厄罗克巴拉
[71] 孤岛灯塔
Uruk Baleh

厄罗克巴拉(Uruk Baleh)

幽魂N
区域[71] 孤岛灯塔
词缀monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成火焰伤害
monster_dropped_item_quantity_+% [1200]
monster_dropped_item_rarity_+% [800]
标签wb_leader, red_blood, human, humanoid
Model模型查看器
伤害216%
生命400%
Energy Shield From Life33%
Ailment Threshold400%
攻击暴击率5%
类型WbFireLeader1
攻击距离6 ~ 10
攻击间隔1.5 秒
伤害分布20%
护具+33%
闪避值+33%
命中+100%
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
Cyclone
WbSawbladeCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [3]
总移动速度额外提高 30%
cyclone_extra_distance [30]
击中时有 35% 几率致盲敌人
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒
LivingBomb
WbLivingBombFire
造成 17029 - 25543 火焰伤害
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [0]
100% 几率点燃敌人
施法速度提高 34%

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 范围法术
施放间隔: 4 秒
冷却时间: 10 秒
MoltenStrike
WbMoltenStrike
熔岩之击
给武器灌注熔岩之力,对敌人造成物理及火焰伤害,并从击中的敌人身上发射出熔岩球,射向该攻击击中的所有敌人。这些熔岩球会爆炸,着地时对敌人造成范围伤害。
60% 的物理伤害转换为火焰伤害
额外发射 2 个投射物
造成 100% 基础伤害
物理伤害提高 18%
投射物的总伤害额外降低 50%
active_skill_area_of_effect_radius_+%_final [0]
投射物速度降低 25%

攻击 投射物 范围 近战 近战单一目标 攻击可重复 火焰技能 投射物攻击 Type83 Type97
施放间隔: 1 秒
MoltenStrike
WbMoltenStrikeLeader
熔岩之击
给武器灌注熔岩之力,对敌人造成物理及火焰伤害,并从击中的敌人身上发射出熔岩球,射向该攻击击中的所有敌人。这些熔岩球会爆炸,着地时对敌人造成范围伤害。
60% 的物理伤害转换为火焰伤害
额外发射 6 个投射物
造成 80% 基础伤害
物理伤害提高 29%
投射物的总伤害额外降低 60%
active_skill_area_of_effect_radius_+%_final [0]
攻击速度提高 160%
技能可重复施放 4
投射物速度降低 25%

攻击 投射物 范围 近战 近战单一目标 攻击可重复 火焰技能 投射物攻击 Type83 Type97
施放间隔: 1 秒
Beacon
WbFireBeaconLeader
造成 5032 - 7549 火焰伤害
skill_art_variation [0]
number_of_beacons [20]
beacon_placement_radius [80]
基础持续时间为 3
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage firestorm_avoid_unwalkable_terrain 法术 击中 范围 持续时间 陷阱技能 地雷技能 图腾技能 可触发 法术可重复 范围法术
施放间隔: 1 秒
冷却时间: 10 秒
FireStorm
WbFirestormLeader
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 389.3 - 584 火焰伤害
基础持续时间为 5
0.2 秒发动一次冲击
is_area_damage [1]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [300]

firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 8 秒
Wait
WbFireLeader1Wait
基础持续时间为 3施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84厄罗克巴拉575053089.41.53047521494113691005740404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
Cyclone
WbSawbladeCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [3]
总移动速度额外提高 30%
cyclone_extra_distance [30]
击中时有 35% 几率致盲敌人
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒
LivingBomb
WbLivingBombFire
造成 14832 - 22248 火焰伤害
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [0]
100% 几率点燃敌人
施法速度提高 34%

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 范围法术
施放间隔: 4 秒
冷却时间: 10 秒
MoltenStrike
WbMoltenStrike
熔岩之击
给武器灌注熔岩之力,对敌人造成物理及火焰伤害,并从击中的敌人身上发射出熔岩球,射向该攻击击中的所有敌人。这些熔岩球会爆炸,着地时对敌人造成范围伤害。
60% 的物理伤害转换为火焰伤害
额外发射 2 个投射物
造成 100% 基础伤害
物理伤害提高 18%
投射物的总伤害额外降低 50%
active_skill_area_of_effect_radius_+%_final [0]
投射物速度降低 25%

