灰发艾欧恩
[77] 苦行之域
Eoin Greyfur

灰发艾欧恩(Eoin Greyfur)

幽魂N
区域
词缀monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
快速攻击
格挡攻击
base_block_%_damage_taken [15]
标签red_blood, human, humanoid
伤害154%
生命132%
Energy Shield From Life30%
Ailment Threshold132%
攻击暴击率5%
类型ExileTemplar1
攻击距离6 ~ 9
攻击间隔1.62 秒
伤害分布20%
护具+50%
闪避值+20%
命中+100%

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
34% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 21%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 427.3 - 641 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 40% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 740.3 - 1110 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84灰发艾欧恩632562378.81.62100572424210258301730303020

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
34% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 21%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 393.4 - 590.2 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 39% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 675 - 1013 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82灰发艾欧恩566542121.71.628361212979534250830303020

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
32% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 18%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 333 - 499.6 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 38% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 560.4 - 840.6 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78灰发艾欧恩4383916851.625634164108222169030303020

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
30% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 15%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 269.6 - 404.4 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 37% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 442.8 - 664.3 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73灰发艾欧恩325701257.41.623585118086811107630303020

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
27% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 12%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 217.5 - 326.2 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 36% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 348.7 - 523 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68灰发艾欧恩23689933.11.6222738463561768230303020
stance OneHandSwordShield
GlacialHammer 9
GlacialHammer15OnlyLastTarget
ColdSnap15TargetNotFrozen
ColdSnap24TargetNotNear IAmAboveLevel66 TargetNotFrozen
Melee15OnlyLastTarget IAmBelowLevel40
Cyclone9IAmAboveLevel39 IAmBelowLevel67 TargetNotMediumNear
Cyclone18IAmAboveLevel66 TargetNotNear
Cyclone3IAmAboveLevel66
CastAuraColdDamage300IAmAboveLevel66
VaalColdSnap12EnemyMediumNearTarget OnLessThan50PercentLife
VaalGlacialHammer9TargetMediumNear OnLessThan50PercentLife
StrafeLeft3NoRepeat TargetNear
StrafeRight3NoRepeat TargetNear
Advance15NoRepeat TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1"] = {
    name = "Eoin Greyfur",
    life = 1.32,
    energyShield = 0.3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "ExileColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2545,
    incrementalEffectiveness = 0.031,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "skill_art_variation",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {50, 15, 35, 0, 30, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 16, 35, 1, 30, -20, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 17, 35, 1, 30, -20, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 18, 35, 2, 30, -20, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {50, 19, 35, 2, 30, -20, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {50, 20, 35, 3, 30, -20, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {50, 21, 35, 4, 30, -20, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {50, 21, 35, 4, 30, -20, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {50, 22, 35, 5, 30, -20, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {50, 22, 35, 5, 30, -20, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {50, 23, 35, 6, 30, -20, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {50, 23, 35, 6, 30, -20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {50, 24, 35, 7, 30, -20, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {50, 24, 35, 8, 30, -20, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {50, 24, 35, 8, 30, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {50, 25, 35, 9, 30, -20, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {50, 25, 35, 9, 30, -20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {50, 25, 35, 10, 30, -20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {50, 26, 35, 11, 30, -20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {50, 26, 35, 11, 30, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {50, 27, 35, 12, 30, -20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {50, 27, 35, 12, 30, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {50, 28, 35, 13, 30, -20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {50, 28, 35, 14, 30, -20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {50, 29, 35, 14, 30, -20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {50, 29, 35, 15, 30, -20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {50, 30, 35, 15, 30, -20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {50, 30, 35, 16, 30, -20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {50, 31, 35, 16, 30, -20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {50, 31, 35, 17, 30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [31] = {50, 32, 35, 18, 30, -20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [32] = {50, 32, 35, 18, 30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [33] = {50, 33, 35, 19, 30, -20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [34] = {50, 33, 35, 19, 30, -20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [35] = {50, 34, 35, 20, 30, -20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [36] = {50, 34, 35, 21, 30, -20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  },
        [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  },
        [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  },
        [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  },
        [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  },
        [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  },
        [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  },
        [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  },
        [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  },
        [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  },
        [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  },
        [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  },
        [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  },
        [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  },
        [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
        [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  },
        [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  },
        [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, 1, -30, 15, 0, -55, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {24, 20, 1, -30, 15, 25, -60, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {47, 20, 1, -20, 15, 30, -65, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {47, 60, 1, -20, 15, 35, -70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
幽魂N
区域[77] 苦行之域
词缀monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
快速攻击
格挡攻击
base_block_%_damage_taken [15]
标签red_blood, human, humanoid
伤害154%
生命132%
Energy Shield From Life30%
Ailment Threshold132%
攻击暴击率5%
类型ExileTemplar1MapBoss
攻击距离6 ~ 9
攻击间隔1.62 秒
伤害分布20%
护具+50%
闪避值+20%
命中+100%

