预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
欧斯米亚, 普洛斯彼罗的侍从
普兰德斯庄园
Osmea, Servant of Prospero

欧斯米亚, 普洛斯彼罗的侍从

幽魂N
地区普兰德斯庄园
词缀monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster no map drops [1]
免疫corpse cannot be destroyed [1]
标签no_bloodlines, human, humanoid
生命+3400%
生命转为护盾33%
护具+33%
闪避值+33%
抗性
第 1 部1515157
第 2 部30303020
终章40404025
伤害+216%
命中+100%
攻击暴击率5%
暴击伤害130%
攻击距离6 ~ 60
攻击间隔1.5 秒
伤害分布20%
异常状态临界值2200%
经验值200%
类型PerandusUniqueMapBoss4
PerandusSiegeBallista
CrossBowTotem
攻击暴击率: 5%
伤害效用: 111%
攻击间隔: 1.5 秒
冷却时间: 3 秒
攻城炮台
召唤一个发射穿透箭矢的弩炮图腾。
攻击速度总降 33%
base totem range [80]
图腾持续 12
base active skill totem level [90]
+3 召唤图腾数量上限
number of totems summoned in formation [2]
图腾的生命提高 100%
攻击伤害总增 10.91%

base_is_projectile base_skill_is_totemified is_totem skill_can_fire_arrows always_pierce 攻击 投射物 技能可齐射 投射物攻击 陷阱技能 地雷技能 图腾 Ballista
PerandusBlinkArrowMap
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冷却时间: 6 秒
基础持续时间为 12
number of monsters to summon [1]
alternate minion [8]
base number of clones allowed [1]

base_is_projectile 投射物伤害 攻击 召唤物 投射物攻击 创造召唤物 持续时间 图腾技能 陷阱技能 地雷技能 位移技能 可触发 创造召唤物 快行技能 FiresArrowsAtTargetLocation SecondWindSupport
PerandusShrapnelShot
ShrapnelShot
攻击暴击率: 5%
伤害效用: 99%
攻击间隔: 1.5 秒
电光箭
释放闪烁电光的箭矢,对锥形区域内所有敌人造成伤害。电光消散后,这些箭矢会在飞行途中消退,最终消失。
40% 物理伤害转换为闪电伤害
额外发射 4 个投射物
攻击伤害总降 1%

base_is_projectile skill_can_fire_arrows base_arrows_always_pierce 攻击 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 闪电技能 投射物攻击 技能可幻影射手 可触发
PerandusHatred
auracold
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 1.2 秒
冷却时间: 0.5 秒
憎恨
施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 39% 物理伤害,并转化为冰霜伤害
active skill area of effect radius +% final [0]

法术 范围 增益 魔力消耗保留 Type27 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 SecondWindSupport
PerandusWait
伤害效用: 100%
基础持续时间为 0.25
PerandusIceShot
iceshot
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冰霜射击
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
物理伤害的 50% 转化为冰霜伤害
基础持续时间为 6
物理伤害降低 6%
额外发射 4 个投射物
攻击速度提高 40%
skill art variation [2]

skill_can_fire_arrows 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 冰冷技能 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84欧斯米亚, 普洛斯彼罗的侍从862584518.21.526666021632113698799840404025
PerandusSiegeBallista
CrossBowTotem
攻击暴击率: 5%
伤害效用: 111%
攻击间隔: 1.5 秒
冷却时间: 3 秒
攻城炮台
召唤一个发射穿透箭矢的弩炮图腾。
攻击速度总降 33%
base totem range [80]
图腾持续 12
base active skill totem level [90]
+3 召唤图腾数量上限
number of totems summoned in formation [2]
图腾的生命提高 100%
攻击伤害总增 10.91%

base_is_projectile base_skill_is_totemified is_totem skill_can_fire_arrows always_pierce 攻击 投射物 技能可齐射 投射物攻击 陷阱技能 地雷技能 图腾 Ballista
PerandusBlinkArrowMap
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冷却时间: 6 秒
基础持续时间为 12
number of monsters to summon [1]
alternate minion [8]
base number of clones allowed [1]

