棘刺之影
[79] 轮回的梦魇
Thorn

棘刺之影(Thorn)

幽魂N
区域[79] 轮回的梦魇
词缀呼唤传奇、稀有或魔法怪物
复活不死生物
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
亡灵生物
necromancer_revivable_even_if_corpse_unusable [1]
额外生命
base_actor_scale_+% [10]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签undead, insect_blood, demon
Model模型查看器
伤害98%
生命1600%
Energy Shield From Life100%
Ailment Threshold1600%
攻击暴击率5%
类型NecromancerMapBossActon
攻击距离6 ~ 9
攻击间隔1.5 秒
伤害分布20%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84棘刺之影575051401.71.512190216161854812190240404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82棘刺之影515041250.11.510134414198794510134440404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
ReviveSkeleton
NecromancerReviveSkeleton
法术施放间隔: 1.1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
79棘刺之影421651052.41.5747001167971127470040404025
ReviveSkeleton20IsNecromancerRaisable IsNotMinion TargetIsNormal
ReviveSkeleton20IsNecromancerRaisable IsNotMinion TargetIsMagic
ReviveSkeleton20IsNecromancerRaisable IsNotMinion TargetIsRare
ReviveSkeleton400IsNecromancerRaisable IsNotMinion TargetIsUnique
Flee10NoRepeat TargetNear AllyNearMe TargetIsEnemy
#Should only melee as last resort
Melee20TargetNear
#Various skills only used by specific necros
Enfeeble4TargetNotCursed TargetIsCurseable TargetNotFar
CriticalWeakness4TargetNotCursed TargetIsCurseable TargetNotFar
ElementalWeakness4TargetNotCursed TargetIsCurseable TargetNotFar
TemporalChains4TargetNotCursed TargetIsCurseable TargetNotFar
Vulnerability4TargetNotCursed TargetIsCurseable TargetNotFar
ProjectileWeakness4TargetNotCursed TargetIsCurseable TargetNotFar
FireWeakness4TargetNotCursed TargetIsCurseable TargetNotFar
ColdWeakness4TargetNotCursed TargetIsCurseable TargetNotFar
LightningWeakness4TargetNotCursed TargetIsCurseable TargetNotFar
RaiseSkeleton4TargetMediumNear IsNotMinion
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部1515157
第 2 部30303020
地图40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Necromancer/NecromancerTwinUniqueMapBoss2"] = {
    name = "Thorn",
    life = 16,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.98,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "NecromancerReviveSkeleton",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["NecromancerReviveSkeleton"] = {
    name = "NecromancerReviveSkeleton",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}