Undeniable
1% increased Attack Speed per 200 Accuracy Rating
Supported Skills have +1000 to Accuracy Rating
Marauder
Juggernaut
Unflinching
+1 to Maximum Endurance Charges
30% chance to gain an Endurance Charge when you are Hit
Marauder
Juggernaut
Unrelenting
25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges
8% reduced Elemental Damage taken while at Maximum Endurance Charges
6% increased Damage per Endurance Charge
Marauder
Juggernaut
War Bringer
100% increased Warcry Duration
100% increased Warcry Cooldown Recovery Speed
Recover 25% of Life and Mana when you use a Warcry
Marauder
Berserker
Rite of Ruin
25% increased Attack Speed if you haven't Killed Recently
6% reduced Damage taken if you've Killed Recently
Cannot be Stunned if you've Killed Recently
Marauder
Berserker
Pain Reaver
Supported Skills have 1% of Damage Leeched as Mana
Supported Skills have 1% of Damage Leeched as Life
2% of Damage Leeched as Life and Mana if you've Killed Recently
Marauder
Berserker
Cloaked in Savagery
25% increased Attack Speed if you've taken a Savage Hit Recently
50% increased Damage if you've taken a Savage Hit Recently
100% of Damage Leeched as Life if you've taken a Savage Hit Recently
Marauder
Berserker
Crave the Slaughter
15% increased Movement Speed if you haven't been Hit Recently
25% increased Attack Speed if you've been Hit Recently
Marauder
Berserker
Aspect of Carnage
40% more Damage
10% increased Damage taken
Marauder
Berserker
Arohongui, Moon's Presence
Enemies near your Totems take 16% increased Physical and Fire Damage
Enemies near your Totems deal 8% less Damage
Marauder
Chieftain
Ngamahu, Flame's Advance
35% increased Damage with Hits and Ailments against Burning Enemies
Supported Skills have 15% chance to Ignite
Marauder
Chieftain
Hinekora, Death's Fury
1% of Damage dealt by your Totems is Leeched to you as Life
1% of Fire Damage Leeched as Life
Damage Penetrates 10% Fire Resistance
Gain 20% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently
Marauder
Chieftain
Ramako, Sun's Light
When you or your Totems Kill a Burning Enemy, 20% chance for you
and your Totems to each gain an Endurance Charge
0.5% of maximum Life Regenerated per second per Endurance Charge
Cannot be Ignited
Marauder
Chieftain
Tukohama, War's Herald
Totems Reflect 15% of their maximum Life as Fire Damage to
nearby Enemies when Hit
Skills used by Totems have a 20% chance to Taunt on Hit
Totems are Immune to Fire Damage
Totems have 50% of your Armour
Marauder
Chieftain
Tawhoa, Forest's Strength
40% increased Armour
10% reduced Mana Cost of Skills
+10% to all Elemental Resistances
10% increased Strength
Marauder
Chieftain
Way of the Poacher
20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
20% chance to gain a Frenzy Charge on Kill
Supported Skills have 10% increased Attack Speed
Ranger
Raider
Avatar of the Slaughter
+1 to Maximum Frenzy Charges
3% increased Attack Speed per Frenzy Charge
2% increased Movement Speed per Frenzy Charge
3% increased Attack Damage per Frenzy Charge
Ranger
Raider
Rapid Assault
Gain Onslaught for 3 seconds on Kill
20% increased Attack Damage
Ranger
Raider
Avatar of the Chase
20% increased Attack Damage during Onslaught
15% more chance to Evade Projectile Attacks during Onslaught
25% more chance to Evade Melee Attacks during Onslaught
100% increased Onslaught Effect
Ranger
Raider
Quartz Infusion
You have Phasing while you have Onslaught
You have Phasing while at maximum Frenzy Charges
Gain Phasing for 3 seconds on Kill
6% chance to Dodge Attacks
Ranger
Raider
Avatar of the Veil
Supported Skills deal 40% increased Elemental Damage
20% increased Movement Speed while Phasing
% chance to Dodge Spell Damage while Phasing
Ranger
Raider
Fast and Deadly
Supported Skills have 10% increased Attack Speed
Supported Skills have 30% increased Projectile Speed
Supported Skills deal 30% increased Projectile Damage
Ranger
Deadeye
Ricochet
Skills Chain +1 timesRanger
Deadeye
Endless Munitions
Supported Skills have +200 to Accuracy Rating
