瓦尔之影
[72] 冥神之域
Shadow of the Vaal

瓦尔之影(Shadow of the Vaal)

幽魂N
区域[72] 冥神之域
词缀monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, construct, large_model
伤害800%
生命400%
Ailment Threshold400%
攻击暴击率0%
类型IncaShadowMonsterMap
攻击距离6 ~ 7
攻击间隔4.005 秒
伤害分布20%
护具+100%
命中+100%

IncaBossRocks
造成 1598 - 2397 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+3 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 83% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 364.4 - 546.5 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 4501 - 6752 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒

IncaBossRocksTriggered
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 700.8 - 1051 物理伤害
0.3 秒发动一次冲击
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-50]

is_area_damage 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 1 秒

IncaBossColdSnapTriggered
霜暴
在目标区域创造一股急促的寒流,并对敌人造成伤害。此攻击还会创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人会生成狂怒球。消耗狂怒球可以加速冷却。
造成 0 - 0 冰霜伤害
+7 秒基础持续时间
冰缓效果提高 200%
每秒造成 2446.9 基础冰霜伤害

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 冰冷技能 法术可秘能爆发 持续时间 冰缓范围 范围法术 Type96
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84瓦尔之影5750530550.84.00530475323228548040404025

IncaBossRocks
造成 1430 - 2145 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+3 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 83% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 331 - 496.4 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 3993 - 5989 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒

IncaBossRocksTriggered
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 634.1 - 951.2 物理伤害
0.3 秒发动一次冲击
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-50]

is_area_damage 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 1 秒

IncaBossColdSnapTriggered
霜暴
在目标区域创造一股急促的寒流,并对敌人造成伤害。此攻击还会创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人会生成狂怒球。消耗狂怒球可以加速冷却。
造成 0 - 0 冰霜伤害
+7 秒基础持续时间
冰缓效果提高 200%
每秒造成 2191.2 基础冰霜伤害

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 冰冷技能 法术可秘能爆发 持续时间 冰缓范围 范围法术 Type96
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82瓦尔之影5150427248.14.00525336283967945040404025

IncaBossRocks
造成 1144 - 1717 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+3 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 83% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 272.7 - 409 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 3137 - 4705 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒

IncaBossRocksTriggered
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 518.4 - 777.6 物理伤害
0.3 秒发动一次冲击
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-50]

is_area_damage 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 1 秒

IncaBossColdSnapTriggered
霜暴
在目标区域创造一股急促的寒流,并对敌人造成伤害。此攻击还会创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人会生成狂怒球。消耗狂怒球可以加速冷却。
造成 0 - 0 冰霜伤害
+7 秒基础持续时间
冰缓效果提高 200%
每秒造成 1754.7 基础冰霜伤害

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 冰冷技能 法术可秘能爆发 持续时间 冰缓范围 范围法术 Type96
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78瓦尔之影3985421639.84.00517072218806852040404025

IncaBossRocks
造成 863.6 - 1295 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+4 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 86% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 213.4 - 320.1 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 2314 - 3470 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒

IncaBossRocksTriggered
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 401.8 - 602.7 物理伤害
0.3 秒发动一次冲击
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-50]

is_area_damage 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 1 秒

IncaBossColdSnapTriggered
霜暴
在目标区域创造一股急促的寒流,并对敌人造成伤害。此攻击还会创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人会生成狂怒球。消耗狂怒球可以加速冷却。
造成 0 - 0 冰霜伤害
+7 秒基础持续时间
冰缓效果提高 200%
每秒造成 1325.3 基础冰霜伤害

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 冰冷技能 法术可秘能爆发 持续时间 冰缓范围 范围法术 Type96
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73瓦尔之影2960916148.24.00510863157445676040404025

IncaBossRocks
造成 816 - 1224 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+4 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 88% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 203.1 - 304.6 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 2176 - 3264 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒

IncaBossRocksTriggered
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 381.7 - 572.6 物理伤害
0.3 秒发动一次冲击
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-50]

is_area_damage 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 1 秒

IncaBossColdSnapTriggered
霜暴
在目标区域创造一股急促的寒流,并对敌人造成伤害。此攻击还会创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人会生成狂怒球。消耗狂怒球可以加速冷却。
造成 0 - 0 冰霜伤害
+7 秒基础持续时间
冰缓效果提高 200%
每秒造成 1252.5 基础冰霜伤害

