食腐者葛纳
[71] 炙阳峡谷
Gnar, Eater of Carrion

食腐者葛纳(Gnar, Eater of Carrion)

幽魂N
区域[71] 炙阳峡谷
词缀cannot_be_taunted_when_taunted_ms [0]
unique_boss_curse_effect_on_self_+%_final [-33]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, humanoid, beast, demon, gladiator
Model模型查看器
伤害160%
生命300%
Ailment Threshold300%
攻击暴击率5%
类型PitbullMapBoss
攻击距离6 ~ 8
攻击间隔1.755 秒
伤害分布20%
护具+40%
闪避值+60%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
DualStrike
MonsterDualStrikePitbull
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
skill_double_hits_when_dual_wielding [1]
造成 90% 基础伤害

攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒
冷却时间: 5 秒
VollCharge
PitBullBossCharge
造成 130% 基础伤害
active_skill_bleeding_damage_+%_final [25]

global_bleed_on_hit 攻击
施放间隔: 2.75 秒
冷却时间: 8 秒
HitCounterattack
MonsterVengeance
复仇
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
被击中时有 30% 几率触发该技能
造成 127% 基础攻击伤害

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage 攻击 范围 近战 被触发 可触发 TriggeredGrantedSkill 物理技能 Type96
施放间隔: 1 秒
冷却时间: 1.2 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84食腐者葛纳575052677.51.755228572262513677040404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
DualStrike
MonsterDualStrikePitbull
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
skill_double_hits_when_dual_wielding [1]
造成 90% 基础伤害

攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒
冷却时间: 5 秒
VollCharge
PitBullBossCharge
造成 130% 基础伤害
active_skill_bleeding_damage_+%_final [25]

global_bleed_on_hit 攻击
施放间隔: 2.75 秒
冷却时间: 8 秒
HitCounterattack
MonsterVengeance
复仇
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
被击中时有 30% 几率触发该技能
造成 125% 基础攻击伤害

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage 攻击 范围 近战 被触发 可触发 TriggeredGrantedSkill 物理技能 Type96
施放间隔: 1 秒
冷却时间: 1.2 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82食腐者葛纳5150423881.755190021987712712040404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
DualStrike
MonsterDualStrikePitbull
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
skill_double_hits_when_dual_wielding [1]
造成 90% 基础伤害

攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒
冷却时间: 5 秒
VollCharge
PitBullBossCharge
造成 130% 基础伤害
active_skill_bleeding_damage_+%_final [31]

global_bleed_on_hit 攻击
施放间隔: 2.75 秒
冷却时间: 8 秒
HitCounterattack
MonsterVengeance
复仇
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
被击中时有 30% 几率触发该技能
造成 121% 基础攻击伤害

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage 攻击 范围 近战 被触发 可触发 TriggeredGrantedSkill 物理技能 Type96
施放间隔: 1 秒
冷却时间: 1.2 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78食腐者葛纳398541896.51.755128041531610963040404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
DualStrike
MonsterDualStrikePitbull
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
skill_double_hits_when_dual_wielding [1]
造成 90% 基础伤害

攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒
冷却时间: 5 秒
VollCharge
PitBullBossCharge
造成 130% 基础伤害
active_skill_bleeding_damage_+%_final [38]

global_bleed_on_hit 攻击
施放间隔: 2.75 秒
冷却时间: 8 秒
HitCounterattack
MonsterVengeance
复仇
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
被击中时有 30% 几率触发该技能
造成 115% 基础攻击伤害

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage 攻击 范围 近战 被触发 可触发 TriggeredGrantedSkill 物理技能 Type96
施放间隔: 1 秒
冷却时间: 1.2 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73食腐者葛纳296091415.21.7558147110219082040404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
DualStrike
MonsterDualStrikePitbull
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
skill_double_hits_when_dual_wielding [1]
造成 90% 基础伤害

攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒
冷却时间: 5 秒
VollCharge
PitBullBossCharge
造成 130% 基础伤害
active_skill_bleeding_damage_+%_final [40]

global_bleed_on_hit 攻击
施放间隔: 2.75 秒
冷却时间: 8 秒
HitCounterattack
MonsterVengeance
复仇
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
被击中时有 30% 几率触发该技能
造成 113% 基础攻击伤害

