Harvest Seed Mod /48 ⍟

Harvest Seed Mod /48 ⍟

TierItemDescription
1Wild Ursaling SeedReveals a random Caster modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Caster modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Caster modifier
  • Remove a random non-Caster modifier from an item and add a new Caster modifier
  • Remove a random non-Caster modifier from an item and add a new Caster modifier
  • CurrencyAddModToRareAugment a Magic or Rare item with a new Caster modifier
  • CurrencyAddModToRareAugment a Magic or Rare item with a new Caster modifier
  • AnnullOrbRemove a random Caster modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Caster modifiers on a Magic or Rare item
  • Remove a random Caster modifier from an item and add a new Caster modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Caster modifier. Caster modifiers are more common
  • CurrencyAddModToRareAugment a Magic or Rare item with a new Caster modifier with Lucky values
  • 1Wild Hellion SeedReveals a random Physical modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Physical modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Physical modifier
  • Remove a random non-Physical modifier from an item and add a new Physical modifier
  • Remove a random non-Physical modifier from an item and add a new Physical modifier
  • CurrencyAddModToRareAugment a Magic or Rare item with a new Physical modifier
  • CurrencyAddModToRareAugment a Magic or Rare item with a new Physical modifier
  • AnnullOrbRemove a random Physical modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Physical modifiers on a Magic or Rare item
  • Remove a random Physical modifier from an item and add a new Physical modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Physical modifier. Physical modifiers are more common
  • CurrencyAddModToRareAugment a Magic or Rare item with a new Physical modifier with Lucky values
  • 1Wild Thornwolf SeedReveals a random Socket colour crafting effect when Harvested
  • CurrencyRerollSocketColoursReforge the colour of a non-Red socket on an item, turning it Red
  • CurrencyRerollSocketColoursReforge the colour of a non-Blue socket on an item, turning it Blue
  • CurrencyRerollSocketColoursReforge the colour of a non-Green socket on an item, turning it Green
  • CurrencyRerollSocketColoursReforge the colour of a non-Red socket on an item, turning it Red
  • CurrencyRerollSocketColoursReforge the colour of a non-Blue socket on an item, turning it Blue
  • CurrencyRerollSocketColoursReforge the colour of a non-Green socket on an item, turning it Green
  • CurrencyRerollSocketColoursReforge the colour of two random sockets on an item, turning them Red and Blue
  • CurrencyRerollSocketColoursReforge the colour of two random sockets on an item, turning them Red and Green
  • CurrencyRerollSocketColoursReforge the colour of two random sockets on an item, turning them Blue and Green
  • CurrencyRerollSocketColoursReforge the colour of three random sockets on an item, turning them Red, Blue and Green
  • CurrencyRerollSocketColoursReforge the colour of a random socket on an item, turning it White
  • 1Wild Ape SeedReveals a random Fire modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Fire modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Fire modifier
  • Remove a random non-Fire modifier from an item and add a new Fire modifier
  • Remove a random non-Fire modifier from an item and add a new Fire modifier
  • CurrencyAddModToRareAugment a Magic or Rare item with a new Fire modifier
  • CurrencyAddModToRareAugment a Magic or Rare item with a new Fire modifier
  • AnnullOrbRemove a random Fire modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Fire modifiers on a Magic or Rare item
  • Remove a random Fire modifier from an item and add a new Fire modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Fire modifier. Fire modifiers are more common
  • CurrencyAddModToRareAugment a Magic or Rare item with a new Fire modifier with Lucky values
  • 1Wild Hatchling SeedReveals a random Currency crafting effect with improved outcome chances when Harvested
  • CurrencyRerollSocketNumbersReforge the number of sockets on an item 10 times, using the outcome with the greatest number of sockets
  • CurrencyRerollSocketLinksReforge the links between sockets on an item 10 times, using the outcome with the greatest number of linked sockets
  • CurrencyRerollSocketColoursReforge the colours of sockets on an item 10 times, using the outcome with the greatest number of less-common socket colours
  • CurrencyFlaskQualityImproves the Quality of a Flask by at least 10%. Has greater effect on lower rarity flasks. The maximum quality is 20%
  • CurrencyGemQualityImproves the Quality of a Gem by at least 10%. The maximum quality is 20%
  • CurrencyUpgradeRandomlyUpgrades a Normal Item to a random rarity 10 times, using the outcome with the highest rarity
  • CurrencyRerollRareReforge a Rare item with new random modifiers 10 times, using the outcome with the highest average modifier level
