Prophecy Perandus Rampage
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Horticrafting Station /48 ⍟

Horticrafting Station /48 ⍟

Horticrafting Station decoration now available in your Hideout
TierItemDescriptionLvl
1Wild Ursaling
#0
RedSeedTier1DropBear
Reveals a random Caster modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Caster modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Caster modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Caster modifier from a non-Influenced item and add a new Caster modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Caster modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Caster modifier. Caster modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Caster modifier with Lucky values
  • 1Wild Hellion
    #1
    RedSeedTier1Hellion
    Reveals a random Physical modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Physical modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Physical modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Physical modifier from a non-Influenced item and add a new Physical modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Physical modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Physical modifier. Physical modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Physical modifier with Lucky values
  • 1Wild Thornwolf
    #2
    RedSeedTier1Wolf
    Reveals a random Socket colour crafting effect when Harvested
  • CurrencyRerollSocketColoursReforge the colour of a non-Red socket on an item, turning it Red
  • CurrencyRerollSocketColoursReforge the colour of a non-Blue socket on an item, turning it Blue
  • CurrencyRerollSocketColoursReforge the colour of a non-Green socket on an item, turning it Green
  • CurrencyRerollSocketColoursReforge the colour of two random sockets on an item, turning them Red and Blue
  • CurrencyRerollSocketColoursReforge the colour of two random sockets on an item, turning them Red and Green
  • CurrencyRerollSocketColoursReforge the colour of two random sockets on an item, turning them Blue and Green
  • CurrencyRerollSocketColoursReforge the colour of three random sockets on an item, turning them Red, Blue and Green
  • CurrencyRerollSocketColoursReforge the colour of a random socket on an item, turning it White
  • 1Wild Ape
    #3
    RedSeedTier1Monkey
    Reveals a random Fire modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Fire modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Fire modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Fire modifier from a non-Influenced item and add a new Fire modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Fire modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Fire modifier. Fire modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Fire modifier with Lucky values
  • 1Wild Hatchling
    #4
    RedSeedTier1Insect
    Reveals a random Currency crafting effect with improved outcome chances when Harvested
  • CurrencyRerollSocketNumbersReforge the number of sockets on an item 10 times, using the outcome with the greatest number of sockets
  • CurrencyRerollSocketLinksReforge the links between sockets on an item 10 times, using the outcome with the greatest number of linked sockets
  • CurrencyRerollSocketColoursReforge the colours of sockets on an item 10 times, using the outcome with the greatest number of less-common socket colours
  • CurrencyFlaskQualityImproves the Quality of a Flask by at least 10%. Has greater effect on lower rarity flasks. The maximum quality is 20%
  • CurrencyGemQualityImproves the Quality of a Gem by at least 10%. The maximum quality is 20%
  • CurrencyUpgradeRandomlyUpgrades a Normal Item to a random rarity 10 times, using the outcome with the highest rarity
  • CurrencyRerollRareReforge a Rare item with new random modifiers 10 times, using the outcome with the highest average modifier level
  • CurrencyVaalCorrupt an item 10 times, or until getting a corrupted implicit modifier
  • 2Wild Bristlebeast
    #5
    RedSeedTier2Beast
    Reveals a random crafting effect that changes the element of Elemental Resistance modifiers when Harvested
  • Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance
  • Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance
  • Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance
  • Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance
  • Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance
  • Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance
  • 2Wild Snap Hound
    #6
    RedSeedTier2Hound
    Reveals a currency item exchange, trading three of a certain type of currency for other currency items when Harvested
  • Exchange 3 Chaos Orbs for a Divine Orb
  • Exchange 3 Orbs of Transmutation for 3 Orbs of Alchemy
  • Exchange 3 Blessed Orbs for 6 Orbs of Alteration
  • Exchange 3 Orbs of Alchemy for 6 Cartographer's Chisels
  • Exchange 3 Chromatic Orbs for 6 Gemcutter's Prisms
  • Exchange 3 Jeweller's Orbs for 6 Orbs of Fusing
  • Exchange 3 Orbs of Augmentation for 3 Regal Orbs
  • Exchange 3 Scrolls of Wisdom for 6 Orbs of Chance
  • Exchange 3 Simple Sextants for 3 Prime Sextants
  • Exchange 3 Prime Sextants for 3 Awakened Sextants
  • Exchange 3 Orbs of Scouring for 3 Orbs of Annulment
  • Exchange 3 Orbs of Alteration for 3 Chaos Orbs
  • Exchange 3 Vaal Orbs for 6 Orbs of Regret
  • Exchange 3 Cartographer's Chisels for 3 Vaal Orbs
  • 2Wild Homunculus
    #7
    RedSeedTier2Wolf
    Reveals a random effect that exchanges Fossils, Essences, Delirium Orbs, Oils or Catalysts when Harvested
  • Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size.
