恐惧之雷
[75] 废弃矿山
[79] 欧霸的咒怨宝库
Shock and Horror

恐惧之雷(Shock and Horror)

幽魂N
区域[75] 废弃矿山 [79] 欧霸的咒怨宝库
词缀monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
额外闪电伤害
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
number_of_additional_totems_allowed [5]
totem_life_+% [857]
cannot_be_taunted_when_taunted_ms [0]
kill_traps_mines_and_totems_on_death [1]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, demon
伤害200%
生命400%
Energy Shield From Life100%
Ailment Threshold400%
攻击暴击率5%
类型SeaWitchMapBossLightning
攻击距离6 ~ 8
攻击间隔1.5 秒
伤害分布20%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterSpark
电球
施放出多颗变幻莫测的电球, 这些电球将会随机移动直到撞到敌人或是自然消失.
造成 264.2 - 792.5 闪电伤害
+3.5 秒基础持续时间
base_is_projectile [1]
额外发射 2 个投射物

法术 投射物 技能可齐射 击中 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire
施放间隔: 0.65 秒

TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

法术 持续伤害
施放间隔: 1 秒
冷却时间: 20 秒

TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84恐惧之雷575052860.61.5304751616185483047540404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterSpark
电球
施放出多颗变幻莫测的电球, 这些电球将会随机移动直到撞到敌人或是自然消失.
造成 245.5 - 736.6 闪电伤害
+3.5 秒基础持续时间
base_is_projectile [1]
额外发射 2 个投射物

法术 投射物 技能可齐射 击中 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire
施放间隔: 0.65 秒

TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

法术 持续伤害
施放间隔: 1 秒
冷却时间: 20 秒

TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82恐惧之雷515042551.31.5253361419879452533640404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterSpark
电球
施放出多颗变幻莫测的电球, 这些电球将会随机移动直到撞到敌人或是自然消失.
造成 219.8 - 659.5 闪电伤害
+3.5 秒基础持续时间
base_is_projectile [1]
额外发射 2 个投射物

法术 投射物 技能可齐射 击中 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire
施放间隔: 0.65 秒

TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

法术 持续伤害
施放间隔: 1 秒
冷却时间: 20 秒

TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
79恐惧之雷421652147.91.5186751167971121867540404025
Spark12TargetMediumNear
Spark 8
TriggerSpawnersTriggerSpawnersShockAndHorror100 OnLessThan75PercentLife
TriggerSpawners TriggerSpawnersShockAndHorror2100OnLessThan50PercentLife
TriggerSpawners TriggerSpawnersShockAndHorror3100OnLessThan25PercentLife
SummonSpecificMonsters8ForceTargetEnemy IHaveFewerThanFiveMinions
SummonSpecificMonsters30ForceTargetEnemy IHaveFewerThanThreeMinions
SeawitchLightningBeam15OnlyLastTarget TargetIsPlayer

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Stats
{
	mana_regeneration_rate_per_minute_% = 600
}

