暴君
[78] 激战柱廊
Tyrant

暴君(Tyrant)

幽魂N
区域[78] 激战柱廊
词缀额外火焰伤害
maximum_life_%_to_add_to_maximum_energy_shield [35]
施放烈炎风暴
施放熔岩护盾
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
格挡攻击
base_block_%_damage_taken [10]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, human, humanoid
免疫chaos_damage_does_not_bypass_energy_shield [1]
伤害240%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型AxisGeneralMapBoss2
攻击距离6 ~ 8
攻击间隔1.245 秒
伤害分布20%
护具+100%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

AxisGeneralGroundFireMapBoss
火焰陷阱
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
Base duration is 20 seconds
造成 911 - 1367 火焰伤害
每秒造成 3000 基础火焰伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage 法术 持续时间 击中 地雷技能 范围 造成燃烧 陷阱 持续伤害 火焰技能 范围法术
施放间隔: 1 秒
冷却时间: 4 秒

GravicusMoltenShell
熔岩护盾
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
造成 2982 - 4473 火焰伤害
吸收 4460 伤害后护盾破裂
护甲提高 19367
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
skill_art_variation [0]
Base duration is 10 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法术 击中 范围 持续时间 图腾技能 Type31 可触发 火焰技能 立即 范围法术 物理技能 Type96
施放间隔: 1 秒
冷却时间: 30 秒

AxisGeneralFirestormMapBoss
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 3870 - 5805 火焰伤害
Base duration is 8 seconds
0.13 秒发动一次冲击
skill_art_variation [28]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [600]

is_area_damage firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 15 秒

TeleportMarkerMiddleGravicius
marker_warp_marker_variation [13]
法术
施放间隔: 1 秒

HellfireBarrage
额外发射 50 个投射物
Base duration is 10 seconds
造成 5451 - 8176 火焰伤害

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

RestoreEnergyShield
restore_skill_life_% [0]
restore_skill_mana_% [0]
restore_skill_es_% [100]

法术 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84暴君575052849.11.24518285323228548040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

AxisGeneralGroundFireMapBoss
火焰陷阱
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
Base duration is 20 seconds
造成 824.3 - 1237 火焰伤害
每秒造成 3000 基础火焰伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage 法术 持续时间 击中 地雷技能 范围 造成燃烧 陷阱 持续伤害 火焰技能 范围法术
施放间隔: 1 秒
冷却时间: 4 秒

GravicusMoltenShell
熔岩护盾
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
造成 2698 - 4048 火焰伤害
吸收 4460 伤害后护盾破裂
护甲提高 19367
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
skill_art_variation [0]
Base duration is 10 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法术 击中 范围 持续时间 图腾技能 Type31 可触发 火焰技能 立即 范围法术 物理技能 Type96
施放间隔: 1 秒
冷却时间: 30 秒

AxisGeneralFirestormMapBoss
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 3423 - 5135 火焰伤害
Base duration is 8 seconds
0.13 秒发动一次冲击
skill_art_variation [28]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [600]

is_area_damage firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 15 秒

TeleportMarkerMiddleGravicius
marker_warp_marker_variation [13]
法术
施放间隔: 1 秒

HellfireBarrage
额外发射 50 个投射物
Base duration is 10 seconds
造成 4932 - 7398 火焰伤害

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

RestoreEnergyShield
restore_skill_life_% [0]
restore_skill_mana_% [0]
restore_skill_es_% [100]

法术 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82暴君515042541.11.24515202283967945040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

AxisGeneralGroundFireMapBoss
火焰陷阱
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
Base duration is 20 seconds
造成 673.9 - 1011 火焰伤害
每秒造成 3000 基础火焰伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage 法术 持续时间 击中 地雷技能 范围 造成燃烧 陷阱 持续伤害 火焰技能 范围法术
施放间隔: 1 秒
冷却时间: 4 秒

GravicusMoltenShell
熔岩护盾
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
造成 2206 - 3309 火焰伤害
吸收 3985 伤害后护盾破裂
护甲提高 17039
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
skill_art_variation [0]
Base duration is 10 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法术 击中 范围 持续时间 图腾技能 Type31 可触发 火焰技能 立即 范围法术 物理技能 Type96
施放间隔: 1 秒
冷却时间: 30 秒