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage 攻击 范围 近战 被触发 可触发 TriggeredGrantedSkill 物理技能 Type96
施放间隔: 1 秒
冷却时间: 1.2 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
71食腐者葛纳260591255.21.755677296528413040404025
Melee40OnlyLastTarget TargetNear
Melee 20
DualStrike40OnlyLastTarget
Flee4NoRepeat TargetIsEnemy
VollCharge200TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部1515157
第 2 部30303020
地图40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Pitbull/PitbullMapBoss"] = {
    name = "Gnar, Eater of Carrion",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MonsterDualStrikePitbull",
        "Melee",
        "PitBullBossCharge",
        "MonsterVengeance",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterDualStrikePitbull"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWield] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_double_hits_when_dual_wielding",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {1, -10, levelRequirement = 2, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PitBullBossCharge"] = {
    name = "PitBullBossCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {30, 16, levelRequirement = 2, statInterpolation = {1, 1},  },
        [2] = {30, 18, levelRequirement = 6, statInterpolation = {1, 1},  },
        [3] = {30, 19, levelRequirement = 10, statInterpolation = {1, 1},  },
        [4] = {30, 21, levelRequirement = 14, statInterpolation = {1, 1},  },
        [5] = {30, 22, levelRequirement = 18, statInterpolation = {1, 1},  },
        [6] = {30, 24, levelRequirement = 22, statInterpolation = {1, 1},  },
        [7] = {30, 25, levelRequirement = 26, statInterpolation = {1, 1},  },
        [8] = {30, 27, levelRequirement = 30, statInterpolation = {1, 1},  },
        [9] = {30, 28, levelRequirement = 34, statInterpolation = {1, 1},  },
        [10] = {30, 30, levelRequirement = 38, statInterpolation = {1, 1},  },
        [11] = {30, 31, levelRequirement = 42, statInterpolation = {1, 1},  },
        [12] = {30, 66, levelRequirement = 46, statInterpolation = {1, 1},  },
        [13] = {30, 69, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {30, 73, levelRequirement = 54, statInterpolation = {1, 1},  },
        [15] = {30, 77, levelRequirement = 58, statInterpolation = {1, 1},  },
        [16] = {30, 80, levelRequirement = 61, statInterpolation = {1, 1},  },
        [17] = {30, 84, levelRequirement = 63, statInterpolation = {1, 1},  },
        [18] = {30, 88, levelRequirement = 66, statInterpolation = {1, 1},  },
        [19] = {30, 91, levelRequirement = 67, statInterpolation = {1, 1},  },
        [20] = {30, 39, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {30, 39, levelRequirement = 69, statInterpolation = {1, 1},  },
        [22] = {30, 40, levelRequirement = 70, statInterpolation = {1, 1},  },
        [23] = {30, 40, levelRequirement = 71, statInterpolation = {1, 1},  },
        [24] = {30, 39, levelRequirement = 72, statInterpolation = {1, 1},  },
        [25] = {30, 38, levelRequirement = 73, statInterpolation = {1, 1},  },
        [26] = {30, 36, levelRequirement = 74, statInterpolation = {1, 1},  },
        [27] = {30, 35, levelRequirement = 75, statInterpolation = {1, 1},  },
        [28] = {30, 34, levelRequirement = 76, statInterpolation = {1, 1},  },
        [29] = {30, 32, levelRequirement = 77, statInterpolation = {1, 1},  },
        [30] = {30, 31, levelRequirement = 78, statInterpolation = {1, 1},  },
        [31] = {30, 29, levelRequirement = 79, statInterpolation = {1, 1},  },
        [32] = {30, 28, levelRequirement = 80, statInterpolation = {1, 1},  },
        [33] = {30, 27, levelRequirement = 81, statInterpolation = {1, 1},  },
        [34] = {30, 25, levelRequirement = 82, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.TriggeredGrantedSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {1},  },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {1},  },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {1},  },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {1},  },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {1},  },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {1},  },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {1},  },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {1},  },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {1},  },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {1},  },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {1},  },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {1},  },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {1},  },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {1},  },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {1},  },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {1},  },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {1},  },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {1},  },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {1},  },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {1},  },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {1},  },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {1},  },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {1},  },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {1},  },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {1},  },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {1},  },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {1},  },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {1},  },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {1},  },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {1},  },
    },
}
幽魂N
区域
词缀cannot_be_taunted_when_taunted_ms [0]
unique_boss_curse_effect_on_self_+%_final [-33]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, humanoid, beast, demon, gladiator
Model模型查看器
伤害160%
生命300%
Ailment Threshold300%
攻击暴击率5%
类型PitbullMapBoss
攻击距离6 ~ 8
攻击间隔1.755 秒
伤害分布20%
护具+40%
闪避值+60%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部1515157
第 2 部30303020
地图40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Pitbull/PitbullMapBossElder"] = {
    name = "Gnar, Eater of Carrion",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
    },
    modList = {
    },
}
幽魂N
区域
词缀cannot_be_taunted_when_taunted_ms [0]
unique_boss_curse_effect_on_self_+%_final [-33]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, humanoid, beast, demon, gladiator
Model模型查看器
伤害100%
生命100%
Ailment Threshold100%
攻击暴击率5%
类型PitbullEmergeMapBoss
攻击距离6 ~ 8
攻击间隔1.755 秒
伤害分布20%
护具+40%
闪避值+60%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
DualStrike
MonsterDualStrikePitbull
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
skill_double_hits_when_dual_wielding [1]
造成 90% 基础伤害

攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒
冷却时间: 5 秒
VollCharge
PitBullBossCharge
造成 130% 基础伤害
active_skill_bleeding_damage_+%_final [25]

global_bleed_on_hit 攻击
施放间隔: 2.75 秒
冷却时间: 8 秒
HitCounterattack
MonsterVengeance
复仇
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
被击中时有 30% 几率触发该技能
造成 127% 基础攻击伤害

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage 攻击 范围 近战 被触发 可触发 TriggeredGrantedSkill 物理技能 Type96
施放间隔: 1 秒
冷却时间: 1.2 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84食腐者葛纳287531673.41.75576192262513677040404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
DualStrike
MonsterDualStrikePitbull
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
skill_double_hits_when_dual_wielding [1]
造成 90% 基础伤害

攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒
冷却时间: 5 秒
VollCharge
PitBullBossCharge
造成 130% 基础伤害
active_skill_bleeding_damage_+%_final [25]

global_bleed_on_hit 攻击
施放间隔: 2.75 秒
冷却时间: 8 秒
HitCounterattack
MonsterVengeance
复仇
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
被击中时有 30% 几率触发该技能
造成 125% 基础攻击伤害

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage 攻击 范围 近战 被触发 可触发 TriggeredGrantedSkill 物理技能 Type96
施放间隔: 1 秒
冷却时间: 1.2 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82食腐者葛纳257521492.51.75563341987712712040404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
DualStrike
MonsterDualStrikePitbull
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
skill_double_hits_when_dual_wielding [1]
造成 90% 基础伤害

攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒
冷却时间: 5 秒
VollCharge
PitBullBossCharge
造成 130% 基础伤害
active_skill_bleeding_damage_+%_final [31]

global_bleed_on_hit 攻击
施放间隔: 2.75 秒
冷却时间: 8 秒
HitCounterattack
MonsterVengeance
复仇
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
被击中时有 30% 几率触发该技能
造成 121% 基础攻击伤害

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage 攻击 范围 近战 被触发 可触发 TriggeredGrantedSkill 物理技能 Type96
施放间隔: 1 秒
冷却时间: 1.2 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78食腐者葛纳199271185.31.75542681531610963040404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
DualStrike
MonsterDualStrikePitbull
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
skill_double_hits_when_dual_wielding [1]
造成 90% 基础伤害

攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒
冷却时间: 5 秒
VollCharge
PitBullBossCharge
造成 130% 基础伤害
active_skill_bleeding_damage_+%_final [38]

global_bleed_on_hit 攻击
施放间隔: 2.75 秒
冷却时间: 8 秒
HitCounterattack
MonsterVengeance
复仇
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
被击中时有 30% 几率触发该技能
造成 115% 基础攻击伤害

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage 攻击 范围 近战 被触发 可触发 TriggeredGrantedSkill 物理技能 Type96
施放间隔: 1 秒
冷却时间: 1.2 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73食腐者葛纳14804884.51.7552716110219082040404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
DualStrike
MonsterDualStrikePitbull
双持打击
使用两把武器对目标同时进行攻击并造成伤害. 限定双持(不包含法杖).
skill_double_hits_when_dual_wielding [1]
造成 90% 基础伤害

攻击 双持 近战单一目标 攻击可重复 近战 Type53
施放间隔: 1 秒
冷却时间: 5 秒
VollCharge
PitBullBossCharge
造成 130% 基础伤害
active_skill_bleeding_damage_+%_final [39]

global_bleed_on_hit 攻击
施放间隔: 2.75 秒
冷却时间: 8 秒
HitCounterattack
MonsterVengeance
复仇
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
被击中时有 30% 几率触发该技能
造成 111% 基础攻击伤害

attack_unusable_if_triggerable base_skill_show_average_damage_instead_of_dps is_area_damage 攻击 范围 近战 被触发 可触发 TriggeredGrantedSkill 物理技能 Type96
施放间隔: 1 秒
冷却时间: 1.2 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68食腐者葛纳10768656.41.755172278997490040404025
Melee40OnlyLastTarget TargetNear
Melee 20
DualStrike40OnlyLastTarget
Flee4NoRepeat TargetIsEnemy
VollCharge200TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 3
}

