达西亚普兰德斯, 债权收集者
Darsia Perandus, Collector of Debts

达西亚普兰德斯, 债权收集者(Darsia Perandus, Collector of Debts)

幽魂N
区域
词缀monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
格挡攻击和法术
base_block_%_damage_taken [40]
标签no_bloodlines, human, humanoid
免疫corpse_cannot_be_destroyed [1]
伤害216%
生命520%
Energy Shield From Life33%
Ailment Threshold520%
攻击暴击率5%
类型PerandusLieutenant6
攻击距离6 ~ 60
攻击间隔1.5 秒
伤害分布20%
护具+33%
闪避值+33%
命中+100%

PerandusSearingBondFormation
灼热连接
召唤一个图腾, 它会与你和你所操控的所有图腾之间产生火焰连接, 经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害.
图腾持续 8
base_totem_range [100]
base_active_skill_totem_level [82]
每秒造成 2078.3 基础火焰伤害
图腾的生命提高 575%
number_of_totems_summoned_in_formation [5]
+5 召唤图腾数量上限
【灼热连接】放置速度提高 100%

is_totem base_skill_is_totemified 法术 持续伤害 陷阱技能 地雷技能 Type27 造成燃烧 图腾 可触发 火焰技能 Type59
施放间隔: 1 秒

PerandusFlameWhip
怒焰奔腾
释放怒焰之力对敌人进行攻击. 燃烧中的敌人将会受到更多伤害.
造成 1064 - 1597 火焰伤害
对燃烧的敌人的击中总伤害额外提高 50%
施法速度提高 65%
active_skill_area_of_effect_radius_+%_final [0]
技能可重复施放 1 次

never_ignite is_area_damage 法术 击中 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围 火焰技能 CanRapidFire 范围法术
施放间隔: 0.5 秒

PerandusFlameDash
烈焰冲刺
传送到指定地点,对敌人造成伤害并在路线上造成燃烧。和其它闪现技能共用冷却时间。
造成 1057 - 1586 火焰伤害
每秒造成 1585.6 基础火焰伤害
+4 秒基础持续时间

is_area_damage 法术 位移技能 击中 持续伤害 持续时间 图腾技能 可触发 火焰技能 陷阱技能 地雷技能 快行技能 闪现技能 SecondWindSupport
施放间隔: 0.75 秒
冷却时间: 5 秒

PerandusSearingBond
灼热连接
召唤一个图腾, 它会与你和你所操控的所有图腾之间产生火焰连接, 经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害.
图腾持续 8
base_totem_range [100]
base_active_skill_totem_level [82]
每秒造成 2078.3 基础火焰伤害
图腾的生命提高 575%
+2 召唤图腾数量上限
number_of_totems_summoned_in_formation [3]

is_totem base_skill_is_totemified 法术 持续伤害 陷阱技能 地雷技能 Type27 造成燃烧 图腾 可触发 火焰技能 Type59
施放间隔: 1 秒

PerandusFireNova
火焰新星地雷
设置一个遥控地雷, 引爆时施放数道火焰新星. 同一个地雷所施放出的数道火焰新星, 每道的伤害会比前一道高.
造成 961.4 - 1442 火焰伤害
技能可重复施放 3
每次重复会使击中总伤害和异常状态总伤害额外提高 30%
active_skill_area_of_effect_radius_+%_final [0]
施法速度提高 50%

is_area_damage cannot_stun 法术 击中 可触发 范围 火焰技能 法术可重复 地雷 范围法术 魔力消耗保留
施放间隔: 0.4 秒
冷却时间: 3 秒

PerandusWait
+0.25 秒基础持续时间施放间隔: 1 秒

PerandusFireball2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 2353 - 3530 火焰伤害
spell_maximum_action_distance_+% [0]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 0.85 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84达西亚普兰德斯, 债权收集者575053089.41.53961821494113691307430303020