  • Corrupt an item 10 times, or until getting a corrupted implicit modifier
  • 2Wild Bristlebeast GrainReveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested
  • Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance
  • Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance
  • Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance
  • Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance
  • Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance
  • Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance
  • 2Wild Snap Hound GrainReveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested
  • Exchange 3 Chaos Orbs for a Divine Orb
  • Exchange 3 Orbs of Transmutation for 3 Orbs of Alchemy
  • Exchange 3 Blessed Orbs for 6 Orbs of Alteration
  • Exchange 3 Orbs of Alchemy for 6 Cartographer's Chisels
  • Exchange 3 Chromatic Orbs for 6 Gemcutter's Prisms
  • Exchange 3 Jeweller's Orbs for 6 Orbs of Fusing
  • Exchange 3 Orbs of Augmentation for 3 Regal Orbs
  • Exchange 3 Scrolls of Wisdom for 6 Orbs of Chance
  • Exchange 3 Simple Sextants for 3 Prime Sextants
  • Exchange 3 Prime Sextants for 3 Awakened Sextants
  • Exchange 3 Orbs of Scouring for 3 Orbs of Annulment
  • Exchange 3 Orbs of Alteration for 3 Chaos Orbs
  • Exchange 3 Vaal Orbs for 6 Orbs of Regret
  • Exchange 3 Cartographer's Chisels for 3 Vaal Orbs
  • 2Wild Homunculus GrainReveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested
  • Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size.
  • Change a stack of Essences into a different type of the same tier
  • Change a stack of Delirium Orbs into a different type of Delirium Orb
  • Change a stack of Oils into a different colour of Oil
  • Change a stack of Catalysts into a different type of Catalyst
  • 2Wild Chieftain GrainAllows you to Sacrifice a Map to influence Zana's crafting options when Harvested
  • Sacrifice a Map. Add a free craft to your Map device
  • Sacrifice a Map. Add a free Infused Anarchy craft to your Map device
  • Sacrifice a Map. Add a free Infused Nemesis craft to your Map device
  • Sacrifice a Map. Add a free Infused Domination craft to your Map device
  • Sacrifice a Map. Add a free Infused Bloodlines craft to your Map device
  • Sacrifice a Map. Add a free Infused Rampage craft to your Map device
  • Sacrifice a Map. Add a free Infused Ambush craft to your Map device
  • Sacrifice a Map. Add a free Infused Harbinger craft to your Map device
  • Sacrifice a Map. Add a free Infused Perandus craft to your Map device
  • 2Wild Spikeback GrainReveals a random crafting effect that reforges a Rare item a certain way when Harvested
  • Reforge a Rare item, keeping all Prefixes
  • Reforge a Rare item, keeping all Suffixes
  • Reforge a Rare item, being much less likely to receive the same modifier types
  • Reforge a Rare item, being much more likely to receive the same modifier types
  • 3Wild Bristle Matron BulbAllows you to sacrifice a Map to gain additional Atlas missions when Harvested
  • Sacrifice a Map to gain 3 Alva Atlas Missions based on its colour
  • Sacrifice a Map to gain 3 Niko Atlas Missions based on its colour
  • Sacrifice a Map to gain 3 Einhar Atlas Missions based on its colour
  • Sacrifice a Map to gain 3 Jun Atlas Missions based on its colour
  • Sacrifice a Map to gain 3 Zana Atlas Missions based on its colour
  • Sacrifice a Map to gain 1 Atlas Mission for each Master based on its colour
  • 3Wild Hellion Alpha BulbAllows you to sacrifice a Weapon or Armour to create Jewellery or Jewels when Harvested
  • Sacrifice a Weapon or Armour to create a Belt with similar modifiers
  • Sacrifice a Weapon or Armour to create a Ring with similar modifiers
  • Sacrifice a Weapon or Armour to create an Amulet with similar modifiers
  • Sacrifice a Weapon or Armour to create a Jewel with similar modifiers
  • 3Wild Thornmaw BulbAllows you to Sacrifice a Map to create items for the Atlas when Harvested
  • Sacrifice a White or Yellow Map to create random Map Fragments based on its tier
  • Sacrifice a White or Yellow Map to create random Map Fragments based on its tier
  • Sacrifice a Red Map to create random Map Fragments based on its tier
  • Sacrifice a Map to create random Map currency based on its tier
  • Sacrifice a Map to create a random Scarab based on its colour
  • Sacrifice a Tier 14 Map or higher to create a random Elder Guardian-occupied Map
  • Sacrifice a Tier 14 Map or higher to create a random Shaper Guardian-occupied Map
  • Sacrifice a Tier 14 Map or higher to create a random Unique Synthesis Map
  • 3Wild Brambleback BulbReveals a random Weapon Enchantment that replaces Quality's effect when Harvested
  • Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality
  • Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality
  • Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality
  • 3Wild Infestation Queen BulbCauses other seeds to offer an additional crafting outcome. This effect is limited to one per harvest when Harvested
    4Wild ThornfruitReveal a random crafting effect that locks a random modifier on an item when Harvested