AxisGeneralFirestormMapBoss
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 2675 - 4012 火焰伤害
Base duration is 8 seconds
0.13 秒发动一次冲击
skill_art_variation [28]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [600]

is_area_damage firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 15 秒

TeleportMarkerMiddleGravicius
marker_warp_marker_variation [13]
法术
施放间隔: 1 秒

HellfireBarrage
额外发射 50 个投射物
Base duration is 10 seconds
造成 4032 - 6048 火焰伤害

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

RestoreEnergyShield
restore_skill_life_% [0]
restore_skill_mana_% [0]
restore_skill_es_% [100]

法术 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78暴君398542018.11.24510243218806852040404025
Melee90OnlyLastTarget TargetNear
Melee90OnlyLastTarget
FireStorm90NoRepeat
FireStorm60EnemyNearTarget
FireShield90TargetMediumNear IHaveNoMoltenShell
TrapGroundFire180NoRepeat TargetNotOnBurningGround
TrapGroundFire120EnemyNearTarget NoRepeat TargetNotOnBurningGround
Melee 3
MarkerWarp1000IHaveNotUsedSkill OnLessThan66PercentLife
HellfireBarrage1000IHaveNotUsedSkill OnLessThan66PercentLife
Restore1000IHaveNotUsedSkill OnLessThan66PercentLife TargetIsSelf
MarkerWarp1000IHaveNotUsedSkillTwoTimes OnLessThan33PercentLife
HellfireBarrage1000IHaveNotUsedSkillTwoTimes OnLessThan33PercentLife
Restore1000IHaveNotUsedSkillTwoTimes OnLessThan33PercentLife TargetIsSelf

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "Shield"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Axis/MapAxisGeneralBoss2"] = {
    name = "Tyrant",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "AxisGeneralFirestormMapBoss",
        "GravicusMoltenShell",
        "AxisGeneralGroundFireMapBoss",
        "TeleportMarkerMiddleGravicius",
        "HellfireBarrage",
        "RestoreEnergyShield",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["AxisGeneralFirestormMapBoss"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.875,
    incrementalEffectiveness = 0.05185,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.6, 0.9, 8000, 130, 28, 25, -50, 600, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GravicusMoltenShell"] = {
    name = "Molten Shell",
    hidden = true,
    color = "1",
    baseEffectiveness = 4.2556,
    incrementalEffectiveness = 0.04,
    description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Type31] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "fire_shield_damage_threshold",
        "base_physical_damage_reduction_rating",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 752, 4352, -20, 0, 10000, 0, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 1422, 7870, -20, 0, 10000, 0, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 2091, 9480, -20, 0, 10000, 0, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 2211, 11090, -20, 0, 10000, 0, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 2334, 11524, -20, 0, 10000, 0, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 2456, 11966, -20, 0, 10000, 0, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 2579, 12428, -20, 0, 10000, 0, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 2746, 12894, -20, 0, 10000, 0, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 2912, 13369, -20, 0, 10000, 0, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 3074, 13857, -20, 0, 10000, 0, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 3237, 14358, -20, 0, 10000, 0, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 3397, 14875, -20, 0, 10000, 0, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 3552, 15397, -20, 0, 10000, 0, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 3703, 15931, -20, 0, 10000, 0, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 3847, 16480, -20, 0, 10000, 0, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 3985, 17039, -20, 0, 10000, 0, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 4117, 17607, -20, 0, 10000, 0, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 4242, 18185, -20, 0, 10000, 0, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 4360, 18772, -20, 0, 10000, 0, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 4460, 19367, -20, 0, 10000, 0, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["AxisGeneralGroundFireMapBoss"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 2.6,
    incrementalEffectiveness = 0.04,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trap] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {20000, 0.4, 0.6, 180000, -50, critChance = 5, levelRequirement = 68, statInterpolation = {1, 3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TeleportMarkerMiddleGravicius"] = {
    name = "TeleportMarkerMiddleGravicius",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "marker_warp_marker_variation",
    },
    levels = {
        [1] = {13, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HellfireBarrage"] = {
    name = "HellfireBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.8889,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {50, 10000, 1.6, 2.4, levelRequirement = 68, statInterpolation = {1, 1, 3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RestoreEnergyShield"] = {
    name = "RestoreEnergyShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "restore_skill_life_%",
        "restore_skill_mana_%",
        "restore_skill_es_%",
    },
    levels = {
        [1] = {0, 0, 100, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
幽魂N
区域
词缀额外火焰伤害
maximum_life_%_to_add_to_maximum_energy_shield [35]
施放烈炎风暴
施放熔岩护盾
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
格挡攻击
base_block_%_damage_taken [10]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, human, humanoid
免疫chaos_damage_does_not_bypass_energy_shield [1]
伤害240%
生命240%
Ailment Threshold240%
攻击暴击率5%
类型AxisGeneralMapBoss2
攻击距离6 ~ 8
攻击间隔1.245 秒
伤害分布20%
护具+100%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Axis/MapAxisGeneralBoss2Elder"] = {
    name = "Tyrant",
    life = 2.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
    },
    modList = {
    },
}
幽魂N
区域
词缀额外火焰伤害
maximum_life_%_to_add_to_maximum_energy_shield [35]
施放烈炎风暴
施放熔岩护盾
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
格挡攻击
base_block_%_damage_taken [10]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, human, humanoid
免疫chaos_damage_does_not_bypass_energy_shield [1]
伤害240%
生命340%
Ailment Threshold340%
攻击暴击率5%
类型AxisGeneralMapBoss
攻击距离6 ~ 8
攻击间隔1.245 秒
伤害分布20%
护具+100%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