PerandusSearingBondFormation
灼热连接
召唤一个图腾, 它会与你和你所操控的所有图腾之间产生火焰连接, 经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害.
图腾持续 8
base_totem_range [100]
base_active_skill_totem_level [82]
每秒造成 1882.4 基础火焰伤害
图腾的生命提高 575%
number_of_totems_summoned_in_formation [5]
+5 召唤图腾数量上限
【灼热连接】放置速度提高 100%

is_totem base_skill_is_totemified 法术 持续伤害 陷阱技能 地雷技能 Type27 造成燃烧 图腾 可触发 火焰技能 Type59
施放间隔: 1 秒

PerandusFlameWhip
怒焰奔腾
释放怒焰之力对敌人进行攻击. 燃烧中的敌人将会受到更多伤害.
造成 975.2 - 1463 火焰伤害
对燃烧的敌人的击中总伤害额外提高 50%
施法速度提高 65%
active_skill_area_of_effect_radius_+%_final [0]
技能可重复施放 1 次

never_ignite is_area_damage 法术 击中 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围 火焰技能 CanRapidFire 范围法术
施放间隔: 0.5 秒

PerandusFlameDash
烈焰冲刺
传送到指定地点,对敌人造成伤害并在路线上造成燃烧。和其它闪现技能共用冷却时间。
造成 948.3 - 1422 火焰伤害
每秒造成 1422.4 基础火焰伤害
+4 秒基础持续时间

is_area_damage 法术 位移技能 击中 持续伤害 持续时间 图腾技能 可触发 火焰技能 陷阱技能 地雷技能 快行技能 闪现技能 SecondWindSupport
施放间隔: 0.75 秒
冷却时间: 5 秒

PerandusSearingBond
灼热连接
召唤一个图腾, 它会与你和你所操控的所有图腾之间产生火焰连接, 经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害.
图腾持续 8
base_totem_range [100]
base_active_skill_totem_level [82]
每秒造成 1882.4 基础火焰伤害
图腾的生命提高 575%
+2 召唤图腾数量上限
number_of_totems_summoned_in_formation [3]

is_totem base_skill_is_totemified 法术 持续伤害 陷阱技能 地雷技能 Type27 造成燃烧 图腾 可触发 火焰技能 Type59
施放间隔: 1 秒

PerandusFireNova
火焰新星地雷
设置一个遥控地雷, 引爆时施放数道火焰新星. 同一个地雷所施放出的数道火焰新星, 每道的伤害会比前一道高.
造成 876.6 - 1315 火焰伤害
技能可重复施放 3
每次重复会使击中总伤害和异常状态总伤害额外提高 30%
active_skill_area_of_effect_radius_+%_final [0]
施法速度提高 50%

is_area_damage cannot_stun 法术 击中 可触发 范围 火焰技能 法术可重复 地雷 范围法术 魔力消耗保留
施放间隔: 0.4 秒
冷却时间: 3 秒

PerandusWait
+0.25 秒基础持续时间施放间隔: 1 秒

PerandusFireball2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 2097 - 3146 火焰伤害
spell_maximum_action_distance_+% [0]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 0.85 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82达西亚普兰德斯, 债权收集者515042755.41.53293718883105671086930303020

PerandusSearingBondFormation
灼热连接
召唤一个图腾, 它会与你和你所操控的所有图腾之间产生火焰连接, 经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害.
图腾持续 8
base_totem_range [100]
base_active_skill_totem_level [78]
每秒造成 1541.9 基础火焰伤害
图腾的生命提高 455%
number_of_totems_summoned_in_formation [5]
+5 召唤图腾数量上限
【灼热连接】放置速度提高 100%

is_totem base_skill_is_totemified 法术 持续伤害 陷阱技能 地雷技能 Type27 造成燃烧 图腾 可触发 火焰技能 Type59
施放间隔: 1 秒