攻击 投射物 范围 近战 近战单一目标 攻击可重复 火焰技能 投射物攻击 Type83 Type97
施放间隔: 1 秒
MoltenStrike
WbMoltenStrikeLeader
熔岩之击
给武器灌注熔岩之力,对敌人造成物理及火焰伤害,并从击中的敌人身上发射出熔岩球,射向该攻击击中的所有敌人。这些熔岩球会爆炸,着地时对敌人造成范围伤害。
60% 的物理伤害转换为火焰伤害
额外发射 6 个投射物
造成 80% 基础伤害
物理伤害提高 29%
投射物的总伤害额外降低 60%
active_skill_area_of_effect_radius_+%_final [0]
攻击速度提高 160%
技能可重复施放 4
投射物速度降低 25%

攻击 投射物 范围 近战 近战单一目标 攻击可重复 火焰技能 投射物攻击 Type83 Type97
施放间隔: 1 秒
Beacon
WbFireBeaconLeader
造成 4412 - 6619 火焰伤害
skill_art_variation [0]
number_of_beacons [20]
beacon_placement_radius [80]
基础持续时间为 3
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage firestorm_avoid_unwalkable_terrain 法术 击中 范围 持续时间 陷阱技能 地雷技能 图腾技能 可触发 法术可重复 范围法术
施放间隔: 1 秒
冷却时间: 10 秒
FireStorm
WbFirestormLeader
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 352.3 - 528.4 火焰伤害
基础持续时间为 5
0.2 秒发动一次冲击
is_area_damage [1]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [300]

firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 8 秒
Wait
WbFireLeader1Wait
基础持续时间为 3施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82厄罗克巴拉515042755.41.5253361888310567836140404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
Cyclone
WbSawbladeCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [3]
总移动速度额外提高 30%
cyclone_extra_distance [30]
击中时有 35% 几率致盲敌人
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒
LivingBomb
WbLivingBombFire
造成 11236 - 16855 火焰伤害
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [0]
100% 几率点燃敌人
施法速度提高 30%

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 范围法术
施放间隔: 4 秒
冷却时间: 10 秒
MoltenStrike
WbMoltenStrike
熔岩之击
给武器灌注熔岩之力,对敌人造成物理及火焰伤害,并从击中的敌人身上发射出熔岩球,射向该攻击击中的所有敌人。这些熔岩球会爆炸,着地时对敌人造成范围伤害。
60% 的物理伤害转换为火焰伤害
额外发射 2 个投射物
造成 100% 基础伤害
物理伤害提高 18%
投射物的总伤害额外降低 50%
active_skill_area_of_effect_radius_+%_final [0]
投射物速度降低 25%

攻击 投射物 范围 近战 近战单一目标 攻击可重复 火焰技能 投射物攻击 Type83 Type97
施放间隔: 1 秒
MoltenStrike
WbMoltenStrikeLeader
熔岩之击
给武器灌注熔岩之力,对敌人造成物理及火焰伤害,并从击中的敌人身上发射出熔岩球,射向该攻击击中的所有敌人。这些熔岩球会爆炸,着地时对敌人造成范围伤害。
60% 的物理伤害转换为火焰伤害
额外发射 6 个投射物
造成 80% 基础伤害
物理伤害提高 29%
投射物的总伤害额外降低 60%
active_skill_area_of_effect_radius_+%_final [0]
攻击速度提高 160%
技能可重复施放 4
投射物速度降低 25%

攻击 投射物 范围 近战 近战单一目标 攻击可重复 火焰技能 投射物攻击 Type83 Type97
施放间隔: 1 秒
Beacon
WbFireBeaconLeader
造成 3387 - 5081 火焰伤害
skill_art_variation [0]
number_of_beacons [20]
beacon_placement_radius [80]
基础持续时间为 3
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage firestorm_avoid_unwalkable_terrain 法术 击中 范围 持续时间 陷阱技能 地雷技能 图腾技能 可触发 法术可重复 范围法术
施放间隔: 1 秒
冷却时间: 10 秒
FireStorm
WbFirestormLeader
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 288 - 432 火焰伤害
基础持续时间为 5
0.2 秒发动一次冲击
is_area_damage [1]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [300]

firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 8 秒
Wait
WbFireLeader1Wait
基础持续时间为 3施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78厄罗克巴拉398542188.31.517072145509113563440404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
Cyclone
WbSawbladeCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [3]
总移动速度额外提高 30%
cyclone_extra_distance [30]
击中时有 35% 几率致盲敌人
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒
LivingBomb
WbLivingBombFire
造成 7918 - 11877 火焰伤害
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [0]
100% 几率点燃敌人
施法速度提高 25%

