宝藏守护者
[76] 机关宝库
Guardian of the Vault

宝藏守护者(Guardian of the Vault)

幽魂N
区域[76] 机关宝库
词缀cannot_be_taunted_when_taunted_ms [0]
unique_boss_curse_effect_on_self_+%_final [-33]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

快速攻击
base_cast_speed_+% [50]
快速移动
knockback_distance_+% [400]
base_global_chance_to_knockback_% [100]
标签mud_blood, construct
Model模型查看器
伤害88%
生命300%
Ailment Threshold300%
攻击暴击率5%
类型TreasureGolemMapBoss
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
护具+60%
闪避值+40%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
SummonGoldAnimatedArmour
SummonGoldAnimatedArmour
summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术施放间隔: 1 秒
冷却时间: 4.5 秒
VollSlam
TreasureGolemSlam
总攻击速度额外降低 47%
voll_slam_damage_+%_final_at_centre [100]
active_skill_area_of_effect_radius_+%_final [0]
造成 95% 基础攻击伤害

is_area_damage 攻击 范围
施放间隔: 1 秒
冷却时间: 5 秒
HellfireBarrage
VaultBossDelayedBlast
额外发射 50 个投射物
基础持续时间为 15
造成 1879 - 2819 物理伤害
cast_on_hide_% [100]

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒
Hide
HideVaultBoss
基础持续时间为 15
spell_maximum_action_distance_+% [-90]

skill_cannot_be_interrupted skill_cannot_be_stunned 持续时间
施放间隔: 1 秒
冷却时间: 30 秒
LeapSlam
VaultBossLeapSlam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill_art_variation [1]
总攻击速度额外降低 50%
造成 150% 基础攻击伤害

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 2 秒
ChangeStance
ChangeStanceVaultGolem
基础持续时间为 6
skill_art_variation [1]
施放间隔: 1 秒
冷却时间: 12 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84宝藏守护者287531258.61.5228572585811967040404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
SummonGoldAnimatedArmour
SummonGoldAnimatedArmour
summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术施放间隔: 1 秒
冷却时间: 4.5 秒
VollSlam
TreasureGolemSlam
总攻击速度额外降低 47%
voll_slam_damage_+%_final_at_centre [100]
active_skill_area_of_effect_radius_+%_final [0]
造成 95% 基础攻击伤害

is_area_damage 攻击 范围
施放间隔: 1 秒
冷却时间: 5 秒
HellfireBarrage
VaultBossDelayedBlast
额外发射 50 个投射物
基础持续时间为 15
造成 1717 - 2575 物理伤害
cast_on_hide_% [100]

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒
Hide
HideVaultBoss
基础持续时间为 15
spell_maximum_action_distance_+% [-90]

skill_cannot_be_interrupted skill_cannot_be_stunned 持续时间
施放间隔: 1 秒
冷却时间: 30 秒
LeapSlam
VaultBossLeapSlam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill_art_variation [1]
总攻击速度额外降低 50%
造成 150% 基础攻击伤害

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 2 秒
ChangeStance
ChangeStanceVaultGolem
基础持续时间为 6
skill_art_variation [1]
施放间隔: 1 秒
冷却时间: 12 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82宝藏守护者257521122.61.5190022271711123040404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
SummonGoldAnimatedArmour
SummonGoldAnimatedArmour
summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术施放间隔: 1 秒
冷却时间: 4.5 秒
VollSlam
TreasureGolemSlam
总攻击速度额外降低 47%
voll_slam_damage_+%_final_at_centre [100]
active_skill_area_of_effect_radius_+%_final [0]
造成 95% 基础攻击伤害

is_area_damage 攻击 范围
施放间隔: 1 秒
冷却时间: 5 秒
HellfireBarrage
VaultBossDelayedBlast
额外发射 50 个投射物
基础持续时间为 15
造成 1431 - 2146 物理伤害
cast_on_hide_% [100]

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒
Hide
HideVaultBoss
基础持续时间为 15
spell_maximum_action_distance_+% [-90]

skill_cannot_be_interrupted skill_cannot_be_stunned 持续时间
施放间隔: 1 秒
冷却时间: 30 秒
LeapSlam
VaultBossLeapSlam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill_art_variation [1]
总攻击速度额外降低 50%
造成 150% 基础攻击伤害

