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宝藏守护者
[76] 机关宝库
Guardian of the Vault

宝藏守护者(Guardian of the Vault)

幽魂N
地区[76] 机关宝库
词缀cannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]

快速攻击
base cast speed +% [50]
快速移动
knockback distance +% [400]
base global chance to knockback % [100]
标签mud_blood, construct
伤害88%
生命300%
Ailment Threshold300%
攻击暴击率5%
类型TreasureGolemMapBoss
攻击距离6 ~ 16
攻击间隔1.5 秒
伤害分布20%
护具+60%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

SummonGoldAnimatedArmour
summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术施放间隔: 1 秒
冷却时间: 4.5 秒

TreasureGolemSlam
攻击速度总降 47%
voll slam damage +% final at centre []
active skill area of effect radius +% final [0]
攻击伤害总降 5%

is_area_damage 攻击 范围
施放间隔: 1 秒
冷却时间: 5 秒

VaultBossDelayedBlast
额外发射 50 个投射物
基础持续时间为 15
造成 1879 - 2819 物理伤害
cast on hide % []

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

HideVaultBoss
基础持续时间为 15
spell maximum action distance +% [-90]

skill_cannot_be_interrupted skill_cannot_be_stunned 持续时间
施放间隔: 1 秒
冷却时间: 30 秒

VaultBossLeapSlam
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [1]
攻击速度总降 50%
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 2 秒

ChangeStanceVaultGolem
基础持续时间为 6
skill art variation [1]
施放间隔: 1 秒
冷却时间: 12 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84宝藏守护者287531258.61.5228572585811967040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

SummonGoldAnimatedArmour
summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术施放间隔: 1 秒
冷却时间: 4.5 秒

TreasureGolemSlam
攻击速度总降 47%
voll slam damage +% final at centre []
active skill area of effect radius +% final [0]
攻击伤害总降 5%

is_area_damage 攻击 范围
施放间隔: 1 秒
冷却时间: 5 秒

VaultBossDelayedBlast
额外发射 50 个投射物
基础持续时间为 15
造成 1717 - 2575 物理伤害
cast on hide % []

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

HideVaultBoss
基础持续时间为 15
spell maximum action distance +% [-90]

skill_cannot_be_interrupted skill_cannot_be_stunned 持续时间
施放间隔: 1 秒
冷却时间: 30 秒

VaultBossLeapSlam
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [1]
攻击速度总降 50%
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 2 秒

ChangeStanceVaultGolem
基础持续时间为 6
skill art variation [1]
施放间隔: 1 秒
冷却时间: 12 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82宝藏守护者257521122.61.5190022271711123040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

SummonGoldAnimatedArmour
summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术施放间隔: 1 秒
冷却时间: 4.5 秒

TreasureGolemSlam
攻击速度总降 47%
voll slam damage +% final at centre []
active skill area of effect radius +% final [0]
攻击伤害总降 5%

is_area_damage 攻击 范围
施放间隔: 1 秒
冷却时间: 5 秒

VaultBossDelayedBlast
额外发射 50 个投射物
基础持续时间为 15
造成 1431 - 2146 物理伤害
cast on hide % []

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

HideVaultBoss
基础持续时间为 15
spell maximum action distance +% [-90]

skill_cannot_be_interrupted skill_cannot_be_stunned 持续时间
施放间隔: 1 秒
冷却时间: 30 秒

VaultBossLeapSlam
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [1]
攻击速度总降 50%
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 2 秒

ChangeStanceVaultGolem
基础持续时间为 6
skill art variation [1]
施放间隔: 1 秒
冷却时间: 12 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78宝藏守护者19927891.51.512804175049593040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

SummonGoldAnimatedArmour
summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术施放间隔: 1 秒
冷却时间: 4.5 秒

TreasureGolemSlam
攻击速度总降 47%
voll slam damage +% final at centre []
active skill area of effect radius +% final [0]
攻击伤害总降 5%

is_area_damage 攻击 范围
施放间隔: 1 秒
冷却时间: 5 秒

VaultBossDelayedBlast
额外发射 50 个投射物
基础持续时间为 15
造成 1305 - 1958 物理伤害
cast on hide % []

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

HideVaultBoss
基础持续时间为 15
spell maximum action distance +% [-90]

skill_cannot_be_interrupted skill_cannot_be_stunned 持续时间
施放间隔: 1 秒
冷却时间: 30 秒

VaultBossLeapSlam
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [1]
攻击速度总降 50%
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 2 秒