50% increased Area of Effect of Area Skills
Skills fire an additional Projectile
Ranger
Deadeye
Far Shot
Far ShotRanger
Deadeye
Rupture
Moving while Bleeding doesn't cause you to take extra Damage
Attacks have 25% chance to cause Bleeding
80% increased Critical Strike Chance against Bleeding Enemies
+40% to Critical Strike Multiplier against Bleeding Enemies
Ranger
Deadeye
Powerful Precision
Projectiles have 100% increased Critical Strike Chance against Targets they Pierce
Projectiles Pierce all nearby Targets
Attack Projectiles Return to You after hitting targets
Ranger
Deadeye
Nature's Adrenaline
15% increased Movement Speed while using a Flask
20% increased Attack Speed while using a Flask
Ranger
Pathfinder
Master Surgeon
30% increased Life Recovery from Flasks
Remove Bleeding on Flask use
Gain a Flask Charge when you deal a Critical Strike
Ranger
Pathfinder
Nature's Boon
20% chance for your Flasks to not consume Charges
Flasks gain a Charge every 3 seconds
8% reduced Elemental Damage taken
Ranger
Pathfinder
Master Alchemist
20% chance to Freeze, Shock and Ignite while using a Flask
40% increased Elemental Damage while using a Flask
Immune to Elemental Ailments while using a Flask
Ranger
Pathfinder
Veteran Bowyer
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges
Gain 10% of Physical Damage as Extra Damage of a random Element
Damage Penetrates 10% Elemental Resistances
Ranger
Pathfinder
Master Herbalist
Supported Skills have 20% increased Poison Duration
Supported Skills deal 20% increased Damage with Poison
60% chance to Poison on Hit while using a Flask
+30% to Chaos Resistance while using a Flask
Ranger
Pathfinder
Profane Bloom
Cursed Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Enemies you Curse take 10% increased Damage
Witch
Occultist
Malediction
Enemies can have 1 additional Curse
When you Kill an Enemy, for each Curse on that Enemy, gain 4%
of Non-Chaos Damage as extra Chaos Damage for 4 seconds
Witch
Occultist
Wicked Ward
Energy Shield Recharge is not interrupted by Damage if Recharge
began Recently
+100 to maximum Energy Shield
Witch
Occultist
Vile Bastion
Cannot Be Stunned while on Full Energy Shield
0.5% of Energy Shield Regenerated per second for each
Enemy you've Killed Recently
Witch
Occultist
Void Beacon
25% reduced Life Regeneration rate
-20% to Chaos Resistance
Witch
Occultist
Forbidden Power
Supported Skills have 10% chance to gain a Power Charge on Critical Strike
+1 to Maximum Power Charges
Witch
Occultist
Beacon of Ruin
20% increased Effect of non-Damaging Ailments on Enemies
Elemental Ailments caused by your Skills spread to other nearby Enemies
Radius: 12
Witch
Elementalist
Shaper of Desolation
Every 14 seconds:
Gain Chilling Conflux for 4 seconds
Gain Shocking Conflux for 4 seconds
Gain Igniting Conflux for 4 seconds
Gain Chilling, Shocking and Igniting Conflux for 2 seconds
Witch
Elementalist
Liege of the Primordial
Can Summon up to 1 additional Golem at a time
40% increased Damage of each Damage Type for which you
have a matching Golem
100% increased Effect of Buffs granted by your Elemental Golems
Your Elemental Golems are Immune to Elemental Damage
Witch
Elementalist
Mastermind of Discord
Damage Penetrates 25% Fire Resistance if you've
used a Lightning Skill in the past 10 seconds
Damage Penetrates 25% Lightning Resistance if you've
used a Cold Skill in the past 10 seconds
Damage Penetrates 25% Cold Resistance if you've
used a Fire Skill in the past 10 seconds
Witch
Elementalist
Pendulum of Destruction
Every 10 seconds, gain 25% increased Area of Effect of Area Skills for 4 seconds
elementalist_elemental_damage_rotation [1]
Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds
Witch
Elementalist
Paragon of Calamity
50% reduced Reflected Elemental Damage taken
For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element
For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element
Witch
Elementalist
Beacon of Corruption
Your Minions spread Caustic Cloud on Death, dealing 10% of their maximum Life as Chaos Damage per second
