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Hale Negator
Mind Cage
Helmets
Energy Shield: 69
Requires Level 65, 138 Int
Has 1 Abyssal Socket
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(6–8)% increased maximum Life
Recover (2–3)% of Energy Shield when you lose a Spirit Charge
Recover (2–3)% of Life when you lose a Spirit Charge
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
"Feel the pain of ancient wounds.
Feel the doom of dying souls."
「Kurgal, the Blackblooded」Limited Drop
「Delve」League Specific
Hale Negator
Mind Cage
Helmets
Energy Shield: 69
Requires Level 65, 138 Int
Has 2 Abyssal Sockets
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(6–8)% increased maximum Life
Recover (2–3)% of Energy Shield when you lose a Spirit Charge
Recover (2–3)% of Life when you lose a Spirit Charge
Gain a Spirit Charge every second
You lose all Spirit Charges when taking a Savage Hit
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
"Feel the pain of ancient wounds.
Feel the doom of dying souls."
「Kurgal, the Blackblooded」Limited Drop
「Delve」League Specific
Drop Model Viewer
Release Version3.4.0
BaseTypeMind Cage

Has 1 Abyssal Socket

GroupAbyssJewelSocket
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local_has_X_abyss_sockets Min: 1 Max: 1 Local
  • (6–8)% increased maximum Life

    GroupMaximumLifeIncreasePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maximum_life_+% Min: 6 Max: 8 Global
  • Recover (2–3)% of Energy Shield when you lose a Spirit Charge

    GroupGainESWhenSpiritChargeExpiresOrConsumed
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • gain_%_es_when_spirit_charge_expires_or_consumed Min: 2 Max: 3 Global
  • Recover (2–3)% of Life when you lose a Spirit Charge

    GroupGainLifeWhenSpiritChargeExpiresOrConsumed
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • gain_%_life_when_spirit_charge_expires_or_consumed Min: 2 Max: 3 Global
  • Gain a Spirit Charge every second

    GroupGainSpiritChargeEverySecond
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • gain_spirit_charge_every_x_ms Min: 1000 Max: 1000 Global
  • You lose all Spirit Charges when taking a Savage Hit

    GroupLoseSpiritChargesOnSavageHit
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • lose_spirit_charges_on_savage_hit_taken Min: 1 Max: 1 Global
  • +1 to Maximum Spirit Charges per Abyss Jewel affecting you

    GroupMaximumSpiritChargesPerAbyssJewelEquipped
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maximum_spirit_charges_per_abyss_jewel_equipped Min: 1 Max: 1 Global