暗雾者伊恩
Ion Darkshroud

暗雾者伊恩(Ion Darkshroud)

幽魂N
区域
词缀monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
标签red_blood, human, humanoid
伤害154%
生命119%
Energy Shield From Life40%
Ailment Threshold119%
攻击暴击率5%
类型ExileShadow1
攻击距离6 ~ 8
攻击间隔1.395 秒
伤害分布20%
闪避值+60%
命中+100%

ExileViperStrike
毒蛇打击
击中敌人,额外造成等同于部分物理伤害的混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
获得额外混沌伤害,其数值等同于自身物理伤害的 10%
击中时必定使敌人中毒
+4 秒基础持续时间
被辅助技能对周围目标造成的总伤害额外降低 30%
攻击速度提高 50%
造成 80% 基础伤害

melee_splash poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻击 持续时间 攻击可重复 近战 近战单一目标 持续伤害 混沌技能
施放间隔: 1 秒

ExileWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
物理伤害提高 6%
cast_time_overrides_attack_duration [0]
造成 70% 基础伤害

ignores_proximity_shield base_skill_show_average_damage_instead_of_dps 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
被辅助的近战攻击技能可额外重复 2
获得额外闪电伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 Type96
施放间隔: 1 秒
冷却时间: 1.7 秒

ExileReave
冲击波
攻击前方一小片区域。击中敌人的每道冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。 限定匕首,爪类,单手剑。
每层会使总范围额外扩大 80%
物理伤害提高 52%
攻击速度提高 98%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
被辅助的近战攻击技能可额外重复 2

is_area_damage 攻击 范围 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84暗雾者伊恩632562048.41.39590661616113677362630303020

ExileViperStrike
毒蛇打击
击中敌人,额外造成等同于部分物理伤害的混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
获得额外混沌伤害,其数值等同于自身物理伤害的 10%
击中时必定使敌人中毒
+4 秒基础持续时间
被辅助技能对周围目标造成的总伤害额外降低 30%
攻击速度提高 50%
造成 80% 基础伤害

melee_splash poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻击 持续时间 攻击可重复 近战 近战单一目标 持续伤害 混沌技能
施放间隔: 1 秒

ExileWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
物理伤害提高 6%
cast_time_overrides_attack_duration [0]
造成 70% 基础伤害

ignores_proximity_shield base_skill_show_average_damage_instead_of_dps 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
被辅助的近战攻击技能可额外重复 2
获得额外闪电伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 Type96
施放间隔: 1 秒
冷却时间: 1.7 秒

ExileReave
冲击波
攻击前方一小片区域。击中敌人的每道冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。 限定匕首,爪类,单手剑。
每层会使总范围额外扩大 80%
物理伤害提高 51%
攻击速度提高 96%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
被辅助的近战攻击技能可额外重复 2

is_area_damage 攻击 范围 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82暗雾者伊恩5665418271.39575371419812712301530303020

ExileViperStrike
毒蛇打击
击中敌人,额外造成等同于部分物理伤害的混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
获得额外混沌伤害,其数值等同于自身物理伤害的 10%
击中时必定使敌人中毒
+4 秒基础持续时间
被辅助技能对周围目标造成的总伤害额外降低 30%
攻击速度提高 50%
造成 80% 基础伤害

melee_splash poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻击 持续时间 攻击可重复 近战 近战单一目标 持续伤害 混沌技能
施放间隔: 1 秒

ExileWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
物理伤害提高 6%
cast_time_overrides_attack_duration [0]
造成 70% 基础伤害

ignores_proximity_shield base_skill_show_average_damage_instead_of_dps 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
被辅助的近战攻击技能可额外重复 2
获得额外闪电伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 Type96
施放间隔: 1 秒
冷却时间: 1.7 秒

ExileReave
冲击波
攻击前方一小片区域。击中敌人的每道冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。 限定匕首,爪类,单手剑。
每层会使总范围额外扩大 80%
物理伤害提高 48%
攻击速度提高 90%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
被辅助的近战攻击技能可额外重复 2

is_area_damage 攻击 范围 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78暗雾者伊恩4383914511.39550791094010963203230303020

ExileViperStrike
毒蛇打击
击中敌人,额外造成等同于部分物理伤害的混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
获得额外混沌伤害,其数值等同于自身物理伤害的 10%
击中时必定使敌人中毒
+4 秒基础持续时间
被辅助技能对周围目标造成的总伤害额外降低 30%
攻击速度提高 50%
造成 80% 基础伤害

melee_splash poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻击 持续时间 攻击可重复 近战 近战单一目标 持续伤害 混沌技能
施放间隔: 1 秒

ExileWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
物理伤害提高 6%
cast_time_overrides_attack_duration [0]
造成 70% 基础伤害

ignores_proximity_shield base_skill_show_average_damage_instead_of_dps 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
被辅助的近战攻击技能可额外重复 2
获得额外闪电伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 Type96
施放间隔: 1 秒
冷却时间: 1.7 秒

ExileReave
冲击波
攻击前方一小片区域。击中敌人的每道冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。 限定匕首,爪类,单手剑。
每层会使总范围额外扩大 80%
物理伤害提高 45%
攻击速度提高 82%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
被辅助的近战攻击技能可额外重复 2

is_area_damage 攻击 范围 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73暗雾者伊恩325701082.71.395323278729082129330303020

ExileViperStrike
毒蛇打击
击中敌人,额外造成等同于部分物理伤害的混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
获得额外混沌伤害,其数值等同于自身物理伤害的 10%
击中时必定使敌人中毒
+4 秒基础持续时间
被辅助技能对周围目标造成的总伤害额外降低 30%
攻击速度提高 50%
造成 80% 基础伤害

melee_splash poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻击 持续时间 攻击可重复 近战 近战单一目标 持续伤害 混沌技能
施放间隔: 1 秒

ExileWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
物理伤害提高 6%
cast_time_overrides_attack_duration [0]
造成 70% 基础伤害

ignores_proximity_shield base_skill_show_average_damage_instead_of_dps 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
被辅助的近战攻击技能可额外重复 2
获得额外闪电伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 Type96
施放间隔: 1 秒
冷却时间: 1.7 秒

ExileReave
冲击波
攻击前方一小片区域。击中敌人的每道冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。 限定匕首,爪类,单手剑。
每层会使总范围额外扩大 80%
物理伤害提高 42%
攻击速度提高 74%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
被辅助的近战攻击技能可额外重复 2

is_area_damage 攻击 范围 攻击可重复 近战
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68暗雾者伊恩23689803.51.39520495642749082030303020
stance ClawClaw
ViperStrike9TargetNotNear
ViperStrike18OnlyLastTarget
ViperStrike 6
Reave30OnlyLastTarget
Melee12OnlyLastTarget IAmBelowLevel40
BladeFlurry12TargetNotMediumNear
BladeFlurry18TargetNotNear IAmAboveLevel66
BladeFlurry3IAmAboveLevel39 IAmBelowLevel67
BladeFlurry3IAmAboveLevel66
FlickerStrike9TargetNotMediumNear IAmAboveLevel39 IAmBelowLevel67
FlickerStrike15TargetNotMediumNear IAmAboveLevel66
Advance6TargetNotNear
StrafeLeft3NoRepeat TargetNotNear
StrafeRight3NoRepeat TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileShadow1_"] = {
    name = "Ion Darkshroud",
    life = 1.19,
    energyShield = 0.4,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "ExileWhirlingBlades",
        "Melee",
        "ExileFlickerStrike",
        "ExileViperStrike",
        "ExileReave",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "cast_time_overrides_attack_duration",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {6, 0, -30, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_melee_attack_repeat_count",
        "physical_damage_%_to_add_as_lightning",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  },
        [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  },
        [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.8,
    incrementalEffectiveness = 0.027,
    description = "Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  },
        [2] = {10, 100, 4000, -30, levelRequirement = 26, statInterpolation = {1, 1, 1, 1},  },
        [3] = {10, 100, 4000, -30, 30, -10, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {10, 100, 4000, -30, 50, -20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileReave"] = {
    name = "Reave",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "reave_area_of_effect_+%_final_per_stage",
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {80, 0, 0, 0, 1, -25, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {80, 2, 0, 0, 1, -25, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {80, 5, 0, 0, 1, -25, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {80, 7, 0, 0, 1, -25, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {80, 9, 0, 0, 1, -25, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {80, 12, 0, 0, 1, -25, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {80, 14, 0, 0, 1, -25, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {80, 16, 0, 0, 1, -25, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {80, 19, 42, 0, 1, -25, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [10] = {80, 21, 44, 0, 1, -25, 2, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [11] = {80, 24, 48, 0, 1, -25, 2, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [12] = {80, 26, 50, 0, 1, -25, 2, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [13] = {80, 28, 54, 0, 1, -25, 2, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [14] = {80, 31, 56, 0, 1, -25, 2, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [15] = {80, 33, 60, 0, 1, -25, 2, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [16] = {80, 35, 62, 0, 1, -25, 2, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [17] = {80, 38, 66, 0, 1, -25, 2, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [18] = {80, 40, 68, 0, 1, -25, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [19] = {80, 41, 72, 0, 1, -25, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [20] = {80, 42, 73, 0, 1, -25, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [21] = {80, 42, 74, 0, 1, -25, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [22] = {80, 43, 76, 0, 1, -25, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [23] = {80, 44, 78, 0, 1, -25, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [24] = {80, 43, 79, 0, 1, -25, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [25] = {80, 45, 80, 0, 1, -25, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [26] = {80, 45, 82, 0, 1, -25, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [27] = {80, 46, 84, 0, 1, -25, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [28] = {80, 46, 85, 0, 1, -25, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [29] = {80, 47, 86, 0, 1, -25, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [30] = {80, 48, 88, 0, 1, -25, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [31] = {80, 48, 90, 0, 1, -25, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [32] = {80, 49, 91, 0, 1, -25, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [33] = {80, 49, 92, 0, 1, -25, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [34] = {80, 50, 94, 0, 1, -25, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [35] = {80, 51, 96, 0, 1, -25, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [36] = {80, 52, 98, 0, 1, -25, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [37] = {80, 53, 102, 0, 1, -25, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [38] = {80, 54, 104, 0, 1, -25, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
monster_no_map_drops [1]
标签red_blood, human, humanoid
伤害154%
生命238%
Energy Shield From Life40%
Ailment Threshold238%
攻击暴击率5%
类型ExileShadowDelve1
攻击距离6 ~ 8
攻击间隔1.395 秒
伤害分布20%
闪避值+60%
命中+100%