  • Fracture a random modifier on an item with at least 5 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items
  • Fracture a random Suffix on an item with at least 3 Suffixes. This can't be used on Influenced, Synthesised, or Fractured items
  • Fracture a random Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items.
  • 1Vivid Arachnid SeedReveals a random Attack modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including an Attack modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including an Attack modifier
  • Remove a random non-Attack modifier from an item and add a new Attack modifier
  • Remove a random non-Attack modifier from an item and add a new Attack modifier
  • CurrencyAddModToRareAugment an item with a new Attack modifier
  • CurrencyAddModToRareAugment an item with a new Attack modifier
  • AnnullOrbRemove a random Attack modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Attack modifiers on a Magic or Rare item
  • Remove a random Attack modifier from an item and add a new Attack modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including an Attack modifier. Attack modifiers are more common
  • CurrencyAddModToRareAugment an item with a new Attack modifier with Lucky values
  • 1Vivid Weta SeedReveals a random Life modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Life modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Life modifier
  • Remove a random non-Life modifier from an item and add a new Life modifier
  • Remove a random non-Life modifier from an item and add a new Life modifier
  • CurrencyAddModToRareAugment an item with a new Life modifier
  • CurrencyAddModToRareAugment an item with a new Life modifier
  • AnnullOrbRemove a random Life modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Life modifiers on a Magic or Rare item
  • Remove a random Life modifier from an item and add a new Life modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Life modifier. Life modifiers are more common
  • CurrencyAddModToRareAugment an item with a new Life modifier with Lucky values
  • 1Vivid Leech SeedReveals a random Socket number crafting effect when Harvested
  • CurrencyRerollSocketNumbersSet an item to three sockets
  • CurrencyRerollSocketNumbersSet an item to four sockets
  • CurrencyRerollSocketNumbersSet an item to five sockets
  • CurrencyRerollSocketNumbersSet an item to six sockets
  • 1Vivid Scorpion SeedReveals a random Cold modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Cold modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Cold modifier
  • Remove a random non-Cold modifier from an item and add a new Cold modifier
  • Remove a random non-Cold modifier from an item and add a new Cold modifier
  • CurrencyAddModToRareAugment an item with a new Cold modifier
  • CurrencyAddModToRareAugment an item with a new Cold modifier
  • AnnullOrbRemove a random Cold modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Cold modifiers on a Magic or Rare item
  • Remove a random Cold modifier from an item and add a new Cold modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Cold modifier. Cold modifiers are more common
  • CurrencyAddModToRareAugment an item with a new Cold modifier with Lucky values
  • 1Vivid Thornweaver SeedReveals a random Speed modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Speed modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Speed modifier
  • Remove a random non-Speed modifier from an item and add a new Speed modifier
  • Remove a random non-Speed modifier from an item and add a new Speed modifier
  • CurrencyAddModToRareAugment an item with a new Speed modifier
  • CurrencyAddModToRareAugment an item with a new Speed modifier
  • AnnullOrbRemove a random Speed modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Speed modifiers on a Magic or Rare item
  • Remove a random Speed modifier from an item and add a new Speed modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Speed modifier. Speed modifiers are more common
  • CurrencyAddModToRareAugment an item with a new Speed modifier with Lucky values
  • 2Vivid Razorleg GrainReveals a random Gem crafting effect when Harvested
  • Change a Gem into another Gem, carrying over experience and quality if possible
  • Sacrifice a Corrupted Gem to gain 20% of the gem's quality as Gemcutter's Prisms
  • Sacrifice a Corrupted Gem to gain 30% of the gem's quality as Gemcutter's Prisms
  • Sacrifice a Corrupted Gem to gain 40% of the gem's quality as Gemcutter's Prisms
  • Sacrifice a Corrupted Gem to gain 50% of the gem's quality as Gemcutter's Prisms
  • Sacrifice a Corrupted Gem to gain 20% of the gem's total experience stored as a Facetor's Lens
  • Sacrifice a Corrupted Gem to gain 30% of the gem's total experience stored as a Facetor's Lens
  • Sacrifice a Corrupted Gem to gain 40% of the gem's total experience stored as a Facetor's Lens
  • Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens
  • Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.