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
34% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 21%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 427.3 - 641 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 40% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 740.3 - 1110 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84灰发艾欧恩632562378.81.62100572424210258301740404025

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
34% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 21%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 393.4 - 590.2 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 39% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 675 - 1013 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82灰发艾欧恩566542121.71.628361212979534250840404025

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
32% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 18%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 333 - 499.6 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 38% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 560.4 - 840.6 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78灰发艾欧恩4383916851.625634164108222169040404025

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
32% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 18%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 319.3 - 479 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 38% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 534.8 - 802.2 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
77灰发艾欧恩415751588.11.625172153697921155240404025
stance OneHandSwordShield
GlacialHammer 9
GlacialHammer15OnlyLastTarget
ColdSnap15TargetNotFrozen
ColdSnap24TargetNotNear IAmAboveLevel66 TargetNotFrozen
Melee15OnlyLastTarget IAmBelowLevel40
Cyclone9IAmAboveLevel39 IAmBelowLevel67 TargetNotMediumNear
Cyclone18IAmAboveLevel66 TargetNotNear
Cyclone3IAmAboveLevel66
CastAuraColdDamage300IAmAboveLevel66
VaalColdSnap12EnemyMediumNearTarget OnLessThan50PercentLife
VaalGlacialHammer9TargetMediumNear OnLessThan50PercentLife
StrafeLeft3NoRepeat TargetNear
StrafeRight3NoRepeat TargetNear
Advance15NoRepeat TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileTemplar1MapBoss_"] = {
    name = "Eoin Greyfur",
    life = 1.32,
    energyShield = 0.3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "ExileColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2545,
    incrementalEffectiveness = 0.031,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "skill_art_variation",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {50, 15, 35, 0, 30, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 16, 35, 1, 30, -20, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 17, 35, 1, 30, -20, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 18, 35, 2, 30, -20, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {50, 19, 35, 2, 30, -20, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {50, 20, 35, 3, 30, -20, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {50, 21, 35, 4, 30, -20, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {50, 21, 35, 4, 30, -20, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {50, 22, 35, 5, 30, -20, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {50, 22, 35, 5, 30, -20, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {50, 23, 35, 6, 30, -20, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {50, 23, 35, 6, 30, -20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {50, 24, 35, 7, 30, -20, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {50, 24, 35, 8, 30, -20, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {50, 24, 35, 8, 30, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {50, 25, 35, 9, 30, -20, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {50, 25, 35, 9, 30, -20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {50, 25, 35, 10, 30, -20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {50, 26, 35, 11, 30, -20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {50, 26, 35, 11, 30, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {50, 27, 35, 12, 30, -20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {50, 27, 35, 12, 30, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {50, 28, 35, 13, 30, -20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {50, 28, 35, 14, 30, -20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {50, 29, 35, 14, 30, -20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {50, 29, 35, 15, 30, -20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {50, 30, 35, 15, 30, -20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {50, 30, 35, 16, 30, -20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {50, 31, 35, 16, 30, -20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {50, 31, 35, 17, 30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [31] = {50, 32, 35, 18, 30, -20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [32] = {50, 32, 35, 18, 30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [33] = {50, 33, 35, 19, 30, -20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [34] = {50, 33, 35, 19, 30, -20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [35] = {50, 34, 35, 20, 30, -20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [36] = {50, 34, 35, 21, 30, -20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  },
        [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  },
        [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  },
        [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  },
        [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  },
        [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  },
        [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  },
        [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  },
        [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  },
        [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  },
        [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  },
        [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  },
        [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  },
        [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  },
        [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
        [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  },
        [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  },
        [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, 1, -30, 15, 0, -55, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {24, 20, 1, -30, 15, 25, -60, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {47, 20, 1, -20, 15, 30, -65, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {47, 60, 1, -20, 15, 35, -70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
快速攻击
monster_no_map_drops [1]
格挡攻击
base_block_%_damage_taken [15]
标签red_blood, human, humanoid
伤害154%
生命264%
Energy Shield From Life30%
Ailment Threshold264%
攻击暴击率5%
类型ExileTemplarDelve1
攻击距离6 ~ 9
攻击间隔1.62 秒
伤害分布20%
护具+50%
闪避值+20%
命中+100%

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
34% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 21%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 427.3 - 641 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 40% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 740.3 - 1110 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84灰发艾欧恩632562378.81.62201142424210258603430303020

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
34% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 21%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 393.4 - 590.2 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 39% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 675 - 1013 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82灰发艾欧恩566542121.71.6216722212979534501730303020

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
32% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 18%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 333 - 499.6 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 38% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 560.4 - 840.6 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78灰发艾欧恩4383916851.6211268164108222338030303020

