预言 普兰德斯 暴走
涂膏 星团珠宝 万神殿 天赋树 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
梅莉塔尼亚, 金库护卫
Meritania, Vault Binder

梅莉塔尼亚, 金库护卫

幽魂N
地区
词缀monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster no map drops [1]
标签no_bloodlines, human, humanoid
免疫corpse cannot be destroyed [1]
伤害120%
生命180%
Ailment Threshold180%
攻击暴击率5%
类型PerandusSecondaryBoss
攻击距离6 ~ 60
攻击间隔1.35 秒
伤害分布20%
命中+100%

PerandusBlastRain1
BlastRain
爆裂箭雨
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [0]
额外获得 4 个箭矢
blast rain arrow delay ms [80]
攻击伤害总降 37.5%

base_is_projectile is_area_damage skill_can_fire_arrows 攻击 投射物攻击 火焰技能 技能可幻影射手 范围 投射物伤害 Type73 图腾技能 陷阱技能 地雷技能 可触发 FiresArrowsAtTargetLocation

PerandusFlammability
Flammability
易燃
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
基础持续时间为 5
active skill area of effect radius +% final [0]
被诅咒敌人的火焰抗性提高 -40%
对抗被诅咒的敌人时,击中的点燃几率 +25%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92 Hex
施放间隔: 0.5 秒
冷却时间: 15 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84梅莉塔尼亚, 金库护卫287531544.21.351371416265854802020200

PerandusBlastRain1
BlastRain
爆裂箭雨
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [0]
额外获得 4 个箭矢
blast rain arrow delay ms [80]
攻击伤害总降 37.5%

base_is_projectile is_area_damage skill_can_fire_arrows 攻击 投射物攻击 火焰技能 技能可幻影射手 范围 投射物伤害 Type73 图腾技能 陷阱技能 地雷技能 可触发 FiresArrowsAtTargetLocation

PerandusFlammability
Flammability
易燃
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
基础持续时间为 5
active skill area of effect radius +% final [0]
被诅咒敌人的火焰抗性提高 -40%
对抗被诅咒的敌人时,击中的点燃几率 +25%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92 Hex
施放间隔: 0.5 秒
冷却时间: 15 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82梅莉塔尼亚, 金库护卫257521377.51.351140114425794502020200

PerandusBlastRain1
BlastRain
爆裂箭雨
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [0]
额外获得 4 个箭矢
blast rain arrow delay ms [80]
攻击伤害总降 37.5%

base_is_projectile is_area_damage skill_can_fire_arrows 攻击 投射物攻击 火焰技能 技能可幻影射手 范围 投射物伤害 Type73 图腾技能 陷阱技能 地雷技能 可触发 FiresArrowsAtTargetLocation

PerandusFlammability
Flammability
易燃
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
基础持续时间为 5
active skill area of effect radius +% final [0]
被诅咒敌人的火焰抗性提高 -40%
对抗被诅咒的敌人时,击中的点燃几率 +25%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92 Hex
施放间隔: 0.5 秒
冷却时间: 15 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78梅莉塔尼亚, 金库护卫199271093.71.35768311328685202020200

PerandusBlastRain1
BlastRain
爆裂箭雨
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [0]
额外获得 4 个箭矢
blast rain arrow delay ms [80]
攻击伤害总降 37.5%

base_is_projectile is_area_damage skill_can_fire_arrows 攻击 投射物攻击 火焰技能 技能可幻影射手 范围 投射物伤害 Type73 图腾技能 陷阱技能 地雷技能 可触发 FiresArrowsAtTargetLocation

PerandusFlammability
Flammability
易燃
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
基础持续时间为 5
active skill area of effect radius +% final [0]
被诅咒敌人的火焰抗性提高 -40%
对抗被诅咒的敌人时,击中的点燃几率 +25%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92 Hex
施放间隔: 0.5 秒
冷却时间: 15 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73梅莉塔尼亚, 金库护卫14804815.81.3548888348567602020200