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 冰冷技能 法术可秘能爆发 持续时间 冰缓范围 范围法术 Type96
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
72瓦尔之影2770215194.64.0059875147345463040404025
IncaBossSummon-1FightIsInState=0
IncaBossTravel10NoRepeatGroup Group1
stance stance2
IncaBossExplosion100NoRepeat MeleeRange
IncaBossExplosion160NoRepeat TargetMediumNear
IncaBossExplosion320NoRepeat TargetMediumNear TargetOnChilledGround
IncaBossRocks150NoRepeat TargetNotNear
IncaBossRocks60NoRepeat
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotNear
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotNear
ChangeToStance14NoRepeatGroup Group1 TargetIsEnemy MeleeRange
ChangeToStance360NoRepeatGroup Group1 TargetIsEnemy TargetNotNear
stance stance3
IncaBossSpray40NoRepeat TargetIsNotMinion
IncaBossSpray160NoRepeat TargetIsNotMinion TargetNotOnChilledGround
IncaBossLaser40NoRepeat OnlyLastTarget
IncaBossLaser60NoRepeat TargetIsNotMinion OnlyLastTarget
IncaBossLaser160NoRepeat TargetIsNotMinion TargetOnChilledGround
IncaBossLaser200NoRepeat OnlyLastTarget TargetIsNotMinion TargetOnChilledGround
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance2200NoRepeatGroup Group1 TargetNear TargetIsEnemy
ChangeToStance220NoRepeatGroup Group1 TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
	on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadow"] = {
    name = "Shadow of the Vaal",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 8,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossLaser",
        "IncaBossTravel",
        "IncaBossSprayMaps",
        "IncaBossColdSnapTriggered",
        "IncaBossRocks",
        "IncaBossRocksTriggered",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, -61, -25, levelRequirement = 23, statInterpolation = {1, 1, 1},  },
        [2] = {50, -41, -25, levelRequirement = 48, statInterpolation = {1, 1, 1},  },
        [3] = {50, -3, -25, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [4] = {50, -4, -25, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [5] = {50, -5, -25, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [6] = {50, -6, -25, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [7] = {50, -7, -25, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [8] = {50, -8, -25, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [9] = {50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [10] = {50, -12, -25, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [11] = {50, -14, -25, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [12] = {50, -17, -25, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.61,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_inca_minions_allowed",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {8, 0.8, 1.2, 40, levelRequirement = 23, statInterpolation = {1, 3, 3, 1},  },
        [2] = {8, 0.8, 1.2, 40, levelRequirement = 63, statInterpolation = {1, 3, 3, 1},  },
        [3] = {8, 0.8, 1.2, 40, levelRequirement = 67, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossLaser"] = {
    name = "IncaBossLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.8125,
    incrementalEffectiveness = 0.0504,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "shock_duration_+%",
        "active_skill_cast_speed_+%_final",
    },
    levels = {
        [1] = {1.1, 1.6, 2, 100, 100, 15, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.77,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
    name = "IncaBossSprayMaps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.9,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossColdSnapTriggered"] = {
    name = "Cold Snap",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.726,
    incrementalEffectiveness = 0.0454,
    description = "Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "chill_effect_+%",
        "base_cold_damage_to_deal_per_minute",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 7000, 200, 2.4, 0, levelRequirement = 23, statInterpolation = {3, 3, 1, 2, 3, 2},  },
        [2] = {0, 0, 7000, 200, 2.4, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 2, 3, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossRocks"] = {
    name = "IncaBossRocks",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.46,
    incrementalEffectiveness = 0.0456,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "is_area_damage",
        "skill_repeat_count",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 200, 1, 1, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 6000, 200, 1, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossRocksTriggered"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.4, 0.6, 300, -25, 0, 0, -50, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.6, 300, -25, 0, 0, -50, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, construct, large_model
伤害800%
生命400%
Ailment Threshold400%
攻击暴击率0%
类型IncaShadowMonsterMap
攻击距离6 ~ 7
攻击间隔4.005 秒
伤害分布20%
护具+100%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowElder"] = {
    name = "Shadow of the Vaal",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 8,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
幽魂N
区域
词缀monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, construct, large_model
伤害800%
生命400%
Ailment Threshold400%
攻击暴击率0%
类型IncaShadowMonsterMap
攻击距离6 ~ 7
攻击间隔4.005 秒
伤害分布20%
护具+100%
命中+100%