PerandusFlameWhip
怒焰奔腾
释放怒焰之力对敌人进行攻击. 燃烧中的敌人将会受到更多伤害.
造成 817.5 - 1226 火焰伤害
对燃烧的敌人的击中总伤害额外提高 50%
施法速度提高 65%
active_skill_area_of_effect_radius_+%_final [0]
技能可重复施放 1 次

never_ignite is_area_damage 法术 击中 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围 火焰技能 CanRapidFire 范围法术
施放间隔: 0.5 秒

PerandusFlameDash
烈焰冲刺
传送到指定地点,对敌人造成伤害并在路线上造成燃烧。和其它闪现技能共用冷却时间。
造成 762 - 1143 火焰伤害
每秒造成 1143 基础火焰伤害
+4 秒基础持续时间

is_area_damage 法术 位移技能 击中 持续伤害 持续时间 图腾技能 可触发 火焰技能 陷阱技能 地雷技能 快行技能 闪现技能 SecondWindSupport
施放间隔: 0.75 秒
冷却时间: 5 秒

PerandusSearingBond
灼热连接
召唤一个图腾, 它会与你和你所操控的所有图腾之间产生火焰连接, 经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害.
图腾持续 8
base_totem_range [100]
base_active_skill_totem_level [78]
每秒造成 1541.9 基础火焰伤害
图腾的生命提高 455%
+2 召唤图腾数量上限
number_of_totems_summoned_in_formation [3]

is_totem base_skill_is_totemified 法术 持续伤害 陷阱技能 地雷技能 Type27 造成燃烧 图腾 可触发 火焰技能 Type59
施放间隔: 1 秒

PerandusFireNova
火焰新星地雷
设置一个遥控地雷, 引爆时施放数道火焰新星. 同一个地雷所施放出的数道火焰新星, 每道的伤害会比前一道高.
造成 727.8 - 1092 火焰伤害
技能可重复施放 3
每次重复会使击中总伤害和异常状态总伤害额外提高 30%
active_skill_area_of_effect_radius_+%_final [0]
施法速度提高 50%

is_area_damage cannot_stun 法术 击中 可触发 范围 火焰技能 法术可重复 地雷 范围法术 魔力消耗保留
施放间隔: 0.4 秒
冷却时间: 3 秒

PerandusWait
+0.25 秒基础持续时间施放间隔: 1 秒

PerandusFireball2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1663 - 2494 火焰伤害
spell_maximum_action_distance_+% [0]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 0.85 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78达西亚普兰德斯, 债权收集者398542188.31.522194145509113732430303020

PerandusSearingBondFormation
灼热连接
召唤一个图腾, 它会与你和你所操控的所有图腾之间产生火焰连接, 经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害.
图腾持续 8
base_totem_range [100]
base_active_skill_totem_level [73]
每秒造成 1198 基础火焰伤害
图腾的生命提高 350%
number_of_totems_summoned_in_formation [5]
+5 召唤图腾数量上限
【灼热连接】放置速度提高 100%

is_totem base_skill_is_totemified 法术 持续伤害 陷阱技能 地雷技能 Type27 造成燃烧 图腾 可触发 火焰技能 Type59
施放间隔: 1 秒

PerandusFlameWhip
怒焰奔腾
释放怒焰之力对敌人进行攻击. 燃烧中的敌人将会受到更多伤害.
造成 653.9 - 980.8 火焰伤害
对燃烧的敌人的击中总伤害额外提高 50%
施法速度提高 65%
active_skill_area_of_effect_radius_+%_final [0]
技能可重复施放 1 次

never_ignite is_area_damage 法术 击中 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围 火焰技能 CanRapidFire 范围法术
施放间隔: 0.5 秒

PerandusFlameDash
烈焰冲刺
传送到指定地点,对敌人造成伤害并在路线上造成燃烧。和其它闪现技能共用冷却时间。
造成 578 - 867 火焰伤害
每秒造成 867 基础火焰伤害
+4 秒基础持续时间

is_area_damage 法术 位移技能 击中 持续伤害 持续时间 图腾技能 可触发 火焰技能 陷阱技能 地雷技能 快行技能 闪现技能 SecondWindSupport
施放间隔: 0.75 秒
冷却时间: 5 秒