  • Change a stack of Essences into a different type of the same tier
  • Change a stack of Delirium Orbs into a different type of Delirium Orb
  • Change a stack of Oils into a different colour of Oil
  • Change a stack of Catalysts into a different type of Catalyst
  • 2Wild Chieftain
    #8
    RedSeedTier2Chieftain
    Allows you to Sacrifice a Map to influence Zana's crafting options when Harvested
  • Sacrifice a Map. Add a free craft to your Map device
  • Sacrifice a Map. Add a free Infused Anarchy craft to your Map device
  • Sacrifice a Map. Add a free Infused Nemesis craft to your Map device
  • Sacrifice a Map. Add a free Infused Domination craft to your Map device
  • Sacrifice a Map. Add a free Infused Bloodlines craft to your Map device
  • Sacrifice a Map. Add a free Infused Rampage craft to your Map device
  • Sacrifice a Map. Add a free Infused Ambush craft to your Map device
  • Sacrifice a Map. Add a free Infused Harbinger craft to your Map device
  • Sacrifice a Map. Add a free Infused Perandus craft to your Map device
  • 2Wild Spikeback
    #9
    RedSeedTier2Spiker
    Reveals a random crafting effect that reforges a Rare item a certain way when Harvested
  • CurrencyRerollRareReforge a Rare item, keeping all Prefixes
  • CurrencyRerollRareReforge a Rare item, keeping all Suffixes
  • CurrencyRerollRareReforge a Rare item, being much less likely to receive the same modifier types
  • CurrencyRerollRareReforge a Rare item, being much more likely to receive the same modifier types
  • 3Wild Bristle Matron
    #10
    RedSeedTier3Beast
    Allows you to sacrifice a Map to gain additional Atlas missions when Harvested
  • Sacrifice a Map to gain 3 Alva Atlas Missions based on its colour
  • Sacrifice a Map to gain 3 Niko Atlas Missions based on its colour
  • Sacrifice a Map to gain 3 Einhar Atlas Missions based on its colour
  • Sacrifice a Map to gain 3 Jun Atlas Missions based on its colour
  • Sacrifice a Map to gain 3 Zana Atlas Missions based on its colour
  • Sacrifice a Map to gain 1 Atlas Mission for each Master based on its colour
  • 3Wild Hellion Alpha
    #11
    RedSeedTier3Hellion
    Allows you to sacrifice a Weapon or Armour to create Jewellery or Jewels when Harvested
  • Sacrifice a Weapon or Armour to create a Belt with similar modifiers
  • Sacrifice a Weapon or Armour to create a Ring with similar modifiers
  • Sacrifice a Weapon or Armour to create an Amulet with similar modifiers
  • Sacrifice a Weapon or Armour to create a Jewel with similar modifiers
  • 3Wild Thornmaw
    #12
    RedSeedTier3Birddog
    Allows you to Sacrifice a Map to create items for the Atlas when Harvested
  • Sacrifice a White or Yellow Map to create random Map Fragments based on its tier
  • Sacrifice a Red Map to create random Map Fragments based on its tier
  • Sacrifice a Map to create random Map currency based on its tier
  • Sacrifice a Map to create a random Scarab based on its colour
  • Sacrifice a Tier 14 Map or higher to create a random Elder Guardian-occupied Map
  • Sacrifice a Tier 14 Map or higher to create a random Shaper Guardian-occupied Map
  • Sacrifice a Tier 14 Map or higher to create a random Unique Synthesis Map
  • 3Wild Brambleback
    #13
    RedSeedTier3BrambleHulk
    Reveals a random Weapon Enchantment that replaces Quality's effect when Harvested
  • Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality
  • Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality
  • Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality
  • Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality
  • 3Wild Infestation Queen
    #14
    Causes other seeds to offer an additional crafting outcome.
    4Ersi, Mother of Thorns
    #15
    RedSeedBoss
    Reveal a random crafting effect that locks a random modifier on an item when Harvested
  • Fracture a random modifier on an item with at least 5 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items
  • Fracture a random Suffix on an item with at least 3 Suffixes. This can't be used on Influenced, Synthesised, or Fractured items
  • Fracture a random Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items.