ExileViperStrike
毒蛇打击
击中敌人,额外造成等同于部分物理伤害的混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
获得额外混沌伤害,其数值等同于自身物理伤害的 10%
击中时必定使敌人中毒
+4 秒基础持续时间
被辅助技能对周围目标造成的总伤害额外降低 30%
攻击速度提高 50%
造成 80% 基础伤害

melee_splash poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻击 持续时间 攻击可重复 近战 近战单一目标 持续伤害 混沌技能
施放间隔: 1 秒

ExileWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
物理伤害提高 6%
cast_time_overrides_attack_duration [0]
造成 70% 基础伤害

ignores_proximity_shield base_skill_show_average_damage_instead_of_dps 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
被辅助的近战攻击技能可额外重复 2
获得额外闪电伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 Type96
施放间隔: 1 秒
冷却时间: 1.7 秒

ExileReave
冲击波
攻击前方一小片区域。击中敌人的每道冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。 限定匕首,爪类,单手剑。
每层会使总范围额外扩大 80%
物理伤害提高 52%
攻击速度提高 98%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
被辅助的近战攻击技能可额外重复 2

is_area_damage 攻击 范围 攻击可重复 近战
施放间隔: 1 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84暗雾者伊恩632562048.41.395181331616113677725330303020

ExileViperStrike
毒蛇打击
击中敌人,额外造成等同于部分物理伤害的混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
获得额外混沌伤害,其数值等同于自身物理伤害的 10%
击中时必定使敌人中毒
+4 秒基础持续时间
被辅助技能对周围目标造成的总伤害额外降低 30%
攻击速度提高 50%
造成 80% 基础伤害

melee_splash poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻击 持续时间 攻击可重复 近战 近战单一目标 持续伤害 混沌技能
施放间隔: 1 秒

ExileWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
物理伤害提高 6%
cast_time_overrides_attack_duration [0]
造成 70% 基础伤害

ignores_proximity_shield base_skill_show_average_damage_instead_of_dps 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
被辅助的近战攻击技能可额外重复 2
获得额外闪电伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 Type96
施放间隔: 1 秒
冷却时间: 1.7 秒

ExileReave
冲击波
攻击前方一小片区域。击中敌人的每道冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。 限定匕首,爪类,单手剑。
每层会使总范围额外扩大 80%
物理伤害提高 51%
攻击速度提高 96%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
被辅助的近战攻击技能可额外重复 2

is_area_damage 攻击 范围 攻击可重复 近战
施放间隔: 1 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82暗雾者伊恩5665418271.395150751419812712603030303020