IncaBossRocks
造成 1598 - 2397 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+3 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 83% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 364.4 - 546.5 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 4501 - 6752 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒

IncaBossRocksTriggered
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 700.8 - 1051 物理伤害
0.3 秒发动一次冲击
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-50]

is_area_damage 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 1 秒

IncaBossColdSnapTriggered
霜暴
在目标区域创造一股急促的寒流,并对敌人造成伤害。此攻击还会创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人会生成狂怒球。消耗狂怒球可以加速冷却。
造成 0 - 0 冰霜伤害
+7 秒基础持续时间
冰缓效果提高 200%
每秒造成 2446.9 基础冰霜伤害

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 冰冷技能 法术可秘能爆发 持续时间 冰缓范围 范围法术 Type96
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84瓦尔之影5750530550.84.00530475323228548040404025

IncaBossRocks
造成 1430 - 2145 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+3 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 83% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 331 - 496.4 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 3993 - 5989 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒

IncaBossRocksTriggered
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 634.1 - 951.2 物理伤害
0.3 秒发动一次冲击
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-50]

is_area_damage 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 1 秒

IncaBossColdSnapTriggered
霜暴
在目标区域创造一股急促的寒流,并对敌人造成伤害。此攻击还会创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人会生成狂怒球。消耗狂怒球可以加速冷却。
造成 0 - 0 冰霜伤害
+7 秒基础持续时间
冰缓效果提高 200%
每秒造成 2191.2 基础冰霜伤害

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 冰冷技能 法术可秘能爆发 持续时间 冰缓范围 范围法术 Type96
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82瓦尔之影5150427248.14.00525336283967945040404025

IncaBossRocks
造成 1144 - 1717 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+3 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 83% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 272.7 - 409 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 3137 - 4705 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒

IncaBossRocksTriggered
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 518.4 - 777.6 物理伤害
0.3 秒发动一次冲击
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-50]

is_area_damage 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 1 秒

IncaBossColdSnapTriggered
霜暴
在目标区域创造一股急促的寒流,并对敌人造成伤害。此攻击还会创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人会生成狂怒球。消耗狂怒球可以加速冷却。
造成 0 - 0 冰霜伤害
+7 秒基础持续时间
冰缓效果提高 200%
每秒造成 1754.7 基础冰霜伤害

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 冰冷技能 法术可秘能爆发 持续时间 冰缓范围 范围法术 Type96
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78瓦尔之影3985421639.84.00517072218806852040404025

IncaBossRocks
造成 863.6 - 1295 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+4 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 86% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 213.4 - 320.1 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 2314 - 3470 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒

IncaBossRocksTriggered
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 401.8 - 602.7 物理伤害
0.3 秒发动一次冲击
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-50]

is_area_damage 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 1 秒

IncaBossColdSnapTriggered
霜暴
在目标区域创造一股急促的寒流,并对敌人造成伤害。此攻击还会创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人会生成狂怒球。消耗狂怒球可以加速冷却。
造成 0 - 0 冰霜伤害
+7 秒基础持续时间
冰缓效果提高 200%
每秒造成 1325.3 基础冰霜伤害

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 冰冷技能 法术可秘能爆发 持续时间 冰缓范围 范围法术 Type96
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73瓦尔之影2960916148.24.00510863157445676040404025

IncaBossRocks
造成 649.3 - 973.9 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+5 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 94% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 166.4 - 249.6 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 1700 - 2550 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒

IncaBossRocksTriggered
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 310.3 - 465.5 物理伤害
0.3 秒发动一次冲击
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]
spell_maximum_action_distance_+% [0]
firestorm_base_area_of_effect_+% [-50]

is_area_damage 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 1 秒

IncaBossColdSnapTriggered
霜暴
在目标区域创造一股急促的寒流,并对敌人造成伤害。此攻击还会创造一片开散的冰缓地面效果,并持续对敌人造成冰霜伤害。在此区域内被击败的敌人会生成狂怒球。消耗狂怒球可以加速冷却。
造成 0 - 0 冰霜伤害
+7 秒基础持续时间
冰缓效果提高 200%
每秒造成 997.4 基础冰霜伤害

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 冰冷技能 法术可秘能爆发 持续时间 冰缓范围 范围法术 Type96
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68瓦尔之影21536119834.0056888112844681040404025
IncaBossSummon-1FightIsInState=0
IncaBossTravel10NoRepeatGroup Group1
stance stance2
IncaBossExplosion100NoRepeat MeleeRange
IncaBossExplosion160NoRepeat TargetMediumNear
IncaBossExplosion320NoRepeat TargetMediumNear TargetOnChilledGround
IncaBossRocks150NoRepeat TargetNotNear
IncaBossRocks60NoRepeat
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotNear
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotNear
ChangeToStance14NoRepeatGroup Group1 TargetIsEnemy MeleeRange
ChangeToStance360NoRepeatGroup Group1 TargetIsEnemy TargetNotNear
stance stance3
IncaBossSpray40NoRepeat TargetIsNotMinion
IncaBossSpray160NoRepeat TargetIsNotMinion TargetNotOnChilledGround
IncaBossLaser40NoRepeat OnlyLastTarget
IncaBossLaser60NoRepeat TargetIsNotMinion OnlyLastTarget
IncaBossLaser160NoRepeat TargetIsNotMinion TargetOnChilledGround
IncaBossLaser200NoRepeat OnlyLastTarget TargetIsNotMinion TargetOnChilledGround
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance2200NoRepeatGroup Group1 TargetNear TargetIsEnemy
ChangeToStance220NoRepeatGroup Group1 TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_contact_for_spray_meat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
	on_end_spray_meat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act2/inca_boss/meatslam_impact.epk );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowShaper"] = {
    name = "Shadow of the Vaal",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 8,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossLaser",
        "IncaBossTravel",
        "IncaBossSprayMaps",
        "IncaBossColdSnapTriggered",
        "IncaBossRocks",
        "IncaBossRocksTriggered",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, -61, -25, levelRequirement = 23, statInterpolation = {1, 1, 1},  },
        [2] = {50, -41, -25, levelRequirement = 48, statInterpolation = {1, 1, 1},  },
        [3] = {50, -3, -25, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [4] = {50, -4, -25, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [5] = {50, -5, -25, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [6] = {50, -6, -25, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [7] = {50, -7, -25, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [8] = {50, -8, -25, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [9] = {50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [10] = {50, -12, -25, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [11] = {50, -14, -25, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [12] = {50, -17, -25, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.61,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_inca_minions_allowed",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {8, 0.8, 1.2, 40, levelRequirement = 23, statInterpolation = {1, 3, 3, 1},  },
        [2] = {8, 0.8, 1.2, 40, levelRequirement = 63, statInterpolation = {1, 3, 3, 1},  },
        [3] = {8, 0.8, 1.2, 40, levelRequirement = 67, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossLaser"] = {
    name = "IncaBossLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.8125,
    incrementalEffectiveness = 0.0504,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "shock_duration_+%",
        "active_skill_cast_speed_+%_final",
    },
    levels = {
        [1] = {1.1, 1.6, 2, 100, 100, 15, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.77,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
    name = "IncaBossSprayMaps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.9,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossColdSnapTriggered"] = {
    name = "Cold Snap",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.726,
    incrementalEffectiveness = 0.0454,
    description = "Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.Duration] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "chill_effect_+%",
        "base_cold_damage_to_deal_per_minute",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 7000, 200, 2.4, 0, levelRequirement = 23, statInterpolation = {3, 3, 1, 2, 3, 2},  },
        [2] = {0, 0, 7000, 200, 2.4, 0, levelRequirement = 68, statInterpolation = {3, 3, 1, 2, 3, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossRocks"] = {
    name = "IncaBossRocks",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.46,
    incrementalEffectiveness = 0.0456,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "is_area_damage",
        "skill_repeat_count",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 200, 1, 1, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 6000, 200, 1, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossRocksTriggered"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "fire_storm_fireball_delay_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.4, 0.6, 300, -25, 0, 0, -50, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [2] = {0.4, 0.6, 300, -25, 0, 0, -50, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, construct, large_model
伤害800%
生命400%
Ailment Threshold400%
攻击暴击率0%
类型IncaShadowMonsterMap
攻击距离6 ~ 7
攻击间隔4.005 秒
伤害分布20%
护具+100%
命中+100%

