炽魂
[75] 阴晦泥滩
Tunneltrap

炽魂(Tunneltrap)

幽魂N
区域[75] 阴晦泥滩
词缀monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, beast, insect, large_model
免疫cannot_be_knocked_back [1]
伤害224%
生命300%
Ailment Threshold300%
攻击暴击率5%
类型RootSpiderMapBoss
攻击距离6 ~ 18
攻击间隔1.95 秒
伤害分布20%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

RootSpiderMapBossSpit
将物理伤害的 60% 转化为火焰伤害
造成 232% 基础伤害
投射物速度降低 40%
spell_maximum_action_distance_+% [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

base_is_projectile always_stun global_always_hit 攻击 投射物攻击 投射物 技能可齐射
施放间隔: 1.5 秒
冷却时间: 4 秒

RootSpiderMapBossProjectile
monster_projectile_variation [6]
spell_maximum_action_distance_+% [-30]
投射物速度提高 100%
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
施放间隔: 1.5 秒

RootSpiderBurrow
+2 秒基础持续时间
spell_maximum_action_distance_+% [120]
施放间隔: 1 秒

RootSpiderEmerge
造成 90% 基础伤害
攻击
施放间隔: 1 秒

RootSpiderAmbush
造成 70% 基础伤害
global_cannot_crit 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84炽魂5750541651.9522857161618548040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

RootSpiderMapBossSpit
将物理伤害的 60% 转化为火焰伤害
造成 232% 基础伤害
投射物速度降低 40%
spell_maximum_action_distance_+% [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

base_is_projectile always_stun global_always_hit 攻击 投射物攻击 投射物 技能可齐射
施放间隔: 1.5 秒
冷却时间: 4 秒

RootSpiderMapBossProjectile
monster_projectile_variation [6]
spell_maximum_action_distance_+% [-30]
投射物速度提高 100%
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
施放间隔: 1.5 秒

RootSpiderBurrow
+2 秒基础持续时间
spell_maximum_action_distance_+% [120]
施放间隔: 1 秒

RootSpiderEmerge
造成 90% 基础伤害
攻击
施放间隔: 1 秒

RootSpiderAmbush
造成 70% 基础伤害
global_cannot_crit 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82炽魂515043714.71.9519002141987945040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

RootSpiderMapBossSpit
将物理伤害的 60% 转化为火焰伤害
造成 232% 基础伤害
投射物速度降低 40%
spell_maximum_action_distance_+% [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

base_is_projectile always_stun global_always_hit 攻击 投射物攻击 投射物 技能可齐射
施放间隔: 1.5 秒
冷却时间: 4 秒

RootSpiderMapBossProjectile
monster_projectile_variation [6]
spell_maximum_action_distance_+% [-30]
投射物速度提高 100%
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
施放间隔: 1.5 秒

RootSpiderBurrow
+2 秒基础持续时间
spell_maximum_action_distance_+% [120]
施放间隔: 1 秒

RootSpiderEmerge
造成 90% 基础伤害
攻击
施放间隔: 1 秒

RootSpiderAmbush
造成 70% 基础伤害
global_cannot_crit 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78炽魂398542950.11.9512804109406852040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

RootSpiderMapBossSpit
将物理伤害的 60% 转化为火焰伤害
造成 232% 基础伤害
投射物速度降低 40%
spell_maximum_action_distance_+% [50]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]

base_is_projectile always_stun global_always_hit 攻击 投射物攻击 投射物 技能可齐射
施放间隔: 1.5 秒
冷却时间: 4 秒

RootSpiderMapBossProjectile
monster_projectile_variation [6]
spell_maximum_action_distance_+% [-30]
投射物速度提高 100%
额外发射 2 个投射物

base_is_projectile 攻击 投射物攻击 技能可幻影射手 投射物 技能可齐射 击中 可触发
施放间隔: 1.5 秒

RootSpiderBurrow
+2 秒基础持续时间
spell_maximum_action_distance_+% [120]
施放间隔: 1 秒

RootSpiderEmerge
造成 90% 基础伤害
攻击
施放间隔: 1 秒

RootSpiderAmbush
造成 70% 基础伤害
global_cannot_crit 攻击
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
75炽魂337592477.11.95986389846123040404025
Melee90OnlyLastTarget TargetNear
Melee60TargetNear
Melee 3
RootSpiderSpit90OnlyLastTarget TargetNotMediumNear TargetNotFar
RootSpiderSpit30TargetNotNear TargetNotFar
RootSpiderSpit15TargetNotFar
MonsterProjectileWeapon90OnlyLastTarget TargetNotNear TargetNotFar
MonsterProjectileWeapon12TargetNotFar
RootSpiderBurrow15OnlyLastTarget TargetNotNear NoRepeat
RootSpiderBurrow30OnlyLastTarget TargetFar NoRepeat
RootSpiderBurrow15TargetFar NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation(); DisableTargetable(); RemoveCollidability();"
	on_transition = "EnableTargetable();"
}

Render
{
	visual_size_index = 1
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/RootSpiders/RootSpiderHiddenMapBoss"] = {
    name = "Tunneltrap",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.24,
    damageSpread = 0.2,
    attackTime = 1.95,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "Melee",
        "RootSpiderMapBossSpit",
        "RootSpiderMapBossProjectile",
        "RootSpiderBurrow",
        "RootSpiderEmerge",
        "RootSpiderAmbush",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RootSpiderMapBossSpit"] = {
    name = "RootSpiderMapBossSpit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "base_projectile_speed_+%",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_stun",
        "global_always_hit",
    },
    levels = {
        [1] = {60, 132, -40, 50, -30, critChance = 5, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RootSpiderMapBossProjectile"] = {
    name = "RootSpiderMapBossProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {6, -30, 100, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RootSpiderBurrow"] = {
    name = "RootSpiderBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {2000, 120, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RootSpiderEmerge"] = {
    name = "RootSpiderEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RootSpiderAmbush"] = {
    name = "RootSpiderAmbush",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-30, levelRequirement = 0, statInterpolation = {1},  },
    },
}
幽魂N
区域
词缀monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, beast, insect, large_model
免疫cannot_be_knocked_back [1]
伤害224%
生命300%
Ailment Threshold300%
攻击暴击率5%
类型RootSpiderMapBoss
攻击距离6 ~ 18
攻击间隔1.95 秒
伤害分布20%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/RootSpiders/RootSpiderHiddenMapBossElder"] = {
    name = "Tunneltrap",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.24,
    damageSpread = 0.2,
    attackTime = 1.95,
    attackRange = 18,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}