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Maelström of Chaos
Atoll Map
Maps
Map Tier: 0, 5, 9, 11, 14
Map Level: 72
Requires Level 73
(40–60)% increased Quantity of Items found in this Area
0% of Monster Damage is Converted to Lightning
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Monsters' Melee Attacks apply random Curses on Hit
Monsters reflect Curses
(200–400)% increased Rarity of Items found in this Area
Whispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?

Maelström of Chaos

Act11
Monster Level73
BossMerveil, the Reflection
Merveil, the Returned
Tagsmountain, unique_map, map, limited_tempests, area_with_water, map_area_with_open_water
Atlas LinkedAtoll Map[T5]
Divination CardLysah's Respite
Monochrome
The Cacophony
The Lover
The Siren
The Spark and the Flame
TopologiesEndGameMaelStrom

Gilded Cage's Comprehensive Guide to Maps

Clearing Ability9
Boss Difficulty4
Boss Based OnMerveil, the Siren
Boss notesChilled ground, monsters apply random curses on hit, monsters reflect curses back to you, monsters deal 50% extra damage as Lightning. Straightforward linear map with Merveil(both forms) occupying a familiar cave. No more difficult than a normal Mineral Pools Merveil. Enjoy all the rare loot.
TilesetLedge
Few Obstacleso
Boss not in own roomx
Outdoorso
Linearo
IsUnique1
LevelNameExperienceDamageAttack TimeLifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Merveil, the Reflection107779222441.455633273978725676633273940404025
73Merveil, the Returned10777922313.41.5633273978725676633273940404025
Drop Model Viewer
Release Version0.10.3
BaseTypeAtoll Map
ProphecyEnter the Maelström

(40–60)% increased Quantity of Items found in this Area
0% of Monster Damage is Converted to Lightning
Monsters deal 50% extra Physical Damage as Lightning

GroupMapMonsterElementalDamage
DomainsArea (5)
GenerationTypeUnique (3)
Req. level1
Stats
  • map_item_drop_quantity_+% Min: 40 Max: 60 Global
  • map_monsters_%_physical_damage_to_convert_to_lightning Min: 0 Max: 0 Global
  • map_monsters_%_physical_damage_to_add_as_lightning Min: 50 Max: 50 Global
  • Tagslightning

    Monsters are Immune to randomly chosen Elemental Ailments or Stun

    GroupMapMonstersImmuneRandomStatusAilmentStun
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map_monsters_immune_to_a_random_status_ailment_or_stun Min: 1 Max: 1 Global
  • Monsters' Melee Attacks apply random Curses on Hit

    GroupMapMonsterAttacksApplyRandomCurses
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map_monster_melee_attacks_apply_random_curses Min: 1 Max: 1 Global
  • Monsters reflect Curses

    GroupMapMonstersReflectCurses
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map_monsters_reflect_curses Min: 1 Max: 1 Global
  • (200–400)% increased Rarity of Items found in this Area

    GroupMapItemDropRarity
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map_item_drop_rarity_+% Min: 200 Max: 400 Global