PerandusBlastRain1
BlastRain
爆裂箭雨
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [0]
额外获得 4 个箭矢
blast rain arrow delay ms [80]
攻击伤害总降 37.5%

base_is_projectile is_area_damage skill_can_fire_arrows 攻击 投射物攻击 火焰技能 技能可幻影射手 范围 投射物伤害 Type73 图腾技能 陷阱技能 地雷技能 可触发 FiresArrowsAtTargetLocation

PerandusFlammability
Flammability
易燃
诅咒一片区域的所有目标,降低它们的火焰抗性,并使它们被击中时有几率被点燃。
基础持续时间为 5
active skill area of effect radius +% final [0]
被诅咒敌人的火焰抗性提高 -30%
对抗被诅咒的敌人时,击中的点燃几率 +25%

法术 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 附加诅咒 CanRapidFire 范围法术 Type91 Type92 Hex
施放间隔: 0.5 秒
冷却时间: 15 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68梅莉塔尼亚, 金库护卫10768605.21.3531006127468102020200
stance Bow
#When the parent is asleep
Wait 3
BlastRain15IAmFurtherThan70UnitsFromParent
Move150TargetIsParent IAmFurtherThan70UnitsFromParent
#Stay near the parent chest
Move15TargetIsParent IAmFurtherThan20UnitsFromParent
Wait3IAmWithin20UnitsOfParent
#PROXIMITY BUBBLE
#Primary Skills
BlastRain240IAmWithin50UnitsOfParent InsideProximityShield
FireWeakness90TargetNotCursed TargetIsCurseable TargetNotFar TargetNotNear IAmWithin50UnitsOfParent InsideProximityShield
FireWeakness15TargetIsCurseable TargetNotFar TargetNotNear IAmWithin50UnitsOfParent InsideProximityShield
#Movement Skills
Flee90TargetNear TargetIsEnemy IAmWithin20UnitsOfParent InsideProximityShield
Advance15TargetFar TargetIsEnemy IAmWithin20UnitsOfParent InsideProximityShield
StrafeLeft30TargetNotNear TargetIsEnemy NoRepeat IAmWithin20UnitsOfParent InsideProximityShield
StrafeRight30TargetNotNear TargetIsEnemy NoRepeat IAmWithin20UnitsOfParent InsideProximityShield
#NO PROXIMITY BUBBLE
#Primary Skills
BlastRain240NotInsideProximityShield
FireWeakness90TargetNotCursed TargetIsCurseable TargetNotFar TargetNotNear NotInsideProximityShield
FireWeakness15TargetIsCurseable TargetNotFar TargetNotNear NotInsideProximityShield
#Movement Skills
Flee15TargetNear TargetIsEnemy IAmWithin50UnitsOfParent NotInsideProximityShield
Advance9TargetFar TargetIsEnemy IAmWithin50UnitsOfParent NotInsideProximityShield
StrafeLeft9TargetNotNear TargetIsEnemy NoRepeat IAmWithin50UnitsOfParent NotInsideProximityShield
StrafeRight9TargetNotNear TargetIsEnemy NoRepeat IAmWithin50UnitsOfParent NotInsideProximityShield

Object Type

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"

Object Type Codes

version 2
extends "Metadata/Monsters/Perandus/PerandusLieutenant"

火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardSecondaryBoss8"] = {
    name = "Meritania, Vault Binder",
    life = 1.8,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "PerandusFlammability",
        "PerandusBlastRain1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_fire_damage_resistance_%",
        "chance_to_be_ignited_%",
        "curse_area_of_effect_+%",
    },
    levels = {
        [1] = {5000, 0, -20, 25, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {5000, 0, -20, 25, 0, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {5000, 0, -25, 25, 0, levelRequirement = 41, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {5000, 0, -25, 25, 0, levelRequirement = 57, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {5000, 0, -30, 25, 0, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {5000, 0, -30, 25, 0, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {5000, 0, -40, 25, 0, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusBlastRain1"] = {
    name = "Blast Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileDamage] = true,
        [SkillType.Type73] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FiresArrowsAtTargetLocation] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "base_number_of_additional_arrows",
        "blast_rain_arrow_delay_ms",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 0, 4, 80, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}