Minions have +15% to Chaos Resistance
+15% to Chaos Resistance
Supported Skills deal 20% increased Chaos Damage
Witch
Necromancer
Soul Weaver
Spectres have 100% increased Damage
Spectres have 100% increased maximum Life
Witch
Necromancer
Flesh Binder
You and your Minions have 1% additional Physical Damage Reduction for each Zombie you ownWitch
Necromancer
Mistress of Sacrifice
Your Offering Skills also affect you
Supported Skills have 20% increased Skill Effect Duration
Witch
Necromancer
Spirit Eater
Supported Skills deal 30% increased Minion Damage
Desecrate creates 2 additional Corpses
2% increased Attack and Cast Speed for each corpse consumed recently
40% increased Damage if you have consumed a corpse recently
Witch
Necromancer
Commander of Darkness
You and Allies deal 30% increased Damage while affected by Auras you Cast
You and Allies affected by your Auras have +20% to all Elemental Resistances
Auras you Cast grant 3% increased Attack and Cast Speed to you and Allies
Witch
Necromancer
Bane of Legends
Kill Enemies that have 20% or lower Life when Hit by your Skills
Gain Onslaught for 20 seconds when you Kill a Rare or Unique Enemy
Duelist
Slayer
Overwhelm
20% chance to double Stun Duration
100% increased Stun Duration against Enemies that are on Low Life
100% increased Stun Duration against Enemies that are on Full Life
Your Damaging Hits always Stun Enemies that are on Full Life
Duelist
Slayer
Headsman
50% reduced Reflected Physical Damage taken
20% more Damage if you've Killed Recently
15% increased Area of Effect of Area Skills if you've Killed Recently
Duelist
Slayer
Endless Hunger
20% of Overkill Damage is Leeched as Life
Life Leech effects are not removed at Full Life
Duelist
Slayer
Brutal Fervour
Cannot be Stunned while Leeching
You are Immune to Bleeding while Leeching
+10% of maximum Life per second to maximum Life Leech rate
Supported Skills have 100% increased Life Leeched per second
Duelist
Slayer
Impact
50% less Damage to surrounding targets
20% increased Area of Effect of Area Skills
Single-target Melee attacks deal Splash Damage to surrounding targets
Duelist
Slayer
Gratuitous Violence
Attacks have 25% chance to cause Bleeding
30% increased Damage with Hits and Ailments against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
Duelist
Gladiator
Blood in the Eyes
Attacks have 25% chance to cause Bleeding
6% reduced Damage taken from Bleeding Enemies
30% chance for Attacks to Maim on Hit against Bleeding Enemies
30% increased Damage with Hits and Ailments against Bleeding Enemies
Duelist
Gladiator
Outmatch and Outlast
10% reduced Physical Damage taken while at maximum Endurance Charges
10% more Physical Damage while at maximum Frenzy Charges
25% chance to gain an Endurance Charge on Kill with Off Hand
25% chance to gain a Frenzy Charge on Kill with Main Hand
Duelist
Gladiator
Painforged
40% increased Damage if you've taken no Damage from Hits Recently
8% additional Block Chance if you were Damaged by a Hit Recently
Duelist
Gladiator
Violent Retaliation
80% increased Physical Damage if you've Blocked a Hit from a Unique Enemy Recently
4% increased Movement Speed for each Hit you've Blocked Recently
8% increased Physical Damage for each Hit you've Blocked Recently
Duelist
Gladiator
Versatile Combatant
100% of Block Chance applied to SpellsDuelist
Gladiator
Fortitude
You have Fortify
20% reduced Damage taken when Hit
Duelist
Champion
Unstoppable Hero
30% increased Armour and Evasion while you have Fortify
30% increased Melee Damage while you have Fortify
10% increased Attack Speed while you have Fortify
Duelist
Champion
Conqueror
1% of Life Regenerated per second if you've Taunted an Enemy Recently
6% reduced Damage taken if you've Taunted an Enemy Recently
25% chance to Taunt on Hit
Duelist
Champion
Worthy Foe
Enemies you Taunt deal 10% less Damage with Hits and Ailments against other targets
Enemies you Taunt take 20% increased Damage
Duelist
Champion
Inspirational
8% increased Movement Speed