PerandusSearingBond
灼热连接
召唤一个图腾, 它会与你和你所操控的所有图腾之间产生火焰连接, 经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害.
图腾持续 8
base_totem_range [100]
base_active_skill_totem_level [73]
每秒造成 1198 基础火焰伤害
图腾的生命提高 350%
+2 召唤图腾数量上限
number_of_totems_summoned_in_formation [3]

is_totem base_skill_is_totemified 法术 持续伤害 陷阱技能 地雷技能 Type27 造成燃烧 图腾 可触发 火焰技能 Type59
施放间隔: 1 秒

PerandusFireNova
火焰新星地雷
设置一个遥控地雷, 引爆时施放数道火焰新星. 同一个地雷所施放出的数道火焰新星, 每道的伤害会比前一道高.
造成 575.1 - 862.7 火焰伤害
技能可重复施放 3
每次重复会使击中总伤害和异常状态总伤害额外提高 30%
active_skill_area_of_effect_radius_+%_final [0]
施法速度提高 50%

is_area_damage cannot_stun 法术 击中 可触发 范围 火焰技能 法术可重复 地雷 范围法术 魔力消耗保留
施放间隔: 0.4 秒
冷却时间: 3 秒

PerandusWait
+0.25 秒基础持续时间施放间隔: 1 秒

PerandusFireball2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1240 - 1860 火焰伤害
spell_maximum_action_distance_+% [0]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 0.85 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73达西亚普兰德斯, 债权收集者2960916331.514122104707549466030303020

PerandusSearingBondFormation
灼热连接
召唤一个图腾, 它会与你和你所操控的所有图腾之间产生火焰连接, 经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害.
图腾持续 8
base_totem_range [100]
base_active_skill_totem_level [68]
每秒造成 927.4 基础火焰伤害
图腾的生命提高 275%
number_of_totems_summoned_in_formation [5]
+5 召唤图腾数量上限
【灼热连接】放置速度提高 100%

is_totem base_skill_is_totemified 法术 持续伤害 陷阱技能 地雷技能 Type27 造成燃烧 图腾 可触发 火焰技能 Type59
施放间隔: 1 秒

PerandusFlameWhip
怒焰奔腾
释放怒焰之力对敌人进行攻击. 燃烧中的敌人将会受到更多伤害.
造成 521.1 - 781.6 火焰伤害
对燃烧的敌人的击中总伤害额外提高 50%
施法速度提高 65%
active_skill_area_of_effect_radius_+%_final [0]
技能可重复施放 1 次

never_ignite is_area_damage 法术 击中 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围 火焰技能 CanRapidFire 范围法术
施放间隔: 0.5 秒

PerandusFlameDash
烈焰冲刺
传送到指定地点,对敌人造成伤害并在路线上造成燃烧。和其它闪现技能共用冷却时间。
造成 436.8 - 655.3 火焰伤害
每秒造成 655.3 基础火焰伤害
+4 秒基础持续时间

is_area_damage 法术 位移技能 击中 持续伤害 持续时间 图腾技能 可触发 火焰技能 陷阱技能 地雷技能 快行技能 闪现技能 SecondWindSupport
施放间隔: 0.75 秒
冷却时间: 5 秒

PerandusSearingBond
灼热连接
召唤一个图腾, 它会与你和你所操控的所有图腾之间产生火焰连接, 经过火焰连接或是靠近火焰连接尾端的敌人将会受到燃烧伤害.
图腾持续 8
base_totem_range [100]
base_active_skill_totem_level [68]
每秒造成 927.4 基础火焰伤害
图腾的生命提高 275%
+2 召唤图腾数量上限
number_of_totems_summoned_in_formation [3]

is_totem base_skill_is_totemified 法术 持续伤害 陷阱技能 地雷技能 Type27 造成燃烧 图腾 可触发 火焰技能 Type59
施放间隔: 1 秒