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 范围法术
施放间隔: 4 秒
冷却时间: 10 秒
MoltenStrike
WbMoltenStrike
熔岩之击
给武器灌注熔岩之力,对敌人造成物理及火焰伤害,并从击中的敌人身上发射出熔岩球,射向该攻击击中的所有敌人。这些熔岩球会爆炸,着地时对敌人造成范围伤害。
60% 的物理伤害转换为火焰伤害
额外发射 2 个投射物
造成 100% 基础伤害
物理伤害提高 18%
投射物的总伤害额外降低 50%
active_skill_area_of_effect_radius_+%_final [0]
投射物速度降低 25%

攻击 投射物 范围 近战 近战单一目标 攻击可重复 火焰技能 投射物攻击 Type83 Type97
施放间隔: 1 秒
MoltenStrike
WbMoltenStrikeLeader
熔岩之击
给武器灌注熔岩之力,对敌人造成物理及火焰伤害,并从击中的敌人身上发射出熔岩球,射向该攻击击中的所有敌人。这些熔岩球会爆炸,着地时对敌人造成范围伤害。
60% 的物理伤害转换为火焰伤害
额外发射 6 个投射物
造成 80% 基础伤害
物理伤害提高 29%
投射物的总伤害额外降低 60%
active_skill_area_of_effect_radius_+%_final [0]
攻击速度提高 160%
技能可重复施放 4
投射物速度降低 25%

攻击 投射物 范围 近战 近战单一目标 攻击可重复 火焰技能 投射物攻击 Type83 Type97
施放间隔: 1 秒
Beacon
WbFireBeaconLeader
造成 2427 - 3640 火焰伤害
skill_art_variation [0]
number_of_beacons [20]
beacon_placement_radius [80]
基础持续时间为 3
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage firestorm_avoid_unwalkable_terrain 法术 击中 范围 持续时间 陷阱技能 地雷技能 图腾技能 可触发 法术可重复 范围法术
施放间隔: 1 秒
冷却时间: 10 秒
FireStorm
WbFirestormLeader
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 223.2 - 334.9 火焰伤害
基础持续时间为 5
0.2 秒发动一次冲击
is_area_damage [1]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [300]

firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 8 秒
Wait
WbFireLeader1Wait
基础持续时间为 3施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73厄罗克巴拉2960916331.510863104707549358540404025
Melee
Melee
普通攻击
对你的敌人无情痛击.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
Cyclone
WbSawbladeCyclone
旋风斩
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
物理伤害提高 47%
攻击速度提高 60%
skill_art_variation [3]
总移动速度额外提高 30%
cyclone_extra_distance [30]
击中时有 35% 几率致盲敌人
造成 30% 基础伤害

is_area_damage 攻击 范围 近战 位移技能 Type65
施放间隔: 1 秒
LivingBomb
WbLivingBombFire
造成 6877 - 10316 火焰伤害
active_skill_area_of_effect_radius_+%_final [0]
skill_art_variation [0]
100% 几率点燃敌人
施法速度提高 23%

is_area_damage 法术 击中 范围 陷阱技能 图腾技能 地雷技能 范围法术
施放间隔: 4 秒
冷却时间: 10 秒
MoltenStrike
WbMoltenStrike
熔岩之击
给武器灌注熔岩之力,对敌人造成物理及火焰伤害,并从击中的敌人身上发射出熔岩球,射向该攻击击中的所有敌人。这些熔岩球会爆炸,着地时对敌人造成范围伤害。
60% 的物理伤害转换为火焰伤害
额外发射 2 个投射物
造成 100% 基础伤害
物理伤害提高 18%
投射物的总伤害额外降低 50%
active_skill_area_of_effect_radius_+%_final [0]
投射物速度降低 25%

攻击 投射物 范围 近战 近战单一目标 攻击可重复 火焰技能 投射物攻击 Type83 Type97
施放间隔: 1 秒
MoltenStrike
WbMoltenStrikeLeader
熔岩之击
给武器灌注熔岩之力,对敌人造成物理及火焰伤害,并从击中的敌人身上发射出熔岩球,射向该攻击击中的所有敌人。这些熔岩球会爆炸,着地时对敌人造成范围伤害。
60% 的物理伤害转换为火焰伤害
额外发射 6 个投射物
造成 80% 基础伤害
物理伤害提高 29%
投射物的总伤害额外降低 60%
active_skill_area_of_effect_radius_+%_final [0]
攻击速度提高 160%
技能可重复施放 4
投射物速度降低 25%

