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Jewel /139

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Brawn Crimson Jewel
Requires Level: 20
(4–6)% increased Strength
(4–6)% increased Dexterity
(10–15)% reduced Intelligence
Inertia Crimson Jewel
Requires Level: 20
Dexterity from Passives in Radius is Transformed to Strength
local_jewel_effect_base_radius [1500]
Vampire's Might Crimson Jewel
Requires Level: 20
(10–20)% reduced Life Leeched per second
(25–30)% increased Damage while Leeching
「Unrevealed」Limited Drop
Survival Skills Crimson Jewel
Requires Level: 20
10% increased Global Physical Damage
+50 to Armour
Inspired Learning Crimson Jewel
Requires Level: 20
With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
local_jewel_effect_base_radius [800]
Martial Artistry Crimson Jewel
Requires Level: 20
(10–15)% increased Area of Effect while Unarmed
Spire of Stone Crimson Jewel
Requires Level: 20
3% increased Totem Life per 10 Strength Allocated in Radius
local_jewel_effect_base_radius [1500]
Totems cannot be Stunned
Mantra of Flames Crimson Jewel
Requires Level: 20
Adds (3–5) to (8–12) Fire Attack Damage per Buff on you
Adds (2–3) to (5–8) Fire Spell Damage per Buff on you
Combustibles Crimson Jewel
Requires Level: 20
10% reduced Quantity of Items found
(20–30)% increased Burning Damage
Corrupted
The Naming Temporary Crimson Jewel
Requires Level: 20
10% chance to Fortify on Melee hit
「Unrevealed」Limited Drop
Fragile Bloom Crimson Jewel
Requires Level: 20
2% of Life Regenerated per second
10% increased Damage taken
Rain of Splinters Crimson Jewel
Requires Level: 20
(30–50)% reduced Totem Damage
Totems fire 2 additional Projectiles
Efficient Training Crimson Jewel
Requires Level: 20
Intelligence from Passives in Radius is Transformed to Strength
local_jewel_effect_base_radius [1500]
Atziri's Reign Crimson Jewel
Requires Level: 20
(15–20)% increased Vaal Skill Effect Duration
Corrupted
Blood Sacrifice Crimson Jewel
Requires Level: 20
1% of maximum Mana gained on Kill
Removes 1% of maximum Life on Kill
Removes 1% of maximum Energy Shield on Kill
Corrupted
Warlord's Reach Crimson Jewel
Requires Level: 20
8% increased Attack Damage
+1 to Melee Weapon and Unarmed Attack range
Conqueror's Efficiency Crimson Jewel
Requires Level: 20
2% reduced Mana Reserved
4% increased Skill Effect Duration
3% reduced Mana Cost of Skills
Ancient Waystones Crimson Jewel
Requires Level: 20
60% reduced Mana Cost of Totem Skills that cast an Aura
Corrupted
Zerphi's Youth Crimson Jewel
Requires Level: 20
With 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
Corrupted
「Unrevealed」Limited Drop
Fragility Crimson Jewel
Requires Level: 20
-1 to Maximum Endurance Charges
Corrupted
Fireborn Crimson Jewel
Requires Level: 20
Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage
local_jewel_effect_base_radius [1200]
Energised Armour Crimson Jewel
Requires Level: 20
(15–20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value
local_jewel_effect_base_radius [1500]
Might in All Forms Crimson Jewel
Requires Level: 20
Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local_jewel_effect_base_radius [1200]
Izaro's Turmoil Crimson Jewel
Requires Level: 20
(18–25)% increased Fire Damage
(18–25)% increased Cold Damage
2% chance to Freeze
2% chance to Ignite
「Labyrinth」Limited Drop
The Vigil Crimson Jewel
Requires Level: 20
With at least 40 Strength in Radius, Vigilant Strike
Fortifies you and Nearby Allies for 12 seconds
local_jewel_effect_base_radius [1200]
(10–15)% increased Armour
Rapid Expansion Crimson Jewel
Requires Level: 20
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
local_jewel_effect_base_radius [1200]
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
Shattered Chains Crimson Jewel
Requires Level: 20
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial Hammer
local_jewel_effect_base_radius [1200]
Weight of the Empire Crimson Jewel
Requires Level: 20
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
local_jewel_effect_base_radius [1200]
Emperor's Might Crimson Jewel