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
30% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 15%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 269.6 - 404.4 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 37% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 442.8 - 664.3 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73灰发艾欧恩325701257.41.627169118086811215130303020

ExileGlacialHammer
冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的敌人被冰冻且生命少于 1 / 3,则被冰霜之锤命中时会碎成冰屑。如果三次攻击都为同一列,则第三次冻缓敌人的概率更高。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
27% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 12%
造成 130% 基础伤害
pvp_damage_+%_final_scale [-20]

攻击 近战单一目标 攻击可重复 近战 冰冷技能 Type53
施放间隔: 1 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

WhiteExileCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [1]
总移动速度额外降低 20%
cyclone_extra_distance [15]
获得额外冰霜伤害, 其数值等同于物理伤害的 35%
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒

ExileColdSnap
造成 217.5 - 326.2 冰霜伤害
5% 的几率冰冻敌人
冰冻敌人持续时间延长 10%
敌人被冰缓的持续时间延长 55%
skill_art_variation [1]
spell_maximum_action_distance_+% [-50]
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage
施放间隔: 0.85 秒

ExileHatred
憎恨
施放一个光环, 使你与受光环影响友军获得额外冰霜伤害.
你与周围友军额外获得 36% 物理伤害,并转化为冰霜伤害
active_skill_area_of_effect_radius_+%_final [0]

法术 范围 增益 魔力消耗保留 Type27 魔力消耗百分比 图腾技能 光环 冰冷技能 立即 范围法术 CanHaveBlessing Type91 Type92 Type96
施放间隔: 1.2 秒
冷却时间: 0.5 秒

ExileVaalColdSnap
瓦尔.霜暴
冰之结晶以施法者为中心向外爆发. 对敌人造成伤害并使地面冰结.
造成 348.7 - 523 冰霜伤害
+10 秒基础持续时间
必定冰冻敌人

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 持续时间 瓦尔 冰冷技能 冰缓范围 范围法术 CantUseFistOfWar
施放间隔: 0.85 秒
冷却时间: 300 秒

ExileVaalGlacialHammer
瓦尔.冰霜之锤
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
将物理伤害的 50% 转化为冰霜伤害
20% 的几率冰冻敌人
敌人被冰缓的持续时间延长 35%
物理伤害提高 29%
造成 150% 基础伤害
+4 秒基础持续时间
active_skill_area_of_effect_radius_+%_final [0]