base_is_projectile 投射物伤害 攻击 召唤物 投射物攻击 创造召唤物 持续时间 图腾技能 陷阱技能 地雷技能 位移技能 可触发 创造召唤物 快行技能 FiresArrowsAtTargetLocation SecondWindSupport
PerandusShrapnelShot
ShrapnelShot
攻击暴击率: 5%
伤害效用: 99%
攻击间隔: 1.5 秒
电光箭
释放闪烁电光的箭矢,对锥形区域内所有敌人造成伤害。电光消散后,这些箭矢会在飞行途中消退,最终消失。
40% 物理伤害转换为闪电伤害
额外发射 4 个投射物
攻击伤害总降 1%

base_is_projectile skill_can_fire_arrows base_arrows_always_pierce 攻击 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 闪电技能 投射物攻击 技能可幻影射手 可触发
PerandusHatred
auracold
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 1.2 秒
冷却时间: 0.5 秒
憎恨
施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 39% 物理伤害,并转化为冰霜伤害
active skill area of effect radius +% final [0]

法术 范围 增益 魔力消耗保留 Type27 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 SecondWindSupport
PerandusWait
伤害效用: 100%
基础持续时间为 0.25
PerandusIceShot
iceshot
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冰霜射击
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
物理伤害的 50% 转化为冰霜伤害
基础持续时间为 6
物理伤害降低 6%
额外发射 4 个投射物
攻击速度提高 40%
skill art variation [2]

skill_can_fire_arrows 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 冰冷技能 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82欧斯米亚, 普洛斯彼罗的侍从772564030.51.522169119185105677315840404025
PerandusSiegeBallista
CrossBowTotem
攻击暴击率: 5%
伤害效用: 107%
攻击间隔: 1.5 秒
冷却时间: 3 秒
攻城炮台
召唤一个发射穿透箭矢的弩炮图腾。
攻击速度总降 33%
base totem range [80]
图腾持续 12
base active skill totem level [82]
+3 召唤图腾数量上限
number of totems summoned in formation [2]
图腾的生命提高 100%
攻击伤害总增 7.1%

base_is_projectile base_skill_is_totemified is_totem skill_can_fire_arrows always_pierce 攻击 投射物 技能可齐射 投射物攻击 陷阱技能 地雷技能 图腾 Ballista
PerandusBlinkArrowMap
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冷却时间: 6 秒
基础持续时间为 12
number of monsters to summon [1]
alternate minion [8]
base number of clones allowed [1]

base_is_projectile 投射物伤害 攻击 召唤物 投射物攻击 创造召唤物 持续时间 图腾技能 陷阱技能 地雷技能 位移技能 可触发 创造召唤物 快行技能 FiresArrowsAtTargetLocation SecondWindSupport
PerandusShrapnelShot
ShrapnelShot
攻击暴击率: 5%
伤害效用: 95%
攻击间隔: 1.5 秒
电光箭
释放闪烁电光的箭矢,对锥形区域内所有敌人造成伤害。电光消散后,这些箭矢会在飞行途中消退,最终消失。
40% 物理伤害转换为闪电伤害
额外发射 4 个投射物
攻击伤害总降 5%

base_is_projectile skill_can_fire_arrows base_arrows_always_pierce 攻击 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 闪电技能 投射物攻击 技能可幻影射手 可触发
PerandusHatred
auracold
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 1.2 秒
冷却时间: 0.5 秒
憎恨
施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 37% 物理伤害,并转化为冰霜伤害
active skill area of effect radius +% final [0]

法术 范围 增益 魔力消耗保留 Type27 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 SecondWindSupport
PerandusWait
伤害效用: 100%
基础持续时间为 0.25
PerandusIceShot
iceshot
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冰霜射击
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
物理伤害的 50% 转化为冰霜伤害
基础持续时间为 6
物理伤害降低 6%
额外发射 4 个投射物
攻击速度提高 40%
skill art variation [2]

skill_can_fire_arrows 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 冰冷技能 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78欧斯米亚, 普洛斯彼罗的侍从5978132001.51493841506691134929740404025
PerandusSiegeBallista
CrossBowTotem
攻击暴击率: 5%
伤害效用: 103%
攻击间隔: 1.5 秒
冷却时间: 3 秒
攻城炮台
召唤一个发射穿透箭矢的弩炮图腾。
攻击速度总降 33%
base totem range [80]
图腾持续 12
base active skill totem level [74]
+3 召唤图腾数量上限
number of totems summoned in formation [2]
图腾的生命提高 100%
攻击伤害总增 3.29%

