扩充建筑师武罗摩提
Uromoti, Architect of Expansion

扩充建筑师武罗摩提(Uromoti, Architect of Expansion)

幽魂N
区域
词缀monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
标签red_blood, human, cultist
Model模型查看器
伤害134%
生命500%
Energy Shield From Life100%
Ailment Threshold500%
攻击暴击率5%
类型VaalArchitect
攻击距离6 ~ 12
攻击间隔1.755 秒
伤害分布20%
命中+100%
Fireball
VaalIncursionArchitectProjectileLightning
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 2544 - 4725 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.33 秒
Fireball
VaalIncursionArchitectProjectileLightning2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 2544 - 4725 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.67 秒
Fireball
VaalIncursionArchitectProjectileLightningCombo
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1526 - 2835 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 3 秒
冷却时间: 6 秒
ArchitectComboStomp
ArchitectComboStompLightning
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 300% 基础伤害
造成 105% 基础攻击伤害

is_area_damage 法术 范围 可触发 击中 范围法术
施放间隔: 1 秒
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
造成 1663 - 4989 闪电伤害
基础持续时间为 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法术 可触发
施放间隔: 1.2 秒
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可触发
施放间隔: 3.43 秒
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
WaterVortex
IncursionMapDeviceWaterVortex
造成 704.6 - 1057 物理伤害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理伤害转换为闪电伤害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.25 秒
冷却时间: 10 秒
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放间隔: 3.43 秒
冷却时间: 10 秒
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
总攻击速度额外降低 25%

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放间隔: 3 秒
冷却时间: 10 秒
GeometryAttack
IncursionArchitectLightningSlashRight
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 300% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
GeometryAttack
IncursionArchitectLightningSlashLeft
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 300% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84扩充建筑师武罗摩提575052242.41.755380941616185483809430303020
Fireball
VaalIncursionArchitectProjectileLightning
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 2258 - 4194 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.33 秒
Fireball
VaalIncursionArchitectProjectileLightning2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 2258 - 4194 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.67 秒
Fireball
VaalIncursionArchitectProjectileLightningCombo
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1355 - 2517 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 3 秒
冷却时间: 6 秒
ArchitectComboStomp
ArchitectComboStompLightning
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 105% 基础攻击伤害

is_area_damage 法术 范围 可触发 击中 范围法术
施放间隔: 1 秒
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
造成 1490 - 4471 闪电伤害
基础持续时间为 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法术 可触发
施放间隔: 1.2 秒
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可触发
施放间隔: 3.43 秒
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
WaterVortex
IncursionMapDeviceWaterVortex
造成 643.8 - 965.6 物理伤害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理伤害转换为闪电伤害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.25 秒
冷却时间: 10 秒
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放间隔: 3.43 秒
冷却时间: 10 秒
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
总攻击速度额外降低 25%

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放间隔: 3 秒
冷却时间: 10 秒
GeometryAttack
IncursionArchitectLightningSlashRight
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
GeometryAttack
IncursionArchitectLightningSlashLeft
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82扩充建筑师武罗摩提5150420001.755316701419879453167030303020
Fireball
VaalIncursionArchitectProjectileLightning
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1777 - 3300 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.33 秒
Fireball
VaalIncursionArchitectProjectileLightning2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1777 - 3300 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.67 秒
Fireball
VaalIncursionArchitectProjectileLightningCombo
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1066 - 1980 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 3 秒
冷却时间: 6 秒
ArchitectComboStomp
ArchitectComboStompLightning
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 105% 基础攻击伤害

is_area_damage 法术 范围 可触发 击中 范围法术
施放间隔: 1 秒
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
造成 1195 - 3586 闪电伤害
基础持续时间为 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法术 可触发
施放间隔: 1.2 秒
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可触发
施放间隔: 3.43 秒
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
WaterVortex
IncursionMapDeviceWaterVortex
造成 536.5 - 804.8 物理伤害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理伤害转换为闪电伤害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.25 秒
冷却时间: 10 秒
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放间隔: 3.43 秒
冷却时间: 10 秒
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
总攻击速度额外降低 25%