Supported Skills deal 35% increased Damage
Duelist
Champion
First to Strike, Last to Fall
Your Hits permanently Intimidate Enemies that are on Full Life
Elemental Ailments are removed when you reach Low Life
40% increased Damage when not on Low Life
200% increased Armour and Evasion Rating when on Low Life
Duelist
Champion
Righteous Providence
20% increased Effect of non-Damaging Ailments on Enemies
+45% to Critical Strike Multiplier against Enemies that are affected
by Elemental Ailments
100% increased Critical Strike Chance against Enemies that are affected
by no Elemental Ailments
Templar
Inquisitor
Inevitable Judgement
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Critical Strikes ignore Enemy Monster Elemental Resistances
Templar
Inquisitor
Augury of Penitence
8% less Elemental Damage
16% increased Elemental Damage taken
Templar
Inquisitor
Instruments of Virtue
30% increased Cast Speed if you've Attacked Recently
20% increased Attack Speed if you've Attacked Recently
50% increased Attack Damage if you've Cast a Spell Recently
30% increased Spell Damage if you've Cast a Spell Recently
Templar
Inquisitor
Sanctify
Consecrated Ground you create grants 40% increased Damage to you and Allies
30% chance to create Consecrated Ground on Kill, lasting 8 seconds
30% chance to create Consecrated Ground when Hit, lasting 8 seconds
Templar
Inquisitor
Pious Path
25% increased Attack and Cast Speed while on Consecrated Ground
6% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground
Cannot be affected by Elemental Ailments while on Consecrated Ground
Templar
Inquisitor
Divine Guidance
10% of Damage is taken from Mana before Life
+150 to maximum Mana
Templar
Hierophant
Sanctuary of Thought
50% reduced Mana Cost of Skills
50% reduced Mana Cost of Skills while on Full Energy Shield
Gain 30% of Maximum Mana as Extra Maximum Energy Shield
Templar
Hierophant
Pursuit of Faith
10% increased Attack and Cast Speed while you have a Totem
6% increased Damage per Enemy Killed by you or your Totems Recently
Templar
Hierophant
Ritual of Awakening
7% less Totem Damage per Totem
Can have up to 2 additional Totems summoned at a time
Templar
Hierophant
Conviction of Power
15% chance to Gain a Power Charge if you or your Totems kill an Enemy
25% chance to gain an Endurance Charge when you gain a Power Charge
Templar
Hierophant
Illuminated Devotion
Skills from your Helmet Penetrate 20% Elemental Resistances
Skills from your Gloves have 40% increased Area of Effect
Skills from your Boots Leech 2% of Damage as Life
Templar
Hierophant
Time of Need
25% reduced Effect of Curses on You
Every 5 seconds, 30% of Maximum Life Regenerated over one second
Every 5 seconds, remove Curses and Elemental Ailments from you
Templar
Guardian
Radiant Faith
Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
Grants maximum Energy Shield equal to 15% of your Reserved Mana to
you and nearby Allies
Templar
Guardian
Bastion of Hope
50% additional Block Chance for 1 second every 5 seconds
You and nearby Allies cannot be Stunned if you've Blocked Recently
5% additional Block Chance
Templar
Guardian
Prayer of Glory
Warcries cost no Mana
You and nearby allies have 15% increased Attack, Cast and Movement Speed if you've used a Warcry Recently
Using Warcries is Instant
Templar
Guardian
Harmony of Purpose
You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
Templar
Guardian
Unwavering Faith
Auras you Cast grant 0.2% of Maximum Life Regenerated per second to
you and Allies
Auras you Cast grant +1% Physical Damage Reduction to you and Allies
Templar
Guardian
Unstable Infusion
10% chance to gain a Power Charge on non-Critical StrikeShadow
Assassin
Deadly Infusion
+1 to Maximum Power Charges
+2% Critical Strike Chance while at maximum Power Charges
+8% to Critical Strike Multiplier per Power Charge
Shadow
Assassin
Ambush
100% more Critical Strike Chance against Enemies that are on Full Life
+40% to Critical Strike Multiplier against Enemies that are on Full Life
Shadow
Assassin
Assassinate