NPC
{
	marker_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "PlayAnimation( pit_wake );"
	create_state_2 = "PlayAnimation( pit_idle );"
}

Animated
{
	on_end_pit_wake = "PlayAnimation( pit_idle );"
}
Render
{
     //turn_duration = 0.35
}
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部1515157
第 2 部30303020
地图40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Pitbull/PitbullEmergeMapBoss"] = {
    name = "Gnar, Eater of Carrion",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MonsterDualStrikePitbull",
        "Melee",
        "PitBullBossCharge",
        "MonsterVengeance",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterDualStrikePitbull"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWield] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_double_hits_when_dual_wielding",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {1, -10, levelRequirement = 2, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["PitBullBossCharge"] = {
    name = "PitBullBossCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {30, 16, levelRequirement = 2, statInterpolation = {1, 1},  },
        [2] = {30, 18, levelRequirement = 6, statInterpolation = {1, 1},  },
        [3] = {30, 19, levelRequirement = 10, statInterpolation = {1, 1},  },
        [4] = {30, 21, levelRequirement = 14, statInterpolation = {1, 1},  },
        [5] = {30, 22, levelRequirement = 18, statInterpolation = {1, 1},  },
        [6] = {30, 24, levelRequirement = 22, statInterpolation = {1, 1},  },
        [7] = {30, 25, levelRequirement = 26, statInterpolation = {1, 1},  },
        [8] = {30, 27, levelRequirement = 30, statInterpolation = {1, 1},  },
        [9] = {30, 28, levelRequirement = 34, statInterpolation = {1, 1},  },
        [10] = {30, 30, levelRequirement = 38, statInterpolation = {1, 1},  },
        [11] = {30, 31, levelRequirement = 42, statInterpolation = {1, 1},  },
        [12] = {30, 66, levelRequirement = 46, statInterpolation = {1, 1},  },
        [13] = {30, 69, levelRequirement = 50, statInterpolation = {1, 1},  },
        [14] = {30, 73, levelRequirement = 54, statInterpolation = {1, 1},  },
        [15] = {30, 77, levelRequirement = 58, statInterpolation = {1, 1},  },
        [16] = {30, 80, levelRequirement = 61, statInterpolation = {1, 1},  },
        [17] = {30, 84, levelRequirement = 63, statInterpolation = {1, 1},  },
        [18] = {30, 88, levelRequirement = 66, statInterpolation = {1, 1},  },
        [19] = {30, 91, levelRequirement = 67, statInterpolation = {1, 1},  },
        [20] = {30, 39, levelRequirement = 68, statInterpolation = {1, 1},  },
        [21] = {30, 39, levelRequirement = 69, statInterpolation = {1, 1},  },
        [22] = {30, 40, levelRequirement = 70, statInterpolation = {1, 1},  },
        [23] = {30, 40, levelRequirement = 71, statInterpolation = {1, 1},  },
        [24] = {30, 39, levelRequirement = 72, statInterpolation = {1, 1},  },
        [25] = {30, 38, levelRequirement = 73, statInterpolation = {1, 1},  },
        [26] = {30, 36, levelRequirement = 74, statInterpolation = {1, 1},  },
        [27] = {30, 35, levelRequirement = 75, statInterpolation = {1, 1},  },
        [28] = {30, 34, levelRequirement = 76, statInterpolation = {1, 1},  },
        [29] = {30, 32, levelRequirement = 77, statInterpolation = {1, 1},  },
        [30] = {30, 31, levelRequirement = 78, statInterpolation = {1, 1},  },
        [31] = {30, 29, levelRequirement = 79, statInterpolation = {1, 1},  },
        [32] = {30, 28, levelRequirement = 80, statInterpolation = {1, 1},  },
        [33] = {30, 27, levelRequirement = 81, statInterpolation = {1, 1},  },
        [34] = {30, 25, levelRequirement = 82, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.TriggeredGrantedSkill] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {1},  },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {1},  },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {1},  },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {1},  },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {1},  },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {1},  },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {1},  },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {1},  },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {1},  },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {1},  },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {1},  },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {1},  },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {1},  },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {1},  },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {1},  },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {1},  },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {1},  },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {1},  },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {1},  },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {1},  },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {1},  },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {1},  },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {1},  },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {1},  },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {1},  },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {1},  },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {1},  },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {1},  },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {1},  },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {1},  },
    },
}