ChangeStanceVaultGolem
基础持续时间为 6
skill art variation [1]
施放间隔: 1 秒
冷却时间: 12 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
76宝藏守护者17886792.61.510777153528901040404025
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
VollSlam100OnlyLastTarget TargetNear
LeapSlam200AboveTarget
LeapSlam200BelowTarget
SummonGoldAnimatedArmour250NotOnFullLife IHaveFewerThanTwoMinions InRangeOfInactiveTreasurePile=120
Hide10000TargetIsClosestGoldPile OnLessThan90PercentLife
ChangeStance100TargetIsEnemy TargetIsStandingInGoldPile
stance stance2
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
VollSlam50OnlyLastTarget TargetNear
LeapSlam100TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
}

Transitionable
{
	create_untransitioned = "PlayAnimationType( Emerge ); PauseAnimation(); RemoveCollidability();"
	on_transition = "MakeCollidable(); SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TreasureGolem/treasuregolememerge.ao );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/TreasureGolemMapBoss"] = {
    name = "Guardian of the Vault",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.88,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "VaultBossLeapSlam",
        "HideVaultBoss",
        "TreasureGolemSlam",
        "VaultBossDelayedBlast",
        "ChangeStanceVaultGolem",
        "SummonGoldAnimatedArmour",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaultBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {1, -50, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HideVaultBoss"] = {
    name = "HideVaultBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {15000, -90, levelRequirement = 10, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TreasureGolemSlam"] = {
    name = "TreasureGolemSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-47, 100, 0, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaultBossDelayedBlast"] = {
    name = "VaultBossDelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_hide_%",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {50, 15000, 1.6, 2.4, 100, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeStanceVaultGolem"] = {
    name = "ChangeStanceVaultGolem",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_art_variation",
    },
    levels = {
        [1] = {6000, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonGoldAnimatedArmour"] = {
    name = "SummonGoldAnimatedArmour",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
幽魂N
地区
词缀cannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]

快速攻击
base cast speed +% [50]
快速移动
knockback distance +% [400]
base global chance to knockback % [100]
标签mud_blood, construct
伤害88%
生命300%
Ailment Threshold300%
攻击暴击率5%
类型TreasureGolemMapBoss
攻击距离6 ~ 16
攻击间隔1.5 秒
伤害分布20%
护具+60%
闪避值+40%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

TreasureGolemSlam
攻击速度总降 47%
voll slam damage +% final at centre []
active skill area of effect radius +% final [0]
攻击伤害总降 5%

is_area_damage 攻击 范围
施放间隔: 1 秒
冷却时间: 5 秒

VaultBossDelayedBlast
额外发射 50 个投射物
基础持续时间为 15
造成 1879 - 2819 物理伤害
cast on hide % []

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

VaultBossLeapSlam
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [1]
攻击速度总降 50%
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 2 秒

GTStandaloneTreasureGolemDelayedBlast
可触发施放间隔: 1 秒

VaultBossDelayedBlastStandalone
造成 1879 - 2819 物理伤害
is_area_damage 法术 击中 范围 可触发 范围法术
施放间隔: 1 秒

TreasureGolemSummonAnimatedWeaponStandalone
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84宝藏守护者287531258.61.5228572585811967040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

TreasureGolemSlam
攻击速度总降 47%
voll slam damage +% final at centre []
active skill area of effect radius +% final [0]
攻击伤害总降 5%

is_area_damage 攻击 范围
施放间隔: 1 秒
冷却时间: 5 秒

VaultBossDelayedBlast
额外发射 50 个投射物
基础持续时间为 15
造成 1717 - 2575 物理伤害
cast on hide % []

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

VaultBossLeapSlam
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [1]
攻击速度总降 50%
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 2 秒

GTStandaloneTreasureGolemDelayedBlast
可触发施放间隔: 1 秒

VaultBossDelayedBlastStandalone
造成 1717 - 2575 物理伤害
is_area_damage 法术 击中 范围 可触发 范围法术
施放间隔: 1 秒

TreasureGolemSummonAnimatedWeaponStandalone
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82宝藏守护者257521122.61.5190022271711123040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

TreasureGolemSlam
攻击速度总降 47%
voll slam damage +% final at centre []
active skill area of effect radius +% final [0]
攻击伤害总降 5%

is_area_damage 攻击 范围
施放间隔: 1 秒
冷却时间: 5 秒

VaultBossDelayedBlast
额外发射 50 个投射物
基础持续时间为 15
造成 1431 - 2146 物理伤害
cast on hide % []