100% more Critical Strike Chance against Enemies that are on Low Life
30% increased Damage with Hits against Enemies that are on Low Life
Critical Strikes have Culling Strike
Shadow
Assassin
Toxic Delivery
Bleeding you inflict on Maimed Enemies deals 30% more Damage
Poison you inflict with Critical Strikes deals 30% more Damage
20% of Physical Damage gained as Extra Chaos Damage against
Bleeding Enemies
10% reduced Damage taken from Damage Over Time
Shadow
Assassin
Noxious Strike
30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently
Attacks have 30% chance to cause Bleeding
40% chance to Poison on Hit against Bleeding Enemies
50% chance for Attacks to Maim on Hit against Poisoned Enemies
Shadow
Assassin
Swift Killer
5% increased Damage over Time per Power Charge
5% increased Damage over Time per Frenzy Charge
15% chance to gain a Frenzy Charge and a Power Charge on Kill
+1 to Maximum Frenzy Charges and Maximum Power Charges
Shadow
Trickster
Patient Reaper
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
Supported Skills deal 30% increased Damage over Time
Shadow
Trickster
Ghost Dance
10% increased Movement Speed while on Full Energy Shield
20% faster start of Energy Shield Recharge
5% chance to Dodge Spell Damage
Shadow
Trickster
Shade Form
20% more chance to Evade Attacks while not on full Energy Shield
+250 to maximum Energy Shield
+500 to Evasion Rating
20% increased Attack and Cast Speed if Energy
Shield Recharge has started Recently
Shadow
Trickster
Walk the Aether
20% increased Attack and Cast Speed if you've used a Movement Skill Recently
Movement Skills cost no Mana
Shadow
Trickster
Weave the Arcane
8% reduced Damage Taken for 4 seconds after spending 200 Mana
20% chance to Recover 10% of Maximum Mana when you use a Skill
25% increased maximum Mana
50% increased Mana Regeneration Rate
Shadow
Trickster
Blinding Assault
25% chance to create a Smoke Cloud when Hit
25% chance to Blind Enemies on Hit
Cannot be Blinded
Shadow
Saboteur
Born in the Shadows
50% increased Blind duration
6% reduced Damage taken from Blinded Enemies
30% increased Damage with Hits and Ailments against Blinded Enemies
Shadow
Saboteur
Explosives Expert
Damage Penetrates 10% Elemental Resistances
Supported Skills gain 10% of Physical Damage as Extra Fire Damage
10% reduced Damage taken from Traps and Mines
Shadow
Saboteur
Bomb Specialist
10% Chance for Traps to Trigger an additional time
You gain 8% increased Damage for each Trap
You gain 8% increased Area of Effect for each Mine
Supported Skills can have up to 2 additional Remote Mines placed at a time
Shadow
Saboteur
Chain Reaction
Supported Skills deal 20% increased Trap Damage
When your Traps Trigger, your nearby Traps also Trigger
20% increased Area of Effect for Traps
Supported Skills have 40% increased Cooldown Recovery Speed for throwing Traps
Shadow
Saboteur
Demolitions Specialist
100% increased Mine Arming Speed
20% chance when Placing Mines to Place an additional Mine
40% increased Damage if you Detonated Mines Recently
20% increased Mine Laying Speed if you Detonated Mines Recently
Shadow
Saboteur
Path of the Ranger
Can Allocate Passives from the Ranger's starting pointScion
Ascendant
Path of the Witch
Can Allocate Passives from the Witch's starting pointScion
Ascendant
Path of the Marauder
Can Allocate Passives from the Marauder's starting pointScion
Ascendant
Path of the Duelist
Can Allocate Passives from the Duelist's starting pointScion
Ascendant
Path of the Shadow
Can Allocate Passives from the Shadow's starting pointScion
Ascendant
Path of the Templar
Can Allocate Passives from the Templar's starting pointScion
Ascendant
Juggernaut
Cannot be Chilled
You cannot be Stunned while at maximum Endurance Charges
20% chance to gain an Endurance Charge when you are Hit
30% increased Armour
Scion
Ascendant
Berserker
1% of Damage Leeched as Life if you've Killed Recently
5% increased Damage taken
10% more Damage
20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently
Scion
Ascendant