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放间隔: 3 秒
冷却时间: 10 秒
GeometryAttack
IncursionArchitectLightningSlashRight
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
GeometryAttack
IncursionArchitectLightningSlashLeft
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78扩充建筑师武罗摩提398541588.31.755213411094068522134130303020
Fireball
VaalIncursionArchitectProjectileLightning
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1313 - 2439 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.33 秒
Fireball
VaalIncursionArchitectProjectileLightning2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1313 - 2439 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.67 秒
Fireball
VaalIncursionArchitectProjectileLightningCombo
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 787.8 - 1463 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 3 秒
冷却时间: 6 秒
ArchitectComboStomp
ArchitectComboStompLightning
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 105% 基础攻击伤害

is_area_damage 法术 范围 可触发 击中 范围法术
施放间隔: 1 秒
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
造成 904.6 - 2714 闪电伤害
基础持续时间为 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法术 可触发
施放间隔: 1.2 秒
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可触发
施放间隔: 3.43 秒
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
WaterVortex
IncursionMapDeviceWaterVortex
造成 426 - 639 物理伤害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理伤害转换为闪电伤害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.25 秒
冷却时间: 10 秒
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放间隔: 3.43 秒
冷却时间: 10 秒
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
总攻击速度额外降低 25%

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放间隔: 3 秒
冷却时间: 10 秒
GeometryAttack
IncursionArchitectLightningSlashRight
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
GeometryAttack
IncursionArchitectLightningSlashLeft
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73扩充建筑师武罗摩提296091185.31.75513579787256761357930303020
Fireball
VaalIncursionArchitectProjectileLightning
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 966.7 - 1795 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.33 秒
Fireball
VaalIncursionArchitectProjectileLightning2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 966.7 - 1795 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.67 秒
Fireball
VaalIncursionArchitectProjectileLightningCombo
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 580 - 1077 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 3 秒
冷却时间: 6 秒
ArchitectComboStomp
ArchitectComboStompLightning
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 105% 基础攻击伤害

is_area_damage 法术 范围 可触发 击中 范围法术
施放间隔: 1 秒
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
造成 682 - 2046 闪电伤害
基础持续时间为 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法术 可触发
施放间隔: 1.2 秒
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可触发
施放间隔: 3.43 秒
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
WaterVortex
IncursionMapDeviceWaterVortex
造成 337 - 505.6 物理伤害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理伤害转换为闪电伤害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.25 秒
冷却时间: 10 秒
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放间隔: 3.43 秒
冷却时间: 10 秒
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
总攻击速度额外降低 25%