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

VaultBossLeapSlam
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [1]
攻击速度总降 50%
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 2 秒

GTStandaloneTreasureGolemDelayedBlast
可触发施放间隔: 1 秒

VaultBossDelayedBlastStandalone
造成 1431 - 2146 物理伤害
is_area_damage 法术 击中 范围 可触发 范围法术
施放间隔: 1 秒

TreasureGolemSummonAnimatedWeaponStandalone
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78宝藏守护者19927891.51.512804175049593040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

TreasureGolemSlam
攻击速度总降 47%
voll slam damage +% final at centre []
active skill area of effect radius +% final [0]
攻击伤害总降 5%

is_area_damage 攻击 范围
施放间隔: 1 秒
冷却时间: 5 秒

VaultBossDelayedBlast
额外发射 50 个投射物
基础持续时间为 15
造成 1136 - 1704 物理伤害
cast on hide % []

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

VaultBossLeapSlam
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [1]
攻击速度总降 50%
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 2 秒

GTStandaloneTreasureGolemDelayedBlast
可触发施放间隔: 1 秒

VaultBossDelayedBlastStandalone
造成 1136 - 1704 物理伤害
is_area_damage 法术 击中 范围 可触发 范围法术
施放间隔: 1 秒

TreasureGolemSummonAnimatedWeaponStandalone
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73宝藏守护者14804665.31.58147125957946040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

TreasureGolemSlam
攻击速度总降 47%
voll slam damage +% final at centre []
active skill area of effect radius +% final [0]
攻击伤害总降 5%

is_area_damage 攻击 范围
施放间隔: 1 秒
冷却时间: 5 秒

VaultBossDelayedBlast
额外发射 50 个投射物
基础持续时间为 15
造成 898.8 - 1348 物理伤害
cast on hide % []

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

VaultBossLeapSlam
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [1]
攻击速度总降 50%
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 2 秒

GTStandaloneTreasureGolemDelayedBlast
可触发施放间隔: 1 秒

VaultBossDelayedBlastStandalone
造成 898.8 - 1348 物理伤害
is_area_damage 法术 击中 范围 可触发 范围法术
施放间隔: 1 秒

TreasureGolemSummonAnimatedWeaponStandalone
alternate minion []
number of monsters to summon []
summon specific monsters radius +% [0]

summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68宝藏守护者10768493.71.5516690276553040404025
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
VollSlam100OnlyLastTarget TargetNear
LeapSlam200AboveTarget
LeapSlam200BelowTarget
SummonGoldAnimatedArmour250NotOnFullLife IHaveFewerThanTwoMinions InRangeOfInactiveTreasurePile=120
Hide10000TargetIsClosestGoldPile OnLessThan90PercentLife
ChangeStance100TargetIsEnemy TargetIsStandingInGoldPile
stance stance2
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
VollSlam50OnlyLastTarget TargetNear
LeapSlam100TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/TreasureGolemMapBossStandalone"] = {
    name = "Guardian of the Vault",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.88,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "VaultBossLeapSlam",
        "TreasureGolemSummonAnimatedWeaponStandalone",
        "TreasureGolemSlam",
        "VaultBossDelayedBlast",
        "VaultBossDelayedBlastStandalone",
        "GTStandaloneTreasureGolemDelayedBlast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaultBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {1, -50, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TreasureGolemSummonAnimatedWeaponStandalone"] = {
    name = "TreasureGolemSummonAnimatedWeaponStandalone",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {176, 4, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TreasureGolemSlam"] = {
    name = "TreasureGolemSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-47, 100, 0, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaultBossDelayedBlast"] = {
    name = "VaultBossDelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_hide_%",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {50, 15000, 1.6, 2.4, 100, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaultBossDelayedBlastStandalone"] = {
    name = "VaultBossDelayedBlastStandalone",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {1.6, 2.4, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTStandaloneTreasureGolemDelayedBlast"] = {
    name = "GTStandaloneTreasureGolemDelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
幽魂N
地区
词缀cannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]

快速攻击
base cast speed +% [50]
快速移动
knockback distance +% [400]
base global chance to knockback % [100]
标签mud_blood, construct
伤害88%
生命300%
Ailment Threshold300%
攻击暴击率5%
类型TreasureGolemMapBoss
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
护具+60%
闪避值+40%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/TreasureGolemMapBossElder"] = {
    name = "Guardian of the Vault",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.88,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Dagger",
    skillList = {
    },
    modList = {
    },
}