雷之化身
[75] 维克塔广场
Avatar of Thunder

雷之化身(Avatar of Thunder)

幽魂N
区域[75] 维克塔广场
词缀cannot_be_taunted_when_taunted_ms [0]
unique_boss_curse_effect_on_self_+%_final [-33]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
快速移动
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, demon, humanoid, gladiator, large_model
伤害120%
生命9000%
Ailment Threshold9000%
攻击暴击率5%
类型VikingBossVinktarsSquare
攻击距离6 ~ 11
攻击间隔1.65 秒
伤害分布20%
护具+100%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

VikingVinktarsCycloneShocked
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
skill_art_variation [2]
总移动速度额外提高 80%
cyclone_extra_distance [35]
造成 60% 基础伤害
cyclone_lightning_path_radius [12]
+12 秒基础持续时间
攻击速度提高 100%

is_area_damage cyclone_places_ground_lightning 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒
冷却时间: 3 秒

VinktarSummonIonCannonSelf
alternate_minion [53]
number_of_monsters_to_summon [4]
active_skill_cast_speed_+%_final [-25]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
冷却时间: 4 秒

VinktarSummonIonCannonEnemy
alternate_minion [53]
number_of_monsters_to_summon [4]
active_skill_cast_speed_+%_final [-25]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发
施放间隔: 1 秒
冷却时间: 4 秒

VikingBossQuakeSlamVinktars
震地
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
+3 秒基础持续时间
【余震】造成的击中和异常状态总伤害额外提高 75%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
50% 物理伤害转换为闪电伤害

is_area_damage 攻击 范围 近战 攻击可重复 持续时间 SlamSkill
施放间隔: 1 秒
冷却时间: 5 秒

LivingBombLightningVinktars
造成 19157 - 28736 闪电伤害
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [3]
100% 几率使敌人感电
施法速度提高 35%

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 范围法术
施放间隔: 4 秒
冷却时间: 10 秒

VinktarHide
skill_cannot_be_interrupted skill_cannot_be_stunned施放间隔: 1.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84雷之化身5750518881.65685698323228548040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

VikingVinktarsCycloneShocked
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
skill_art_variation [2]
总移动速度额外提高 80%
cyclone_extra_distance [35]
造成 60% 基础伤害
cyclone_lightning_path_radius [12]
+12 秒基础持续时间
攻击速度提高 100%

is_area_damage cyclone_places_ground_lightning 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒
冷却时间: 3 秒

VinktarSummonIonCannonSelf
alternate_minion [53]
number_of_monsters_to_summon [4]
active_skill_cast_speed_+%_final [-25]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
冷却时间: 4 秒

VinktarSummonIonCannonEnemy
alternate_minion [53]
number_of_monsters_to_summon [4]
active_skill_cast_speed_+%_final [-25]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发
施放间隔: 1 秒
冷却时间: 4 秒

VikingBossQuakeSlamVinktars
震地
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
+3 秒基础持续时间
【余震】造成的击中和异常状态总伤害额外提高 75%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
50% 物理伤害转换为闪电伤害

is_area_damage 攻击 范围 近战 攻击可重复 持续时间 SlamSkill
施放间隔: 1 秒
冷却时间: 5 秒

LivingBombLightningVinktars
造成 16686 - 25029 闪电伤害
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [3]
100% 几率使敌人感电
施法速度提高 35%

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 范围法术
施放间隔: 4 秒
冷却时间: 10 秒

VinktarHide
skill_cannot_be_interrupted skill_cannot_be_stunned施放间隔: 1.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82雷之化身515041683.91.65570062283967945040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

VikingVinktarsCycloneShocked
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
skill_art_variation [2]
总移动速度额外提高 80%
cyclone_extra_distance [35]
造成 60% 基础伤害
cyclone_lightning_path_radius [12]
+12 秒基础持续时间
攻击速度提高 100%

is_area_damage cyclone_places_ground_lightning 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒
冷却时间: 3 秒

VinktarSummonIonCannonSelf
alternate_minion [53]
number_of_monsters_to_summon [4]
active_skill_cast_speed_+%_final [-25]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
冷却时间: 4 秒

VinktarSummonIonCannonEnemy
alternate_minion [53]
number_of_monsters_to_summon [4]
active_skill_cast_speed_+%_final [-25]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发
施放间隔: 1 秒
冷却时间: 4 秒

VikingBossQuakeSlamVinktars
震地
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
+3 秒基础持续时间
【余震】造成的击中和异常状态总伤害额外提高 75%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
50% 物理伤害转换为闪电伤害

is_area_damage 攻击 范围 近战 攻击可重复 持续时间 SlamSkill
施放间隔: 1 秒
冷却时间: 5 秒

LivingBombLightningVinktars
造成 12641 - 18962 闪电伤害
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [3]
100% 几率使敌人感电
施法速度提高 35%