AxisGeneralGroundFireMapBoss
火焰陷阱
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
Base duration is 20 seconds
造成 911 - 1367 火焰伤害
每秒造成 3000 基础火焰伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage 法术 持续时间 击中 地雷技能 范围 造成燃烧 陷阱 持续伤害 火焰技能 范围法术
施放间隔: 1 秒
冷却时间: 4 秒

GravicusMoltenShell
熔岩护盾
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
造成 2982 - 4473 火焰伤害
吸收 4460 伤害后护盾破裂
护甲提高 19367
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
skill_art_variation [0]
Base duration is 10 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法术 击中 范围 持续时间 图腾技能 Type31 可触发 火焰技能 立即 范围法术 物理技能 Type96
施放间隔: 1 秒
冷却时间: 30 秒

AxisGeneralFirestormMapBoss
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 3870 - 5805 火焰伤害
Base duration is 8 seconds
0.13 秒发动一次冲击
skill_art_variation [28]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [600]

is_area_damage firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 15 秒

TeleportMarkerMiddleGravicius
marker_warp_marker_variation [13]
法术
施放间隔: 1 秒

HellfireBarrage
额外发射 50 个投射物
Base duration is 10 seconds
造成 5451 - 8176 火焰伤害

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

RestoreEnergyShield
restore_skill_life_% [0]
restore_skill_mana_% [0]
restore_skill_es_% [100]

法术 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84暴君575052849.11.24525904323228548040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

AxisGeneralGroundFireMapBoss
火焰陷阱
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
Base duration is 20 seconds
造成 824.3 - 1237 火焰伤害
每秒造成 3000 基础火焰伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage 法术 持续时间 击中 地雷技能 范围 造成燃烧 陷阱 持续伤害 火焰技能 范围法术
施放间隔: 1 秒
冷却时间: 4 秒

GravicusMoltenShell
熔岩护盾
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
造成 2698 - 4048 火焰伤害
吸收 4460 伤害后护盾破裂
护甲提高 19367
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
skill_art_variation [0]
Base duration is 10 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法术 击中 范围 持续时间 图腾技能 Type31 可触发 火焰技能 立即 范围法术 物理技能 Type96
施放间隔: 1 秒
冷却时间: 30 秒