IncaBossRocks
造成 1598 - 2397 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+3 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 83% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 364.4 - 546.5 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 4501 - 6752 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84瓦尔之影5750530550.84.00530475323228548040404025

IncaBossRocks
造成 1430 - 2145 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+3 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 83% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 331 - 496.4 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 3993 - 5989 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82瓦尔之影5150427248.14.00525336283967945040404025

IncaBossRocks
造成 1144 - 1717 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+3 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 83% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 272.7 - 409 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 3137 - 4705 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78瓦尔之影3985421639.84.00517072218806852040404025

IncaBossRocks
造成 863.6 - 1295 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+4 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 86% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 213.4 - 320.1 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 2314 - 3470 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73瓦尔之影2960916148.24.00510863157445676040404025

IncaBossRocks
造成 649.3 - 973.9 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+5 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 94% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 166.4 - 249.6 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 1700 - 2550 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68瓦尔之影21536119834.0056888112844681040404025
IncaBossSummon-1FightIsInState=0
IncaBossTravel10NoRepeatGroup Group1
stance stance2
IncaBossExplosion100NoRepeat MeleeRange
IncaBossExplosion160NoRepeat TargetMediumNear
IncaBossExplosion320NoRepeat TargetMediumNear TargetOnChilledGround
IncaBossRocks150NoRepeat TargetNotNear
IncaBossRocks60NoRepeat
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotNear
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotNear
ChangeToStance14NoRepeatGroup Group1 TargetIsEnemy MeleeRange
ChangeToStance360NoRepeatGroup Group1 TargetIsEnemy TargetNotNear
stance stance3
IncaBossSpray40NoRepeat TargetIsNotMinion
IncaBossSpray160NoRepeat TargetIsNotMinion TargetNotOnChilledGround
IncaBossLaser40NoRepeat OnlyLastTarget
IncaBossLaser60NoRepeat TargetIsNotMinion OnlyLastTarget
IncaBossLaser160NoRepeat TargetIsNotMinion TargetOnChilledGround
IncaBossLaser200NoRepeat OnlyLastTarget TargetIsNotMinion TargetOnChilledGround
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance2200NoRepeatGroup Group1 TargetNear TargetIsEnemy
ChangeToStance220NoRepeatGroup Group1 TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/EndlessBoss/BossBase"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/EndlessBoss/BossBase"
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowEndlessLedge2"] = {
    name = "Shadow of the Vaal",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 8,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossLaser",
        "IncaBossTravel",
        "IncaBossSprayMaps",
        "IncaBossRocks",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, -61, -25, levelRequirement = 23, statInterpolation = {1, 1, 1},  },
        [2] = {50, -41, -25, levelRequirement = 48, statInterpolation = {1, 1, 1},  },
        [3] = {50, -3, -25, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [4] = {50, -4, -25, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [5] = {50, -5, -25, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [6] = {50, -6, -25, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [7] = {50, -7, -25, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [8] = {50, -8, -25, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [9] = {50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [10] = {50, -12, -25, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [11] = {50, -14, -25, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [12] = {50, -17, -25, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.61,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_inca_minions_allowed",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {8, 0.8, 1.2, 40, levelRequirement = 23, statInterpolation = {1, 3, 3, 1},  },
        [2] = {8, 0.8, 1.2, 40, levelRequirement = 63, statInterpolation = {1, 3, 3, 1},  },
        [3] = {8, 0.8, 1.2, 40, levelRequirement = 67, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossLaser"] = {
    name = "IncaBossLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.8125,
    incrementalEffectiveness = 0.0504,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "shock_duration_+%",
        "active_skill_cast_speed_+%_final",
    },
    levels = {
        [1] = {1.1, 1.6, 2, 100, 100, 15, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.77,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
    name = "IncaBossSprayMaps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.9,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossRocks"] = {
    name = "IncaBossRocks",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.46,
    incrementalEffectiveness = 0.0456,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "is_area_damage",
        "skill_repeat_count",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 200, 1, 1, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 6000, 200, 1, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
monster_additional_quantity_of_dropped_items_in_merciless_+% [1715]
monster_additional_rarity_of_dropped_items_in_merciless_+% [600]
monster_additional_quantity_of_dropped_items_in_cruel_+% [858]
monster_additional_rarity_of_dropped_items_in_cruel_+% [300]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, construct, large_model
伤害1600%
生命1400%
Ailment Threshold1400%
攻击暴击率0%
类型IncaShadowMonster
攻击距离6 ~ 7
攻击间隔4.005 秒
伤害分布20%
护具+100%
命中+100%

