权利猎人德里克
[73] 无边原野
Drek, Apex Hunter

权利猎人德里克(Drek, Apex Hunter)

幽魂N
区域[73] 无边原野
词缀monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
格挡攻击
base_block_%_damage_taken [10]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, human, humanoid
伤害200%
生命400%
Ailment Threshold400%
攻击暴击率5%
类型RalakeshGreustMap
攻击距离6 ~ 12
攻击间隔1.455 秒
伤害分布20%
护具+50%
闪避值+25%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

GreustCharge
总攻击速度额外降低 35%
击中时造成瘫痪

is_area_damage 攻击
施放间隔: 1.8 秒
冷却时间: 6 秒

GreustSpearThrowMap
monster_projectile_variation [18]
投射物速度提高 50%
攻击击中使敌人流血
造成 90% 基础攻击伤害

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
施放间隔: 1 秒

GreustTaunt
施放间隔: 1.57 秒
冷却时间: 20 秒

RalakeshBlessing
+5 秒基础持续时间
承受的伤害降低 75%
施放间隔: 2 秒
冷却时间: 15 秒

GreustSpearBarrage
总攻击速度额外降低 73%
monster_reverse_point_blank_damage_-%_at_minimum_range [33]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-75]
projectile_speed_variation_+% [10]
+50 近战打击范围
ground_slam_cone_angle_override [5]
造成 98% 基础攻击伤害

base_is_projectile cannot_stun 攻击 投射物 击中 投射物攻击 技能可齐射
施放间隔: 3.9 秒
冷却时间: 9 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84权利猎人德里克575052774.71.455304752424210685040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

GreustCharge
总攻击速度额外降低 35%
击中时造成瘫痪

is_area_damage 攻击
施放间隔: 1.8 秒
冷却时间: 6 秒

GreustSpearThrowMap
monster_projectile_variation [18]
投射物速度提高 50%
攻击击中使敌人流血
造成 90% 基础攻击伤害

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
施放间隔: 1 秒

GreustTaunt
施放间隔: 1.57 秒
冷却时间: 20 秒

RalakeshBlessing
+5 秒基础持续时间
承受的伤害降低 75%
施放间隔: 2 秒
冷却时间: 15 秒

GreustSpearBarrage
总攻击速度额外降低 73%
monster_reverse_point_blank_damage_-%_at_minimum_range [33]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-75]
projectile_speed_variation_+% [10]
+50 近战打击范围
ground_slam_cone_angle_override [5]
造成 98% 基础攻击伤害

base_is_projectile cannot_stun 攻击 投射物 击中 投射物攻击 技能可齐射
施放间隔: 3.9 秒
冷却时间: 9 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82权利猎人德里克515042474.81.45525336212979931040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

GreustCharge
总攻击速度额外降低 35%
击中时造成瘫痪

is_area_damage 攻击
施放间隔: 1.8 秒
冷却时间: 6 秒

GreustSpearThrowMap
monster_projectile_variation [18]
投射物速度提高 50%
攻击击中使敌人流血
造成 90% 基础攻击伤害

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
施放间隔: 1 秒

GreustTaunt
施放间隔: 1.57 秒
冷却时间: 20 秒

RalakeshBlessing
+5 秒基础持续时间
承受的伤害降低 75%
施放间隔: 2 秒
冷却时间: 15 秒

GreustSpearBarrage
总攻击速度额外降低 73%
monster_reverse_point_blank_damage_-%_at_minimum_range [33]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-75]
projectile_speed_variation_+% [10]
+50 近战打击范围
ground_slam_cone_angle_override [5]
造成 98% 基础攻击伤害

base_is_projectile cannot_stun 攻击 投射物 击中 投射物攻击 技能可齐射
施放间隔: 3.9 秒
冷却时间: 9 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78权利猎人德里克398541965.41.45517072164108565040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

GreustCharge
总攻击速度额外降低 35%
击中时造成瘫痪

is_area_damage 攻击
施放间隔: 1.8 秒
冷却时间: 6 秒

GreustSpearThrowMap
monster_projectile_variation [18]
投射物速度提高 50%
攻击击中使敌人流血
造成 90% 基础攻击伤害

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
施放间隔: 1 秒

GreustTaunt
施放间隔: 1.57 秒
冷却时间: 20 秒

RalakeshBlessing
+5 秒基础持续时间
承受的伤害降低 75%
施放间隔: 2 秒
冷却时间: 15 秒

GreustSpearBarrage
总攻击速度额外降低 73%
monster_reverse_point_blank_damage_-%_at_minimum_range [33]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-75]
projectile_speed_variation_+% [10]
+50 近战打击范围
ground_slam_cone_angle_override [5]
造成 98% 基础攻击伤害

base_is_projectile cannot_stun 攻击 投射物 击中 投射物攻击 技能可齐射
施放间隔: 3.9 秒
冷却时间: 9 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73权利猎人德里克296091466.61.45510863118087095040404025
Melee30OnlyLastTarget TargetNear IHaveNoRalakeshBuff
Melee 10
VollCharge30TargetNotMediumNear NoAllyNearMe IHaveNoRalakeshBuff
VollCharge12TargetNotMediumNear IHaveNoRalakeshBuff
MonsterProjectileWeapon30OnlyLastTarget
MonsterProjectileWeapon 3
RigwaldWolfBarrage-1IHaveRalakeshBuff NoRepeat
IzaroTaunt 50NoRepeat TargetIsEnemy TargetNotNear TargetNotFar IHaveNoRalakeshBuff
RalakeshBlessing-1ForceTargetRalakesh OnLessThan75PercentLife IHaveNoRalakeshBuff ShiftAttack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	slow_animations_go_to_idle = false
}

Transitionable
{
	on_transition = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "RemoveCollidability();"
}

Life
{
	on_lose_ralakesh_buff = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act7/Ralakesh_Totem/ralakesh_buff_deactivate.ao );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Ralakesh/Greust/GreustMap"] = {
    name = "Drek, Apex Hunter",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "GreustCharge",
        "GreustSpearThrowMap",
        "GreustTaunt",
        "GreustSpearBarrage",
        "RalakeshBlessing",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GreustCharge"] = {
    name = "GreustCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "global_maim_on_hit",
        "is_area_damage",
    },
    levels = {
        [1] = {-35, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GreustSpearThrowMap"] = {
    name = "GreustSpearThrowMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "global_bleed_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {18, 50, 1, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GreustTaunt"] = {
    name = "GreustTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.57,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GreustSpearBarrage"] = {
    name = "GreustSpearBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Hit] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.9,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "projectile_speed_variation_+%",
        "melee_weapon_range_+",
        "ground_slam_cone_angle_override",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {-73, 33, -75, 10, 50, 5, baseMultiplier = 0.98, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RalakeshBlessing"] = {
    name = "RalakeshBlessing",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_damage_taken_+%",
    },
    levels = {
        [1] = {5000, -75, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂N
区域
词缀monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
格挡攻击
base_block_%_damage_taken [10]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, human, humanoid
伤害200%
生命400%
Ailment Threshold400%
攻击暴击率5%
类型RalakeshGreustMap
攻击距离6 ~ 12
攻击间隔1.455 秒
伤害分布20%
护具+50%
闪避值+25%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Ralakesh/Greust/GreustMapElder"] = {
    name = "Drek, Apex Hunter",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
    },
    modList = {
    },
}