AxisGeneralFirestormMapBoss
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 3423 - 5135 火焰伤害
Base duration is 8 seconds
0.13 秒发动一次冲击
skill_art_variation [28]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [600]

is_area_damage firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 15 秒

TeleportMarkerMiddleGravicius
marker_warp_marker_variation [13]
法术
施放间隔: 1 秒

HellfireBarrage
额外发射 50 个投射物
Base duration is 10 seconds
造成 4932 - 7398 火焰伤害

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

RestoreEnergyShield
restore_skill_life_% [0]
restore_skill_mana_% [0]
restore_skill_es_% [100]

法术 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82暴君515042541.11.24521536283967945040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

AxisGeneralGroundFireMapBoss
火焰陷阱
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
Base duration is 20 seconds
造成 673.9 - 1011 火焰伤害
每秒造成 3000 基础火焰伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage 法术 持续时间 击中 地雷技能 范围 造成燃烧 陷阱 持续伤害 火焰技能 范围法术
施放间隔: 1 秒
冷却时间: 4 秒

GravicusMoltenShell
熔岩护盾
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
造成 2206 - 3309 火焰伤害
吸收 3985 伤害后护盾破裂
护甲提高 17039
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
skill_art_variation [0]
Base duration is 10 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法术 击中 范围 持续时间 图腾技能 Type31 可触发 火焰技能 立即 范围法术 物理技能 Type96
施放间隔: 1 秒
冷却时间: 30 秒

AxisGeneralFirestormMapBoss
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 2675 - 4012 火焰伤害
Base duration is 8 seconds
0.13 秒发动一次冲击
skill_art_variation [28]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [600]

is_area_damage firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 15 秒

TeleportMarkerMiddleGravicius
marker_warp_marker_variation [13]
法术
施放间隔: 1 秒

HellfireBarrage
额外发射 50 个投射物
Base duration is 10 seconds
造成 4032 - 6048 火焰伤害

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

RestoreEnergyShield
restore_skill_life_% [0]
restore_skill_mana_% [0]
restore_skill_es_% [100]

法术 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78暴君398542018.11.24514512218806852040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

AxisGeneralGroundFireMapBoss
火焰陷阱
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
Base duration is 20 seconds
造成 522.4 - 783.6 火焰伤害
每秒造成 3000 基础火焰伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage 法术 持续时间 击中 地雷技能 范围 造成燃烧 陷阱 持续伤害 火焰技能 范围法术
施放间隔: 1 秒
冷却时间: 4 秒

GravicusMoltenShell
熔岩护盾
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
造成 1710 - 2565 火焰伤害
吸收 3237 伤害后护盾破裂
护甲提高 14358
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
skill_art_variation [0]
Base duration is 10 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法术 击中 范围 持续时间 图腾技能 Type31 可触发 火焰技能 立即 范围法术 物理技能 Type96
施放间隔: 1 秒
冷却时间: 30 秒

AxisGeneralFirestormMapBoss
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 1959 - 2938 火焰伤害
Base duration is 8 seconds
0.13 秒发动一次冲击
skill_art_variation [28]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [600]

is_area_damage firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 15 秒

TeleportMarkerMiddleGravicius
marker_warp_marker_variation [13]
法术
施放间隔: 1 秒

HellfireBarrage
额外发射 50 个投射物
Base duration is 10 seconds
造成 3125 - 4688 火焰伤害

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

RestoreEnergyShield
restore_skill_life_% [0]
restore_skill_mana_% [0]
restore_skill_es_% [100]

法术 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73暴君2960915061.2459233157445676040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

AxisGeneralGroundFireMapBoss
火焰陷阱
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
Base duration is 20 seconds
造成 403.4 - 605.1 火焰伤害
每秒造成 3000 基础火焰伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage 法术 持续时间 击中 地雷技能 范围 造成燃烧 陷阱 持续伤害 火焰技能 范围法术
施放间隔: 1 秒
冷却时间: 4 秒

GravicusMoltenShell
熔岩护盾
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
造成 1321 - 1981 火焰伤害
吸收 2456 伤害后护盾破裂
护甲提高 11966
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
skill_art_variation [0]
Base duration is 10 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法术 击中 范围 持续时间 图腾技能 Type31 可触发 火焰技能 立即 范围法术 物理技能 Type96
施放间隔: 1 秒
冷却时间: 30 秒