  • 75
    1Vivid Arachnid
    #16
    YellowSeedTier1MeleeSpider
    Reveals a random Attack modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including an Attack modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including an Attack modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Attack modifier from a non-Influenced item and add a new Attack modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Attack modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including an Attack modifier. Attack modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Attack modifier with Lucky values
  • 1Vivid Weta
    #17
    YellowSeedTier1Weta
    Reveals a random Life modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Life modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Life modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Life modifier from a non-Influenced item and add a new Life modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Life modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Life modifier. Life modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Life modifier with Lucky values
  • 1Vivid Leech
    #18
    YellowSeedTier1Parasite
    Reveals a random Socket number crafting effect when Harvested
  • CurrencyRerollSocketNumbersSet an item to three sockets
  • CurrencyRerollSocketNumbersSet an item to four sockets
  • CurrencyRerollSocketNumbersSet an item to five sockets
  • CurrencyRerollSocketNumbersSet an item to six sockets
  • 1Vivid Scorpion
    #19
    YellowSeedTier1Scorpion
    Reveals a random Cold modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Cold modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Cold modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Cold modifier from a non-Influenced item and add a new Cold modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Cold modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Cold modifier. Cold modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Cold modifier with Lucky values
  • 1Vivid Thornweaver
    #20
    YellowSeedTier1ThornSpider
    Reveals a random Speed modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Speed modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Speed modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Speed modifier from a non-Influenced item and add a new Speed modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Speed modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Speed modifier. Speed modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Speed modifier with Lucky values
  • 2Vivid Razorleg
    #21
    YellowSeedTier2SabreSpider
    Reveals a random Gem crafting effect when Harvested
  • Change a Gem into another Gem, carrying over experience and quality if possible
  • Sacrifice a Corrupted Gem to gain 20% of the gem's quality as Gemcutter's Prisms
  • Sacrifice a Corrupted Gem to gain 30% of the gem's quality as Gemcutter's Prisms
  • Sacrifice a Corrupted Gem to gain 40% of the gem's quality as Gemcutter's Prisms
  • Sacrifice a Corrupted Gem to gain 50% of the gem's quality as Gemcutter's Prisms
  • Sacrifice a Corrupted Gem to gain 20% of the gem's total experience stored as a Facetor's Lens
  • Sacrifice a Corrupted Gem to gain 30% of the gem's total experience stored as a Facetor's Lens
  • Sacrifice a Corrupted Gem to gain 40% of the gem's total experience stored as a Facetor's Lens
  • Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens
  • Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.
  • 2Vivid Sapsucker
    #22
    YellowSeedTier2HuhuGrub
    Allows you to change a Map into other Maps when Harvested
  • Change a Map into another of the same tier, prioritising Maps that you have not yet completed
  • Sacrifice a Map for multiple Maps one tier lower
  • Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.
  • 2Vivid Parasite
    #23
    YellowSeedTier2Parasite
    Allows you to add an Implicit modifier to certain Jewel types when Harvested
  • Set a new Implicit modifier on a Cobalt, Crimson, Viridian or Prismatic Jewel
  • Set a new Implicit modifier on an Abyss Jewel or Timeless Jewel
  • Set a new Implicit modifier on a Cluster Jewel
  • 2Vivid Striketail
    #24
    YellowSeedTier2Scorpion
    Reveals a random Flask Enchantment that depletes as it is used when Harvested
  • Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use
  • Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use
  • Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use
  • Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use
  • 2Vivid Nestback
    #25
    YellowSeedTier2PlagueSpider
    Reveals a random Map Enchantment when Harvested
  • Enchant a non-Unique Map with "Has an additional modifier from Zana's crafting bench at random"
  • Enchant a non-Unique Map with "Map doesn't consume Sextant charges"
  • Enchant a non-Unique Map with "Map has a Vaal Side Area"
  • Enchant a non-Unique Map with "Map boss is surrounded by Tormented Spirits"
  • 3Vivid Whipleg
    #26
    YellowSeedTier3BlackSpider
    Reveals a currency item exchange, trading ten of a certain type of currency for other currency items when Harvested