ExileViperStrike
毒蛇打击
击中敌人,额外造成等同于部分物理伤害的混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
获得额外混沌伤害,其数值等同于自身物理伤害的 10%
击中时必定使敌人中毒
+4 秒基础持续时间
被辅助技能对周围目标造成的总伤害额外降低 30%
攻击速度提高 50%
造成 80% 基础伤害

melee_splash poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻击 持续时间 攻击可重复 近战 近战单一目标 持续伤害 混沌技能
施放间隔: 1 秒

ExileWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
物理伤害提高 6%
cast_time_overrides_attack_duration [0]
造成 70% 基础伤害

ignores_proximity_shield base_skill_show_average_damage_instead_of_dps 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
被辅助的近战攻击技能可额外重复 2
获得额外闪电伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 Type96
施放间隔: 1 秒
冷却时间: 1.7 秒

ExileReave
冲击波
攻击前方一小片区域。击中敌人的每道冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。 限定匕首,爪类,单手剑。
每层会使总范围额外扩大 80%
物理伤害提高 48%
攻击速度提高 90%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
被辅助的近战攻击技能可额外重复 2

is_area_damage 攻击 范围 攻击可重复 近战
施放间隔: 1 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78暗雾者伊恩4383914511.395101581094010963406330303020

ExileViperStrike
毒蛇打击
击中敌人,额外造成等同于部分物理伤害的混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
获得额外混沌伤害,其数值等同于自身物理伤害的 10%
击中时必定使敌人中毒
+4 秒基础持续时间
被辅助技能对周围目标造成的总伤害额外降低 30%
攻击速度提高 50%
造成 80% 基础伤害

melee_splash poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻击 持续时间 攻击可重复 近战 近战单一目标 持续伤害 混沌技能
施放间隔: 1 秒

ExileWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
物理伤害提高 6%
cast_time_overrides_attack_duration [0]
造成 70% 基础伤害

ignores_proximity_shield base_skill_show_average_damage_instead_of_dps 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
被辅助的近战攻击技能可额外重复 2
获得额外闪电伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 Type96
施放间隔: 1 秒
冷却时间: 1.7 秒

ExileReave
冲击波
攻击前方一小片区域。击中敌人的每道冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。 限定匕首,爪类,单手剑。
每层会使总范围额外扩大 80%
物理伤害提高 45%
攻击速度提高 82%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
被辅助的近战攻击技能可额外重复 2

is_area_damage 攻击 范围 攻击可重复 近战
施放间隔: 1 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73暗雾者伊恩325701082.71.395646378729082258530303020

ExileViperStrike
毒蛇打击
击中敌人,额外造成等同于部分物理伤害的混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
获得额外混沌伤害,其数值等同于自身物理伤害的 10%
击中时必定使敌人中毒
+4 秒基础持续时间
被辅助技能对周围目标造成的总伤害额外降低 30%
攻击速度提高 50%
造成 80% 基础伤害

melee_splash poison_duration_is_skill_duration visual_hit_effect_chaos_is_green 攻击 持续时间 攻击可重复 近战 近战单一目标 持续伤害 混沌技能
施放间隔: 1 秒

ExileWhirlingBlades
回旋之刃
迅速穿越敌人并同时造成武器伤害. 限定匕首, 爪以及单手剑.
物理伤害提高 6%
cast_time_overrides_attack_duration [0]
造成 70% 基础伤害

ignores_proximity_shield base_skill_show_average_damage_instead_of_dps 攻击 近战 位移技能 快行技能
施放间隔: 1.43 秒

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

ExileFlickerStrike
闪现打击
传送至目标怪物身边并用近战武器对其造成伤害。若是未选定目标,则系统会为其随机指定一只怪物。获得一个增益效果,使移动速度提高一段时间。消耗一个狂怒球能重置其技能冷却。
攻击速度提高 55%
被辅助的近战攻击技能可额外重复 2
获得额外闪电伤害, 其数值等同于物理伤害的 20%
造成 70% 基础伤害

ignores_proximity_shield 攻击 近战 近战单一目标 攻击可重复 位移技能 持续时间 Type96
施放间隔: 1 秒
冷却时间: 1.7 秒

