冥喙
[77] 瘴气泥沼
Skullbeak

冥喙(Skullbeak)

幽魂N
区域[77] 瘴气泥沼
词缀亡灵生物
monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
冲锋
base_chaos_damage_%_of_maximum_life_taken_per_minute [240]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签bones, undead
伤害140%
生命400%
Ailment Threshold400%
攻击暴击率5%
类型UndeadRhoaMapBoss
攻击距离6 ~ 11
攻击间隔1.395 秒
伤害分布20%
护具+20%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

RhoaMapBossShieldCharge
重盾冲锋
向一个目标冲锋, 使用盾牌对其猛击的同时也用近战武器顺手补刀. 此攻击将会击退目标并将其击晕, 在路径上的敌人将会被推向两旁. 伤害与击晕几率将视冲锋距离而定.
移动速度提高 70%
到达最大冲锋距离时,敌人晕眩时间延长 90%
到达最大冲锋距离时,击中总伤害额外提高 30%
shield_charge_extra_distance [30]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]
造成 110% 基础攻击伤害

ignores_proximity_shield 攻击 近战 近战单一目标 位移技能 快行技能
施放间隔: 1 秒
冷却时间: 4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84冥喙575051862.21.39530475193938548040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

RhoaMapBossShieldCharge
重盾冲锋
向一个目标冲锋, 使用盾牌对其猛击的同时也用近战武器顺手补刀. 此攻击将会击退目标并将其击晕, 在路径上的敌人将会被推向两旁. 伤害与击晕几率将视冲锋距离而定.
移动速度提高 70%
到达最大冲锋距离时,敌人晕眩时间延长 90%
到达最大冲锋距离时,击中总伤害额外提高 30%
shield_charge_extra_distance [30]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]
造成 110% 基础攻击伤害

ignores_proximity_shield 攻击 近战 近战单一目标 位移技能 快行技能
施放间隔: 1 秒
冷却时间: 4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82冥喙515041660.91.39525336170387945040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

RhoaMapBossShieldCharge
重盾冲锋
向一个目标冲锋, 使用盾牌对其猛击的同时也用近战武器顺手补刀. 此攻击将会击退目标并将其击晕, 在路径上的敌人将会被推向两旁. 伤害与击晕几率将视冲锋距离而定.
移动速度提高 70%
到达最大冲锋距离时,敌人晕眩时间延长 90%
到达最大冲锋距离时,击中总伤害额外提高 30%
shield_charge_extra_distance [30]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]
造成 110% 基础攻击伤害

ignores_proximity_shield 攻击 近战 近战单一目标 位移技能 快行技能
施放间隔: 1 秒
冷却时间: 4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78冥喙398541319.11.39517072131286852040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

RhoaMapBossShieldCharge
重盾冲锋
向一个目标冲锋, 使用盾牌对其猛击的同时也用近战武器顺手补刀. 此攻击将会击退目标并将其击晕, 在路径上的敌人将会被推向两旁. 伤害与击晕几率将视冲锋距离而定.
移动速度提高 70%
到达最大冲锋距离时,敌人晕眩时间延长 90%
到达最大冲锋距离时,击中总伤害额外提高 30%
shield_charge_extra_distance [30]
shield_charge_end_slide_distance [0]
shield_charge_continue_past_target [0]
造成 110% 基础攻击伤害

ignores_proximity_shield 攻击 近战 近战单一目标 位移技能 快行技能
施放间隔: 1 秒
冷却时间: 4 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
77冥喙377951243.21.39515674122956601040404025
Melee120OnlyLastTarget TargetNear
Melee60OnlyLastTarget
Melee 3
ShieldCharge200OnlyLastTarget TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Rhoas/UndeadRhoa"

Transitionable
{
	num_states = 4
}

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/UndeadRhoa"

Targetable
{
	display_info_string = "MapRhoaBossInfoString"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Rhoas/MapRhoaSkeletonBoss"] = {
    name = "Skullbeak",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "RhoaMapBossShieldCharge",
        "Melee",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RhoaMapBossShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "shield_charge_continue_past_target",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {70, 90, 30, 30, 0, 0, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂N
区域
词缀亡灵生物
monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11]
冲锋
base_chaos_damage_%_of_maximum_life_taken_per_minute [240]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签bones, undead
伤害140%
生命400%
Ailment Threshold400%
攻击暴击率5%
类型UndeadRhoaMapBoss
攻击距离6 ~ 11
攻击间隔1.395 秒
伤害分布20%
护具+20%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Rhoas/MapRhoaSkeletonBossElder"] = {
    name = "Skullbeak",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 11,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}