AxisGeneralFirestormMapBoss
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 1430 - 2144 火焰伤害
Base duration is 8 seconds
0.13 秒发动一次冲击
skill_art_variation [28]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [600]

is_area_damage firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 15 秒

TeleportMarkerMiddleGravicius
marker_warp_marker_variation [13]
法术
施放间隔: 1 秒

HellfireBarrage
额外发射 50 个投射物
Base duration is 10 seconds
造成 2414 - 3620 火焰伤害

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

RestoreEnergyShield
restore_skill_life_% [0]
restore_skill_mana_% [0]
restore_skill_es_% [100]

法术 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68暴君215361117.51.2455855112844681040404025
Melee90OnlyLastTarget TargetNear
Melee90OnlyLastTarget
FireStorm90NoRepeat
FireStorm60EnemyNearTarget
FireShield90TargetMediumNear IHaveNoMoltenShell
TrapGroundFire180NoRepeat TargetNotOnBurningGround
TrapGroundFire120EnemyNearTarget NoRepeat TargetNotOnBurningGround
Melee 3
MarkerWarp1000IHaveNotUsedSkill OnLessThan66PercentLife
HellfireBarrage1000IHaveNotUsedSkill OnLessThan66PercentLife
Restore1000IHaveNotUsedSkill OnLessThan66PercentLife TargetIsSelf
MarkerWarp1000IHaveNotUsedSkillTwoTimes OnLessThan33PercentLife
HellfireBarrage1000IHaveNotUsedSkillTwoTimes OnLessThan33PercentLife
Restore1000IHaveNotUsedSkillTwoTimes OnLessThan33PercentLife TargetIsSelf

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "Shield"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Axis/MapAxisGeneralBoss2Shaper"] = {
    name = "Tyrant",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "AxisGeneralFirestormMapBoss",
        "GravicusMoltenShell",
        "AxisGeneralGroundFireMapBoss",
        "TeleportMarkerMiddleGravicius",
        "HellfireBarrage",
        "RestoreEnergyShield",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["AxisGeneralFirestormMapBoss"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.875,
    incrementalEffectiveness = 0.05185,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.6, 0.9, 8000, 130, 28, 25, -50, 600, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GravicusMoltenShell"] = {
    name = "Molten Shell",
    hidden = true,
    color = "1",
    baseEffectiveness = 4.2556,
    incrementalEffectiveness = 0.04,
    description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Type31] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "fire_shield_damage_threshold",
        "base_physical_damage_reduction_rating",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 752, 4352, -20, 0, 10000, 0, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 1422, 7870, -20, 0, 10000, 0, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 2091, 9480, -20, 0, 10000, 0, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 2211, 11090, -20, 0, 10000, 0, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 2334, 11524, -20, 0, 10000, 0, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 2456, 11966, -20, 0, 10000, 0, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 2579, 12428, -20, 0, 10000, 0, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 2746, 12894, -20, 0, 10000, 0, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 2912, 13369, -20, 0, 10000, 0, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 3074, 13857, -20, 0, 10000, 0, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 3237, 14358, -20, 0, 10000, 0, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 3397, 14875, -20, 0, 10000, 0, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 3552, 15397, -20, 0, 10000, 0, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 3703, 15931, -20, 0, 10000, 0, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 3847, 16480, -20, 0, 10000, 0, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 3985, 17039, -20, 0, 10000, 0, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 4117, 17607, -20, 0, 10000, 0, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 4242, 18185, -20, 0, 10000, 0, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 4360, 18772, -20, 0, 10000, 0, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 4460, 19367, -20, 0, 10000, 0, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["AxisGeneralGroundFireMapBoss"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 2.6,
    incrementalEffectiveness = 0.04,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trap] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {20000, 0.4, 0.6, 180000, -50, critChance = 5, levelRequirement = 68, statInterpolation = {1, 3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TeleportMarkerMiddleGravicius"] = {
    name = "TeleportMarkerMiddleGravicius",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "marker_warp_marker_variation",
    },
    levels = {
        [1] = {13, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HellfireBarrage"] = {
    name = "HellfireBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.8889,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {50, 10000, 1.6, 2.4, levelRequirement = 68, statInterpolation = {1, 1, 3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RestoreEnergyShield"] = {
    name = "RestoreEnergyShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "restore_skill_life_%",
        "restore_skill_mana_%",
        "restore_skill_es_%",
    },
    levels = {
        [1] = {0, 0, 100, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
幽魂N
区域
词缀额外火焰伤害
maximum_life_%_to_add_to_maximum_energy_shield [35]
施放烈炎风暴
施放熔岩护盾
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
格挡攻击
base_block_%_damage_taken [10]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
标签red_blood, human, humanoid
伤害240%
生命340%
Ailment Threshold340%
攻击暴击率5%
类型AxisGeneralMapBoss
攻击距离6 ~ 8
攻击间隔1.245 秒
伤害分布20%
护具+100%
命中+100%