  • Exchange 10 Chaos Orbs for an Exalted Orb
  • Exchange 10 Orbs of Transmutation for 10 Orbs of Alchemy
  • Exchange 10 Blessed Orbs for 20 Orbs of Alteration
  • Exchange 10 Orbs of Alchemy for 20 Cartographer's Chisels
  • Exchange 10 Chromatic Orbs for 20 Gemcutter's Prisms
  • Exchange 10 Jeweller's Orbs for 20 Orbs of Fusing
  • Exchange 10 Orbs of Augmentation for 10 Regal Orbs
  • Exchange 10 Scrolls of Wisdom for 20 Orbs of Chance
  • Exchange 10 Simple Sextants for 10 Prime Sextants
  • Exchange 10 Prime Sextants for 10 Awakened Sextants
  • Exchange 10 Orbs of Scouring for 10 Orbs of Annulment
  • Exchange 10 Orbs of Alteration for 10 Chaos Orbs
  • Exchange 10 Vaal Orbs for 20 Orbs of Regret
  • Exchange 10 Cartographer's Chisels for 10 Vaal Orbs
  • 3Vivid Watcher
    #27
    YellowSeedTier3Squid
    Allows you to enhance specialised Currency a certain way when Harvested
  • Upgrade the tier of an Essence
  • Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs
  • Upgrade an Oil into an Oil one tier higher
  • Upgrade an Engineer's Orb to an Infused Engineer's Orb
  • 3Vivid Vulture
    #28
    YellowSeedTier3VultureParasite
    Allows you to modify a Scarab a certain way when Harvested
  • Change a Scarab to another Scarab of the same rarity
  • Attempt to upgrade a Scarab, with a chance for it to become Winged
  • Split a Scarab into two Scarabs of lower rarity
  • 3Vivid Abberarach
    #29
    YellowSeedTier3PlatedScorpion
    Allows you to upgrade an Offering to the Goddess when Harvested
  • Change an Offering to the Goddess into a Tribute to the Goddess
  • Change an Offering to the Goddess into a Gift to the Goddess
  • Change an Offering to the Goddess into a Dedication to the Goddess
  • 3Vivid Devourer
    #30
    Adds 10 random Wild and Primal harvest outcomes.
    4Namharim, Born of Night
    #31
    YellowSeedBoss
    Allows you to give an item a Synthesised implicit modifier when Harvested
  • Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items
  • 100
    1Primal Rhoa
    #32
    BlueSeedTier1Rhoa
    Reveals a random Defence modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Defence modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Defence modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Defence modifier from a non-Influenced item and add a new Defence modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Defence modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Defence modifier. Defence modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Defence modifier with Lucky values
  • 1Primal Dustspitter
    #33
    BlueSeedTier1Sandspitter
    Reveals a random Lightning modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Lightning modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Lightning modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Lightning modifier from a non-Influenced item and add a new Lightning modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Lightning modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Lightning modifier. Lightning modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Lightning modifier with Lucky values
  • 1Primal Feasting Horror
    #34
    BlueSeedTier1Regurgitator
    Reveals a random Socket link crafting effect when Harvested
  • CurrencyRerollSocketLinksReforge the links between sockets on an item, linking three sockets
  • CurrencyRerollSocketLinksReforge the links between sockets on an item, linking four sockets
  • CurrencyRerollSocketLinksReforge the links between sockets on an item, linking five sockets
  • CurrencyRerollSocketLinksReforge the links between sockets on an item, linking six sockets
  • 1Primal Maw
    #35
    BlueSeedTier1Frog
    Reveals a random Chaos modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Chaos modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Chaos modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Chaos modifier from a non-Influenced item and add a new Chaos modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Chaos modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Chaos modifier. Chaos modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Chaos modifier with Lucky values
  • 1Primal Cleaveling
    #36
    BlueSeedTier1Ant
    Reveals a random Unique Item transformation effect when Harvested
  • AncientOrbChange a Unique item into another random Unique item
  • AncientOrbChange a Unique into a random Unique Weapon or Quiver
  • AncientOrbChange a Unique into a random Unique Armour
  • AncientOrbChange a Unique into a random Unique Ring, Amulet or Belt
  • AncientOrbChange a Unique Weapon into another Unique Weapon of that weapon type
  • AncientOrbChange a Unique Armour into another Unique Armour of that type
  • AncientOrbChange a Unique Ring, Amulet or Belt into another Unique item of that type
  • AncientOrbChange a Unique Jewel into another Unique Jewel
  • 2Primal Rhex
    #37
    BlueSeedTier2Rhex
    Allows you to sacrifice Divination Cards to create Divination Cards when Harvested
  • Change a Divination Card into another random Divination Card
  • Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card