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放间隔: 3 秒
冷却时间: 10 秒
GeometryAttack
IncursionArchitectLightningSlashRight
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
GeometryAttack
IncursionArchitectLightningSlashLeft
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68扩充建筑师武罗摩提21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileLightning30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightning23ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightningCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear
Fireball VaalIncursionArchitectProjectileLightningCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
EmptyActionSpell EmptyActionTriggerTriggerCascade200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionTriggerTriggerCascade3ForceTargetEnemy NotOnFullLife
#Architect3
SummonSpecificMonsters IncursionSummonLightningStorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
SummonSpecificMonsters IncursionSummonLightningStorm3NotOnFullLife ForceTargetEnemy
#Architect4
MoveDaemon MoveDaemonSawblades200NotOnFullLife ForceTargetEnemy TargetIsPlayer TargetNotNear TargetNotFar
MoveDaemon MoveDaemonSawblades3NotOnFullLife ForceTargetEnemy TargetNotNear TargetNotFar
#Architect5
#Cartography Room
WaterVortex250NotOnFullLife ForceTargetEnemy TargetIsPlayer
WaterVortex3NotOnFullLife ForceTargetEnemy
#Architect10
EmptyActionSpell2 EmptyActionArmourFirestorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
EmptyActionSpell2 EmptyActionArmourFirestorm3NotOnFullLife ForceTargetEnemy
#Architect11
EmptyActionSpell EmptyActionIncursionWeaponStorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionIncursionWeaponStorm3ForceTargetEnemy NotOnFullLife
#Architect17
SummonSpecificMonsters IncursionSummonStormcallerGolem200OnLessThan66PercentLife IHaveNotUsedSkill ForceTargetSelf
#Architect25
FireStorm VaalIncursionLegionFirestorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
FireStorm VaalIncursionLegionFirestorm3ForceTargetEnemy NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectLightning"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitectLightning"
火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect5"] = {
    name = "Uromoti, Architect of Expansion",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionMapDeviceWaterVortex",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionMapDeviceWaterVortex"] = {
    name = "IncursionMapDeviceWaterVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 30, 75, 1, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.55,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {2, 20, 400, 20, 1, 3, 90, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.125,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
幽魂N
区域
词缀monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
is_incursion_temple_architect [1]
is_incursion_temple_boss [1]
标签red_blood, human, cultist
Model模型查看器
伤害134%
生命500%
Energy Shield From Life100%
Ailment Threshold500%
攻击暴击率5%
类型TempleVaalArchitect
攻击距离6 ~ 12
攻击间隔1.755 秒
伤害分布20%
命中+100%
Fireball
VaalIncursionArchitectProjectileLightning
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 2544 - 4725 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.33 秒
Fireball
VaalIncursionArchitectProjectileLightning2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 2544 - 4725 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.67 秒
Fireball
VaalIncursionArchitectProjectileLightningCombo
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1526 - 2835 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 3 秒
冷却时间: 6 秒
ArchitectComboStomp
ArchitectComboStompLightning
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 300% 基础伤害
造成 105% 基础攻击伤害

is_area_damage 法术 范围 可触发 击中 范围法术
施放间隔: 1 秒
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
造成 1663 - 4989 闪电伤害
基础持续时间为 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法术 可触发
施放间隔: 1.2 秒
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可触发
施放间隔: 3.43 秒
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
WaterVortex
IncursionMapDeviceWaterVortex
造成 704.6 - 1057 物理伤害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理伤害转换为闪电伤害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.25 秒
冷却时间: 10 秒
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放间隔: 3.43 秒
冷却时间: 10 秒
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
总攻击速度额外降低 25%

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放间隔: 3 秒
冷却时间: 10 秒
GeometryAttack
IncursionArchitectLightningSlashRight
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 300% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
GeometryAttack
IncursionArchitectLightningSlashLeft
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 300% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84扩充建筑师武罗摩提575052242.41.755380941616185483809430303020
Fireball
VaalIncursionArchitectProjectileLightning
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 2258 - 4194 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.33 秒
Fireball
VaalIncursionArchitectProjectileLightning2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 2258 - 4194 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.67 秒
Fireball
VaalIncursionArchitectProjectileLightningCombo
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1355 - 2517 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 3 秒
冷却时间: 6 秒
ArchitectComboStomp
ArchitectComboStompLightning
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 105% 基础攻击伤害

is_area_damage 法术 范围 可触发 击中 范围法术
施放间隔: 1 秒
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
造成 1490 - 4471 闪电伤害
基础持续时间为 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法术 可触发
施放间隔: 1.2 秒
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可触发
施放间隔: 3.43 秒
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
WaterVortex
IncursionMapDeviceWaterVortex
造成 643.8 - 965.6 物理伤害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理伤害转换为闪电伤害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.25 秒
冷却时间: 10 秒
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放间隔: 3.43 秒
冷却时间: 10 秒
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
总攻击速度额外降低 25%