IncaBossRocks
造成 1598 - 2397 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+3 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 83% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 364.4 - 546.5 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 4501 - 6752 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84瓦尔之影5750561101.64.005106664323228548040404025

IncaBossRocks
造成 1430 - 2145 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+3 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 83% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 331 - 496.4 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 3993 - 5989 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82瓦尔之影5150454496.24.00588676283967945040404025

IncaBossRocks
造成 1144 - 1717 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+3 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 83% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 272.7 - 409 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 3137 - 4705 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78瓦尔之影3985443279.64.00559754218806852040404025

IncaBossRocks
造成 863.6 - 1295 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+4 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 86% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 213.4 - 320.1 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 2314 - 3470 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73瓦尔之影2960932296.34.00538020157445676040404025

IncaBossRocks
造成 649.3 - 973.9 物理伤害
+6 秒基础持续时间
0.2 秒发动一次冲击
is_area_damage [1]

法术 击中
施放间隔: 4 秒

IncaBossSprayMaps
+8 秒基础持续时间
projectile_uses_contact_position projectile_uses_contact_direction always_pierce 法术 击中
施放间隔: 3.6 秒

IncaBossTravel
+5 秒基础持续时间
法术
施放间隔: 1 秒

IncaBossExplosion
将物理伤害的 50% 转化为火焰伤害
造成 94% 基础伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage global_cannot_crit 法术 击中 范围 范围法术
施放间隔: 2.25 秒

IncaBossSummon
number_of_inca_minions_allowed [8]
造成 166.4 - 249.6 物理伤害
active_skill_cast_speed_+%_final [40]

is_area_damage projectile_uses_contact_position projectile_uses_contact_direction 法术 召唤物 创造召唤物
施放间隔: 4 秒