Requires Level: 20
3% increased Character Size
10% increased Damage
(4–6)% increased Strength
「Labyrinth Ladder」Limited Drop
Grand Spectrum Crimson Jewel
Requires Level: 20
Gain 200 Armour per Grand Spectrum
number_of_stackable_unique_jewels [1]
Coated Shrapnel Crimson Jewel
Requires Level: 20
Traps and Mines deal (3–5) to (10–15) additional Physical Damage
Traps and Mines have a 25% chance to Poison on Hit
Underdog's Fury Crimson Jewel
Requires Level: 20


「Unrevealed」Limited Drop
Primordial Might Crimson Jewel
Requires Level: 20
(25–30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35–45)% increased Damage
Golems have (18–22)% increased Maximum Life
Your Golems are aggressive
Primordial
The Red Dream Crimson Jewel
Requires Level: 20
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
local_jewel_effect_base_radius [1500]
「Chayula's Domain」Limited Drop
「Breach」League Specific
Use Blessing of Chayula Upgrade The Red Nightmare
The Red Nightmare Crimson Jewel
Requires Level: 20
Gain 5% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 35% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
local_jewel_effect_base_radius [1500]
「Breach」League Specific
The Red Dream Use Blessing of Chayula Upgrade
Winter Burial Crimson Jewel
Requires Level: 20
(10–15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold Damage
local_jewel_effect_base_radius [1200]
Wildfire Crimson Jewel
Requires Level: 20
(10–15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
local_jewel_effect_base_radius [1200]
Overwhelming Odds Crimson Jewel
Requires Level: 20
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave grants Fortify on Hit
With at least 40 Strength in Radius, Cleave has 3% increased Area of
Effect per Nearby Enemy
local_jewel_effect_base_radius [1200]
Might of the Meek Crimson Jewel
Requires Level: 20
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
local_jewel_effect_base_radius [1500]
Tempered Flesh Crimson Jewel
Requires Level: 20
-1 Strength per 1 Strength on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
+5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
「The Vaal Omnitect」Limited Drop
「Incursion」League Specific
Use Vial of Transcendence Upgrade Transcendent Flesh
Combat Focus Crimson Jewel
Requires Level: 20
Elemental Hit deals (10–15)% increased Damage
With 40 total Strength and Intelligence in Radius, Elemental Hit cannot choose Cold
local_jewel_effect_base_radius [1200]
With 40 total Strength and Intelligence in Radius, Elemental Hit deals 50% less Cold Damage
Transcendent Flesh Crimson Jewel
Requires Level: 20
-1 Strength per 1 Strength on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius
+5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
「Incursion」League Specific
Tempered Flesh Use Vial of Transcendence Upgrade
Fluid Motion Viridian Jewel
Requires Level: 20
Strength from Passives in Radius is Transformed to Dexterity
local_jewel_effect_base_radius [1500]
Intuitive Leap Viridian Jewel
Requires Level: 20
Passives in Radius can be Allocated without being connected to your tree
local_jewel_effect_base_radius [800]
Lioneye's Fall Viridian Jewel
Requires Level: 20
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
local_jewel_effect_base_radius [1200]
Survival Instincts Viridian Jewel
Requires Level: 20
+20 to Dexterity
+6% to all Elemental Resistances
Cannibalistic Habits Viridian Jewel
Requires Level: 20
Recover 2% of your Maximum Life when you Consume or Destroy a Corpse
「Unrevealed」Limited Drop
Apparitions Viridian Jewel
Requires Level: 20
Minions have (2–5)% chance to Dodge Attack Hits
Hotfooted Viridian Jewel
Requires Level: 20
(10–15)% increased Movement Speed while Ignited
Weight of Sin Viridian Jewel
Requires Level: 20
15% reduced Movement Speed
(15–20)% increased Chaos Damage
Corrupted
Specialised Viridian Jewel
Requires Level: 20
4% increased Attributes per allocated Keystone
「Unrevealed」Limited Drop
Miser of Misery Viridian Jewel
Requires Level: 20
+3 Life gained for each Elemental Ailment on Enemies hit by your Attacks