  • 2Vivid Sapsucker GrainAllows you to change a Map into other Maps when Harvested
  • Change a Map into another of the same tier, prioritising Maps that you have not yet completed
  • Sacrifice a Map for multiple Maps one tier lower
  • Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.
  • 2Vivid Parasite GrainAllows you to add an Implicit modifier to certain Jewel types when Harvested
  • Set a new Implicit modifier on a Cobalt, Crimson, Viridian or Prismatic Jewel
  • Set a new Implicit modifier on an Abyss Jewel or Timeless Jewel
  • Set a new Implicit modifier on a Cluster Jewel
  • 2Vivid Striketail GrainReveals a random Flask Enchantment that depletes as it is used when Harvested
  • Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use
  • Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use
  • Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use
  • Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use
  • 2Vivid Nestback GrainReveals a random Map Enchantment when Harvested
  • Enchant a non-Unique Map with "Has an additional modifier from Zana's crafting bench at random"
  • Enchant a non-Unique Map with "Map doesn't consume Sextant charges"
  • Enchant a non-Unique Map with "Map has a Vaal Side Area"
  • Enchant a non-Unique Map with "Map boss is surrounded by Tormented Spirits"
  • 3Vivid Whipleg BulbReveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested
  • Exchange 10 Chaos Orbs for an Exalted Orb
  • Exchange 10 Orbs of Transmutation for 10 Orbs of Alchemy
  • Exchange 10 Blessed Orbs for 20 Orbs of Alteration
  • Exchange 10 Orbs of Alchemy for 20 Cartographer's Chisels
  • Exchange 10 Chromatic Orbs for 20 Gemcutter's Prisms
  • Exchange 10 Jeweller's Orbs for 20 Orbs of Fusing
  • Exchange 10 Orbs of Augmentation for 10 Regal Orbs
  • Exchange 10 Scrolls of Wisdom for 20 Orbs of Chance
  • Exchange 10 Simple Sextants for 10 Prime Sextants
  • Exchange 10 Prime Sextants for 10 Awakened Sextants
  • Exchange 10 Orbs of Scouring for 10 Orbs of Annulment
  • Exchange 10 Orbs of Alteration for 10 Chaos Orbs
  • Exchange 10 Vaal Orbs for 20 Orbs of Regret
  • Exchange 10 Cartographer's Chisels for 10 Vaal Orbs
  • 3Vivid Watcher BulbAllows you to enhance specialised Currency a certain way when Harvested
  • Upgrade the tier of an Essence
  • Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs
  • Upgrade an Oil into an Oil one tier higher
  • Upgrade an Engineer's Orb to an Infused Engineer's Orb
  • 3Vivid Vulture BulbAllows you to modify a Scarab a certain way when Harvested
  • Change a Scarab to another Scarab of the same rarity
  • Attempt to upgrade a Scarab, with a chance for it to become Winged
  • Split a Scarab into two Scarabs of lower rarity
  • 3Vivid Abberarach BulbAllows you to upgrade an Offering to the Goddess when Harvested
  • Change an Offering to the Goddess into a Tribute to the Goddess
  • Change an Offering to the Goddess into a Gift to the Goddess
  • Change an Offering to the Goddess into a Dedication to the Goddess
  • 3Vivid Devourer BulbAdds 10 random Wild and Primal harvest outcomes. This effect is limited to one per harvest when Harvested
    4Vivid ScalefruitAllows you to give an item a Synthesised implicit modifier when Harvested
  • Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items
  • 1Primal Rhoa SeedReveals a random Defence modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Defence modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Defence modifier
  • Remove a random non-Defence modifier from an item and add a new Defence modifier
  • Remove a random non-Defence modifier from an item and add a new Defence modifier
  • CurrencyAddModToRareAugment an item with a new Defence modifier
  • CurrencyAddModToRareAugment an item with a new Defence modifier
  • AnnullOrbRemove a random Defence modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Defence modifiers on a Magic or Rare item
  • Remove a random Defence modifier from an item and add a new Defence modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Defence modifier. Defence modifiers are more common
  • CurrencyAddModToRareAugment an item with a new Defence modifier with Lucky values
  • 1Primal Dustspitter SeedReveals a random Lightning modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Lightning modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Lightning modifier
  • Remove a random non-Lightning modifier from an item and add a new Lightning modifier
  • Remove a random non-Lightning modifier from an item and add a new Lightning modifier
  • CurrencyAddModToRareAugment an item with a new Lightning modifier
  • CurrencyAddModToRareAugment an item with a new Lightning modifier
  • AnnullOrbRemove a random Lightning modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Lightning modifiers on a Magic or Rare item
  • Remove a random Lightning modifier from an item and add a new Lightning modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Lightning modifier. Lightning modifiers are more common