  • Sacrifice a stack of Divination Cards for that many different Divination Cards
  • 2Primal Dustcrab
    #38
    BlueSeedTier2ShieldCrab
    Allows you to exchange certain Map Fragments for another of the same type when Harvested
  • Change a Sacrifice or Mortal Fragment into another random Fragment of that type
  • Change a Shaper Fragment into another random Shaper Fragment
  • Change an Elder Fragment into another random Elder Fragment of that type
  • 2Primal Viper
    #39
    BlueSeedTier2DevourerSnake
    Reveals a random Critical modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Critical modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Critical modifier
  • AnnullOrbCurrencyAddModToRareRemove a random non-Critical modifier from a non-Influenced item and add a new Critical modifier
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Critical modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Critical modifier. Critical modifiers are more common
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Critical modifier with lucky values
  • 2Primal Chimeral
    #40
    BlueSeedTier2Iguana
    Reveals a random crafting effect that upgrades a Normal or Magic item's Rarity when Harvested
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding two random modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding three random modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding four random modifiers
  • CurrencyUpgradeToMagicUpgrade a Normal item to a Magic item, adding one random high-tier modifier
  • CurrencyUpgradeToMagicUpgrade a Normal item to a Magic item, adding two random high-tier modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding two random high-tier modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding three random high-tier modifiers
  • CurrencyUpgradeMagicToRareUpgrade a Magic item to a Rare item, adding four random high-tier modifiers
  • 2Primal Scrabbler
    #41
    BlueSeedTier2SandLeaper
    Allows you to modify an item, resulting in Lucky modifier values when Harvested
  • CurrencyRerollRareReforge a Rare item with Lucky modifier values, keeping all Prefixes
  • CurrencyRerollRareReforge a Rare item with Lucky modifier values, keeping all Suffixes
  • CurrencyModValuesReroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values
  • CurrencyAddModToRareAugment a non-Influenced Rare item with a new modifier, with Lucky modifier values
  • CurrencyModValuesReroll the values of Prefix modifiers on a Magic or Rare item, with Lucky modifier values
  • CurrencyModValuesReroll the values of Suffix modifiers on a Magic or Rare item, with Lucky modifier values
  • 3Primal Rhex Matriarch
    #42
    BlueSeedTier3Rhex
    Allows you to exchange Pale Court Keys, Splinters, Breachstones or Emblems for others of the same type when Harvested
  • Change a Pale Court Key into another random Pale Court Key
  • Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type
  • Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type
  • 75
    3Primal Crushclaw
    #43
    BlueSeedTier3NessaCrab
    Allows you to exchange a Unique, Bestiary or Harbinger item for a related item when Harvested
  • Change a Unique Item into Perandus Coins. Rarer Unique Items are worth more Perandus Coins
  • Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family
  • Change a Harbinger Unique or Unique Piece into a random Beachhead Map
  • 82
    3Primal Blisterlord
    #44
    BlueSeedTier3KiatavaDemon
    Allows you to randomise the Atlas Influence types on an Influenced item when Harvested
  • Randomise the Influence types on an Influenced Normal, Magic or Rare Weapon or Quiver, as well as reforging the item with new random modifiers
  • Randomise the Influence types on an Influenced Normal, Magic or Rare Armour, as well as reforging the item with new random modifiers
  • Randomise the Influence types on an Influenced Normal, Magic or Rare Jewellery, as well as reforging the item with new random modifiers
  • 82
    3Primal Cystcaller
    #45
    BlueSeedTier3Goatman
    Reveals a random Body Armour Enchantment that replaces Quality's effect when Harvested
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality
  • Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality
  • 75
    3Primal Reborn
    #46
    Causes other seeds to offer a Lucky crafting outcome.
    75
    4Janaar, the Omen
    #47
    BlueSeedBoss
    Reveals a random crafting effect for Influenced items when Harvested
  • AnnullOrbCurrencyAddModToRareRemove a random non-Influence modifier from an item and add a new Influence modifier
  • CurrencyAddModToRareAugment a Magic or Rare item with a new Influence modifier
  • AnnullOrbRemove a random Influence modifier from an item
  • CurrencyModValuesRandomise the numeric values of the random Influence modifiers on a Magic or Rare item
  • AnnullOrbCurrencyAddModToRareRemove a random Influence modifier from an item and add a new Influence modifier
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including an Influence modifier. Influence modifiers are more common
  • CurrencyAddModToRareAugment a Magic or Rare item with a new Influence modifier with Lucky values
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