+3 Life gained for each Elemental Ailment on Enemies hit by your Spells
「Unrevealed」Limited Drop
Careful Planning Viridian Jewel
Requires Level: 20
Intelligence from Passives in Radius is Transformed to Dexterity
local_jewel_effect_base_radius [1500]
Hidden Potential Viridian Jewel
Requires Level: 20
(20–25)% increased Damage for each Equipped Magic Item
Sacrificial Harvest Viridian Jewel
Requires Level: 20
(20–30)% chance to gain an additional Vaal Soul on Kill
Corrupted
Self-Flagellation Viridian Jewel
Requires Level: 20
(10–20)% increased Damage per Curse on you
An additional Curse can be applied to you
Corrupted
Poacher's Aim Viridian Jewel
Requires Level: 20
Projectiles Pierce an additional Target
10% increased Projectile Damage
Conqueror's Longevity Viridian Jewel
Requires Level: 20
8% increased Life Recovery from Flasks
2% chance to Dodge Attack Hits
3% chance to Avoid Elemental Ailments
Chill of Corruption Viridian Jewel
Requires Level: 20
50% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
Hungry Abyss Viridian Jewel
Requires Level: 20
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
Corrupted
Pacifism Viridian Jewel
Requires Level: 20
-1 to Maximum Frenzy Charges
Corrupted
Pugilist Viridian Jewel
Requires Level: 20
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
local_jewel_effect_base_radius [1500]
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
Cold Steel Viridian Jewel
Requires Level: 20
Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
local_jewel_effect_base_radius [1500]
Static Electricity Viridian Jewel
Requires Level: 20
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
Adds 1 to 2 Lightning Damage to Attacks
local_jewel_effect_base_radius [1500]
Volley Fire Viridian Jewel
Requires Level: 20
With at least 40 Dexterity in Radius, Barrage fires an additional 2 projectiles simultaneously on the first and final attacks
local_jewel_effect_base_radius [1200]
(7–10)% increased Projectile Damage
Spirit Guards Viridian Jewel
Requires Level: 20
Minions deal (8–12)% increased Damage
local_jewel_effect_base_radius [1200]
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 8 Ranged Weapons
Pitch Darkness Viridian Jewel
Requires Level: 20
(10–15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy
local_jewel_effect_base_radius [1200]
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy
Steel Spirit Viridian Jewel
Requires Level: 20
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
local_jewel_effect_base_radius [1200]
Growing Agony Viridian Jewel
Requires Level: 20
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
local_jewel_effect_base_radius [1200]
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
Cheap Construction Viridian Jewel
Requires Level: 20
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
Hair Trigger Viridian Jewel
Requires Level: 20
(15–25)% increased Trap Damage
(40–60)% increased Trap Trigger Area of Effect
Emperor's Cunning Viridian Jewel
Requires Level: 20
3% increased Character Size
20% increased Global Accuracy Rating
(4–6)% increased Dexterity
「Labyrinth Ladder」Limited Drop
Grand Spectrum Viridian Jewel
Requires Level: 20
12% increased Elemental Damage per Grand Spectrum
number_of_stackable_unique_jewels [1]
Primordial Eminence Viridian Jewel
Requires Level: 20
Golems have (16–20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800–1000) to Armour
Primordial
The Green Dream Viridian Jewel
Requires Level: 20
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local_jewel_effect_base_radius [1500]
「Chayula's Domain」Limited Drop
「Breach」League Specific
Use Blessing of Chayula Upgrade The Green Nightmare
The Green Nightmare Viridian Jewel
Requires Level: 20
Gain 5% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Dodge Attack Hits at 35% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local_jewel_effect_base_radius [1500]
「Breach」League Specific
The Green Dream Use Blessing of Chayula Upgrade
Sudden Ignition Viridian Jewel
Requires Level: 20
(10–15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning
Arrow can inflict an additional Ignite on an Enemy
local_jewel_effect_base_radius [1200]
Ring of Blades Viridian Jewel
Requires Level: 20
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a Nova
With at least 40 Dexterity in Radius, Ethereal Knives fires 5 additional Projectiles
local_jewel_effect_base_radius [1200]
Fight for Survival Viridian Jewel
Requires Level: 20
(10–15)% increased Cold Damage
local_jewel_effect_base_radius [1200]
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
Omen on the Winds Viridian Jewel
Requires Level: 20
(15–20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 5 additional Targets
local_jewel_effect_base_radius [1200]
Might and Influence Viridian Jewel
Requires Level: 20
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage
to surrounding targets
local_jewel_effect_base_radius [1200]
With at least 40 Dexterity in Radius, Dual Strike has a 20% chance
to deal Double Damage with the Main-Hand Weapon
Collateral Damage Viridian Jewel
Requires Level: 20
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Shrapnel Shot's
cone has a 50% chance to deal Double Damage
With at least 40 Dexterity in Radius, Shrapnel Shot has 25% increased Area of Effect
local_jewel_effect_base_radius [1200]
Choking Ash Viridian Jewel
Requires Level: 20
(10–15)% increased Fire Damage
With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap
local_jewel_effect_base_radius [1200]
「Unrevealed」Limited Drop
Straight and True Viridian Jewel
Requires Level: 20
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel
local_unique_jewel_split_arrow_projectiles_fire_in_parallel_y_dist_with_40_dex_in_radius [5]
local_jewel_effect_base_radius [1200]
「Unrevealed」Limited Drop
Pure Talent Viridian Jewel
Requires Level: 20
While your Passive Skill Tree connects to a class' Starting location, you gain:
Marauder: Melee Skills have 15% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5 to Critical Strike Chance
Witch: 0.5% of Maximum Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
The Golden Rule Viridian Jewel
Requires Level: 20
(30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you
Combat Focus Viridian Jewel
Requires Level: 20
Elemental Hit deals (10–15)% increased Damage
With 40 total Dexterity and Strength in Radius, Elemental Hit cannot choose Lightning
local_jewel_effect_base_radius [1200]
With 40 total Dexterity and Strength in Radius, Elemental Hit deals 50% less Lightning Damage
Tempered Spirit Viridian Jewel
Requires Level: 20
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
+15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius
「The Vaal Omnitect」Limited Drop
「Incursion」League Specific
Use Vial of Transcendence Upgrade Transcendent Spirit
Transcendent Spirit Viridian Jewel
Requires Level: 20
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+15 to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius
「Incursion」League Specific
Tempered Spirit Use Vial of Transcendence Upgrade
Unnatural Instinct Viridian Jewel
Requires Level: 20
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
local_jewel_effect_base_radius [800]
To Dust Cobalt Jewel
Requires Level: 20
(10–20)% reduced Skeleton Duration
Minions deal (8–12)% increased Damage
(3–5)% increased Skeleton Movement Speed
(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
Eldritch Knowledge Cobalt Jewel
Requires Level: 20
5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
Selfless Leadership Cobalt Jewel
Requires Level: 20
Passives in Radius apply to Minions instead of you
local_jewel_effect_base_radius [800]
some_passives_apply_to_minions [1]
「Unrevealed」Limited Drop
Survival Secrets Cobalt Jewel
Requires Level: 20
10% increased Elemental Damage
3 Mana Regenerated per second
Fertile Mind Cobalt Jewel
Requires Level: 20
Dexterity from Passives in Radius is Transformed to Intelligence
local_jewel_effect_base_radius [1500]
Fortified Legion Cobalt Jewel
Requires Level: 20
Minions have (5–15)% increased maximum Life
Minions Recover 2% of their Maximum Life when they Block