  • CurrencyAddModToRareAugment an item with a new Lightning modifier with Lucky values
  • 1Primal Feasting Horror SeedReveals a random Socket link crafting effect when Harvested
  • CurrencyRerollSocketLinksReforge the links between sockets on an item, linking three sockets
  • CurrencyRerollSocketLinksReforge the links between sockets on an item, linking four sockets
  • CurrencyRerollSocketLinksReforge the links between sockets on an item, linking five sockets
  • CurrencyRerollSocketLinksReforge the links between sockets on an item, linking six sockets
  • 1Primal Maw SeedReveals a random Chaos modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Chaos modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Chaos modifier
  • Remove a random non-Chaos modifier from an item and add a new Chaos modifier
  • Remove a random non-Chaos modifier from an item and add a new Chaos modifier
  • CurrencyAddModToRareAugment an item with a new Chaos modifier
  • CurrencyAddModToRareAugment an item with a new Chaos modifier
  • AnnullOrbRemove a random Chaos modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Chaos modifiers on a Magic or Rare item
  • Remove a random Chaos modifier from an item and add a new Chaos modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Chaos modifier. Chaos modifiers are more common
  • CurrencyAddModToRareAugment an item with a new Chaos modifier with Lucky values
  • 1Primal Cleaveling SeedReveals a random Unique Item transformation effect when Harvested
  • Change a Unique item into another random Unique item
  • Change a Unique into a random Unique Weapon
  • Change a Unique into a random Unique Armour
  • Change a Unique into a random Unique Ring, Amulet or Belt
  • Change a Unique Weapon into another Unique Weapon of that weapon type
  • Change a Unique Armour into another Unique Armour of that type
  • Change a Unique Ring, Amulet or Belt into another Unique item of that type
  • Change a Unique Jewel into another Unique Jewel
  • 2Primal Rhex GrainAllows you to sacrifice Divination Cards to create Divination Cards when Harvested
  • Change a Divination Card into another random Divination Card
  • Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card
  • Sacrifice a stack of Divination Cards for that many different Divination Cards
  • 2Primal Dustcrab GrainAllows you to exchange certain Map Fragments for another of the same type when Harvested
  • Change a Sacrifice or Mortal Fragment into another random Fragment of that type
  • Change a Shaper Fragment into another random Shaper Fragment
  • Change an Elder Fragment into another random Elder Fragment of that type
  • 2Primal Viper GrainReveals a random Critical modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Critical modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Critical modifier
  • Remove a random non-Critical modifier from an item and add a new Critical modifier
  • Remove a random non-Critical modifier from an item and add a new Critical modifier
  • CurrencyAddModToRareAugment an item with a new Critical modifier
  • CurrencyAddModToRareAugment an item with a new Critical modifier
  • AnnullOrbRemove a random Critical modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Critical modifiers on a Magic or Rare item
  • Remove a random Critical modifier from an item and add a new Critical modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Critical modifier. Critical modifiers are more common
  • CurrencyAddModToRareAugment an item with a new Critical modifier with lucky values
  • 2Primal Chimeral GrainReveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding two random modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding three random modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding four random modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Normal item to a Magic item, adding one random high-tier modifier
  • CurrencyUpgradeMagicToRareUpgrade a Normal item to a Magic item, adding two random high-tier modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding two random high-tier modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding three random high-tier modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding four random high-tier modifiers
  • 2Primal Scrabbler GrainAllows you to modify an item, resulting in Lucky modifier values when Harvested
  • Reforge a Rare item with Lucky modifier values, keeping all Prefixes
  • Reforge a Rare item with Lucky modifier values, keeping all Suffixes
  • Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values
  • Augment a Rare item with a new modifier, with Lucky modifier values
  • Reroll the values of Prefix modifiers on a Magic or Rare item, with Lucky modifier values
  • Reroll the values of Suffix modifiers on a Magic or Rare item, with Lucky modifier values