攻击 近战单一目标 近战 持续时间 范围 瓦尔 冰冷技能 CantUseFistOfWar
施放间隔: 1 秒
冷却时间: 300 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68灰发艾欧恩23689933.11.62454684635617136430303020
stance OneHandSwordShield
GlacialHammer 9
GlacialHammer15OnlyLastTarget
ColdSnap15TargetNotFrozen
ColdSnap24TargetNotNear IAmAboveLevel66 TargetNotFrozen
Melee15OnlyLastTarget IAmBelowLevel40
Cyclone9IAmAboveLevel39 IAmBelowLevel67 TargetNotMediumNear
Cyclone18IAmAboveLevel66 TargetNotNear
Cyclone3IAmAboveLevel66
CastAuraColdDamage300IAmAboveLevel66
VaalColdSnap12EnemyMediumNearTarget OnLessThan50PercentLife
VaalGlacialHammer9TargetMediumNear OnLessThan50PercentLife
StrafeLeft3NoRepeat TargetNear
StrafeRight3NoRepeat TargetNear
Advance15NoRepeat TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/DelveExileTemplar1"] = {
    name = "Eoin Greyfur",
    life = 2.64,
    energyShield = 0.3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.62,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Sceptre",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "ExileVaalColdSnap",
        "ExileColdSnap",
        "ExileGlacialHammer",
        "ExileVaalGlacialHammer",
        "ExileHatred",
        "WhiteExileCyclone",
        "WalkEmergeExile",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileColdSnap"] = {
    name = "ExileColdSnap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2545,
    incrementalEffectiveness = 0.031,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "freeze_duration_+%",
        "chill_duration_+%",
        "skill_art_variation",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [3] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [4] = {0.7, 1.1, 0, 0, 40, 1, -50, critChance = 4, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [5] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [6] = {0.7, 1.1, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 5, 10, 40, 1, -50, critChance = 4, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 5, 10, 55, 1, -50, 0, critChance = 4, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "pvp_damage_+%_final_scale",
    },
    levels = {
        [1] = {50, 15, 35, 0, 30, -20, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 16, 35, 1, 30, -20, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 17, 35, 1, 30, -20, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 18, 35, 2, 30, -20, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {50, 19, 35, 2, 30, -20, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {50, 20, 35, 3, 30, -20, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {50, 21, 35, 4, 30, -20, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {50, 21, 35, 4, 30, -20, levelRequirement = 31, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {50, 22, 35, 5, 30, -20, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {50, 22, 35, 5, 30, -20, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {50, 23, 35, 6, 30, -20, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {50, 23, 35, 6, 30, -20, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {50, 24, 35, 7, 30, -20, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {50, 24, 35, 8, 30, -20, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {50, 24, 35, 8, 30, -20, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {50, 25, 35, 9, 30, -20, levelRequirement = 51, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {50, 25, 35, 9, 30, -20, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {50, 25, 35, 10, 30, -20, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {50, 26, 35, 11, 30, -20, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [20] = {50, 26, 35, 11, 30, -20, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [21] = {50, 27, 35, 12, 30, -20, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [22] = {50, 27, 35, 12, 30, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [23] = {50, 28, 35, 13, 30, -20, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [24] = {50, 28, 35, 14, 30, -20, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [25] = {50, 29, 35, 14, 30, -20, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [26] = {50, 29, 35, 15, 30, -20, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [27] = {50, 30, 35, 15, 30, -20, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [28] = {50, 30, 35, 16, 30, -20, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [29] = {50, 31, 35, 16, 30, -20, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [30] = {50, 31, 35, 17, 30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [31] = {50, 32, 35, 18, 30, -20, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [32] = {50, 32, 35, 18, 30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [33] = {50, 33, 35, 19, 30, -20, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [34] = {50, 33, 35, 19, 30, -20, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [35] = {50, 34, 35, 20, 30, -20, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [36] = {50, 34, 35, 21, 30, -20, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 0, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileHatred"] = {
    name = "Hatred",
    hidden = true,
    color = "2",
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.025,
    description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.ManaCostReserved] = true,
        [SkillType.Type27] = true,
        [SkillType.ManaCostPercent] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Aura] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_cold",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {26, 0, levelRequirement = 10, statInterpolation = {1, 1},  },
        [2] = {26, 0, levelRequirement = 13, statInterpolation = {1, 1},  },
        [3] = {27, 0, levelRequirement = 16, statInterpolation = {1, 1},  },
        [4] = {27, 0, levelRequirement = 19, statInterpolation = {1, 1},  },
        [5] = {28, 0, levelRequirement = 22, statInterpolation = {1, 1},  },
        [6] = {28, 0, levelRequirement = 25, statInterpolation = {1, 1},  },
        [7] = {29, 0, levelRequirement = 28, statInterpolation = {1, 1},  },
        [8] = {29, 0, levelRequirement = 32, statInterpolation = {1, 1},  },
        [9] = {30, 0, levelRequirement = 36, statInterpolation = {1, 1},  },
        [10] = {30, 0, levelRequirement = 40, statInterpolation = {1, 1},  },
        [11] = {31, 0, levelRequirement = 44, statInterpolation = {1, 1},  },
        [12] = {31, 0, levelRequirement = 47, statInterpolation = {1, 1},  },
        [13] = {32, 0, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {32, 0, levelRequirement = 53, statInterpolation = {1, 1},  },
        [15] = {33, 0, levelRequirement = 56, statInterpolation = {1, 1},  },
        [16] = {34, 0, levelRequirement = 59, statInterpolation = {1, 1},  },
        [17] = {34, 0, levelRequirement = 62, statInterpolation = {1, 1},  },
        [18] = {35, 0, levelRequirement = 64, statInterpolation = {1, 1},  },
        [19] = {35, 0, levelRequirement = 66, statInterpolation = {1, 1},  },
        [20] = {36, 0, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {36, 0, levelRequirement = 70, statInterpolation = {1, 1},  },
        [22] = {37, 0, levelRequirement = 72, statInterpolation = {1, 1},  },
        [23] = {37, 0, levelRequirement = 74, statInterpolation = {1, 1},  },
        [24] = {38, 0, levelRequirement = 76, statInterpolation = {1, 1},  },
        [25] = {38, 0, levelRequirement = 78, statInterpolation = {1, 1},  },
        [26] = {39, 0, levelRequirement = 80, statInterpolation = {1, 1},  },
        [27] = {39, 0, levelRequirement = 82, statInterpolation = {1, 1},  },
        [28] = {40, 0, levelRequirement = 84, statInterpolation = {1, 1},  },
        [29] = {40, 0, levelRequirement = 86, statInterpolation = {1, 1},  },
        [30] = {41, 0, levelRequirement = 88, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WhiteExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "physical_damage_%_to_add_as_cold",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {24, 20, 1, -30, 15, 0, -55, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {24, 20, 1, -30, 15, 25, -60, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {47, 20, 1, -20, 15, 30, -65, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [4] = {47, 60, 1, -20, 15, 35, -70, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeExile"] = {
    name = "WalkEmergeExile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {1},  },
    },
}