Malicious Intent Cobalt Jewel
Requires Level: 20
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
Clear Mind Cobalt Jewel
Requires Level: 20
(20–30)% increased Mana Regeneration Rate
(40–60)% increased Spell Damage while no Mana is Reserved
Brute Force Solution Cobalt Jewel
Requires Level: 20
Strength from Passives in Radius is Transformed to Intelligence
local_jewel_effect_base_radius [1500]
Vaal Sentencing Cobalt Jewel
Requires Level: 20
(80–120)% increased Vaal Skill Critical Strike Chance
+(22–30)% to Vaal Skill Critical Strike Multiplier
Corrupted
Fevered Mind Cobalt Jewel
Requires Level: 20
(20–30)% increased Spell Damage
100% increased Mana Cost of Skills
Corrupted
Powerlessness Cobalt Jewel
Requires Level: 20
-1 to Maximum Power Charges
Corrupted
Assassin's Haste Cobalt Jewel
Requires Level: 20
4% increased Movement Speed
10% increased Mana Regeneration Rate
4% increased Attack and Cast Speed
Conqueror's Potency Cobalt Jewel
Requires Level: 20
3% increased effect of Non-Curse Auras from your Skills
8% increased effect of Flasks on you
4% increased Effect of your Curses
Mutated Growth Cobalt Jewel
Requires Level: 20
10% increased Experience Gain for Corrupted Gems
Corrupted
Corrupted Energy Cobalt Jewel
Requires Level: 20
With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield, and 50% of Physical Damage bypasses Energy Shield
Corrupted
Brittle Barrier Cobalt Jewel
Requires Level: 20
20% faster start of Energy Shield Recharge
10% increased Damage taken while on Full Energy Shield
Corrupted
Anatomical Knowledge Cobalt Jewel
Requires Level: 20
(6–8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
local_jewel_effect_base_radius [1500]
Energy From Within Cobalt Jewel
Requires Level: 20
(3–6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
local_jewel_effect_base_radius [1500]
Healthy Mind Cobalt Jewel
Requires Level: 20
(15–20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
local_jewel_effect_base_radius [1500]
Rolling Flames Cobalt Jewel
Requires Level: 20
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to 50% increased Area of Effect
local_jewel_effect_base_radius [1200]
Winter's Bounty Cobalt Jewel
Requires Level: 20
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
local_jewel_effect_base_radius [1200]
(10–15)% increased Cold Damage
Spirited Response Cobalt Jewel
Requires Level: 20
(7–10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana over 4 seconds when Hit during Rallying Cry for you and Allies
local_jewel_effect_base_radius [1200]
Dead Reckoning Cobalt Jewel
Requires Level: 20
With at least 40 Intelligence in Radius, Summon Skeleton can summon up to 5 Skeleton Mages
local_jewel_effect_base_radius [1200]
Minions have +(7–10)% to all Elemental Resistances
Reckless Defence Cobalt Jewel
Requires Level: 20
(2–4)% Chance to Block Spell Damage
+(2–4)% Chance to Block Attack Damage
(7–10)% additional Chance to receive a Critical Strike
Unstable Payload Cobalt Jewel
Requires Level: 20
(8–12)% Chance for Traps to Trigger an additional time
Emperor's Wit Cobalt Jewel
Requires Level: 20
3% increased Character Size
30% increased Global Critical Strike Chance
(4–6)% increased Intelligence
「Labyrinth Ladder」Limited Drop
Grand Spectrum Cobalt Jewel
Requires Level: 20
Gain 30 Mana per Grand Spectrum
number_of_stackable_unique_jewels [1]
Unending Hunger Cobalt Jewel
Requires Level: 20
(5–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 30 seconds on Kill
local_jewel_effect_base_radius [1200]
Primordial Harmony Cobalt Jewel
Requires Level: 20
Golem Skills have (20–30)% increased Cooldown Recovery Speed
Golems have (30–45)% increased Cooldown Recovery Speed
(16–20)% increased Golem Damage for each Type of Golem you have Summoned
Golems regenerate 2% of their Maximum Life per second
Primordial
The Blue Dream Cobalt Jewel
Requires Level: 20
Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local_jewel_effect_base_radius [1500]
「Chayula's Domain」Limited Drop
「Breach」League Specific
Use Blessing of Chayula Upgrade The Blue Nightmare