  • 3Primal Rhex Matriarch BulbAllows you to exchange Splinters, Breachstones or Emblems for others of the same type when Harvested
  • Change a Pale Court Key into another random Pale Court Key
  • Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type
  • Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type
  • 3Primal Crushclaw BulbAllows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested
  • Change a Unique Item into Perandus Coins. Rarer Unique Items are worth more Perandus Coins
  • Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family
  • Change a Harbinger Unique or Unique Piece into a random Beachhead Map
  • 3Primal Blisterlord BulbAllows you to add a random Atlas Influence to a certain type of non-Influenced item when Harvested
  • Add a random Influence to a Normal, Magic or Rare Weapon that isn't influenced
  • Add a random Influence to Normal, Magic or Rare Armour that isn't influenced
  • Add a random Influence to Normal, Magic or Rare Jewellery that isn't influenced
  • 3Primal Cystcaller BulbReveals a random Body Armour Enchantment that replaces Quality's effect when Harvested
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality
  • 3Primal Reborn BulbDoubles the Lifeforce granted by other seeds. This effect is limited to one per harvest when Harvested
    4Primal BlisterfruitReveals a random crafting effect for Influenced items when Harvested
  • Remove a random non-Influence modifier from an item and add a new Influence modifier
  • CurrencyAddModToRareAugment an item with a new Influence modifier
  • AnnullOrbRemove a random Influence modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Influence modifiers on a Magic or Rare item
  • Remove a random Influence modifier from an item and add a new Influence modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including an Influence modifier. Influence modifiers are more common
  • CurrencyAddModToRareAugment an item with a new Influence modifier with Lucky values
  • Item Seed Enhancer /9 ⍟

    Item Seed Enhancer /9 ⍟

    IconName
    Fortune Bud
    Radius: 5
    Seed Enhancements Remaining: 50
    Seeds in radius give the rarest of 2 chosen Crafting Options when Harvested
    Fortune Flower
    Radius: 5
    Seed Enhancements Remaining: 100
    Seeds in radius give the rarest of 3 chosen Crafting Options when Harvested
    Fortune Blossom
    Radius: 5
    Seed Enhancements Remaining: 150
    Seeds in radius give the rarest of 4 chosen Crafting Options when Harvested
    Lifeforce Bud
    Radius: 5
    Seed Enhancements Remaining: 50
    Seeds in radius produce 100% more Lifeforce when Harvested
    Lifeforce Flower
    Radius: 5
    Seed Enhancements Remaining: 100
    Seeds in radius produce 150% more Lifeforce when Harvested
    Lifeforce Blossom
    Radius: 5
    Seed Enhancements Remaining: 150
    Seeds in radius produce 200% more Lifeforce when Harvested
    Horticrafting Bud
    Radius: 5
    Seed Enhancements Remaining: 50
    Seeds in radius have 20% chance to generate additional Crafting Options when Harvested
    Horticrafting Flower
    Radius: 5
    Seed Enhancements Remaining: 100
    Seeds in radius have 30% chance to generate additional Crafting Options when Harvested
    Horticrafting Blossom
    Radius: 5
    Seed Enhancements Remaining: 150
    Seeds in radius have 40% chance to generate additional Crafting Options when Harvested
    Item Harvest Seed /48 ⍟

    Item Harvest Seed /48 ⍟

    IconName
    Wild Ursaling Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 3 Growth Cycles
    Reveals a random Caster modifier crafting effect when Harvested
    Wild Hellion Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 3 Growth Cycles
    Reveals a random Physical modifier crafting effect when Harvested
    Wild Thornwolf Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 3 Growth Cycles
    Reveals a random Socket colour crafting effect when Harvested
    Wild Ape Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 3 Growth Cycles
    Reveals a random Fire modifier crafting effect when Harvested
    Wild Hatchling Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 6 Growth Cycles
    Reveals a random Currency crafting effect with improved outcome chances when Harvested
    Wild Bristlebeast Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 6 Growth Cycles
    Consumes 24 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 1 to Grow
    Reveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested
    Wild Snap Hound Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 6 Growth Cycles
    Consumes 24 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 1 to Grow
    Reveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested
    Wild Homunculus Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 7 Growth Cycles
    Consumes 24 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 1 to Grow
    Reveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested
    Wild Chieftain Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 8 Growth Cycles
    Consumes 24 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 1 to Grow
    Allows you to Sacrifice a Map to influence Zana's crafting options when Harvested
    Wild Spikeback Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes 24 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 1 to Grow
    Reveals a random crafting effect that reforges a Rare item a certain way when Harvested
    Wild Bristle Matron Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes 39 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 2 to Grow
    Allows you to sacrifice a Map to gain additional Atlas missions when Harvested
    Wild Hellion Alpha Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes 39 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 2 to Grow
    Allows you to sacrifice a Weapon or Armour to create Jewellery or Jewels when Harvested
    Wild Thornmaw Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 10 Growth Cycles
    Consumes 39 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 2 to Grow
    Allows you to Sacrifice a Map to create items for the Atlas when Harvested
    Wild Brambleback Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 11 Growth Cycles
    Consumes 39 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 2 to Grow
    Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested
    Wild Infestation Queen Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 12 Growth Cycles
    Consumes 39 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 2 to Grow
    Causes other seeds to offer an additional crafting outcome. This effect is limited to one per harvest when Harvested
    Wild Thornfruit
    Stack Size: 1 / 100
    Seed Tier: 4
    Spawns a Level 68 Monster when Harvested
    Provides 1688 Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 15 Growth Cycles
    Consumes 62 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 125 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 62 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 3 to Grow
    Reveal a random crafting effect that locks a random modifier on an item when Harvested
    Vivid Arachnid Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 3 Growth Cycles
    Reveals a random Attack modifier crafting effect when Harvested
    Vivid Weta Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 3 Growth Cycles
    Reveals a random Life modifier crafting effect when Harvested
    Vivid Leech Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 3 Growth Cycles
    Reveals a random Socket number crafting effect when Harvested
    Vivid Scorpion Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 3 Growth Cycles
    Reveals a random Cold modifier crafting effect when Harvested
    Vivid Thornweaver Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 6 Growth Cycles
    Reveals a random Speed modifier crafting effect when Harvested
    Vivid Razorleg Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 6 Growth Cycles
    Consumes 24 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 1 to Grow
    Reveals a random Gem crafting effect when Harvested
    Vivid Sapsucker Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 6 Growth Cycles
    Consumes 24 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 1 to Grow
    Allows you to change a Map into other Maps when Harvested
    Vivid Parasite Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 7 Growth Cycles
    Consumes 24 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 1 to Grow
    Allows you to add an Implicit modifier to certain Jewel types when Harvested
    Vivid Striketail Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 8 Growth Cycles
    Consumes 24 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 1 to Grow
    Reveals a random Flask Enchantment that depletes as it is used when Harvested
    Vivid Nestback Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes 24 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 1 to Grow
    Reveals a random Map Enchantment when Harvested
    Vivid Whipleg Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes 39 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 2 to Grow
    Reveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested
    Vivid Watcher Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes 39 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 2 to Grow
    Allows you to enhance specialised Currency a certain way when Harvested
    Vivid Vulture Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 10 Growth Cycles
    Consumes 39 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 2 to Grow
    Allows you to modify a Scarab a certain way when Harvested
    Vivid Abberarach Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 11 Growth Cycles
    Consumes 39 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 2 to Grow
    Allows you to upgrade an Offering to the Goddess when Harvested