攻击 投射物 范围 近战 近战单一目标 攻击可重复 火焰技能 投射物攻击 Type83 Type97
施放间隔: 1 秒
Beacon
WbFireBeaconLeader
造成 2122 - 3182 火焰伤害
skill_art_variation [0]
number_of_beacons [20]
beacon_placement_radius [80]
基础持续时间为 3
active_skill_area_of_effect_radius_+%_final [0]

is_area_damage firestorm_avoid_unwalkable_terrain 法术 击中 范围 持续时间 陷阱技能 地雷技能 图腾技能 可触发 法术可重复 范围法术
施放间隔: 1 秒
冷却时间: 10 秒
FireStorm
WbFirestormLeader
烈炎风暴
低语呢喃, 呼唤无数火焰之球如雨一般洒落在目标区域. 每颗火球落地时将会爆炸, 并对周围的敌人造成伤害.
造成 201.4 - 302.1 火焰伤害
基础持续时间为 5
0.2 秒发动一次冲击
is_area_damage [1]
25% 几率点燃敌人
spell_maximum_action_distance_+% [-50]
firestorm_base_area_of_effect_+% [300]

firestorm_use_server_effects 法术 击中 范围 持续时间 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 火焰技能 法术可秘能爆发 CanRapidFire 范围法术
施放间隔: 0.9 秒
冷却时间: 8 秒
Wait
WbFireLeader1Wait
基础持续时间为 3施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
71厄罗克巴拉260591448.31.5903091696993298040404025
#FireStorm WbFirestormLeader100IsNotOnCooldown TargetNotNear
MoltenStrike WbMoltenStrike90TargetNear
MoltenStrike WbMoltenStrike 40
ChangeToStance2500OnLessThan75PercentLife TargetIsEnemy
ChangeToStance2500NoWbEliteInPack TargetIsEnemy
ChangeToStance31000OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack NoWbEliteInPack TargetIsEnemy
StrafeLeft10TargetNotNear NoRepeat
StrafeRight10TargetNotNear NoRepeat
Advance10TargetFar NoRepeat
Flee10TargetNear NoRepeat TargetIsEnemy
stance stance2
CycloneWbSawbladeCyclone100 TargetNotNear
MoltenStrike WbMoltenStrike60TargetNear
LivingBomb70EnemyNearTarget IsNotOnCooldown
LivingBomb30EnemyMediumNearTarget
FireStorm WbFirestormLeader100IsNotOnCooldown TargetNotNear
ChangeToStance3500OnLessThan50PercentLife TargetIsEnemy
ChangeToStance31000NoWbBasicInPack NoWbEliteInPack TargetIsEnemy
StrafeLeft8TargetNotNear NoRepeat
StrafeRight8TargetNotNear NoRepeat
Advance8TargetFar NoRepeat
Flee4TargetNear NoRepeat TargetIsEnemy
stance stance3
CycloneWbSawbladeCyclone100 TargetNotNear
MoltenStrike WbMoltenStrikeLeader60TargetNear
LivingBomb70EnemyNearTarget IsNotOnCooldown
LivingBomb30EnemyMediumNearTarget
Beacon200IsNotOnCooldown
FireStorm WbFirestormLeader100IsNotOnCooldown TargetNotNear
StrafeLeft5TargetNotNear NoRepeat
StrafeRight5TargetNotNear NoRepeat
Advance5TargetFar NoRepeat
Flee3TargetNear NoRepeat TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Wb/Wb"