The Blue Nightmare Cobalt Jewel
Requires Level: 20
Gain 5% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 35% of its value
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local_jewel_effect_base_radius [1500]
「Breach」League Specific
The Blue Dream Use Blessing of Chayula Upgrade
Violent Dead Cobalt Jewel
Requires Level: 20
Minions deal (8–12)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Speed
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
local_jewel_effect_base_radius [1200]
First Snow Cobalt Jewel
Requires Level: 20
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
local_jewel_effect_base_radius [1200]
Frozen Trail Cobalt Jewel
Requires Level: 20
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
local_jewel_effect_base_radius [1200]
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
Inevitability Cobalt Jewel
Requires Level: 20
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Magma Orb
has 10% increased Area of Effect per Chain
local_jewel_effect_base_radius [1200]
With at least 40 Intelligence in Radius, Magma Orb fires an additional Projectile
Spreading Rot Cobalt Jewel
Requires Level: 20
(7–13)% increased Chaos Damage
With at least 40 Intelligence in Radius, Enemies Hindered by
Blight take 25% increased Chaos Damage
With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration
local_jewel_effect_base_radius [1200]
Boundless Grasp Cobalt Jewel
Requires Level: 20
With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has 4% increased Area of Effect per Enemy Hit
local_jewel_effect_base_radius [1200]
「Unrevealed」Limited Drop
Hazardous Research Cobalt Jewel
Requires Level: 20
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires Projectiles in a Nova
With at least 40 Intelligence in Radius, Spark fires 2 additional Projectiles
local_jewel_effect_base_radius [1200]
From Dust Cobalt Jewel
Requires Level: 20
Summon 2 additional Skeleton Warriors with Summon Skeleton
+1 second to Summon Skeleton Cooldown
The Long Winter Cobalt Jewel
Requires Level: 20
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
local_jewel_effect_base_radius [1200]
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
Soul's Wick Cobalt Jewel
Requires Level: 20
0 to maximum number of Zombies
0 to maximum number of Skeletons
+2 to maximum number of Spectres
(40–50)% reduced Mana Cost of Raise Spectre
Spectres have (800–1000)% increased Critical Strike Chance
Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
Combat Focus Cobalt Jewel
Requires Level: 20
Elemental Hit deals (10–15)% increased Damage
With 40 total Intelligence and Dexterity in Radius, Elemental Hit cannot choose Fire
local_jewel_effect_base_radius [1200]
With 40 total Intelligence and Dexterity in Radius, Elemental Hit deals 50% less Fire Damage
Tempered Mind Cobalt Jewel
Requires Level: 20
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
+100 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
「The Vaal Omnitect」Limited Drop
「Incursion」League Specific
Use Vial of Transcendence Upgrade Transcendent Mind
Transcendent Mind Cobalt Jewel
Requires Level: 20
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
0.4% of Energy Shield Regenerated per Second for
every 10 Intelligence on Allocated Passives in Radius
+100 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
「Incursion」League Specific
Tempered Mind Use Vial of Transcendence Upgrade
Emperor's Mastery Prismatic Jewel
3% increased Character Size
4% increased maximum Life
(5–7)% increased Attributes
5% increased Global Defences
「Labyrinth Ladder」Limited Drop
The Anima Stone Prismatic Jewel
Can Summon up to 1 additional Golem at a time
+1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
「Vendor Recipe」Limited Drop
Watcher's Eye Prismatic Jewel
(4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
[Two random aura modifiers]
「The Elder」Limited Drop
Watcher's Eye Prismatic Jewel
(4–6)% increased maximum Energy Shield
(4–6)% increased maximum Life
(4–6)% increased maximum Mana
[Three random aura modifiers]
「The Elder」Limited Drop