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The Red Trail
Titan Greaves
Boots
Armour: (385.6 to 433.8)
Requires Level 68, 120 Str
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Gore Footprints
We leave a trail, that we may know
where never we will return.
「Breach」League Specific
The Infinite Pursuit Use Blessing of Uul-Netol Upgrade
Release Version2.5.0
BaseTypeTitan Greaves

(60–80)% increased Armour

GroupDefencesPercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local_physical_damage_reduction_rating_+% Min: 60 Max: 80 Local
  • +(60–70) to maximum Life

    GroupIncreasedLife
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_maximum_life Min: 60 Max: 70 Global
  • 25% increased Movement Speed

    GroupMovementVelocity
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_movement_velocity_+% Min: 25 Max: 25 Global
  • 10% additional Physical Damage Reduction while stationary

    GroupPhysicalDamageReductionWhileNotMoving
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical_damage_reduction_rating_%_while_not_moving Min: 10 Max: 10 Global
  • Gain a Frenzy Charge on Hit while Bleeding

    GroupFrenzyChargeOnHitWhileBleeding
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • gain_frenzy_charge_on_hit_while_bleeding Min: 1 Max: 1 Global
  • 15% increased Movement Speed while Bleeding

    GroupMovementVelocityWhileBleeding
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • movement_speed_+%_while_bleeding Min: 15 Max: 15 Global
  • 50% chance to be inflicted with Bleeding when Hit by an Attack

    GroupReceiveBleedingWhenHit
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • receive_bleeding_chance_%_when_hit_by_attack Min: 50 Max: 50 Global
  • Gore Footprints

    GroupItemFootprints
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • blood_footprints_from_item Min: 1 Max: 1 Global
  • GroupBreachPhysicalUniqueUnleashed
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dummy_stat_display_nothing Min: 1 Max: 1 Global