base_is_projectile base_skill_is_totemified is_totem skill_can_fire_arrows always_pierce 攻击 投射物 技能可齐射 投射物攻击 陷阱技能 地雷技能 图腾 Ballista
PerandusBlinkArrowMap
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冷却时间: 6 秒
基础持续时间为 12
number of monsters to summon [1]
alternate minion [8]
base number of clones allowed [1]

base_is_projectile 投射物伤害 攻击 召唤物 投射物攻击 创造召唤物 持续时间 图腾技能 陷阱技能 地雷技能 位移技能 可触发 创造召唤物 快行技能 FiresArrowsAtTargetLocation SecondWindSupport
PerandusShrapnelShot
ShrapnelShot
攻击暴击率: 5%
伤害效用: 90%
攻击间隔: 1.5 秒
电光箭
释放闪烁电光的箭矢,对锥形区域内所有敌人造成伤害。电光消散后,这些箭矢会在飞行途中消退,最终消失。
40% 物理伤害转换为闪电伤害
额外发射 4 个投射物
攻击伤害总降 10%

base_is_projectile skill_can_fire_arrows base_arrows_always_pierce 攻击 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 闪电技能 投射物攻击 技能可幻影射手 可触发
PerandusHatred
auracold
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 1.2 秒
冷却时间: 0.5 秒
憎恨
施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 35% 物理伤害,并转化为冰霜伤害
active skill area of effect radius +% final [0]

法术 范围 增益 魔力消耗保留 Type27 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 SecondWindSupport
PerandusWait
伤害效用: 100%
基础持续时间为 0.25
PerandusIceShot
iceshot
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冰霜射击
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
物理伤害的 50% 转化为冰霜伤害
基础持续时间为 6
物理伤害降低 6%
额外发射 4 个投射物
攻击速度提高 40%
skill art variation [2]

skill_can_fire_arrows 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 冰冷技能 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73欧斯米亚, 普洛斯彼罗的侍从444132387.11.5950501110375493136740404025
PerandusSiegeBallista
CrossBowTotem
攻击暴击率: 5%
伤害效用: 102%
攻击间隔: 1.5 秒
冷却时间: 3 秒
攻城炮台
召唤一个发射穿透箭矢的弩炮图腾。
攻击速度总降 33%
base totem range [80]
图腾持续 12
base active skill totem level [72]
+3 召唤图腾数量上限
number of totems summoned in formation [2]
图腾的生命提高 100%
攻击伤害总增 2.34%

base_is_projectile base_skill_is_totemified is_totem skill_can_fire_arrows always_pierce 攻击 投射物 技能可齐射 投射物攻击 陷阱技能 地雷技能 图腾 Ballista
PerandusBlinkArrowMap
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冷却时间: 6 秒
基础持续时间为 12
number of monsters to summon [1]
alternate minion [8]
base number of clones allowed [1]

base_is_projectile 投射物伤害 攻击 召唤物 投射物攻击 创造召唤物 持续时间 图腾技能 陷阱技能 地雷技能 位移技能 可触发 创造召唤物 快行技能 FiresArrowsAtTargetLocation SecondWindSupport
PerandusShrapnelShot
ShrapnelShot
攻击暴击率: 5%
伤害效用: 88%
攻击间隔: 1.5 秒
电光箭
释放闪烁电光的箭矢,对锥形区域内所有敌人造成伤害。电光消散后,这些箭矢会在飞行途中消退,最终消失。
40% 物理伤害转换为闪电伤害
额外发射 4 个投射物
攻击伤害总降 12%

base_is_projectile skill_can_fire_arrows base_arrows_always_pierce 攻击 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 闪电技能 投射物攻击 技能可幻影射手 可触发
PerandusHatred
auracold
攻击暴击率: 0%
伤害效用: 100%
施放间隔: 1.2 秒
冷却时间: 0.5 秒
憎恨
施放一个光环,使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 34% 物理伤害,并转化为冰霜伤害
active skill area of effect radius +% final [0]