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放间隔: 3 秒
冷却时间: 10 秒
GeometryAttack
IncursionArchitectLightningSlashRight
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
GeometryAttack
IncursionArchitectLightningSlashLeft
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82扩充建筑师武罗摩提5150420001.755316701419879453167030303020
Fireball
VaalIncursionArchitectProjectileLightning
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1777 - 3300 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.33 秒
Fireball
VaalIncursionArchitectProjectileLightning2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1777 - 3300 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.67 秒
Fireball
VaalIncursionArchitectProjectileLightningCombo
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1066 - 1980 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 3 秒
冷却时间: 6 秒
ArchitectComboStomp
ArchitectComboStompLightning
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 105% 基础攻击伤害

is_area_damage 法术 范围 可触发 击中 范围法术
施放间隔: 1 秒
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
造成 1195 - 3586 闪电伤害
基础持续时间为 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法术 可触发
施放间隔: 1.2 秒
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可触发
施放间隔: 3.43 秒
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
WaterVortex
IncursionMapDeviceWaterVortex
造成 536.5 - 804.8 物理伤害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理伤害转换为闪电伤害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.25 秒
冷却时间: 10 秒
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放间隔: 3.43 秒
冷却时间: 10 秒
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
总攻击速度额外降低 25%

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放间隔: 3 秒
冷却时间: 10 秒
GeometryAttack
IncursionArchitectLightningSlashRight
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
GeometryAttack
IncursionArchitectLightningSlashLeft
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78扩充建筑师武罗摩提398541588.31.755213411094068522134130303020
Fireball
VaalIncursionArchitectProjectileLightning
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1313 - 2439 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.33 秒
Fireball
VaalIncursionArchitectProjectileLightning2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 1313 - 2439 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.67 秒
Fireball
VaalIncursionArchitectProjectileLightningCombo
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 787.8 - 1463 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 3 秒
冷却时间: 6 秒
ArchitectComboStomp
ArchitectComboStompLightning
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 105% 基础攻击伤害

is_area_damage 法术 范围 可触发 击中 范围法术
施放间隔: 1 秒
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
造成 904.6 - 2714 闪电伤害
基础持续时间为 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法术 可触发
施放间隔: 1.2 秒
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可触发
施放间隔: 3.43 秒
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
WaterVortex
IncursionMapDeviceWaterVortex
造成 426 - 639 物理伤害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理伤害转换为闪电伤害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.25 秒
冷却时间: 10 秒
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放间隔: 3.43 秒
冷却时间: 10 秒
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
总攻击速度额外降低 25%

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放间隔: 3 秒
冷却时间: 10 秒
GeometryAttack
IncursionArchitectLightningSlashRight
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
GeometryAttack
IncursionArchitectLightningSlashLeft
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73扩充建筑师武罗摩提296091185.31.75513579787256761357930303020
Fireball
VaalIncursionArchitectProjectileLightning
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 966.7 - 1795 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.33 秒
Fireball
VaalIncursionArchitectProjectileLightning2
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 966.7 - 1795 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 1.67 秒
Fireball
VaalIncursionArchitectProjectileLightningCombo
火球
释放一颗球型火焰向前飞射, 接触到怪物时会爆炸并对周围敌人造成伤害
造成 580 - 1077 闪电伤害
base_is_projectile projectile_uses_contact_position 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 CanRapidFire 范围法术
施放间隔: 3 秒
冷却时间: 6 秒
ArchitectComboStomp
ArchitectComboStompLightning
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 105% 基础攻击伤害

is_area_damage 法术 范围 可触发 击中 范围法术
施放间隔: 1 秒
DelayedSkillTrigger
DelayedLightningSparkTriggerCascade
造成 682 - 2046 闪电伤害
基础持续时间为 2
spell_maximum_action_distance_+% [-40]

cast_on_trigger_cascade_event 法术 可触发
施放间隔: 1.2 秒
TriggerCascade
TriggerCascadeIncursionLightning
trigger_cascade_number_of_spikes [2]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [20]
trigger_cascade_target_variation [1]
trigger_cascade_number_of_arms [3]
trigger_cascade_angle_between_arms [90]
trigger_cascade_behaviour_variation [1]