    Vivid Devourer Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 12 Growth Cycles
    Consumes 39 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 2 to Grow
    Adds 10 random Wild and Primal harvest outcomes. This effect is limited to one per harvest when Harvested
    Vivid Scalefruit
    Stack Size: 1 / 100
    Seed Tier: 4
    Spawns a Level 68 Monster when Harvested
    Provides 1688 Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 15 Growth Cycles
    Consumes 62 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 62 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 125 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 3 to Grow
    Allows you to give an item a Synthesised implicit modifier when Harvested
    Primal Rhoa Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 3 Growth Cycles
    Reveals a random Defence modifier crafting effect when Harvested
    Primal Dustspitter Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 3 Growth Cycles
    Reveals a random Lightning modifier crafting effect when Harvested
    Primal Feasting Horror Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 3 Growth Cycles
    Reveals a random Socket link crafting effect when Harvested
    Primal Maw Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 3 Growth Cycles
    Reveals a random Chaos modifier crafting effect when Harvested
    Primal Cleaveling Seed
    Stack Size: 1 / 100
    Seed Tier: 1
    Spawns a Level 68 Monster when Harvested
    Provides 8 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 6 Growth Cycles
    Reveals a random Unique Item transformation effect when Harvested
    Primal Rhex Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 6 Growth Cycles
    Consumes 24 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 1 to Grow
    Allows you to sacrifice Divination Cards to create Divination Cards when Harvested
    Primal Dustcrab Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 6 Growth Cycles
    Consumes 24 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 1 to Grow
    Allows you to exchange certain Map Fragments for another of the same type when Harvested
    Primal Viper Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 7 Growth Cycles
    Consumes 24 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 1 to Grow
    Reveals a random Critical modifier crafting effect when Harvested
    Primal Chimeral Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 8 Growth Cycles
    Consumes 24 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 1 to Grow
    Reveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested
    Primal Scrabbler Grain
    Stack Size: 1 / 100
    Seed Tier: 2
    Spawns a Level 68 Monster when Harvested
    Provides 106 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes 24 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 1 to Grow
    Allows you to modify an item, resulting in Lucky modifier values when Harvested
    Primal Rhex Matriarch Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes 39 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 2 to Grow
    Allows you to exchange Splinters, Breachstones or Emblems for others of the same type when Harvested
    Primal Crushclaw Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 9 Growth Cycles
    Consumes 39 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 2 to Grow
    Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested
    Primal Blisterlord Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 10 Growth Cycles
    Consumes 39 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 2 to Grow
    Allows you to add a random Atlas Influence to a certain type of non-Influenced item when Harvested
    Primal Cystcaller Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 11 Growth Cycles
    Consumes 39 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 2 to Grow
    Reveals a random Body Armour Enchantment that replaces Quality's effect when Harvested
    Primal Reborn Bulb
    Stack Size: 1 / 100
    Seed Tier: 3
    Spawns a Level 68 Monster when Harvested
    Provides 422 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 12 Growth Cycles
    Consumes 39 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 39 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 2 to Grow
    Doubles the Lifeforce granted by other seeds. This effect is limited to one per harvest when Harvested
    Primal Blisterfruit
    Stack Size: 1 / 100
    Seed Tier: 4
    Spawns a Level 68 Monster when Harvested
    Provides 1688 Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 15 Growth Cycles
    Consumes 125 Wild Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 62 Vivid Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Consumes 62 Primal Units of Condensed Lifeforce from a Disperser per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 3 to Grow
    Reveals a random crafting effect for Influenced items when Harvested