沙地跳虫
[55] 奇迹之墙
Sand Leaper

沙地跳虫(Sand Leaper)

幽魂Y
区域[55] 奇迹之墙
词缀一定几率造成流血
标签red_blood, beast
Model模型查看器
伤害108%
生命90%
Ailment Threshold90%
攻击暴击率5%
类型SandLeaperLeapSlam
攻击距离6 ~ 8
攻击间隔1.5 秒
伤害分布20%
闪避值+50%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
MonsterDodge
SandLeaperDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [22]
施放间隔: 1 秒
MonsterDodge
SandLeaperDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [22]
施放间隔: 1 秒
LeapSlam
SandLeaperLeapSlam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
造成 100% 基础伤害
is_area_damage global_bleed_on_hit cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84沙地跳虫258771544.71.568571616112822000400
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
MonsterDodge
SandLeaperDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [22]
施放间隔: 1 秒
MonsterDodge
SandLeaperDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [22]
施放间隔: 1 秒
LeapSlam
SandLeaperLeapSlam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
造成 100% 基础伤害
is_area_damage global_bleed_on_hit cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82沙地跳虫231771377.71.557011419811918000400
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
MonsterDodge
SandLeaperDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [22]
施放间隔: 1 秒
MonsterDodge
SandLeaperDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [22]
施放间隔: 1 秒
LeapSlam
SandLeaperLeapSlam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
造成 100% 基础伤害
is_area_damage global_bleed_on_hit cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78沙地跳虫179341094.11.538411094010278000400
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
MonsterDodge
SandLeaperDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [22]
施放间隔: 1 秒
MonsterDodge
SandLeaperDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [22]
施放间隔: 1 秒
LeapSlam
SandLeaperLeapSlam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
造成 100% 基础伤害
is_area_damage global_bleed_on_hit cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73沙地跳虫13324816.51.5244478728514000400
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
MonsterDodge
SandLeaperDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [22]
施放间隔: 1 秒
MonsterDodge
SandLeaperDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [22]
施放间隔: 1 秒
LeapSlam
SandLeaperLeapSlam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
造成 100% 基础伤害
is_area_damage global_bleed_on_hit cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68沙地跳虫9691605.91.5155056427022000400
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
MonsterDodge
SandLeaperDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [22]
施放间隔: 1 秒
MonsterDodge
SandLeaperDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [22]
施放间隔: 1 秒
LeapSlam
SandLeaperLeapSlam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
造成 100% 基础伤害
is_area_damage global_bleed_on_hit cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
55沙地跳虫6173309.41.576823194149000200
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
MonsterDodge 9
LeapSlam100TargetNotNear GlobalCooldown=500 ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部0000
第 2 部00200
地图00400
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/SandLeaper/SandLeaper6"] = {
    name = "Sand Leaper",
    life = 0.9,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.08,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "SandLeaperLeapSlam",
        "SandLeaperDodgeLeft",
        "SandLeaperDodgeRight",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SandLeaperLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SandLeaperDodgeLeft"] = {
    name = "SandLeaperDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {0, 22, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SandLeaperDodgeRight"] = {
    name = "SandLeaperDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 22, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}