可触发
施放间隔: 3.43 秒
SummonSpecificMonsters
SummonedSparkDaemonLightningEpic
cast_on_delayed_skill_trigger_% [100]
alternate_minion [356]
number_of_monsters_to_summon [1]
summon_specific_monsters_radius_+% [-90]

summoned_monsters_are_minions monster_no_drops_or_experience 法术 法术可重复 可触发
施放间隔: 1 秒
WaterVortex
IncursionMapDeviceWaterVortex
造成 337 - 505.6 物理伤害
monster_reverse_point_blank_damage_-%_at_minimum_range [30]
75% 物理伤害转换为闪电伤害
number_of_projectiles_override [1]

is_area_damage base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 1.25 秒
冷却时间: 10 秒
EmptyActionSpell
EmptyActionTriggerTriggerCascade
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back施放间隔: 3.43 秒
冷却时间: 10 秒
EmptyActionAttack
EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
总攻击速度额外降低 25%

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
施放间隔: 3 秒
冷却时间: 10 秒
GeometryAttack
IncursionArchitectLightningSlashRight
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
GeometryAttack
IncursionArchitectLightningSlashLeft
75% 物理伤害转换为闪电伤害
总攻击速度额外降低 25%
造成 101% 基础伤害
造成 70% 基础攻击伤害

is_area_damage 可触发
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68扩充建筑师武罗摩提21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileLightning30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileLightning3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightning23ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileLightningCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear
Fireball VaalIncursionArchitectProjectileLightningCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
EmptyActionSpell EmptyActionTriggerTriggerCascade200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionTriggerTriggerCascade3ForceTargetEnemy NotOnFullLife
#Architect3
SummonSpecificMonsters IncursionSummonLightningStorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
SummonSpecificMonsters IncursionSummonLightningStorm3NotOnFullLife ForceTargetEnemy
#Architect4
MoveDaemon MoveDaemonSawblades200NotOnFullLife ForceTargetEnemy TargetIsPlayer TargetNotNear TargetNotFar
MoveDaemon MoveDaemonSawblades3NotOnFullLife ForceTargetEnemy TargetNotNear TargetNotFar
#Architect5
#Cartography Room
WaterVortex250NotOnFullLife ForceTargetEnemy TargetIsPlayer
WaterVortex3NotOnFullLife ForceTargetEnemy
#Architect10
EmptyActionSpell2 EmptyActionArmourFirestorm200NotOnFullLife ForceTargetEnemy TargetIsPlayer
EmptyActionSpell2 EmptyActionArmourFirestorm3NotOnFullLife ForceTargetEnemy
#Architect11
EmptyActionSpell EmptyActionIncursionWeaponStorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
EmptyActionSpell EmptyActionIncursionWeaponStorm3ForceTargetEnemy NotOnFullLife
#Architect17
SummonSpecificMonsters IncursionSummonStormcallerGolem200OnLessThan66PercentLife IHaveNotUsedSkill ForceTargetSelf
#Architect25
FireStorm VaalIncursionLegionFirestorm200ForceTargetEnemy NotOnFullLife TargetIsPlayer
FireStorm VaalIncursionLegionFirestorm3ForceTargetEnemy NotOnFullLife

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectLightning"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitectLightning"
火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect5"] = {
    name = "Uromoti, Architect of Expansion",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionMapDeviceWaterVortex",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionMapDeviceWaterVortex"] = {
    name = "IncursionMapDeviceWaterVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 30, 75, 1, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.55,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, levelRequirement = 1, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {2, 20, 400, 20, 1, 1, 180, 1, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {2, 20, 400, 20, 1, 2, 120, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {2, 20, 400, 20, 1, 3, 90, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.875,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.125,
    incrementalEffectiveness = 0.05,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.7, 1.3, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
        [2] = {0.7, 1.3, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  },
        [3] = {0.7, 1.3, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  },
        [4] = {0.7, 1.3, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  },
        [5] = {0.7, 1.3, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  },
        [6] = {0.7, 1.3, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {75, -25, 0, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {75, -25, 1, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {75, -25, 200, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}