风暴之使
[80] 赤贫居所
Lady Stormflay

风暴之使(Lady Stormflay)

幽魂N
区域[80] 赤贫居所
词缀使用闪电打击
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
击中造成脆弱
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
display_monster_mod_nemesis_test [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, demon
Model模型查看器
伤害150%
生命400%
Ailment Threshold400%
攻击暴击率5%
类型DemonFemaleMapBossLightning
攻击距离6 ~ 18
攻击间隔2.445 秒
伤害分布20%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
LightningStrike
MonsterLightningStrike
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
物理伤害提高 21%
造成 130% 基础攻击伤害
额外发射 2 个投射物
show_number_of_projectiles [1]
造成 120% 基础伤害
total_projectile_spread_angle_override [70]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 Type83
施放间隔: 1 秒
SummonSpecificMonsters
SummonGroundLightningDaemon
alternate_minion [189]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [100]

summoned_monsters_are_minions 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84风暴之使5750534972.44530475161618548040404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
LightningStrike
MonsterLightningStrike
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
物理伤害提高 21%
造成 130% 基础攻击伤害
额外发射 2 个投射物
show_number_of_projectiles [1]
造成 120% 基础伤害
total_projectile_spread_angle_override [70]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 Type83
施放间隔: 1 秒
SummonSpecificMonsters
SummonGroundLightningDaemon
alternate_minion [189]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [100]

summoned_monsters_are_minions 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82风暴之使5150431192.44525336141987945040404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
LightningStrike
MonsterLightningStrike
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
物理伤害提高 21%
造成 130% 基础攻击伤害
额外发射 2 个投射物
show_number_of_projectiles [1]
造成 120% 基础伤害
total_projectile_spread_angle_override [70]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 Type83
施放间隔: 1 秒
SummonSpecificMonsters
SummonGroundLightningDaemon
alternate_minion [189]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [100]

summoned_monsters_are_minions 法术 法术可重复 可触发 陷阱技能 图腾技能 地雷技能
施放间隔: 1 秒
冷却时间: 8 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
80风暴之使450002780.82.44520624124667380040404025
LightningStrike30OnlyLastTarget ShiftAttack
LightningStrike30OnlyLastTarget TargetNear
LightningStrike12OnlyLastTarget
LightningStrike 3
SummonSpecificMonsters 100

Object Type

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"

Object Type Codes

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部1515157
第 2 部30303020
地图40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/DemonFemale/MapLightningWhipDemonBoss"] = {
    name = "Lady Stormflay",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 2.445,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLightningStrike",
        "SummonGroundLightningDaemon",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Type83] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "physical_damage_+%",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_projectile_damage_+%_final",
        "show_number_of_projectiles",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
    },
    levels = {
        [1] = {50, 7, 30, 2, 0, 1, 20, 70, critChance = 6, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {50, 14, 30, 2, 0, 1, 20, 70, critChance = 6, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {50, 21, 30, 2, 0, 1, 20, 70, critChance = 6, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SummonGroundLightningDaemon"] = {
    name = "SummonGroundLightningDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {189, 3, 100, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
幽魂N
区域
词缀使用闪电打击
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
击中造成脆弱
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
display_monster_mod_nemesis_test [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, demon
Model模型查看器
伤害150%
生命400%
Ailment Threshold400%
攻击暴击率5%
类型DemonFemaleMapBossLightning
攻击距离6 ~ 18
攻击间隔2.445 秒
伤害分布20%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部1515157
第 2 部30303020
地图40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/DemonFemale/MapLightningWhipDemonBossElder"] = {
    name = "Lady Stormflay",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 2.445,
    attackRange = 18,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
幽魂N
区域
词缀使用闪电打击
击中造成脆弱
标签red_blood, demon
Model模型查看器
伤害150%
生命180%
Ailment Threshold180%
攻击暴击率5%
类型DemonFemaleBossEndlessLedge
攻击距离6 ~ 18
攻击间隔2.445 秒
伤害分布20%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
LightningStrike
MonsterLightningStrike
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
物理伤害提高 21%
造成 130% 基础攻击伤害
额外发射 2 个投射物
show_number_of_projectiles [1]
造成 120% 基础伤害
total_projectile_spread_angle_override [70]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 Type83
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84风暴之使4312934972.44513714161618548000850
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
LightningStrike
MonsterLightningStrike
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
物理伤害提高 21%
造成 130% 基础攻击伤害
额外发射 2 个投射物
show_number_of_projectiles [1]
造成 120% 基础伤害
total_projectile_spread_angle_override [70]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 Type83
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82风暴之使3862831192.44511401141987945000850
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
LightningStrike
MonsterLightningStrike
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
物理伤害提高 21%
造成 130% 基础攻击伤害
额外发射 2 个投射物
show_number_of_projectiles [1]
造成 120% 基础伤害
total_projectile_spread_angle_override [70]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 Type83
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78风暴之使2989024772.4457683109406852000850
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
LightningStrike
MonsterLightningStrike
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
物理伤害提高 21%
造成 130% 基础攻击伤害
额外发射 2 个投射物
show_number_of_projectiles [1]
造成 120% 基础伤害
total_projectile_spread_angle_override [70]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 Type83
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73风暴之使222071848.42.445488878725676000850
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
LightningStrike
MonsterLightningStrike
闪电打击
凝聚闪电之力,将近战武器的部分物理伤害转化为闪电伤害重击敌人。充盈的闪电之力在击中后会穿透并分裂成数道投射物,袭击更远处的敌人。若该近战攻击没有失手,则后续的闪电投射物无法被躲避。
50% 物理伤害转换为闪电伤害
物理伤害提高 21%
造成 130% 基础攻击伤害
额外发射 2 个投射物
show_number_of_projectiles [1]
造成 120% 基础伤害
total_projectile_spread_angle_override [70]

攻击 投射物攻击 投射物 近战单一目标 攻击可重复 近战 闪电技能 Type83
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68风暴之使161521371.62.445310056424681000850
LightningStrike90OnlyLastTarget TargetNear
LightningStrike30OnlyLastTarget
LightningStrike 3

Object Type

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"

Object Type Codes

version 2
extends "Metadata/Monsters/DemonFemale/DemonFemale"
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部00250
第 2 部00550
地图00850
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/DemonFemale/LightningWhipDemonBossEndlessLedge"] = {
    name = "Lady Stormflay",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 2.445,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLightningStrike",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterLightningStrike"] = {
    name = "Lightning Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.Type83] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "physical_damage_+%",
        "active_skill_attack_damage_+%_final",
        "number_of_additional_projectiles",
        "active_skill_projectile_damage_+%_final",
        "show_number_of_projectiles",
        "active_skill_damage_+%_final",
        "total_projectile_spread_angle_override",
    },
    levels = {
        [1] = {50, 7, 30, 2, 0, 1, 20, 70, critChance = 6, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {50, 14, 30, 2, 0, 1, 20, 70, critChance = 6, levelRequirement = 34, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {50, 21, 30, 2, 0, 1, 20, 70, critChance = 6, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}