法术 范围 增益 魔力消耗保留 Type27 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 SecondWindSupport
PerandusWait
伤害效用: 100%
基础持续时间为 0.25
PerandusIceShot
iceshot
攻击暴击率: 5%
伤害效用: 100%
攻击间隔: 1.5 秒
冰霜射击
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
物理伤害的 50% 转化为冰霜伤害
基础持续时间为 6
物理伤害降低 6%
额外发射 4 个投射物
攻击速度提高 40%
skill art variation [2]

skill_can_fire_arrows 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 范围 图腾技能 陷阱技能 地雷技能 冰冷技能 可触发
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
71欧斯米亚, 普洛斯彼罗的侍从390882119.81.579010981569932607340404025
#When the parent is asleep
Wait 3
Move150TargetIsParent IAmFurtherThan70UnitsFromParent
#Stay near the parent chest
Move15TargetIsParent IAmFurtherThan20UnitsFromParent
Wait3IAmWithin20UnitsOfParent
#Always use skills
TotemSnipe120IHaveNoTotems TargetNotFar TargetIsSelf
TotemSnipe60IHaveFewerThanThreeTotems TargetNotFar TargetIsSelf
ShrapnelShot240TargetMediumNear InsideProximityShield IAmWithin50UnitsOfParent
IceShot240TargetFar
IceShot 120
CastAuraColdDamage 600
CloneShot75TargetIsEnemy ShiftAttack IHaveFewerThanThreeMinions
#PROXIMITY BUBBLE ACTIVE
Flee30TargetNear TargetIsEnemy InsideProximityShield IAmWithin20UnitsOfParent
#NO PROXIMITY BUBBLE
Flee30TargetNear TargetIsEnemy NotInsideProximityShield IAmWithin50UnitsOfParent

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Life
{
	corpse_usable = false
}