PerandusFireNova
火焰新星地雷
设置一个遥控地雷, 引爆时施放数道火焰新星. 同一个地雷所施放出的数道火焰新星, 每道的伤害会比前一道高.
造成 452.8 - 679.2 火焰伤害
技能可重复施放 3
每次重复会使击中总伤害和异常状态总伤害额外提高 30%
active_skill_area_of_effect_radius_+%_final [0]
施法速度提高 50%

is_area_damage cannot_stun 法术 击中 可触发 范围 火焰技能 法术可重复 地雷 范围法术 魔力消耗保留
施放间隔: 0.4 秒
冷却时间: 3 秒

PerandusWait
+0.25 秒基础持续时间施放间隔: 1 秒

PerandusFireball2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 921.9 - 1383 火焰伤害
spell_maximum_action_distance_+% [0]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 0.85 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68达西亚普兰德斯, 债权收集者215361211.81.5895475046226295530303020

#When the parent is asleep
Wait 3
Move150TargetIsParent IAmFurtherThan70UnitsFromParent
#Stay near the parent chest
Move15TargetIsParent IAmFurtherThan20UnitsFromParent
Wait3IAmWithin20UnitsOfParent
#Always use
SearingBondPerandusSearingBond 180IHaveNoTotems TargetNotFar TargetIsEnemy
SearingBondPerandusSearingBond 90IHaveOneOrMoreTotems TargetNotFar TargetIsEnemy TotemNotNearTarget
FireNova120EnemyNearTarget TargetIsSelf
Fireball90TargetNotNear TargetIsEnemy
FlameWhip180TargetIgnited
FlameWhip60TargetMediumNear IHaveOneOrMoreTotems
SearingBondPerandusSearingBondFormation240 TargetIsSelf EnemyMediumNearTarget IHaveFewerThanThreeTotems
#PROXIMITY BUBBLE
#Movement Skills
Flee30TargetNear TargetIsEnemy IAmWithin20UnitsOfParent InsideProximityShield
Advance15TargetNotNear TargetIsEnemy IAmWithin50UnitsOfParent InsideProximityShield TargetIsWithin50UnitsOfParent
FlameDash60TargetNotMediumNear InsideProximityShield TargetIsWithin50UnitsOfParent
#NO PROXIMITY BUBBLE
#Totem Skills
#Movement Skills
Flee30TargetNear TargetIsEnemy IAmWithin50UnitsOfParent NotInsideProximityShield
Advance15TargetNotNear TargetIsEnemy IAmWithin50UnitsOfParent NotInsideProximityShield TargetIsWithin70UnitsOfParent
FlameDash60TargetFar IAmWithin70UnitsOfParent NotInsideProximityShield TargetIsWithin70UnitsOfParent

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Life
{
	corpse_usable = false
}

Stats
{
	set_monster_do_not_fracture = 1
}

Animated
{
	preload_animated_object = "Metadata/Effects/Microtransactions/head/mark_of_the_phoenix.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/GoldenSpectres.epk );"
} 

