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涂膏 星团珠宝 万神殿 物品 天赋树 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡 商城
痛苦征服者莫德雷
[52] 马雷格罗的藏身处
Black Death, Pain Unending

痛苦征服者莫德雷(Black Death, Pain Unending)

幽魂N
地区[52] 马雷格罗的藏身处
词缀monster no drops [1]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
标签insect_blood, beast, spider
伤害180%
生命576%
Energy Shield From Life50%
Ailment Threshold576%
攻击暴击率5%
类型SpiderBossMaligaro
攻击距离6 ~ 15
攻击间隔1.5 秒
伤害分布20%
护具+50%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MaligaroBlackDeathMortarBarrage
骇骨炮塔
projectile spread radius []
projectile minimum range []
造成 859.3 - 2578 闪电伤害
mortar cone angle []
number of projectiles override [1]
monster projectile variation []
将闪电伤害的 30%转化为混沌伤害

is_area_damage base_is_projectile projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position 投射物 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3.5 秒
冷却时间: 12 秒

NovaProjectileSpellBlackDeathCausticGround
造成 726.9 - 872.3 闪电伤害
ground caustic art variation []
base projectile ground caustic cloud damage per minute []
基础持续时间为 4
将闪电伤害的 30%转化为混沌伤害
skill visual scale +% [-30]

always_pierce is_area_damage base_is_projectile 法术 投射物 可触发
施放间隔: 1 秒
冷却时间: 5 秒

ProjectileSpellBlackDeath
造成 1752 - 2628 闪电伤害
将闪电伤害的 30%转化为混沌伤害
skill visual scale +% [-50]
monster projectile variation []
投射物速度提高 200%
额外发射 2 个投射物

always_pierce base_is_projectile 法术 投射物 技能可齐射 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84痛苦征服者莫德雷517552574.51.5438852424285482194340404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MaligaroBlackDeathMortarBarrage
骇骨炮塔
projectile spread radius []
projectile minimum range []
造成 792.7 - 2378 闪电伤害
mortar cone angle []
number of projectiles override [1]
monster projectile variation []
将闪电伤害的 30%转化为混沌伤害

is_area_damage base_is_projectile projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position 投射物 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3.5 秒
冷却时间: 12 秒

NovaProjectileSpellBlackDeathCausticGround
造成 645.3 - 774.3 闪电伤害
ground caustic art variation []
base projectile ground caustic cloud damage per minute []
基础持续时间为 4
将闪电伤害的 30%转化为混沌伤害
skill visual scale +% [-30]

always_pierce is_area_damage base_is_projectile 法术 投射物 可触发
施放间隔: 1 秒
冷却时间: 5 秒

ProjectileSpellBlackDeath
造成 1585 - 2378 闪电伤害
将闪电伤害的 30%转化为混沌伤害
skill visual scale +% [-50]
monster projectile variation []
投射物速度提高 200%
额外发射 2 个投射物

always_pierce base_is_projectile 法术 投射物 技能可齐射 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82痛苦征服者莫德雷463532296.21.5364842129779451824240404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MaligaroBlackDeathMortarBarrage
骇骨炮塔
projectile spread radius []
projectile minimum range []
造成 673.6 - 2021 闪电伤害
mortar cone angle []
number of projectiles override [1]
monster projectile variation []
将闪电伤害的 30%转化为混沌伤害

is_area_damage base_is_projectile projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position 投射物 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3.5 秒
冷却时间: 12 秒

NovaProjectileSpellBlackDeathCausticGround
造成 507.7 - 609.3 闪电伤害
ground caustic art variation []
base projectile ground caustic cloud damage per minute []
基础持续时间为 4
将闪电伤害的 30%转化为混沌伤害
skill visual scale +% [-30]

always_pierce is_area_damage base_is_projectile 法术 投射物 可触发
施放间隔: 1 秒
冷却时间: 5 秒

ProjectileSpellBlackDeath
造成 1296 - 1944 闪电伤害
将闪电伤害的 30%转化为混沌伤害
skill visual scale +% [-50]
monster projectile variation []
投射物速度提高 200%
额外发射 2 个投射物

always_pierce base_is_projectile 法术 投射物 技能可齐射 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78痛苦征服者莫德雷358691823.61.5245841641068521229240404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MaligaroBlackDeathMortarBarrage
骇骨炮塔
projectile spread radius []
projectile minimum range []
造成 548 - 1644 闪电伤害
mortar cone angle []
number of projectiles override [1]
monster projectile variation []
将闪电伤害的 30%转化为混沌伤害

is_area_damage base_is_projectile projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position 投射物 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3.5 秒
冷却时间: 12 秒