Stats
{
	set_monster_do_not_fracture = 1
}

Animated
{
	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
} 

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss4"] = {
    name = "Osmea, Servant of Prospero",
    life = 34,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "PerandusHatred",
        "PerandusIceShot",
        "PerandusBlinkArrowMap",
        "PerandusWait",
        "PerandusSiegeBallista",
        "PerandusShrapnelShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {25, 0, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {25, 0, levelRequirement = 5, statInterpolation = {1, 1},  cost = { }, },
        [3] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [4] = {26, 0, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [5] = {27, 0, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [6] = {27, 0, levelRequirement = 25, statInterpolation = {1, 1},  cost = { }, },
        [7] = {28, 0, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [8] = {28, 0, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [9] = {29, 0, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [10] = {29, 0, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [11] = {30, 0, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [12] = {30, 0, levelRequirement = 55, statInterpolation = {1, 1},  cost = { }, },
        [13] = {31, 0, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [14] = {31, 0, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [15] = {32, 0, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [16] = {32, 0, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [17] = {33, 0, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [18] = {33, 0, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [19] = {34, 0, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [20] = {34, 0, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [21] = {35, 0, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [22] = {35, 0, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [23] = {36, 0, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [24] = {36, 0, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [25] = {37, 0, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [26] = {37, 0, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [27] = {38, 0, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [28] = {38, 0, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [29] = {39, 0, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [30] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "physical_damage_+%",
        "number_of_additional_projectiles",
        "attack_speed_+%",
        "skill_art_variation",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 1000, -24, 4, 10, 2, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {50, 2500, -12, 4, 20, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {50, 6000, -6, 4, 40, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusBlinkArrowMap"] = {
    name = "PerandusBlinkArrowMap",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileDamage] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.CreateMinion] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.FiresArrowsAtTargetLocation] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 8, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusWait"] = {
    name = "PerandusWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {250, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusSiegeBallista"] = {
    name = "Siege Ballista",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Summons a ballista totem that attacks with piercing arrows.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.Ballista] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "base_totem_range",
        "base_totem_duration",
        "base_active_skill_totem_level",
        "number_of_additional_totems_allowed",
        "number_of_totems_summoned_in_formation",
        "totem_life_+%",
        "base_is_projectile",
        "base_skill_is_totemified",
        "is_totem",
        "skill_can_fire_arrows",
        "always_pierce",
    },
    levels = {
        [1] = {-33, 80, 12000, 2, 3, 2, 30, baseMultiplier = 0.833, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {-33, 80, 12000, 5, 3, 2, 40, baseMultiplier = 0.8425, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {-33, 80, 12000, 8, 3, 2, 50, baseMultiplier = 0.852, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {-33, 80, 12000, 12, 3, 2, 60, baseMultiplier = 0.8616, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {-33, 80, 12000, 16, 3, 2, 70, baseMultiplier = 0.8711, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {-33, 80, 12000, 20, 3, 2, 80, baseMultiplier = 0.8806, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {-33, 80, 12000, 24, 3, 2, 90, baseMultiplier = 0.8901, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {-33, 80, 12000, 28, 3, 2, 100, baseMultiplier = 0.8996, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {-33, 80, 12000, 32, 3, 2, 100, baseMultiplier = 0.9092, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {-33, 80, 12000, 36, 3, 2, 100, baseMultiplier = 0.9187, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {-33, 80, 12000, 40, 3, 2, 100, baseMultiplier = 0.9282, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {-33, 80, 12000, 44, 3, 2, 100, baseMultiplier = 0.9377, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {-33, 80, 12000, 48, 3, 2, 100, baseMultiplier = 0.9472, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {-33, 80, 12000, 52, 3, 2, 100, baseMultiplier = 0.9568, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {-33, 80, 12000, 55, 3, 2, 100, baseMultiplier = 0.9663, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {-33, 80, 12000, 58, 3, 2, 100, baseMultiplier = 0.9758, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {-33, 80, 12000, 61, 3, 2, 100, baseMultiplier = 0.9853, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {-33, 80, 12000, 64, 3, 2, 100, baseMultiplier = 0.9948, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {-33, 80, 12000, 67, 3, 2, 100, baseMultiplier = 1.0044, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {-33, 80, 12000, 70, 3, 2, 100, baseMultiplier = 1.0139, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {-33, 80, 12000, 72, 3, 2, 100, baseMultiplier = 1.0234, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {-33, 80, 12000, 74, 3, 2, 100, baseMultiplier = 1.0329, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {-33, 80, 12000, 76, 3, 2, 100, baseMultiplier = 1.0424, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {-33, 80, 12000, 78, 3, 2, 100, baseMultiplier = 1.052, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {-33, 80, 12000, 80, 3, 2, 100, baseMultiplier = 1.0615, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {-33, 80, 12000, 82, 3, 2, 100, baseMultiplier = 1.071, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {-33, 80, 12000, 84, 3, 2, 100, baseMultiplier = 1.0805, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {-33, 80, 12000, 86, 3, 2, 100, baseMultiplier = 1.09, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {-33, 80, 12000, 88, 3, 2, 100, baseMultiplier = 1.0996, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {-33, 80, 12000, 90, 3, 2, 100, baseMultiplier = 1.1091, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PerandusShrapnelShot"] = {
    name = "Galvanic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "base_arrows_always_pierce",
    },
    levels = {
        [1] = {40, 2, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {40, 2, baseMultiplier = 0.66, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
        [3] = {40, 2, baseMultiplier = 0.67, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [4] = {40, 2, baseMultiplier = 0.68, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [5] = {40, 2, baseMultiplier = 0.69, levelRequirement = 11, statInterpolation = {1, 1},  cost = { }, },
        [6] = {40, 2, baseMultiplier = 0.7, levelRequirement = 16, statInterpolation = {1, 1},  cost = { }, },
        [7] = {40, 2, baseMultiplier = 0.71, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [8] = {40, 2, baseMultiplier = 0.72, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [9] = {40, 2, baseMultiplier = 0.73, levelRequirement = 28, statInterpolation = {1, 1},  cost = { }, },
        [10] = {40, 2, baseMultiplier = 0.74, levelRequirement = 32, statInterpolation = {1, 1},  cost = { }, },
        [11] = {40, 2, baseMultiplier = 0.75, levelRequirement = 36, statInterpolation = {1, 1},  cost = { }, },
        [12] = {40, 2, baseMultiplier = 0.76, levelRequirement = 40, statInterpolation = {1, 1},  cost = { }, },
        [13] = {40, 4, baseMultiplier = 0.77, levelRequirement = 44, statInterpolation = {1, 1},  cost = { }, },
        [14] = {40, 4, baseMultiplier = 0.78, levelRequirement = 48, statInterpolation = {1, 1},  cost = { }, },
        [15] = {40, 4, baseMultiplier = 0.79, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [16] = {40, 4, baseMultiplier = 0.8, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [17] = {40, 4, baseMultiplier = 0.81, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [18] = {40, 4, baseMultiplier = 0.82, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [19] = {40, 4, baseMultiplier = 0.83, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [20] = {40, 4, baseMultiplier = 0.84, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [21] = {40, 4, baseMultiplier = 0.85, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [22] = {40, 4, baseMultiplier = 0.86, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [23] = {40, 4, baseMultiplier = 0.87, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [24] = {40, 4, baseMultiplier = 0.88, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [25] = {40, 4, baseMultiplier = 0.89, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [26] = {40, 4, baseMultiplier = 0.9, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [27] = {40, 4, baseMultiplier = 0.91, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [28] = {40, 4, baseMultiplier = 0.92, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [29] = {40, 4, baseMultiplier = 0.93, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [30] = {40, 4, baseMultiplier = 0.94, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [31] = {40, 4, baseMultiplier = 0.95, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [32] = {40, 4, baseMultiplier = 0.96, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [33] = {40, 4, baseMultiplier = 0.97, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [34] = {40, 4, baseMultiplier = 0.98, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [35] = {40, 4, baseMultiplier = 0.99, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
monster dropped item rarity +% [500]