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 2 秒
ChangeStance
ChangeStanceVaultGolem
基础持续时间为 6
skill_art_variation [1]
施放间隔: 1 秒
冷却时间: 12 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78宝藏守护者19927891.51.512804175049593040404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
SummonGoldAnimatedArmour
SummonGoldAnimatedArmour
summoned_monsters_are_minions minion_dies_when_parent_dies summoned_monsters_no_drops_or_experience 法术施放间隔: 1 秒
冷却时间: 4.5 秒
VollSlam
TreasureGolemSlam
总攻击速度额外降低 47%
voll_slam_damage_+%_final_at_centre [100]
active_skill_area_of_effect_radius_+%_final [0]
造成 95% 基础攻击伤害

is_area_damage 攻击 范围
施放间隔: 1 秒
冷却时间: 5 秒
HellfireBarrage
VaultBossDelayedBlast
额外发射 50 个投射物
基础持续时间为 15
造成 1305 - 1958 物理伤害
cast_on_hide_% [100]

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒
Hide
HideVaultBoss
基础持续时间为 15
spell_maximum_action_distance_+% [-90]

skill_cannot_be_interrupted skill_cannot_be_stunned 持续时间
施放间隔: 1 秒
冷却时间: 30 秒
LeapSlam
VaultBossLeapSlam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill_art_variation [1]
总攻击速度额外降低 50%
造成 150% 基础攻击伤害

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 2 秒
ChangeStance
ChangeStanceVaultGolem
基础持续时间为 6
skill_art_variation [1]
施放间隔: 1 秒
冷却时间: 12 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
76宝藏守护者17886792.61.510777153528901040404025
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
VollSlam100OnlyLastTarget TargetNear
LeapSlam200AboveTarget
LeapSlam200BelowTarget
SummonGoldAnimatedArmour250NotOnFullLife IHaveFewerThanTwoMinions InRangeOfInactiveTreasurePile=120
Hide10000TargetIsClosestGoldPile OnLessThan90PercentLife
ChangeStance100TargetIsEnemy TargetIsStandingInGoldPile
stance stance2
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
VollSlam50OnlyLastTarget TargetNear
LeapSlam100TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
}

Transitionable
{
	create_untransitioned = "PlayAnimationType( Emerge ); PauseAnimation(); RemoveCollidability();"
	on_transition = "MakeCollidable(); SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TreasureGolem/treasuregolememerge.ao );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部1515157
第 2 部30303020
地图40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/RockGolem/TreasureGolemMapBoss"] = {
    name = "Guardian of the Vault",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.88,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "VaultBossLeapSlam",
        "HideVaultBoss",
        "TreasureGolemSlam",
        "VaultBossDelayedBlast",
        "ChangeStanceVaultGolem",
        "SummonGoldAnimatedArmour",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaultBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {1, -50, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HideVaultBoss"] = {
    name = "HideVaultBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {15000, -90, levelRequirement = 10, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TreasureGolemSlam"] = {
    name = "TreasureGolemSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-47, 100, 0, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaultBossDelayedBlast"] = {
    name = "VaultBossDelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_hide_%",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {50, 15000, 1.6, 2.4, 100, levelRequirement = 68, statInterpolation = {1, 1, 3, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ChangeStanceVaultGolem"] = {
    name = "ChangeStanceVaultGolem",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_art_variation",
    },
    levels = {
        [1] = {6000, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SummonGoldAnimatedArmour"] = {
    name = "SummonGoldAnimatedArmour",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
幽魂N
区域
词缀cannot_be_taunted_when_taunted_ms [0]
unique_boss_curse_effect_on_self_+%_final [-33]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

快速攻击
base_cast_speed_+% [50]
快速移动
knockback_distance_+% [400]
base_global_chance_to_knockback_% [100]
标签mud_blood, construct
Model模型查看器
伤害88%
生命300%
Ailment Threshold300%
攻击暴击率5%
类型TreasureGolemMapBoss
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
护具+60%
闪避值+40%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部1515157
第 2 部30303020
地图40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/RockGolem/TreasureGolemMapBossElder"] = {
    name = "Guardian of the Vault",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.88,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Dagger",
    skillList = {
    },
    modList = {
    },
}