Stats
{
	set_is_warband_leader = 1
}

Actor
{	
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Wb/Wb"
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部1515157
第 2 部30303020
地图40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireLeader1"] = {
    name = "Uruk Baleh",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "WbFirestormLeader",
        "WbSawbladeCyclone",
        "WbMoltenStrike",
        "WbMoltenStrikeLeader",
        "WbFireBeaconLeader",
        "WbLivingBombFire",
        "WbFireLeader1Wait",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFirestormLeader"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.1111,
    incrementalEffectiveness = 0.04,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "is_area_damage",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.4, 0.6, 5000, 200, 1, 25, -50, 300, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbSawbladeCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "skill_art_variation",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "global_chance_to_blind_on_hit_%",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {47, 60, 3, 30, 30, 35, -70, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbMoltenStrike"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0.7,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.FireSkill] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Type83] = true,
        [SkillType.Type97] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_projectile_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "attack_speed_+%",
        "skill_repeat_count",
        "base_projectile_speed_+%",
    },
    levels = {
        [1] = {60, 2, 0, 18, -50, 0, 0, 0, -25, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbMoltenStrikeLeader"] = {
    name = "Molten Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0.7,
    incrementalEffectiveness = 0,
    description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.FireSkill] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Type83] = true,
        [SkillType.Type97] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "physical_damage_+%",
        "active_skill_projectile_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "attack_speed_+%",
        "skill_repeat_count",
        "base_projectile_speed_+%",
    },
    levels = {
        [1] = {60, 4, -20, 29, -60, 0, 120, 3, -25, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1, 1},  },
        [2] = {60, 4, -20, 29, -60, 0, 130, 3, -25, levelRequirement = 15, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1, 1},  },
        [3] = {60, 5, -20, 29, -60, 0, 140, 3, -25, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1, 1},  },
        [4] = {60, 5, -20, 29, -60, 0, 150, 4, -25, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1, 1},  },
        [5] = {60, 6, -20, 29, -60, 0, 160, 4, -25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFireBeaconLeader"] = {
    name = "WbFireBeaconLeader",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.9444,
    incrementalEffectiveness = 0.0565,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_art_variation",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.8, 1.2, 0, 20, 80, 3000, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbLivingBombFire"] = {
    name = "WbLivingBombFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 5,
    incrementalEffectiveness = 0.06,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "skill_art_variation",
        "base_chance_to_ignite_%",
        "base_cast_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 0, 0, 100, 0, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.8, 1.2, 0, 0, 100, 1, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.8, 1.2, 0, 0, 100, 2, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.8, 1.2, 0, 0, 100, 3, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.8, 1.2, 0, 0, 100, 4, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.8, 1.2, 0, 0, 100, 5, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.8, 1.2, 0, 0, 100, 6, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.8, 1.2, 0, 0, 100, 7, levelRequirement = 21, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.8, 1.2, 0, 0, 100, 8, levelRequirement = 26, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.8, 1.2, 0, 0, 100, 9, levelRequirement = 30, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.8, 1.2, 0, 0, 100, 10, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.8, 1.2, 0, 0, 100, 11, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.8, 1.2, 0, 0, 100, 12, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.8, 1.2, 0, 0, 100, 13, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.8, 1.2, 0, 0, 100, 14, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.8, 1.2, 0, 0, 100, 15, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.8, 1.2, 0, 0, 100, 16, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.8, 1.2, 0, 0, 100, 17, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.8, 1.2, 0, 0, 100, 18, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.8, 1.2, 0, 0, 100, 19, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.8, 1.2, 0, 0, 100, 20, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.8, 1.2, 0, 0, 100, 21, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.8, 1.2, 0, 0, 100, 22, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.8, 1.2, 0, 0, 100, 23, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.8, 1.2, 0, 0, 100, 24, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.8, 1.2, 0, 0, 100, 25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.8, 1.2, 0, 0, 100, 26, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.8, 1.2, 0, 0, 100, 27, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.8, 1.2, 0, 0, 100, 28, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.8, 1.2, 0, 0, 100, 29, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.8, 1.2, 0, 0, 100, 30, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.8, 1.2, 0, 0, 100, 31, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [33] = {0.8, 1.2, 0, 0, 100, 32, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [34] = {0.8, 1.2, 0, 0, 100, 33, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [35] = {0.8, 1.2, 0, 0, 100, 34, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["WbFireLeader1Wait"] = {
    name = "WbFireLeader1Wait",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {3000, levelRequirement = 1, statInterpolation = {1},  },
    },
}
幽魂N
区域
词缀monster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
造成火焰伤害
monster_dropped_item_quantity_+% [1200]
monster_dropped_item_rarity_+% [800]
标签wb_leader, red_blood, human, humanoid
Model模型查看器
伤害216%
生命400%
Energy Shield From Life33%
Ailment Threshold400%
攻击暴击率5%
类型WbFireLeader1
攻击距离6 ~ 10
攻击间隔1.5 秒
伤害分布20%
护具+33%
闪避值+33%
命中+100%
火焰抗性冰霜抗性闪电抗性混沌抗性
第 1 部1515157
第 2 部30303020
地图40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Wb/WbFireLeader1Elder"] = {
    name = "Uruk Baleh",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.16,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
    },
    modList = {
    },
}