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Mao Kun
Shore Map
Maps
Map Tier: 9
Map Level: 76
Requires Level 75
30% increased Quantity of Items found in this Area
0% of Monster Damage is Converted to Lightning
Monsters deal (175–190)% extra Damage as Lightning
Monsters gain 3 Endurance Charges every 20 seconds
Monsters gain 3 Power Charges every 20 seconds
The Treasures of the Tides wait
in agony at the End of the World.

Mao Kun

Act11
Monster Level75
BossFairgraves, Never Dying
Tagsbeach, swamp, unique_map, map, area_with_water, coast_boat_area
Atlas LinkedShore Map[T9]
Divination CardAbandoned Wealth
AtlasBaseVanguard Belt
SextantCore Map[T12]
Volcano Map[T10]
Perandus Manor[T8]
Chateau Map[T8]
TopologiesEndGameTreasureIsland1
EndGameTreasureIsland2
EndGameTreasureIsland3
EndGameTreasureIsland4

Gilded Cage's Comprehensive Guide to Maps

Clearing Ability8
Boss Difficulty7
Boss Based OnFairgraves
Boss notesMonsters deal 175-190% extra damage as lightning. Bring Topaz flasks. A Purity of Lightning is also recommended for the additional maximum lightning resistance. Clearing the trash mobs doesn’t really matter; you can if you want but the loot isn’t anything special. At the end of the island you will find the ghost of Fairgraves. Interact with him and all the remaining monsters in the map will die.
Running over monster corpses will resurrect them as ghosts. While running over corpses you will encounter Booty chests. When opened, these chests give lots of currency items and after a few seconds Fairgraves himself will appear. Note at this stage Fairgraves can’t die so just run around for a while, dodging his Spectral Throw (which hits hard) – after 10-20 seconds he will disappear.
Keep running around the map until you have found and opened all 8 Booty chests (this can be tedious, note some corpses may be in the water). On the 8th chest (it pays to count) the final form of Fairgraves will appear surrounded by ghost pirates. Finally mortal, Fairgraves is more dangerous than before. Avoid his Spectral/Vaal Spectral Throw as well as his Summon Raging Spirits. Kill him to complete the map – hopefully you found some good currency along the way.
TilesetTidal Island
Few Obstacleso
Boss not in own roomo
Outdoorso
Linearo
IsUnique1
LevelNameExperienceDamageAttacks per SecondLifeResists FireResists ColdResists LightningResists Chaos
75Fairgraves, Never Dying9054263094.71.61275647130303015
75Fairgraves' Corsair14165765.61.35107810000
75Savvy Mariner14165765.61.35107810000
75Deadly Buccaneer16998678.82103500000

Mao Kun

Act11
Monster Level75
BossFairgraves, Never Dying
Tagsbeach, swamp, unique_map, map, area_with_water, coast_boat_area
Atlas LinkedShore Map[T9]
Divination CardAbandoned Wealth
AtlasBaseVanguard Belt
SextantCore Map[T12]
Volcano Map[T10]
Perandus Manor[T8]
Chateau Map[T8]
TopologiesEndGameTreasureIsland1
EndGameTreasureIsland2
EndGameTreasureIsland3
EndGameTreasureIsland4

Gilded Cage's Comprehensive Guide to Maps

Clearing Ability8
Boss Difficulty7
Boss Based OnFairgraves
Boss notesMonsters deal 175-190% extra damage as lightning. Bring Topaz flasks. A Purity of Lightning is also recommended for the additional maximum lightning resistance. Clearing the trash mobs doesn’t really matter; you can if you want but the loot isn’t anything special. At the end of the island you will find the ghost of Fairgraves. Interact with him and all the remaining monsters in the map will die.
Running over monster corpses will resurrect them as ghosts. While running over corpses you will encounter Booty chests. When opened, these chests give lots of currency items and after a few seconds Fairgraves himself will appear. Note at this stage Fairgraves can’t die so just run around for a while, dodging his Spectral Throw (which hits hard) – after 10-20 seconds he will disappear.
Keep running around the map until you have found and opened all 8 Booty chests (this can be tedious, note some corpses may be in the water). On the 8th chest (it pays to count) the final form of Fairgraves will appear surrounded by ghost pirates. Finally mortal, Fairgraves is more dangerous than before. Avoid his Spectral/Vaal Spectral Throw as well as his Summon Raging Spirits. Kill him to complete the map – hopefully you found some good currency along the way.
TilesetTidal Island
Few Obstacleso
Boss not in own roomo
Outdoorso
Linearo
IsUnique1
LevelNameExperienceDamageAttacks per SecondLifeResists FireResists ColdResists LightningResists Chaos
75Fairgraves, Never Dying9054263094.71.61275647130303015
75Fairgraves' Corsair14165765.61.35107810000
75Savvy Mariner14165765.61.35107810000
75Deadly Buccaneer16998678.82103500000
Drop Model Viewer
Release Version1.1.2
BaseTypeShore Map
Divination CardScholar of the Seas
ProphecyThe Pirate's Den

30% increased Quantity of Items found in this Area
0% of Monster Damage is Converted to Lightning
Monsters deal (175–190)% extra Damage as Lightning

GroupMapMonsterElementalDamage
DomainsArea (5)
GenerationTypeUnique (3)
Req. level1
Stats
  • map_item_drop_quantity_+% Min: 30 Max: 30 Global
  • map_monsters_%_physical_damage_to_convert_to_lightning Min: 0 Max: 0 Global
  • map_monsters_%_physical_damage_to_add_as_lightning Min: 175 Max: 190 Global
  • Monsters gain 3 Endurance Charges every 20 seconds

    GroupMapMonsterEndurance
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map_item_drop_quantity_+% Min: 0 Max: 0 Global
  • map_monsters_gain_x_endurance_charges_every_20_seconds Min: 3 Max: 3 Global
  • Monsters gain 3 Power Charges every 20 seconds

    GroupMapMonsterPower
    DomainsArea (5)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map_item_drop_quantity_+% Min: 0 Max: 0 Global
  • map_monsters_gain_x_power_charges_every_20_seconds Min: 3 Max: 3 Global