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Perandus/key_chest_buff/key_buff.epk );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Perandus/PerandusGuardLieutenant6"] = {
    name = "Darsia Perandus, Collector of Debts",
    life = 5.2,
    energyShield = 0.33,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "PerandusFireball2",
        "PerandusSearingBond",
        "PerandusSearingBondFormation",
        "PerandusFlameWhip",
        "PerandusFireNova",
        "PerandusFlameDash",
        "PerandusWait",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PerandusFireball2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.7778,
    incrementalEffectiveness = 0.048,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 0, 0, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PerandusSearingBond"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 8.8889,
    incrementalEffectiveness = 0.0395,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Type27] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Totem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Type59] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_fire_damage_to_deal_per_minute",
        "totem_life_+%",
        "number_of_additional_totems_allowed",
        "number_of_totems_summoned_in_formation",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {8000, 100, 3, 1, 50, 2, 3, levelRequirement = 3, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [2] = {8000, 100, 5, 1, 60, 2, 3, levelRequirement = 5, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [3] = {8000, 100, 8, 1, 70, 2, 3, levelRequirement = 6, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [4] = {8000, 100, 12, 1, 80, 2, 3, levelRequirement = 8, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [5] = {8000, 100, 15, 1, 90, 2, 3, levelRequirement = 10, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [6] = {8000, 100, 19, 1, 100, 2, 3, levelRequirement = 13, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [7] = {8000, 100, 20, 1, 110, 2, 3, levelRequirement = 17, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [8] = {8000, 100, 21, 1, 120, 2, 3, levelRequirement = 20, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [9] = {8000, 100, 26, 1, 130, 2, 3, levelRequirement = 24, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [10] = {8000, 100, 30, 1, 140, 2, 3, levelRequirement = 27, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [11] = {8000, 100, 34, 1, 150, 2, 3, levelRequirement = 29, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [12] = {8000, 100, 38, 1, 160, 2, 3, levelRequirement = 35, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [13] = {8000, 100, 43, 1, 170, 2, 3, levelRequirement = 42, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [14] = {8000, 100, 45, 1, 180, 2, 3, levelRequirement = 49, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [15] = {8000, 100, 53, 1, 190, 2, 3, levelRequirement = 51, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [16] = {8000, 100, 58, 1, 200, 2, 3, levelRequirement = 58, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [17] = {8000, 100, 62, 1, 215, 2, 3, levelRequirement = 64, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [18] = {8000, 100, 63, 1, 230, 2, 3, levelRequirement = 65, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [19] = {8000, 100, 66, 1, 245, 2, 3, levelRequirement = 66, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [20] = {8000, 100, 67, 1, 260, 2, 3, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [21] = {8000, 100, 68, 1, 275, 2, 3, levelRequirement = 68, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [22] = {8000, 100, 69, 1, 290, 2, 3, levelRequirement = 69, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [23] = {8000, 100, 70, 1, 305, 2, 3, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [24] = {8000, 100, 71, 1, 320, 2, 3, levelRequirement = 71, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [25] = {8000, 100, 72, 1, 335, 2, 3, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [26] = {8000, 100, 73, 1, 350, 2, 3, levelRequirement = 73, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [27] = {8000, 100, 74, 1, 365, 2, 3, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [28] = {8000, 100, 75, 1, 380, 2, 3, levelRequirement = 75, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [29] = {8000, 100, 76, 1, 395, 2, 3, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [30] = {8000, 100, 77, 1, 425, 2, 3, levelRequirement = 77, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [31] = {8000, 100, 78, 1, 455, 2, 3, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [32] = {8000, 100, 79, 1, 485, 2, 3, levelRequirement = 79, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [33] = {8000, 100, 80, 1, 515, 2, 3, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [34] = {8000, 100, 81, 1, 545, 2, 3, levelRequirement = 81, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
        [35] = {8000, 100, 82, 1, 575, 2, 3, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PerandusSearingBondFormation"] = {
    name = "Searing Bond",
    hidden = true,
    color = "1",
    baseEffectiveness = 8.8889,
    incrementalEffectiveness = 0.0395,
    description = "Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Type27] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Totem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Type59] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "base_fire_damage_to_deal_per_minute",
        "totem_life_+%",
        "number_of_totems_summoned_in_formation",
        "number_of_additional_totems_allowed",
        "searing_bond_totem_placement_speed_+%",
        "is_totem",