monster dropped item rarity +% [500]

Mod IdMonsterExile1
GroupMonsterDroppedItemRarity
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 500 Max: 500 全域
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags施法 诅咒
    ModType Tagscaster curse
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]

    corpse cannot be destroyed [1]

    Mod IdMonsterCorpseCannotBeDestroyed
    GroupCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • 欧斯米亚, 普洛斯彼罗的侍从
    Osmea, Servant of Prospero

    欧斯米亚, 普洛斯彼罗的侍从

    幽魂N
    词缀monster dropped item rarity +% [500]
    unique boss curse effect on self +% final [0]
    monster no map drops [1]
    免疫corpse cannot be destroyed [1]
    标签no_bloodlines, human, humanoid
    生命+3400%
    生命转为护盾33%
    护具+33%
    闪避值+33%
    抗性
    第 1 部1515157
    第 2 部30303020
    终章40404025
    伤害+216%
    命中+100%
    攻击暴击率5%
    暴击伤害130%
    攻击距离6 ~ 60
    攻击间隔1.5 秒
    伤害分布20%
    异常状态临界值2200%
    经验值200%
    类型PerandusUniqueMapBoss4
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    84欧斯米亚, 普洛斯彼罗的侍从862584518.21.526666021632113698799840404025
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    82欧斯米亚, 普洛斯彼罗的侍从772564030.51.522169119185105677315840404025
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    78欧斯米亚, 普洛斯彼罗的侍从5978132001.51493841506691134929740404025
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    73欧斯米亚, 普洛斯彼罗的侍从444132387.11.5950501110375493136740404025
    Melee
    iconbasicattack
    攻击暴击率: 5%
    伤害效用: 100%
    攻击间隔: 1.5 秒
    普通攻击
    对你的敌人无情痛击.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
    等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
    68欧斯米亚, 普洛斯彼罗的侍从323031770.61.560270814962261988940404025
    stance Bow
    #The clone will attack the player, but it acts more like a support in that it prioritizes targets near its allies.
    Melee 6
    Melee4AllyNearTarget

    Object Type

    version 2
    extends "Metadata/Monsters/Perandus/PerandusLieutenant"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Perandus/PerandusLieutenant"
    
    Render
    {
    	allow_attached_arrows = false
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Perandus/PerandusGuardMapBoss4Clone"] = {
        name = "Osmea, Servant of Prospero",
        life = 34,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [500]

    monster dropped item rarity +% [500]

    Mod IdMonsterExile1
    GroupMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 500 Max: 500 全域
  • Spawn Tags
  • default: 0
  • unique boss curse effect on self +% final [0]

    unique boss curse effect on self +% final [0]

    Mod IdExileMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: 0 Max: 0 全域
  • Craft Tags施法 诅咒
    ModType Tagscaster curse
    monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    GroupMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • corpse cannot be destroyed [1]

    corpse cannot be destroyed [1]

    Mod IdMonsterCorpseCannotBeDestroyed
    GroupCorpseCannotBeDestroyed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • corpse cannot be destroyed Min: 1 Max: 1 全域
  • Wiki Edit

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