Chieftain
Regenerate 2% of your maximum Life per second while you have a Totem
30% increased Damage while you have a Totem
Supported Skills have 15% chance to Ignite
Gain 15% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently
Scion
Ascendant
Raider
10% increased Movement Speed
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
4% chance to Dodge Attacks
You have Onslaught while on full Frenzy Charges
Scion
Ascendant
Deadeye
Projectiles Pierce 2 additional Targets
Supported Skills have 30% increased Projectile Speed
Projectiles gain Damage as they travel further, dealing up
to 50% increased Damage to targets
Skills fire an additional Projectile
Scion
Ascendant
Pathfinder
50% chance to gain a Flask Charge when you deal a Critical Strike
10% chance for your Flasks to not consume Charges
10% increased Movement Speed while using a Flask
30% increased Damage while using a Flask
Scion
Ascendant
Occultist
1% of Energy Shield Regenerated per second
20% increased maximum Energy Shield
20% increased Damage if you've Killed a Cursed Enemy Recently
Enemies you Curse have -15% to Chaos Resistance
Scion
Ascendant
Elementalist
50% reduced Reflected Elemental Damage taken
Can Summon up to 1 additional Golem at a time
Damage Penetrates 6% of Enemy Elemental Resistances
Gain Elemental Conflux for 6 seconds when you Kill a Rare or Unique Enemy
Scion
Ascendant
Necromancer
You and Allies affected by your Auras have +20% to Chaos Resistance
Supported Skills have 20% increased Skill Effect Duration
You and your Minions have 4% Physical Damage Reduction
You and Allies deal 30% increased Damage while affected by Auras you Cast
Scion
Ascendant
Slayer
50% reduced Reflected Physical Damage taken
Life Leech effects are not removed at Full Life
40% increased Damage with Hits against Rare and Unique Enemies
Your Damaging Hits always Stun Enemies that are on Full Life
Scion
Ascendant
Gladiator
30% of Block Chance applied to Spells
Attacks have 20% chance to cause Bleeding
30% increased Damage if you've killed a Bleeding Enemy Recently
5% additional Block Chance
Scion
Ascendant
Champion
5% reduced Damage taken from Taunted Enemies
20% chance to Taunt on Hit
You and nearby Allies deal 30% increased Damage while you have Fortify
Supported Skills have 20% chance to grant Fortify on Melee hit
Scion
Ascendant
Inquisitor
Supported Skills deal 25% increased Elemental Damage
120% increased Critical Strike Chance against Enemies affected
by Elemental Ailments
Take 8% reduced Elemental Damage while on Consecrated Ground
30% chance to create Consecrated Ground on Kill, lasting 8 seconds
Scion
Ascendant
Hierophant
50% chance to gain a Power Charge when you place a Totem
Skills in your Helm can have up to 1 additional Totem Summoned at a time
Gain 10% of Maximum Mana as Extra Maximum Energy Shield
25% increased maximum Mana
Scion
Ascendant
Guardian
You and Allies affected by your Auras have 5% additional Block Chance
25% reduced Effect of Curses on You
You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other
You and Allies affected by your Auras have 10% increased Attack, Cast and Movement Speed
Scion
Ascendant
Assassin
Your Critical Strikes with Attacks Maim Enemies
Supported Skills have +1% to Critical Strike Chance
+40% to Critical Strike Multiplier against Enemies that are on Full Life
20% chance to gain a Power Charge on Hit against Enemies that are on Full Life
Scion
Ascendant
Trickster
50% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
15 Mana Regenerated per second if you've used a Movement Skill Recently
20% increased Damage while not on full Energy Shield
20% more chance to Evade while on full Energy Shield
Scion
Ascendant
Saboteur
Trap and Mine Damage Penetrates 6% Elemental Resistances
10% increased Movement Speed if you've placed a Mine or thrown a Trap Recently
5% increased Damage for each Trap and Mine you have
20% chance to create a Smoke Cloud when you place a Mine or throw a Trap
Scion
Ascendant

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