NovaProjectileSpellBlackDeathCausticGround
造成 375.2 - 450.2 闪电伤害
ground caustic art variation []
base projectile ground caustic cloud damage per minute []
基础持续时间为 4
将闪电伤害的 30%转化为混沌伤害
skill visual scale +% [-30]

always_pierce is_area_damage base_is_projectile 法术 投射物 可触发
施放间隔: 1 秒
冷却时间: 5 秒

ProjectileSpellBlackDeath
造成 1005 - 1507 闪电伤害
将闪电伤害的 30%转化为混沌伤害
skill visual scale +% [-50]
monster projectile variation []
投射物速度提高 200%
额外发射 2 个投射物

always_pierce base_is_projectile 法术 投射物 技能可齐射 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73痛苦征服者莫德雷266481360.81.515642118085676782140404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MaligaroBlackDeathMortarBarrage
骇骨炮塔
projectile spread radius []
projectile minimum range []
造成 444.2 - 1332 闪电伤害
mortar cone angle []
number of projectiles override [1]
monster projectile variation []
将闪电伤害的 30%转化为混沌伤害

is_area_damage base_is_projectile projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position 投射物 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3.5 秒
冷却时间: 12 秒

NovaProjectileSpellBlackDeathCausticGround
造成 276.2 - 331.4 闪电伤害
ground caustic art variation []
base projectile ground caustic cloud damage per minute []
基础持续时间为 4
将闪电伤害的 30%转化为混沌伤害
skill visual scale +% [-30]

always_pierce is_area_damage base_is_projectile 法术 投射物 可触发
施放间隔: 1 秒
冷却时间: 5 秒

ProjectileSpellBlackDeath
造成 775.8 - 1164 闪电伤害
将闪电伤害的 30%转化为混沌伤害
skill visual scale +% [-50]
monster projectile variation []
投射物速度提高 200%
额外发射 2 个投射物

always_pierce base_is_projectile 法术 投射物 技能可齐射 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68痛苦征服者莫德雷193821009.81.5991984634681496040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MaligaroBlackDeathMortarBarrage
骇骨炮塔
projectile spread radius []
projectile minimum range []
造成 219.9 - 659.6 闪电伤害
mortar cone angle []
number of projectiles override [1]
monster projectile variation []
将闪电伤害的 30%转化为混沌伤害

is_area_damage base_is_projectile projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position 投射物 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3.5 秒
冷却时间: 12 秒

NovaProjectileSpellBlackDeathCausticGround
法术 投射物 可触发施放间隔: 1 秒

ProjectileSpellBlackDeath
法术 投射物 技能可齐射 可触发施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
52痛苦征服者莫德雷10915440.11.5420528172435210330303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterProjectileSpell30TargetNotNear OnlyLastTarget
MonsterProjectileSpell 3
NovaProjectileSpell 60OnlyLastTarget
NovaProjectileSpell 6
MortarInCone 6
MortarInCone60OnlyLastTarget

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiders/BlackDeath/BlackDeathMaligaro"] = {
    name = "Black Death, Pain Unending",
    life = 5.76,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "MaligaroBlackDeathMortarBarrage",
        "ProjectileSpellBlackDeath",
        "NovaProjectileSpellBlackDeathCausticGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroBlackDeathMortarBarrage"] = {
    name = "Bone Mortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 4.375,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "mortar_cone_angle",
        "number_of_projectiles_override",
        "monster_projectile_variation",
        "skill_lightning_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {543, 217, 0.5, 1.5, 120, 1, 2, 30, critChance = 5, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProjectileSpellBlackDeath"] = {
    name = "ProjectileSpellBlackDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_lightning_damage_%_to_convert_to_chaos",
        "skill_visual_scale_+%",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 30, -50, 25, 200, 2, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["NovaProjectileSpellBlackDeathCausticGround"] = {
    name = "NovaProjectileSpellBlackDeathCausticGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.75,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "ground_caustic_art_variation",
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "base_skill_effect_duration",
        "skill_lightning_damage_%_to_convert_to_chaos",
        "skill_visual_scale_+%",
        "always_pierce",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.1, 0.12, 3, 1.07, 4000, 30, -30, levelRequirement = 53, statInterpolation = {3, 3, 1, 3, 1, 1, 1},  },
    },
}