Transitionable
{
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Render
{
     //turn_duration = 0.4
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapSeaWitchBossSpark"] = {
    name = "Shock and Horror",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterSpark",
        "TriggerSpawnersShockAndHorror",
        "TriggerSpawnersShockAndHorror2",
        "TriggerSpawnersShockAndHorror3",
        "SeawitchLightningBeam",
        "ShockAndHorrorSummonLightningWarpTotem",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.8375,
    incrementalEffectiveness = 0.0261,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_is_projectile",
        "number_of_additional_projectiles",
    },
    levels = {
        [1] = {0.5, 1.5, 3500, 1, 0, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 3500, 1, 0, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 3500, 1, 2, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 3500, 1, 2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {1.1, 3.3, 3500, 1, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror"] = {
    name = "TriggerSpawnersShockAndHorror",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror2"] = {
    name = "TriggerSpawnersShockAndHorror2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror3"] = {
    name = "TriggerSpawnersShockAndHorror3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SeawitchLightningBeam"] = {
    name = "SeawitchLightningBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 4.74,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "track_skill_used_index",
    },
    levels = {
        [1] = {120000, 15, levelRequirement = 66, statInterpolation = {1, 1},  },
        [2] = {140000, 15, levelRequirement = 67, statInterpolation = {1, 1},  },
        [3] = {160000, 15, levelRequirement = 68, statInterpolation = {1, 1},  },
        [4] = {180000, 15, levelRequirement = 69, statInterpolation = {1, 1},  },
        [5] = {200000, 15, levelRequirement = 70, statInterpolation = {1, 1},  },
        [6] = {220000, 15, levelRequirement = 71, statInterpolation = {1, 1},  },
        [7] = {240000, 15, levelRequirement = 72, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ShockAndHorrorSummonLightningWarpTotem"] = {
    name = "ShockAndHorrorSummonLightningWarpTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {398, 3, 30, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}
幽魂N
区域
词缀monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
额外闪电伤害
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
number_of_additional_totems_allowed [5]
totem_life_+% [857]
cannot_be_taunted_when_taunted_ms [0]
kill_traps_mines_and_totems_on_death [1]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, demon
伤害200%
生命400%
Energy Shield From Life100%
Ailment Threshold400%
攻击暴击率5%
类型SeaWitchMapBossLightning
攻击距离6 ~ 8
攻击间隔1.5 秒
伤害分布20%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapSeaWitchBossSparkElder"] = {
    name = "Shock and Horror",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
幽魂N
区域
词缀monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
额外闪电伤害
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
number_of_additional_totems_allowed [5]
totem_life_+% [857]
cannot_be_taunted_when_taunted_ms [0]
kill_traps_mines_and_totems_on_death [1]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, demon
伤害200%
生命400%
Energy Shield From Life100%
Ailment Threshold400%
攻击暴击率5%
类型SeaWitchMapBossLightning
攻击距离6 ~ 8
攻击间隔1.5 秒
伤害分布20%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterSpark
电球
施放出多颗变幻莫测的电球, 这些电球将会随机移动直到撞到敌人或是自然消失.
造成 264.2 - 792.5 闪电伤害
+3.5 秒基础持续时间
base_is_projectile [1]
额外发射 2 个投射物

法术 投射物 技能可齐射 击中 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire
施放间隔: 0.65 秒

TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

法术 持续伤害
施放间隔: 1 秒
冷却时间: 20 秒

TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84恐惧之雷575052860.61.5304751616185483047540404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterSpark
电球
施放出多颗变幻莫测的电球, 这些电球将会随机移动直到撞到敌人或是自然消失.
造成 245.5 - 736.6 闪电伤害
+3.5 秒基础持续时间
base_is_projectile [1]
额外发射 2 个投射物

法术 投射物 技能可齐射 击中 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire
施放间隔: 0.65 秒

TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

法术 持续伤害
施放间隔: 1 秒
冷却时间: 20 秒

TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82恐惧之雷515042551.31.5253361419879452533640404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterSpark
电球
施放出多颗变幻莫测的电球, 这些电球将会随机移动直到撞到敌人或是自然消失.
造成 211.8 - 635.5 闪电伤害
+3.5 秒基础持续时间
base_is_projectile [1]
额外发射 2 个投射物

法术 投射物 技能可齐射 击中 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire
施放间隔: 0.65 秒

TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

法术 持续伤害
施放间隔: 1 秒
冷却时间: 20 秒

TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78恐惧之雷398542026.21.5170721094068521707240404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterSpark
电球
施放出多颗变幻莫测的电球, 这些电球将会随机移动直到撞到敌人或是自然消失.
造成 175.6 - 526.9 闪电伤害
+3.5 秒基础持续时间
base_is_projectile [1]
额外发射 2 个投射物

法术 投射物 技能可齐射 击中 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire
施放间隔: 0.65 秒

TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [240000]
track_skill_used_index [15]