ExileReave
冲击波
攻击前方一小片区域。击中敌人的每道冲击波都会积累阶段,只要短期内没有击中任何目标就会失去阶段。 限定匕首,爪类,单手剑。
每层会使总范围额外扩大 80%
物理伤害提高 42%
攻击速度提高 74%
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [1]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
被辅助的近战攻击技能可额外重复 2

is_area_damage 攻击 范围 攻击可重复 近战
施放间隔: 1 秒

WalkEmergeExile
walk_emerge_distance [200]施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68暗雾者伊恩23689803.51.395409856427490163930303020
stance ClawClaw
ViperStrike9TargetNotNear
ViperStrike18OnlyLastTarget
ViperStrike 6
Reave30OnlyLastTarget
Melee12OnlyLastTarget IAmBelowLevel40
BladeFlurry12TargetNotMediumNear
BladeFlurry18TargetNotNear IAmAboveLevel66
BladeFlurry3IAmAboveLevel39 IAmBelowLevel67
BladeFlurry3IAmAboveLevel66
FlickerStrike9TargetNotMediumNear IAmAboveLevel39 IAmBelowLevel67
FlickerStrike15TargetNotMediumNear IAmAboveLevel66
Advance6TargetNotNear
StrafeLeft3NoRepeat TargetNotNear
StrafeRight3NoRepeat TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Exiles/DelveExileShadow1"] = {
    name = "Ion Darkshroud",
    life = 2.38,
    energyShield = 0.4,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "ExileWhirlingBlades",
        "Melee",
        "ExileFlickerStrike",
        "ExileViperStrike",
        "ExileReave",
        "WalkEmergeExile",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "cast_time_overrides_attack_duration",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {6, 0, -30, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_melee_attack_repeat_count",
        "physical_damage_%_to_add_as_lightning",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {20, 0, 0, -10, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  },
        [2] = {45, 2, 0, -30, levelRequirement = 45, statInterpolation = {1, 1, 1, 1},  },
        [3] = {55, 2, 20, -30, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.8,
    incrementalEffectiveness = 0.027,
    description = "Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ChaosSkill] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {1, 1, 1},  },
        [2] = {10, 100, 4000, -30, levelRequirement = 26, statInterpolation = {1, 1, 1, 1},  },
        [3] = {10, 100, 4000, -30, 30, -10, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {10, 100, 4000, -30, 50, -20, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ExileReave"] = {
    name = "Reave",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "reave_area_of_effect_+%_final_per_stage",
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {80, 0, 0, 0, 1, -25, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {80, 2, 0, 0, 1, -25, levelRequirement = 2, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {80, 5, 0, 0, 1, -25, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {80, 7, 0, 0, 1, -25, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {80, 9, 0, 0, 1, -25, levelRequirement = 12, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {80, 12, 0, 0, 1, -25, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {80, 14, 0, 0, 1, -25, levelRequirement = 21, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {80, 16, 0, 0, 1, -25, levelRequirement = 26, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {80, 19, 42, 0, 1, -25, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [10] = {80, 21, 44, 0, 1, -25, 2, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [11] = {80, 24, 48, 0, 1, -25, 2, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [12] = {80, 26, 50, 0, 1, -25, 2, levelRequirement = 46, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [13] = {80, 28, 54, 0, 1, -25, 2, levelRequirement = 49, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [14] = {80, 31, 56, 0, 1, -25, 2, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [15] = {80, 33, 60, 0, 1, -25, 2, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [16] = {80, 35, 62, 0, 1, -25, 2, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [17] = {80, 38, 66, 0, 1, -25, 2, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [18] = {80, 40, 68, 0, 1, -25, 2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [19] = {80, 41, 72, 0, 1, -25, 2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [20] = {80, 42, 73, 0, 1, -25, 2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [21] = {80, 42, 74, 0, 1, -25, 2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [22] = {80, 43, 76, 0, 1, -25, 2, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [23] = {80, 44, 78, 0, 1, -25, 2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [24] = {80, 43, 79, 0, 1, -25, 2, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [25] = {80, 45, 80, 0, 1, -25, 2, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [26] = {80, 45, 82, 0, 1, -25, 2, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [27] = {80, 46, 84, 0, 1, -25, 2, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [28] = {80, 46, 85, 0, 1, -25, 2, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [29] = {80, 47, 86, 0, 1, -25, 2, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [30] = {80, 48, 88, 0, 1, -25, 2, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [31] = {80, 48, 90, 0, 1, -25, 2, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [32] = {80, 49, 91, 0, 1, -25, 2, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [33] = {80, 49, 92, 0, 1, -25, 2, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [34] = {80, 50, 94, 0, 1, -25, 2, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [35] = {80, 51, 96, 0, 1, -25, 2, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [36] = {80, 52, 98, 0, 1, -25, 2, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [37] = {80, 53, 102, 0, 1, -25, 2, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [38] = {80, 54, 104, 0, 1, -25, 2, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WalkEmergeExile"] = {
    name = "WalkEmergeExile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {1},  },
    },
}