        "base_skill_is_totemified",
    },
    levels = {
        [1] = {8000, 100, 3, 1, 50, 5, 5, 100, levelRequirement = 3, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [2] = {8000, 100, 5, 1, 60, 5, 5, 100, levelRequirement = 5, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [3] = {8000, 100, 8, 1, 70, 5, 5, 100, levelRequirement = 6, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [4] = {8000, 100, 12, 1, 80, 5, 5, 100, levelRequirement = 8, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [5] = {8000, 100, 15, 1, 90, 5, 5, 100, levelRequirement = 10, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [6] = {8000, 100, 19, 1, 100, 5, 5, 100, levelRequirement = 13, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [7] = {8000, 100, 20, 1, 110, 5, 5, 100, levelRequirement = 17, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [8] = {8000, 100, 21, 1, 120, 5, 5, 100, levelRequirement = 20, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [9] = {8000, 100, 26, 1, 130, 5, 5, 100, levelRequirement = 24, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [10] = {8000, 100, 30, 1, 140, 5, 5, 100, levelRequirement = 27, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [11] = {8000, 100, 34, 1, 150, 5, 5, 100, levelRequirement = 29, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [12] = {8000, 100, 38, 1, 160, 5, 5, 100, levelRequirement = 35, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [13] = {8000, 100, 43, 1, 170, 5, 5, 100, levelRequirement = 42, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [14] = {8000, 100, 45, 1, 180, 5, 5, 100, levelRequirement = 49, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [15] = {8000, 100, 53, 1, 190, 5, 5, 100, levelRequirement = 51, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [16] = {8000, 100, 58, 1, 200, 5, 5, 100, levelRequirement = 58, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [17] = {8000, 100, 62, 1, 215, 5, 5, 100, levelRequirement = 64, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [18] = {8000, 100, 63, 1, 230, 5, 5, 100, levelRequirement = 65, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [19] = {8000, 100, 66, 1, 245, 5, 5, 100, levelRequirement = 66, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [20] = {8000, 100, 67, 1, 260, 5, 5, 100, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [21] = {8000, 100, 68, 1, 275, 5, 5, 100, levelRequirement = 68, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [22] = {8000, 100, 69, 1, 290, 5, 5, 100, levelRequirement = 69, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [23] = {8000, 100, 70, 1, 305, 5, 5, 100, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [24] = {8000, 100, 71, 1, 320, 5, 5, 100, levelRequirement = 71, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [25] = {8000, 100, 72, 1, 335, 5, 5, 100, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [26] = {8000, 100, 73, 1, 350, 5, 5, 100, levelRequirement = 73, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [27] = {8000, 100, 74, 1, 365, 5, 5, 100, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [28] = {8000, 100, 75, 1, 380, 5, 5, 100, levelRequirement = 75, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [29] = {8000, 100, 76, 1, 395, 5, 5, 100, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [30] = {8000, 100, 77, 1, 425, 5, 5, 100, levelRequirement = 77, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [31] = {8000, 100, 78, 1, 455, 5, 5, 100, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [32] = {8000, 100, 79, 1, 485, 5, 5, 100, levelRequirement = 79, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [33] = {8000, 100, 80, 1, 515, 5, 5, 100, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [34] = {8000, 100, 81, 1, 545, 5, 5, 100, levelRequirement = 81, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
        [35] = {8000, 100, 82, 1, 575, 5, 5, 100, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PerandusFlameWhip"] = {
    name = "Flame Surge",
    hidden = true,
    color = "3",
    baseEffectiveness = 2.5556,
    incrementalEffectiveness = 0.0335,
    description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "flame_whip_damage_+%_final_vs_burning_enemies",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_repeat_count",
        "never_ignite",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 50, 65, 0, 1, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PerandusFireNova"] = {
    name = "Fire Nova Mine",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8889,
    incrementalEffectiveness = 0.036,
    description = "Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Area] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Mine] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.ManaCostReserved] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_repeat_count",
        "fire_nova_damage_+%_per_repeat_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_cast_speed_+%",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.8, 1.2, 3, 30, 0, 20, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 3, 30, 0, 20, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 3, 30, 0, 30, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 3, 30, 0, 40, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 3, 30, 0, 50, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PerandusFlameDash"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.0541,
    incrementalEffectiveness = 0.0445,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 4.32, 4000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PerandusWait"] = {
    name = "PerandusWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {250, levelRequirement = 0, statInterpolation = {1},  },
    },
}