法术 持续伤害
施放间隔: 1 秒
冷却时间: 20 秒

TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73恐惧之雷2960915121.510863787256761086340404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterSpark
电球
施放出多颗变幻莫测的电球, 这些电球将会随机移动直到撞到敌人或是自然消失.
造成 145.1 - 435.2 闪电伤害
+3.5 秒基础持续时间
base_is_projectile [1]
额外发射 2 个投射物

法术 投射物 技能可齐射 击中 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 闪电技能 CanRapidFire
施放间隔: 0.65 秒

TriggerSpawnersShockAndHorror
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

SeawitchLightningBeam
base_lightning_damage_to_deal_per_minute [160000]
track_skill_used_index [15]

法术 持续伤害
施放间隔: 1 秒
冷却时间: 20 秒

TriggerSpawnersShockAndHorror2
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

TriggerSpawnersShockAndHorror3
active_skill_area_of_effect_radius_+%_final [0]
可触发
施放间隔: 1 秒
冷却时间: 1000 秒

ShockAndHorrorSummonLightningWarpTotem
alternate_minion [398]
number_of_monsters_to_summon [3]
summon_specific_monsters_radius_+% [30]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions 法术 法术可重复 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68恐惧之雷2153611221.5688856424681688840404025
Spark12TargetMediumNear
Spark 8
TriggerSpawnersTriggerSpawnersShockAndHorror100 OnLessThan75PercentLife
TriggerSpawners TriggerSpawnersShockAndHorror2100OnLessThan50PercentLife
TriggerSpawners TriggerSpawnersShockAndHorror3100OnLessThan25PercentLife
SummonSpecificMonsters8ForceTargetEnemy IHaveFewerThanFiveMinions
SummonSpecificMonsters30ForceTargetEnemy IHaveFewerThanThreeMinions
SeawitchLightningBeam15OnlyLastTarget TargetIsPlayer

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Stats
{
	mana_regeneration_rate_per_minute_% = 600
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Render
{
     //turn_duration = 0.4
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Seawitch/MapSeaWitchBossSparkShaper"] = {
    name = "Shock and Horror",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterSpark",
        "TriggerSpawnersShockAndHorror",
        "TriggerSpawnersShockAndHorror2",
        "TriggerSpawnersShockAndHorror3",
        "SeawitchLightningBeam",
        "ShockAndHorrorSummonLightningWarpTotem",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["MonsterSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.8375,
    incrementalEffectiveness = 0.0261,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_is_projectile",
        "number_of_additional_projectiles",
    },
    levels = {
        [1] = {0.5, 1.5, 3500, 1, 0, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 3500, 1, 0, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 3500, 1, 1, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 3500, 1, 2, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 3500, 1, 2, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {1.1, 3.3, 3500, 1, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror"] = {
    name = "TriggerSpawnersShockAndHorror",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror2"] = {
    name = "TriggerSpawnersShockAndHorror2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerSpawnersShockAndHorror3"] = {
    name = "TriggerSpawnersShockAndHorror3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SeawitchLightningBeam"] = {
    name = "SeawitchLightningBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 4.74,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_to_deal_per_minute",
        "track_skill_used_index",
    },
    levels = {
        [1] = {120000, 15, levelRequirement = 66, statInterpolation = {1, 1},  },
        [2] = {140000, 15, levelRequirement = 67, statInterpolation = {1, 1},  },
        [3] = {160000, 15, levelRequirement = 68, statInterpolation = {1, 1},  },
        [4] = {180000, 15, levelRequirement = 69, statInterpolation = {1, 1},  },
        [5] = {200000, 15, levelRequirement = 70, statInterpolation = {1, 1},  },
        [6] = {220000, 15, levelRequirement = 71, statInterpolation = {1, 1},  },
        [7] = {240000, 15, levelRequirement = 72, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ShockAndHorrorSummonLightningWarpTotem"] = {
    name = "ShockAndHorrorSummonLightningWarpTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {398, 3, 30, levelRequirement = 0, statInterpolation = {1, 1, 1},  },
    },
}