Direktorin Braeta
[76] Das faulige Kloster
Headmistress Braeta

Direktorin Braeta(Headmistress Braeta)

SpectreN
Area[76] Das faulige Kloster
Modmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
cannot_be_taunted_when_taunted_ms [0]
unique_boss_curse_effect_on_self_+%_final [-33]
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
apply_X_random_curses_on_hit [0]
number_of_additional_curses_allowed [4]
reflect_curses [0]
curse_effect_+% [0]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-20]
kill_traps_mines_and_totems_on_death [1]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, human, humanoid, demon, large_model
ModelModel Viewer
Damage200%
Leben12000%
Energy Shield From Life100%
Ailment Threshold12000%
Kritische Trefferchance5%
TypeDoedreUniqueMapBoss
Attack Distance6 ~ 15
Attack Time1.5 Second
Damage Spread20%
Genauigkeit+100%
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
MonsterDodge
DoedreDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [35]
Zauberzeit: 1 Second
MonsterDodge
DoedreDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [35]
Zauberzeit: 1 Second
MonsterMortar
DoedreBloodProjectile
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
spell_maximum_action_distance_+% [-60]
Verursacht 1406 bis 2108 physischen Schaden
projectile_spread_radius [5]
projectile_minimum_range [5]

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1 Second
CurseConsume
CurseConsume
Fluchverschlingung
Basisdauer beträgt 5 Sekunden
skill_art_variation [1]

Spell Buff Curse
Zauberzeit: 1.67 Second
Abklingzeit: 5 Second
MonsterMortar
DoedreBloodProjectileMulti
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
spell_maximum_action_distance_+% [-60]
Verursacht 937.1 bis 1406 physischen Schaden
projectile_spread_radius [20]
Feuert 2 zusätzliche Projektile
active_skill_cast_speed_+%_final [-15]
projectile_minimum_range [20]

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemPhysical
number_of_monsters_to_summon [1]
alternate_minion [193]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemFire
number_of_monsters_to_summon [1]
alternate_minion [190]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemCold
number_of_monsters_to_summon [1]
alternate_minion [191]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemLightning
number_of_monsters_to_summon [1]
alternate_minion [192]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
84Direktorin Braeta575052860.61.591426416161854891426440404025
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
MonsterDodge
DoedreDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [35]
Zauberzeit: 1 Second
MonsterDodge
DoedreDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [35]
Zauberzeit: 1 Second
MonsterMortar
DoedreBloodProjectile
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
spell_maximum_action_distance_+% [-60]
Verursacht 1288 bis 1932 physischen Schaden
projectile_spread_radius [5]
projectile_minimum_range [5]

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1 Second
CurseConsume
CurseConsume
Fluchverschlingung
Basisdauer beträgt 5 Sekunden
skill_art_variation [1]

Spell Buff Curse
Zauberzeit: 1.67 Second
Abklingzeit: 5 Second
MonsterMortar
DoedreBloodProjectileMulti
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
spell_maximum_action_distance_+% [-60]
Verursacht 858.6 bis 1288 physischen Schaden
projectile_spread_radius [20]
Feuert 2 zusätzliche Projektile
active_skill_cast_speed_+%_final [-15]
projectile_minimum_range [20]

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemPhysical
number_of_monsters_to_summon [1]
alternate_minion [193]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemFire
number_of_monsters_to_summon [1]
alternate_minion [190]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemCold
number_of_monsters_to_summon [1]
alternate_minion [191]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemLightning
number_of_monsters_to_summon [1]
alternate_minion [192]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
82Direktorin Braeta515042551.31.576008214198794576008240404025
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
MonsterDodge
DoedreDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [35]
Zauberzeit: 1 Second
MonsterDodge
DoedreDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [35]
Zauberzeit: 1 Second
MonsterMortar
DoedreBloodProjectile
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
spell_maximum_action_distance_+% [-60]
Verursacht 1080 bis 1619 physischen Schaden
projectile_spread_radius [5]
projectile_minimum_range [5]

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1 Second
CurseConsume
CurseConsume
Fluchverschlingung
Basisdauer beträgt 5 Sekunden
skill_art_variation [1]

Spell Buff Curse
Zauberzeit: 1.67 Second
Abklingzeit: 5 Second
MonsterMortar
DoedreBloodProjectileMulti
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
spell_maximum_action_distance_+% [-60]
Verursacht 719.8 bis 1080 physischen Schaden
projectile_spread_radius [20]
Feuert 2 zusätzliche Projektile
active_skill_cast_speed_+%_final [-15]
projectile_minimum_range [20]

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemPhysical
number_of_monsters_to_summon [1]
alternate_minion [193]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemFire
number_of_monsters_to_summon [1]
alternate_minion [190]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemCold
number_of_monsters_to_summon [1]
alternate_minion [191]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemLightning
number_of_monsters_to_summon [1]
alternate_minion [192]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
78Direktorin Braeta398542026.21.551217310940685251217340404025
Melee
Melee
Standardangriff
Streckt Eure Gegner mit einem mächtigen Schlag nieder.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Zauberzeit: 1 Second
MonsterDodge
DoedreDodgeLeft
monster_dodge_direction [0]
monster_dodge_distance [35]
Zauberzeit: 1 Second
MonsterDodge
DoedreDodgeRight
monster_dodge_direction [1]
monster_dodge_distance [35]
Zauberzeit: 1 Second
MonsterMortar
DoedreBloodProjectile
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
spell_maximum_action_distance_+% [-60]
Verursacht 987.8 bis 1482 physischen Schaden
projectile_spread_radius [5]
projectile_minimum_range [5]

