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魄罗斗剑士
[79] 巨型竞技场
Shredder of Gladiators

魄罗斗剑士(Shredder of Gladiators)

幽魂N
地区[79] 巨型竞技场
词缀死亡时产生燃烧地面
monster ground fire on death base area of effect radius [32]
monster ground effect on death base duration ms [12000]
global maim on hit [1]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
标签red_blood, beast, mammal_beast, demon, gladiator
伤害180%
生命200%
Ailment Threshold200%
攻击暴击率5%
类型LionColosseumMapBoss
攻击距离6 ~ 7
攻击间隔1.5 秒
伤害分布20%
护具+10%
闪避值+10%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterLeapSlamLionWolf
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [0]
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84魄罗斗剑士575052574.51.515238177779403040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterLeapSlamLionWolf
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [0]
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82魄罗斗剑士515042296.21.512668156188740040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterLeapSlamLionWolf
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [0]
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
79魄罗斗剑士421651933.11.59337128477823040404025
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
LeapSlam20OnlyLastTarget TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Lion/LionColosseum"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Lion/LionColosseum"
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionColosseumMapBoss"] = {
    name = "Shredder of Gladiators",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "MonsterLeapSlamLionWolf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamLionWolf"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  },
    },
}
幽魂N
地区
词缀死亡时产生燃烧地面
monster ground fire on death base area of effect radius [32]
monster ground effect on death base duration ms [12000]
global maim on hit [1]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
标签red_blood, beast, mammal_beast, demon, gladiator
伤害180%
生命200%
Ailment Threshold200%
攻击暴击率5%
类型LionColosseumMapBoss
攻击距离6 ~ 7
攻击间隔1.5 秒
伤害分布20%
护具+10%
闪避值+10%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterLeapSlamLionWolf
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [0]
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84魄罗斗剑士575052574.51.515238177779403040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterLeapSlamLionWolf
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [0]
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82魄罗斗剑士515042296.21.512668156188740040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterLeapSlamLionWolf
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [0]
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78魄罗斗剑士398541823.61.58536120347537040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterLeapSlamLionWolf
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [0]
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73魄罗斗剑士296091360.81.5543186596244040404025

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

MonsterLeapSlamLionWolf
iconleapslam
跃击
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧头、锤类、短杖、剑类或长杖。无法被被多重打击辅助。
skill art variation [0]
攻击伤害总增 50%

is_area_damage cast_time_overrides_attack_duration 攻击 范围 近战 位移技能 快行技能 SlamSkill
施放间隔: 1.4 秒
冷却时间: 5 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68魄罗斗剑士215361009.81.5344462065149040404025
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
LeapSlam20OnlyLastTarget TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/Lion/LionColosseum"
extends "Metadata/Monsters/StandaloneMapBoss"

Object Type Codes

version 2
extends "Metadata/Monsters/Lion/LionColosseum"
extends "Metadata/Monsters/StandaloneMapBoss"
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionColosseumMapBossStandalone"] = {
    name = "Shredder of Gladiators",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "MonsterLeapSlamLionWolf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamLionWolf"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  },
    },
}
幽魂N
地区
词缀死亡时产生燃烧地面
monster ground fire on death base area of effect radius [32]
monster ground effect on death base duration ms [12000]
global maim on hit [1]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
标签red_blood, beast, mammal_beast, demon, gladiator
伤害180%
生命200%
Ailment Threshold200%
攻击暴击率5%
类型LionColosseumMapBoss
攻击距离6 ~ 7
攻击间隔1.5 秒
伤害分布20%
护具+10%
闪避值+10%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionColosseumMapBossElder"] = {
    name = "Shredder of Gladiators",
    life = 2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
    },
    modList = {
    },
}