IncaBossLaser
造成 1700 - 2550 闪电伤害
技能可重复施放 2
100% 几率使敌人感电
对敌人的感电效果持续时间延长 100%

法术 击中 可触发
施放间隔: 1.45 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68瓦尔之影2153623965.94.00524108112844681040404025
IncaBossSummon-1FightIsInState=0
IncaBossTravel10NoRepeatGroup Group1
stance stance2
IncaBossExplosion100NoRepeat MeleeRange
IncaBossExplosion160NoRepeat TargetMediumNear
IncaBossExplosion320NoRepeat TargetMediumNear TargetOnChilledGround
IncaBossRocks150NoRepeat TargetNotNear
IncaBossRocks60NoRepeat
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotNear
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotNear
ChangeToStance14NoRepeatGroup Group1 TargetIsEnemy MeleeRange
ChangeToStance360NoRepeatGroup Group1 TargetIsEnemy TargetNotNear
stance stance3
IncaBossSpray40NoRepeat TargetIsNotMinion
IncaBossSpray160NoRepeat TargetIsNotMinion TargetNotOnChilledGround
IncaBossLaser40NoRepeat OnlyLastTarget
IncaBossLaser60NoRepeat TargetIsNotMinion OnlyLastTarget
IncaBossLaser160NoRepeat TargetIsNotMinion TargetOnChilledGround
IncaBossLaser200NoRepeat OnlyLastTarget TargetIsNotMinion TargetOnChilledGround
ChangeToStance18NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy
ChangeToStance14NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy
ChangeToStance124NoRepeatGroup Group1 IHaveNoMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance112NoRepeatGroup Group1 IHaveFewerThanThreeMinions TargetIsEnemy TargetNotOnChilledGround
ChangeToStance2200NoRepeatGroup Group1 TargetNear TargetIsEnemy
ChangeToStance220NoRepeatGroup Group1 TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/MapBossIncaShadowPantheon1"] = {
    name = "Shadow of the Vaal",
    life = 14,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 16,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "IncaBossExplosion",
        "IncaBossSummon",
        "IncaBossLaser",
        "IncaBossTravel",
        "IncaBossSprayMaps",
        "IncaBossRocks",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossExplosion"] = {
    name = "IncaBossExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, -61, -25, levelRequirement = 23, statInterpolation = {1, 1, 1},  },
        [2] = {50, -41, -25, levelRequirement = 48, statInterpolation = {1, 1, 1},  },
        [3] = {50, -3, -25, levelRequirement = 63, statInterpolation = {1, 1, 1},  },
        [4] = {50, -4, -25, levelRequirement = 66, statInterpolation = {1, 1, 1},  },
        [5] = {50, -5, -25, levelRequirement = 67, statInterpolation = {1, 1, 1},  },
        [6] = {50, -6, -25, levelRequirement = 68, statInterpolation = {1, 1, 1},  },
        [7] = {50, -7, -25, levelRequirement = 69, statInterpolation = {1, 1, 1},  },
        [8] = {50, -8, -25, levelRequirement = 70, statInterpolation = {1, 1, 1},  },
        [9] = {50, -10, -25, levelRequirement = 71, statInterpolation = {1, 1, 1},  },
        [10] = {50, -12, -25, levelRequirement = 72, statInterpolation = {1, 1, 1},  },
        [11] = {50, -14, -25, levelRequirement = 73, statInterpolation = {1, 1, 1},  },
        [12] = {50, -17, -25, levelRequirement = 74, statInterpolation = {1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossSummon"] = {
    name = "IncaBossSummon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.61,
    incrementalEffectiveness = 0.038,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_inca_minions_allowed",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_cast_speed_+%_final",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {8, 0.8, 1.2, 40, levelRequirement = 23, statInterpolation = {1, 3, 3, 1},  },
        [2] = {8, 0.8, 1.2, 40, levelRequirement = 63, statInterpolation = {1, 3, 3, 1},  },
        [3] = {8, 0.8, 1.2, 40, levelRequirement = 67, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossLaser"] = {
    name = "IncaBossLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.8125,
    incrementalEffectiveness = 0.0504,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.45,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_repeat_count",
        "base_chance_to_shock_%",
        "shock_duration_+%",
        "active_skill_cast_speed_+%_final",
    },
    levels = {
        [1] = {1.1, 1.6, 2, 100, 100, 15, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 2, 100, 100, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 2, 100, 100, critChance = 10, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 2, 100, 100, critChance = 15, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossTravel"] = {
    name = "IncaBossTravel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.77,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {7000, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {6000, levelRequirement = 48, statInterpolation = {1},  },
        [3] = {5000, levelRequirement = 63, statInterpolation = {1},  },
        [4] = {4000, levelRequirement = 70, statInterpolation = {1},  },
        [5] = {3000, levelRequirement = 74, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossSprayMaps"] = {
    name = "IncaBossSprayMaps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.9,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {8000, critChance = 5, levelRequirement = 23, statInterpolation = {1},  },
        [2] = {8000, critChance = 5, levelRequirement = 67, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncaBossRocks"] = {
    name = "IncaBossRocks",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.46,
    incrementalEffectiveness = 0.0456,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "is_area_damage",
        "skill_repeat_count",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 200, 1, 1, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.8, 1.2, 5000, 200, 1, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.8, 1.2, 6000, 200, 1, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}