Tumulusaffe(Barrow Ape)

SpectreY
Area[15] Die Höhle [16] Die zerstörte Brücke [30] Die kaiserlichen Gärten [1] Abgeschiedenes Dickicht
Tagsred_blood, beast, mammal_beast
Damage78%
Leben65%
Ailment Threshold65%
Kritische Trefferchance5%
TypeBloodMonkey
Attack Distance6 ~ 7
Attack Time1.005 Second
Damage Spread20%
Ausweichen+15%
Genauigkeit+100%

Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

ScavengerThrow
base_is_projectile [1]
40% verringerter physischer Schaden
spell_maximum_action_distance_+% [-30]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Tumulusaffe18689747.51.0054952161619830040000

Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

ScavengerThrow
base_is_projectile [1]
40% verringerter physischer Schaden
spell_maximum_action_distance_+% [-30]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Tumulusaffe16739666.71.0054117141989137040000

Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

ScavengerThrow
base_is_projectile [1]
40% verringerter physischer Schaden
spell_maximum_action_distance_+% [-30]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Tumulusaffe12953529.41.0052774109407880040000

Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

ScavengerThrow
base_is_projectile [1]
40% verringerter physischer Schaden
spell_maximum_action_distance_+% [-30]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
73Tumulusaffe9623395.11.005176578726527040000

Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

ScavengerThrow
base_is_projectile [1]
40% verringerter physischer Schaden
spell_maximum_action_distance_+% [-30]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
68Tumulusaffe6999293.21.005111956425383040000

Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second

ScavengerThrow
base_is_projectile [1]
40% verringerter physischer Schaden
spell_maximum_action_distance_+% [-30]

Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Zauberzeit: 1.5 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
30Tumulusaffe117836.81.00513535997300000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterProjectileWeapon6TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 3
	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
0000
20000
40000
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Monkeys/MonkeyJuvenileThrow"] = {
    name = "Barrow Ape",
    life = 0.65,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.78,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "ScavengerThrow",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["ScavengerThrow"] = {
    name = "ScavengerThrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "physical_damage_+%",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1, -40, -30, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}