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1 Second
CurseConsume
CurseConsume
Fluchverschlingung
Basisdauer beträgt 5 Sekunden
skill_art_variation [1]

Spell Buff Curse
Zauberzeit: 1.67 Second
Abklingzeit: 5 Second
MonsterMortar
DoedreBloodProjectileMulti
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
spell_maximum_action_distance_+% [-60]
Verursacht 658.5 bis 987.8 physischen Schaden
projectile_spread_radius [20]
Feuert 2 zusätzliche Projektile
active_skill_cast_speed_+%_final [-15]
projectile_minimum_range [20]

base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemPhysical
number_of_monsters_to_summon [1]
alternate_minion [193]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemFire
number_of_monsters_to_summon [1]
alternate_minion [190]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemCold
number_of_monsters_to_summon [1]
alternate_minion [191]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
SummonSpecificMonsters
DoedreUniqueMapSummonTotemLightning
number_of_monsters_to_summon [1]
alternate_minion [192]

summoned_monsters_are_minions monster_no_drops_or_experience Spell SpellCanRepeat Triggerable SkillCanTrap SkillCanTotem SkillCanMine
Zauberzeit: 1 Second
StufeNameErfahrungDamageAttack TimeAlly LifeRüstungAusweichenEnergieschildWidersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
76Direktorin Braeta357721801.41.54310879595635843108740404025
Melee20TargetNear TargetIsPlayer
Melee 8
MonsterMortar DoedreBloodProjectile36TargetNotNear OnlyLastTarget TargetIsPlayer
MonsterMortar DoedreBloodProjectile16OnlyLastTarget
MonsterMortar DoedreBloodProjectileMulti10OnlyLastTarget OnLessThan75PercentLife TargetNotMediumNear
MonsterMortar DoedreBloodProjectileMulti9OnlyLastTarget OnLessThan75PercentLife TargetNotNear
Advance12TargetNotNear NoRepeat TargetIsPlayer
MonsterDodge DoedreDodgeLeft4CanDaressoDodgeLeft TargetIsPlayer
MonsterDodge DoedreDodgeRight4CanDaressoDodgeRight TargetIsPlayer
Flee8TargetNear TargetIsEnemy
CurseConsume100RemovableCurseOnMe
SummonSpecificMonsters DoedreUniqueMapSummonTotemPhysical 250 OnFullMana IHaveNoDamageAndEvasionAuraTotem
SummonSpecificMonsters DoedreUniqueMapSummonTotemFire 250 OnFullMana IHaveNoFireDamageAuraTotem
SummonSpecificMonsters DoedreUniqueMapSummonTotemCold 250 OnFullMana IHaveNoColdDamageAuraTotem
SummonSpecificMonsters DoedreUniqueMapSummonTotemLightning 250 OnFullMana IHaveNoLightningDamageAuraTotem
Widersteht FeuerWidersteht KälteWidersteht BlitzWidersteht Chaos
Teil 11515157
Teil 230303020
Karten40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreUniqueMap"] = {
    name = "Headmistress Braeta",
    life = 120,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "DoedreUniqueMapSummonTotemFire",
        "DoedreUniqueMapSummonTotemCold",
        "DoedreUniqueMapSummonTotemLightning",
        "DoedreUniqueMapSummonTotemPhysical",
        "DoedreBloodProjectile",
        "DoedreBloodProjectileMulti",
        "DoedreDodgeLeft",
        "DoedreDodgeRight",
        "CurseConsume",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoedreUniqueMapSummonTotemFire"] = {
    name = "DoedreUniqueMapSummonTotemFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 190, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoedreUniqueMapSummonTotemCold"] = {
    name = "DoedreUniqueMapSummonTotemCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 191, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoedreUniqueMapSummonTotemLightning"] = {
    name = "DoedreUniqueMapSummonTotemLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 192, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoedreUniqueMapSummonTotemPhysical"] = {
    name = "DoedreUniqueMapSummonTotemPhysical",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 193, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoedreBloodProjectile"] = {
    name = "DoedreBloodProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.25,
    incrementalEffectiveness = 0.0335,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {-60, 1.2, 1.8, 5, 5, levelRequirement = 40, statInterpolation = {1, 3, 3, 1, 1},  },
        [2] = {-60, 1.2, 1.8, 5, 5, levelRequirement = 66, statInterpolation = {1, 3, 3, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoedreBloodProjectileMulti"] = {
    name = "DoedreBloodProjectileMulti",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.0335,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_cast_speed_+%_final",
        "projectile_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {-60, 1.2, 1.8, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  },
        [2] = {-60, 1.2, 1.8, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoedreDodgeLeft"] = {
    name = "DoedreDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {0, 35, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["DoedreDodgeRight"] = {
    name = "DoedreDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 35, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["CurseConsume"] = {
    name = "Curse Consume",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Curse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_art_variation",
    },
    levels = {
        [1] = {5000, 1, levelRequirement = 40, statInterpolation = {1, 1},  },
    },
}