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

AxisGeneralGroundFireMapBoss
火焰陷阱
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
Base duration is 20 seconds
造成 911 - 1367 火焰伤害
每秒造成 3000 基础火焰伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage 法术 持续时间 击中 地雷技能 范围 造成燃烧 陷阱 持续伤害 火焰技能 范围法术
施放间隔: 1 秒
冷却时间: 4 秒

GravicusMoltenShell
熔岩护盾
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
造成 2982 - 4473 火焰伤害
吸收 4460 伤害后护盾破裂
护甲提高 19367
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
skill_art_variation [0]
Base duration is 10 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法术 击中 范围 持续时间 图腾技能 Type31 可触发 火焰技能 立即 范围法术 物理技能 Type96
施放间隔: 1 秒
冷却时间: 30 秒

AxisGeneralFirestormMapBoss
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 3870 - 5805 火焰伤害
Base duration is 8 seconds
0.13 秒发动一次冲击
skill_art_variation [28]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [600]

is_area_damage firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 15 秒

TeleportMarkerMiddleGravicius
marker_warp_marker_variation [13]
法术
施放间隔: 1 秒

HellfireBarrage
额外发射 50 个投射物
Base duration is 10 seconds
造成 5451 - 8176 火焰伤害

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

RestoreEnergyShield
restore_skill_life_% [0]
restore_skill_mana_% [0]
restore_skill_es_% [100]

法术 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84暴君575052849.11.24525904323228548040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

AxisGeneralGroundFireMapBoss
火焰陷阱
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
Base duration is 20 seconds
造成 824.3 - 1237 火焰伤害
每秒造成 3000 基础火焰伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage 法术 持续时间 击中 地雷技能 范围 造成燃烧 陷阱 持续伤害 火焰技能 范围法术
施放间隔: 1 秒
冷却时间: 4 秒

GravicusMoltenShell
熔岩护盾
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
造成 2698 - 4048 火焰伤害
吸收 4460 伤害后护盾破裂
护甲提高 19367
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
skill_art_variation [0]
Base duration is 10 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法术 击中 范围 持续时间 图腾技能 Type31 可触发 火焰技能 立即 范围法术 物理技能 Type96
施放间隔: 1 秒
冷却时间: 30 秒

AxisGeneralFirestormMapBoss
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 3423 - 5135 火焰伤害
Base duration is 8 seconds
0.13 秒发动一次冲击
skill_art_variation [28]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [600]

is_area_damage firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 15 秒

TeleportMarkerMiddleGravicius
marker_warp_marker_variation [13]
法术
施放间隔: 1 秒

HellfireBarrage
额外发射 50 个投射物
Base duration is 10 seconds
造成 4932 - 7398 火焰伤害

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

RestoreEnergyShield
restore_skill_life_% [0]
restore_skill_mana_% [0]
restore_skill_es_% [100]

法术 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82暴君515042541.11.24521536283967945040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

AxisGeneralGroundFireMapBoss
火焰陷阱
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
Base duration is 20 seconds
造成 673.9 - 1011 火焰伤害
每秒造成 3000 基础火焰伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage 法术 持续时间 击中 地雷技能 范围 造成燃烧 陷阱 持续伤害 火焰技能 范围法术
施放间隔: 1 秒
冷却时间: 4 秒