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 范围法术
施放间隔: 4 秒
冷却时间: 10 秒

VinktarHide
skill_cannot_be_interrupted skill_cannot_be_stunned施放间隔: 1.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78雷之化身398541337.31.65384130218806852040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

VikingVinktarsCycloneShocked
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
skill_art_variation [2]
总移动速度额外提高 80%
cyclone_extra_distance [35]
造成 60% 基础伤害
cyclone_lightning_path_radius [12]
+12 秒基础持续时间
攻击速度提高 100%

is_area_damage cyclone_places_ground_lightning 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒
冷却时间: 3 秒

VinktarSummonIonCannonSelf
alternate_minion [53]
number_of_monsters_to_summon [4]
active_skill_cast_speed_+%_final [-25]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
冷却时间: 4 秒

VinktarSummonIonCannonEnemy
alternate_minion [53]
number_of_monsters_to_summon [4]
active_skill_cast_speed_+%_final [-25]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发
施放间隔: 1 秒
冷却时间: 4 秒

VikingBossQuakeSlamVinktars
震地
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
+3 秒基础持续时间
【余震】造成的击中和异常状态总伤害额外提高 75%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
50% 物理伤害转换为闪电伤害

is_area_damage 攻击 范围 近战 攻击可重复 持续时间 SlamSkill
施放间隔: 1 秒
冷却时间: 5 秒

LivingBombLightningVinktars
法术 击中 范围 陷阱技能 图腾技能 地雷技能 范围法术施放间隔: 4 秒

VinktarHide
skill_cannot_be_interrupted skill_cannot_be_stunned施放间隔: 1.8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
75雷之化身337591122.91.65295881179686123040404025
Melee20TargetNotFar
QuakeSlam50TargetNear ShiftAttack
QuakeSlam30TargetMediumNear ShiftAttack
Cyclone50TargetNotMediumNear
LivingBomb50EnemyNearTarget NotOnFullLife
LivingBomb50EnemyMediumNearTarget NotOnFullLife
SummonSpecificMonsters200IHaveFewerThanFiveMinions NotOnFullLife
VinktarHide1000LifeLimitReached
StrafeLeft5TargetFar TargetIsEnemy
StrafeRight5TargetFar TargetIsEnemy
Advance5TargetFar TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "Two_Hand_Axe"
}

Transitionable
{
}

Life
{
}

Stats
{
	cannot_drop_below_%_life = 75
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Viking_Vinktars_Square/aura/aura.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Viking_Vinktars_Square/emerge_weapon/VVSemergeweapon.ao"
	on_emerge = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Viking_Vinktars_Square/emerge_weapon/VVSemergeweapon.ao );"
	on_end_vanish = "PlayAnimation( idle_vanish );"
}

Transitionable
{
	on_untransition = "PlayAnimation( emerge );"
	
	create_transitioned = "PlayAnimation( vanish );"
	on_transition = "PlayAnimation( vanish );"
}

Render
{
	//turn_duration = 0.5
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Viking/VikingBossVinktarsSquare"] = {
    name = "Avatar of Thunder",
    life = 90,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "VikingVinktarsCycloneShocked",
        "VinktarSummonIonCannonSelf",
        "VinktarSummonIonCannonEnemy",
        "LivingBombLightningVinktars",
        "VikingBossQuakeSlamVinktars",
        "VinktarHide",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VikingVinktarsCycloneShocked"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.8,
    incrementalEffectiveness = 0.055,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "cyclone_lightning_path_radius",
        "base_skill_effect_duration",
        "attack_speed_+%",
        "is_area_damage",
        "cyclone_places_ground_lightning",
    },
    levels = {
        [1] = {2, 80, 35, -40, 12, 12000, 100, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VinktarSummonIonCannonSelf"] = {
    name = "VinktarSummonIonCannonSelf",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "active_skill_cast_speed_+%_final",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {53, 4, -25, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VinktarSummonIonCannonEnemy"] = {
    name = "VinktarSummonIonCannonEnemy",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "active_skill_cast_speed_+%_final",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {53, 4, -25, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["LivingBombLightningVinktars"] = {
    name = "LivingBombLightningVinktars",
    hidden = true,
    color = 4,
    baseEffectiveness = 5.625,
    incrementalEffectiveness = 0.06,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "base_chance_to_shock_%",
        "base_cast_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 0, 3, 100, 35, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VikingBossQuakeSlamVinktars"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Duration] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {3000, 75, 0, 1, 50, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VinktarHide"] = {
    name = "VinktarHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}