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Relentless Fury
Decorative Axe
One Handed Axe
Physical Damage: (48 to 57.6)(91.2 to 108)
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 11
Requires Level 29, 80 Str, 23 Dex
You gain Onslaught for 3 seconds on Culling Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Adds (3–5) to (7–10) Physical Damage
(60–80)% increased Physical Damage
2% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cannot be Chilled during Onslaught
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Relentless fury
Sunder my every foe
Fuel my boiling blood
Drop Model ViewerHeld Model Viewer
Release Version2.0.0
BaseTypeDecorative Axe

You gain Onslaught for 3 seconds on Culling Strike

GroupOnslaughtBuffOnCull
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • onslaught_buff_duration_on_culling_strike_ms Min: 3000 Max: 3000 Global
  • Adds (3–5) to (7–10) Physical Damage

    GroupPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_minimum_added_physical_damage Min: 3 Max: 5 Local
  • local_maximum_added_physical_damage Min: 7 Max: 10 Local
  • (60–80)% increased Physical Damage

    GroupLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_physical_damage_+% Min: 60 Max: 80 Local
  • 2% of Physical Attack Damage Leeched as Life

    GroupLifeLeech
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local_life_leech_from_physical_damage_permyriad Min: 200 Max: 200 Local
  • Cannot be Chilled during Onslaught

    GroupCannotBeChilledWhenOnslaught
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_avoid_chill_%_while_have_onslaught Min: 100 Max: 100 Global
  • Culling Strike

    GroupCullingStrike
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill_enemy_on_hit_if_under_10%_life Min: 1 Max: 1 Global