GravicusMoltenShell
熔岩护盾
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
造成 2206 - 3309 火焰伤害
吸收 3985 伤害后护盾破裂
护甲提高 17039
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
skill_art_variation [0]
Base duration is 10 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法术 击中 范围 持续时间 图腾技能 Type31 可触发 火焰技能 立即 范围法术 物理技能 Type96
施放间隔: 1 秒
冷却时间: 30 秒

AxisGeneralFirestormMapBoss
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 2675 - 4012 火焰伤害
Base duration is 8 seconds
0.13 秒发动一次冲击
skill_art_variation [28]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [600]

is_area_damage firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 15 秒

TeleportMarkerMiddleGravicius
marker_warp_marker_variation [13]
法术
施放间隔: 1 秒

HellfireBarrage
额外发射 50 个投射物
Base duration is 10 seconds
造成 4032 - 6048 火焰伤害

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

RestoreEnergyShield
restore_skill_life_% [0]
restore_skill_mana_% [0]
restore_skill_es_% [100]

法术 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78暴君398542018.11.24514512218806852040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

AxisGeneralGroundFireMapBoss
火焰陷阱
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
Base duration is 20 seconds
造成 522.4 - 783.6 火焰伤害
每秒造成 3000 基础火焰伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage 法术 持续时间 击中 地雷技能 范围 造成燃烧 陷阱 持续伤害 火焰技能 范围法术
施放间隔: 1 秒
冷却时间: 4 秒

GravicusMoltenShell
熔岩护盾
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
造成 1710 - 2565 火焰伤害
吸收 3237 伤害后护盾破裂
护甲提高 14358
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
skill_art_variation [0]
Base duration is 10 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法术 击中 范围 持续时间 图腾技能 Type31 可触发 火焰技能 立即 范围法术 物理技能 Type96
施放间隔: 1 秒
冷却时间: 30 秒

AxisGeneralFirestormMapBoss
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 1959 - 2938 火焰伤害
Base duration is 8 seconds
0.13 秒发动一次冲击
skill_art_variation [28]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [600]

is_area_damage firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 15 秒

TeleportMarkerMiddleGravicius
marker_warp_marker_variation [13]
法术
施放间隔: 1 秒

HellfireBarrage
额外发射 50 个投射物
Base duration is 10 seconds
造成 3125 - 4688 火焰伤害

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

RestoreEnergyShield
restore_skill_life_% [0]
restore_skill_mana_% [0]
restore_skill_es_% [100]

法术 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73暴君2960915061.2459233157445676040404025

Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

AxisGeneralGroundFireMapBoss
火焰陷阱
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
Base duration is 20 seconds
造成 403.4 - 605.1 火焰伤害
每秒造成 3000 基础火焰伤害
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage 法术 持续时间 击中 地雷技能 范围 造成燃烧 陷阱 持续伤害 火焰技能 范围法术
施放间隔: 1 秒
冷却时间: 4 秒

GravicusMoltenShell
熔岩护盾
召唤炽热的火焰之盾, 在一定时间内提供额外的护甲. 当格挡或是护甲所累积受到的物理伤害达到限界值时, 火焰之盾将会爆开, 并对周围的敌人造成伤害.
造成 1321 - 1981 火焰伤害
吸收 2456 伤害后护盾破裂
护甲提高 11966
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
skill_art_variation [0]
Base duration is 10 seconds
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage 法术 击中 范围 持续时间 图腾技能 Type31 可触发 火焰技能 立即 范围法术 物理技能 Type96
施放间隔: 1 秒
冷却时间: 30 秒

AxisGeneralFirestormMapBoss
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 1430 - 2144 火焰伤害
Base duration is 8 seconds
0.13 秒发动一次冲击
skill_art_variation [28]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [600]

is_area_damage firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 15 秒

TeleportMarkerMiddleGravicius
marker_warp_marker_variation [13]
法术
施放间隔: 1 秒

HellfireBarrage
额外发射 50 个投射物
Base duration is 10 seconds
造成 2414 - 3620 火焰伤害

is_area_damage firestorm_use_server_effects 法术 可触发
施放间隔: 1 秒

RestoreEnergyShield
restore_skill_life_% [0]
restore_skill_mana_% [0]
restore_skill_es_% [100]

法术 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68暴君215361117.51.2455855112844681040404025
Melee90OnlyLastTarget TargetNear
Melee90OnlyLastTarget
FireStorm90NoRepeat
FireStorm60EnemyNearTarget
FireShield90TargetMediumNear IHaveNoMoltenShell
TrapGroundFire180NoRepeat TargetNotOnBurningGround
TrapGroundFire120EnemyNearTarget NoRepeat TargetNotOnBurningGround
Melee 3
MarkerWarp1000IHaveNotUsedSkill OnLessThan66PercentLife
HellfireBarrage1000IHaveNotUsedSkill OnLessThan66PercentLife
Restore1000IHaveNotUsedSkill OnLessThan66PercentLife TargetIsSelf
MarkerWarp1000IHaveNotUsedSkillTwoTimes OnLessThan33PercentLife
HellfireBarrage1000IHaveNotUsedSkillTwoTimes OnLessThan33PercentLife
Restore1000IHaveNotUsedSkillTwoTimes OnLessThan33PercentLife TargetIsSelf

Object Type

version 2
extends "Metadata/Monsters/EndlessBoss/BossBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "Shield"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/EndlessBoss/BossBase"
火焰抗性冰霜抗性闪电抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Axis/AxisGeneralBossEndlessLedge2"] = {
    name = "Tyrant",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "AxisGeneralFirestormMapBoss",
        "GravicusMoltenShell",
        "AxisGeneralGroundFireMapBoss",
        "TeleportMarkerMiddleGravicius",
        "HellfireBarrage",
        "RestoreEnergyShield",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["AxisGeneralFirestormMapBoss"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.875,
    incrementalEffectiveness = 0.05185,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_art_variation",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.6, 0.9, 8000, 130, 28, 25, -50, 600, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GravicusMoltenShell"] = {
    name = "Molten Shell",
    hidden = true,
    color = "1",
    baseEffectiveness = 4.2556,
    incrementalEffectiveness = 0.04,
    description = "Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Type31] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.Type96] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "fire_shield_damage_threshold",
        "base_physical_damage_reduction_rating",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 752, 4352, -20, 0, 10000, 0, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 1422, 7870, -20, 0, 10000, 0, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 2091, 9480, -20, 0, 10000, 0, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 2211, 11090, -20, 0, 10000, 0, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 2334, 11524, -20, 0, 10000, 0, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 2456, 11966, -20, 0, 10000, 0, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 2579, 12428, -20, 0, 10000, 0, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 2746, 12894, -20, 0, 10000, 0, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 2912, 13369, -20, 0, 10000, 0, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 3074, 13857, -20, 0, 10000, 0, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 3237, 14358, -20, 0, 10000, 0, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 3397, 14875, -20, 0, 10000, 0, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 3552, 15397, -20, 0, 10000, 0, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 3703, 15931, -20, 0, 10000, 0, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 3847, 16480, -20, 0, 10000, 0, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 3985, 17039, -20, 0, 10000, 0, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 4117, 17607, -20, 0, 10000, 0, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 4242, 18185, -20, 0, 10000, 0, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 4360, 18772, -20, 0, 10000, 0, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 4460, 19367, -20, 0, 10000, 0, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["AxisGeneralGroundFireMapBoss"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 2.6,
    incrementalEffectiveness = 0.04,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trap] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.FireSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {20000, 0.4, 0.6, 180000, -50, critChance = 5, levelRequirement = 68, statInterpolation = {1, 3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TeleportMarkerMiddleGravicius"] = {
    name = "TeleportMarkerMiddleGravicius",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "marker_warp_marker_variation",
    },
    levels = {
        [1] = {13, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["HellfireBarrage"] = {
    name = "HellfireBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.8889,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {50, 10000, 1.6, 2.4, levelRequirement = 68, statInterpolation = {1, 1, 3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["RestoreEnergyShield"] = {
    name = "RestoreEnergyShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "restore_skill_life_%",
        "restore_skill_mana_%",
        "restore_skill_es_%",
    },
    levels = {
        [1] = {0, 0, 100, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}